Asdow
03a7b017b6
Change mouse cursor if attachment attempt fails
2026-05-06 23:23:07 +03:00
Asdow
edf8f2f086
Fix crash when failing an attachment via item desc popup callback
2026-05-06 23:23:07 +03:00
Asdow
78ed49c73d
Remove corpse structure from world when removing corpse
...
Fixes not being able to take all corpses from one tile, if multiple corpses were stacked on top of each other. With the structure not deleted, the GetCorpseAtGridNo would not find an existing corpse anymore.
2026-05-06 11:28:11 +03:00
Asdow
5697acabb3
Take most recent corpse from tile
...
Fixes crash when taking a corpse on roof when multiple corpses are stacked on one tile.
2026-05-06 11:28:11 +03:00
Asdow
09197e421c
Add a function for finding last matching structure
2026-05-06 11:28:11 +03:00
Asdow
99a4ff1527
Guard against invalid value
2026-05-02 09:31:09 +03:00
Asdow
8f178a59ab
Add filename to error text for pngloader
2026-02-23 18:23:08 +02:00
Asdow
a6d96f5f31
Remove compiler warnings
2026-02-21 21:00:38 +02:00
Asdow
67f41d4de6
Remove superfluous variable
2026-02-21 21:00:38 +02:00
Asdow
1d53b92731
Add const keyword
2026-02-21 21:00:38 +02:00
Asdow
42b2cbc7f5
add const keyword
2026-02-21 21:00:38 +02:00
Asdow
04ace5df24
add const keyword
2026-02-21 21:00:38 +02:00
Asdow
323944757d
Improve DisplayCover() performance
...
* Replaced gCoverViewArea[2000][2000][2] with std::vector that is adjusted to the actual viewport size. Size difference for example in 720p resolution is 8 000 000 vs 3969 elements
* FPS improved in merc view mode 6-8 frames and in enemy view mode 10-20 frames
2026-02-21 21:00:38 +02:00
Asdow
f3ce1d5ff9
Fix Tank suppression fire
...
Code used wrong item to calculate recoil and burst APs causing the burst length loop to be stuck until the whole 2000 round mg magazine would be fired in one go.
2026-01-10 16:38:00 +02:00
Asdow
b1c076416c
Remove magic numbers
2026-01-04 14:57:55 +02:00
Asdow
cc984b09f6
Fix comparison check
2026-01-03 17:27:43 +02:00
Asdow
8d00a316c5
Remove unused enum conditionals
2026-01-03 17:27:43 +02:00
Asdow
d51f1e6088
Add comment
2026-01-03 17:27:43 +02:00
Asdow
1c86d96e9d
Remove custom_email.edt
...
Unfinished feature as far as I can tell and new emails will be easier to add via Emails.xml
2026-01-03 17:27:43 +02:00
Asdow
1368962244
Rename function to be more descriptive
2026-01-03 17:27:43 +02:00
Asdow
6f6aadf89c
Remove unused & unfinished email externalizations
2026-01-03 17:27:43 +02:00
Asdow
96de96e9c6
Remove unused includes
...
* Formatting
2026-01-03 17:27:43 +02:00
Asdow
ebcc5449c5
Make functions static
2026-01-03 17:27:43 +02:00
Asdow
6b7bc51a52
Remove commented out variables
2026-01-03 17:27:43 +02:00
Asdow
622cffce82
Use #define instead of magic numbers
2026-01-03 17:27:43 +02:00
Asdow
5ed79c3edb
Fix email sorting
...
* Simplify pSubject copying else ifs
* Formatting
2026-01-03 17:27:43 +02:00
Asdow
fe69dba958
Add missing email
2026-01-03 17:27:43 +02:00
Asdow
f8b6ee1672
Use externalized emails
2026-01-03 17:27:43 +02:00
Asdow
30070035cc
Correct pSubject size
2026-01-03 17:27:43 +02:00
Asdow
ff3079ff23
Formatting
2026-01-03 17:27:43 +02:00
Asdow
aba3688b4b
Add framework for adding externalized emails
...
Emails from new GameDir file TableData/Email/Emails.xml can be added via lua scripting using calls to AddEmailFromXML & AddPreReadEmailFromXML. The order of emails in Emails.xml acts as the index to be referenced and provided when calling lua functions.
An error message will be displayed if an email is added with an out-of-scope index but game will be able to continue.
Localization is supported and was tested on Chinese localization.
2026-01-03 17:27:43 +02:00
Asdow
d6b30c6f43
Add #ifdef for cheats.h include
2025-12-09 00:35:18 +02:00
Asdow
4fcf03d31a
Include cleanup Tactical/.*cpp
2025-12-09 00:35:18 +02:00
Asdow
03edc532e1
Clean up Strategic/*:cpp includes
2025-12-09 00:35:18 +02:00
Asdow
1db41f4c36
Fix helicopter airspace view when switching to travel mode
...
