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.editorconfig already enforces it but it's getting changed piecemeal in every commit. just get it done with. the script: ``` find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do isFile=$(file -0 "$file" | cut -d $'\0' -f2) case "$isFile" in (*text*) echo "$file is text" if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then echo "" >> "$file" fi ;; (*) echo "file isn't text" ;; esac done ```
34 lines
1.2 KiB
C
34 lines
1.2 KiB
C
#ifndef TEAMTURNS_H
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#define TEAMTURNS_H
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#include "Soldier Control.h"
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extern UINT16 gubOutOfTurnPersons;
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extern UINT16 gubOutOfTurnOrder[MAXMERCS] ;
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extern BOOLEAN gfHiddenInterrupt;
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extern BOOLEAN gfHiddenTurnbased;
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#define INTERRUPT_QUEUED (gubOutOfTurnPersons > 0)
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extern BOOLEAN StandardInterruptConditionsMet( SOLDIERTYPE * pSoldier, SoldierID ubOpponentID, INT8 bOldOppList);
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extern INT8 CalcInterruptDuelPts( SOLDIERTYPE * pSoldier, SoldierID ubOpponentID, BOOLEAN fUseWatchSpots );
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extern void EndAITurn( void );
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extern void DisplayHiddenInterrupt( SOLDIERTYPE * pSoldier );
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extern BOOLEAN InterruptDuel( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pOpponent);
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extern void AddToIntList( UINT16 ubID, BOOLEAN fGainControl, BOOLEAN fCommunicate );
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extern void DoneAddingToIntList( SOLDIERTYPE * pSoldier, BOOLEAN fChange, UINT8 ubInterruptType);
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void FreezeInterfaceForEnemyTurn( void );
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void ClearIntList( void );
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BOOLEAN SaveTeamTurnsToTheSaveGameFile( HWFILE hFile );
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BOOLEAN LoadTeamTurnsFromTheSavedGameFile( HWFILE hFile );
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void EndAllAITurns( void );
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void EndTurnEvents( void );
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BOOLEAN NPCFirstDraw( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pTargetSoldier );
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#endif
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