Files
source/Tactical/XML_Taunts.cpp
T
majcostaandGitHub 24425a82b1 More unused stuff removal (#49)
* More unused stuff removal

delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers

* remove mentions from vc proj files too

* remove preprocessor conditionals for unused definitions

find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'

then manually fixed a couple files the tool errored out on

* yes, the comments too

as title
2023-01-03 15:51:48 +02:00

1036 lines
36 KiB
C++

#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#include "Interface.h"
struct
{
PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
TAUNT_VALUES curTaunt;
TAUNT_VALUES * curArray;
UINT32 maxArraySize;
UINT32 curIndex;
UINT32 currentDepth;
UINT32 maxReadDepth;
}
typedef tauntParseData;
BOOLEAN localizedTextOnly_Taunts;
UINT16 num_found_taunt = 0; // the correct number is set on reading the xml
UINT16 offset_index = 0;
static void XMLCALL
tauntStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
tauntParseData * pData = (tauntParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "TAUNTS") == 0 && pData->curElement == ELEMENT_NONE)
{
pData->curElement = ELEMENT_LIST;
if ( !localizedTextOnly_Taunts )
memset(pData->curArray,0,sizeof(TAUNT_VALUES)*pData->maxArraySize);
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "TAUNT") == 0 && pData->curElement == ELEMENT_LIST)
{
pData->curElement = ELEMENT;
if ( !localizedTextOnly_Taunts )
memset(&pData->curTaunt,0,sizeof(TAUNT_VALUES));
pData->maxReadDepth++; //we are not skipping this element
}
else if(pData->curElement == ELEMENT &&
(strcmp(name, "uiIndex") == 0 ||
strcmp(name, "szText") == 0 ||
strcmp(name, "szCensoredText") == 0 ||
strcmp(name, "aggressive") == 0 ||
strcmp(name, "defensive") == 0 ||
strcmp(name, "cunning") == 0 ||
strcmp(name, "cunning_aid") == 0 ||
strcmp(name, "cunning_solo") == 0 ||
strcmp(name, "brave") == 0 ||
strcmp(name, "brave_aid") == 0 ||
strcmp(name, "brave_solo") == 0 ||
strcmp(name, "attack") == 0 ||
strcmp(name, "fire_gun") == 0 ||
strcmp(name, "fire_launcher") == 0 ||
strcmp(name, "attack_blade") == 0 ||
strcmp(name, "attack_hth") == 0 ||
strcmp(name, "throw_knife") == 0 ||
strcmp(name, "throw_grenade") == 0 ||
strcmp(name, "out_of_ammo") == 0 ||
strcmp(name, "reload") == 0 ||
strcmp(name, "steal") == 0 ||
strcmp(name, "charge_blade") == 0 ||
strcmp(name, "charge_hth") == 0 ||
strcmp(name, "run_away") == 0 ||
strcmp(name, "seek_noise") == 0 ||
strcmp(name, "alert") == 0 ||
strcmp(name, "suspicious") == 0 ||
strcmp(name, "noticed_unseen") == 0 ||
strcmp(name, "say_hi") == 0 ||
strcmp(name, "inform_about") == 0 ||
strcmp(name, "got_hit") == 0 ||
strcmp(name, "got_hit_gunfire") == 0 ||
strcmp(name, "got_hit_blade") == 0 ||
strcmp(name, "got_hit_hth") == 0 ||
strcmp(name, "got_hit_fallroof") == 0 ||
strcmp(name, "got_hit_bloodloss") == 0 ||