* Clicking destination column in teamlist for a squad in a helicopter will switch to first airspace view that shows safe / unsafe air sectors instead of the second sector.
* Clicking destination column in teamlist for a squad not in a helicopter while in either airspace view will now correctly turn it off
2025-12-04 23:06:08 +02:00
Asdow
b226f2a21d
set functions static
2025-12-03 23:52:05 +02:00
Asdow
6629562b34
Formatting
2025-12-03 23:52:05 +02:00
Asdow
91d7620c0b
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
c341402fe1
set functions static
2025-12-03 23:52:05 +02:00
Asdow
80b1af930a
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
608eb8e4e6
set functions static
2025-12-03 23:52:05 +02:00
Asdow
ec1c6fc112
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
4fabab680f
set functions static
2025-12-03 23:52:05 +02:00
Asdow
def815988b
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
21df179941
Set function static
2025-12-03 23:52:05 +02:00
Asdow
ff674e79b9
Set function static
2025-12-03 23:52:05 +02:00
Asdow
9efa5e1108
Include cleanup
2025-12-03 23:52:05 +02:00
Asdow
c235345a22
formatting
2025-12-03 23:52:05 +02:00
Asdow
97791bfcc3
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
d49185c291
Move nullptr check to be checked first
...
Kinda defeats the purpose of checking for nullptr if we dereference it before the check, no?
2025-12-03 23:52:05 +02:00
Asdow
41eba8ff3a
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
2fd5e2c255
set functions static
2025-12-03 23:52:05 +02:00
Asdow
a83bb00d52
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
cb27d0cd72
Set functions static
2025-12-03 23:52:05 +02:00
Asdow
020cd270c0
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
a6e1b93af0
Set functions static
2025-12-03 23:52:05 +02:00
Asdow
5dd4043f00
Formatting
2025-12-03 23:52:05 +02:00
Asdow
61f8efaac0
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
3ee22bdb31
Set functions static
2025-12-03 23:52:05 +02:00
Asdow
032ac8e566
Remove forward declarations that are included already
2025-12-03 23:52:05 +02:00
Asdow
1e78fc68bc
Formatting
2025-12-03 23:52:05 +02:00
Asdow
a074dbf3ee
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
9cfcfac376
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
fb8feca896
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
be70cd18a2
Formatting
2025-12-03 23:52:05 +02:00
Asdow
6a1b84e53b
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
584e10d14f
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
4f0f6f9f23
set function static
2025-12-03 23:52:05 +02:00
Asdow
2f13ef79b6
Remove unused function declaration
2025-12-03 23:52:05 +02:00
Asdow
f8f9c18cda
Remove duplicate includes
2025-12-03 23:52:05 +02:00
Asdow
37c081f3db
Formatting
2025-12-03 23:52:05 +02:00
Asdow
e684f61f55
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
c2f4ca5da1
Set functions static
2025-12-03 23:52:05 +02:00
Asdow
5befb47881
Include cleanup
2025-12-03 23:52:05 +02:00
Asdow
780831611d
Remove unused #defines
2025-12-03 23:52:05 +02:00
Asdow
bb13225778
Include cleanup
2025-12-03 23:52:05 +02:00
Asdow
2f62d6fe44
Set functions static
2025-12-03 23:52:05 +02:00
Asdow
6e94ac144b
formatting
2025-12-03 23:52:05 +02:00
Asdow
6e45ca9825
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
142de9b02e
Formatting
2025-12-03 23:52:05 +02:00
Asdow
7a024aecd7
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
c81d290957
Remove duplicate include
2025-12-03 23:52:05 +02:00
Asdow
3c498abe82
Set function static
2025-12-03 23:52:05 +02:00
Asdow
fdf494c28a
Remove unused LaserLock system
2025-12-03 23:52:05 +02:00
Asdow
b903ead06a
Formatting
2025-12-03 23:52:05 +02:00
Asdow
591a1a63c8
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
e60dcbc3e9
Remove unused function
2025-12-03 23:52:05 +02:00
Asdow
d73d56d85a
Formatting
2025-12-03 23:52:05 +02:00
Asdow
d21293d4ad
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
297d052670
Formatting
2025-12-03 23:52:05 +02:00
Asdow
f21508ad15
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
4c53bb70f3
Formatting
2025-12-03 23:52:05 +02:00
Asdow
6c5f94c0cc
Combine JA2UB ifdefs
2025-12-03 23:52:05 +02:00
Asdow
65e5c1768a
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
04f03fb2cc
formatting
2025-12-03 23:52:05 +02:00
Asdow
a8218462e1
include cleanup
2025-12-03 23:52:05 +02:00
Asdow
00c8bd0aa7
Remove duplicate include
2025-12-03 23:52:05 +02:00
Asdow
d3cd51e7eb
Formatting
2025-12-03 23:52:05 +02:00
Asdow
37795bb73c
Remove unused and transitive includes
2025-12-03 23:52:05 +02:00
Asdow
5b4099a828
Set functions static
2025-12-03 23:52:05 +02:00