strcmp(name, "got_hit_explosion") == 0 ||
strcmp(name, "got_hit_gas") == 0 ||
strcmp(name, "got_hit_tentacle") == 0 ||
strcmp(name, "got_hit_structure_explosion") == 0 ||
strcmp(name, "got_hit_object") == 0 ||
strcmp(name, "got_hit_throwing_knife") == 0 ||
strcmp(name, "got_deafened") == 0 ||
strcmp(name, "got_blinded") == 0 ||
strcmp(name, "got_robbed") == 0 ||
strcmp(name, "got_missed") == 0 ||
strcmp(name, "got_missed_gunfire") == 0 ||
strcmp(name, "got_missed_blade") == 0 ||
strcmp(name, "got_missed_hth") == 0 ||
strcmp(name, "got_missed_throwing_knife") == 0 ||
strcmp(name, "hit") == 0 ||
strcmp(name, "hit_gunfire") == 0 ||
strcmp(name, "hit_blade") == 0 ||
strcmp(name, "hit_hth") == 0 ||
strcmp(name, "hit_throwing_knife") == 0 ||
strcmp(name, "kill") == 0 ||
strcmp(name, "kill_gunfire") == 0 ||
strcmp(name, "kill_blade") == 0 ||
strcmp(name, "kill_hth") == 0 ||
strcmp(name, "kill_throwing_knife") == 0 ||
strcmp(name, "head_pop") == 0 ||
strcmp(name, "miss") == 0 ||
strcmp(name, "miss_gunfire") == 0 ||
strcmp(name, "miss_blade") == 0 ||
strcmp(name, "miss_hth") == 0 ||
strcmp(name, "miss_throwing_knife") == 0 ||
strcmp(name, "riposte_quote") == 0 ||
strcmp(name, "enemy") == 0 ||
strcmp(name, "admin") == 0 ||
strcmp(name, "army") == 0 ||
strcmp(name, "elite") == 0 ||
strcmp(name, "militia") == 0 ||
strcmp(name, "green") == 0 ||
strcmp(name, "regular") == 0 ||
strcmp(name, "veteran") == 0 ||
strcmp(name, "admin_profile") == 0 ||
strcmp(name, "army_profile") == 0 ||
strcmp(name, "elite_profile") == 0 ||
strcmp(name, "green_profile") == 0 ||
strcmp(name, "regular_profile") == 0 ||
strcmp(name, "veteran_profile") == 0 ||
strcmp(name, "male") == 0 ||
strcmp(name, "female") == 0 ||
strcmp(name, "exp_level_gt") == 0 ||
strcmp(name, "exp_level_lt") == 0 ||
strcmp(name, "health_gt") == 0 ||
strcmp(name, "health_lt") == 0 ||
strcmp(name, "health_max_gt") == 0 ||
strcmp(name, "health_max_lt") == 0 ||
strcmp(name, "energy_gt") == 0 ||
strcmp(name, "energy_lt") == 0 ||
strcmp(name, "energy_max_gt") == 0 ||
strcmp(name, "energy_max_lt") == 0 ||
strcmp(name, "morale_gt") == 0 ||
strcmp(name, "morale_lt") == 0 ||
strcmp(name, "progress_gt") == 0 ||
strcmp(name, "progress_lt") == 0 ||
strcmp(name, "target_type") == 0 ||
strcmp(name, "target_male") == 0 ||
strcmp(name, "target_female") == 0 ||
strcmp(name, "target_exp_level_gt") == 0 ||
strcmp(name, "target_exp_level_lt") == 0 ||
strcmp(name, "target_health_gt") == 0 ||
strcmp(name, "target_health_lt") == 0 ||
strcmp(name, "target_health_max_gt") == 0 ||
strcmp(name, "target_health_max_lt") == 0 ||
strcmp(name, "target_energy_gt") == 0 ||
strcmp(name, "target_energy_lt") == 0 ||
strcmp(name, "target_energy_max_gt") == 0 ||
strcmp(name, "target_energy_max_lt") == 0 ||
strcmp(name, "target_morale_gt") == 0 ||
strcmp(name, "target_morale_lt") == 0 ||
strcmp(name, "target_appearance") == 0 ||
strcmp(name, "target_merc_profile") == 0 ) ||
strcmp(name, "target_zombie") == 0 )
{
pData->curElement = ELEMENT_PROPERTY;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
tauntCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
tauntParseData * pData = (tauntParseData *)userData;
if( (pData->currentDepth <= pData->maxReadDepth) &&
(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
){
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
}
static void XMLCALL
tauntEndElementHandle(void *userData, const XML_Char *name)
{
tauntParseData * pData = (tauntParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth)
{
if(strcmp(name, "TAUNTS") == 0)
{
pData->curElement = ELEMENT_NONE;
}
else if(strcmp(name, "TAUNT") == 0)
{
pData->curElement = ELEMENT_LIST;
//if(pData->curTaunt.uiIndex < pData->maxArraySize)
if(num_found_taunt < pData->maxArraySize)
{
if ( localizedTextOnly_Taunts )
{
// WANNE: Not working
/*
MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curArray[pData->curTaunt.uiIndex].szText, sizeof(pData->curTaunt.szText)/sizeof(pData->curTaunt.szText[0]) );
pData->curTaunt.szText[sizeof(pData->curTaunt.szText)/sizeof(pData->curTaunt.szText[0]) - 1] = '\0';
MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curArray[pData->curTaunt.uiIndex].szCensoredText, sizeof(pData->curTaunt.szCensoredText)/sizeof(pData->curTaunt.szCensoredText[0]) );
pData->curTaunt.szCensoredText[sizeof(pData->curTaunt.szCensoredText)/sizeof(pData->curTaunt.szCensoredText[0]) - 1] = '\0';
*/
// WANNE: Working
wcscpy(zTaunt[offset_index + pData->curTaunt.uiIndex].szText,pData->curTaunt.szText);
wcscpy(zTaunt[offset_index + pData->curTaunt.uiIndex].szCensoredText,pData->curTaunt.szCensoredText);
}
else
{
// no attitude specified -> set all
if( !(pData->curTaunt.uiFlags & ( TAUNT_A_AGGRESSIVE | TAUNT_A_DEFENSIVE | TAUNT_A_BRAVE_AID | TAUNT_A_BRAVE_SOLO |
TAUNT_A_CUNNING_AID | TAUNT_A_CUNNING_SOLO) ) )
{
pData->curTaunt.uiFlags |= TAUNT_A_AGGRESSIVE;
pData->curTaunt.uiFlags |= TAUNT_A_DEFENSIVE;
pData->curTaunt.uiFlags |= TAUNT_A_BRAVE_AID;
pData->curTaunt.uiFlags |= TAUNT_A_BRAVE_SOLO;
pData->curTaunt.uiFlags |= TAUNT_A_CUNNING_AID;
pData->curTaunt.uiFlags |= TAUNT_A_CUNNING_SOLO;
}
// no gender specified -> set all
if( !(pData->curTaunt.uiFlags2 & ( TAUNT_G_FEMALE | TAUNT_G_MALE ) ) )
{
pData->curTaunt.uiFlags2 |= TAUNT_G_FEMALE;
pData->curTaunt.uiFlags2 |= TAUNT_G_MALE;
}
if( !(pData->curTaunt.uiFlags2 & TAUNT_T_FEMALE) &&
!(pData->curTaunt.uiFlags2 & TAUNT_T_MALE) )
{
pData->curTaunt.uiFlags2 |= TAUNT_T_FEMALE;
pData->curTaunt.uiFlags2 |= TAUNT_T_MALE;
}
// no class specified -> set all enemies
if( !(pData->curTaunt.uiFlags2 & ( TAUNT_C_ADMIN | TAUNT_C_ARMY | TAUNT_C_ELITE | TAUNT_C_GREEN |
TAUNT_C_REGULAR | TAUNT_C_VETERAN ) ) )
{
pData->curTaunt.uiFlags2 |= TAUNT_C_ADMIN;
pData->curTaunt.uiFlags2 |= TAUNT_C_ARMY;
pData->curTaunt.uiFlags2 |= TAUNT_C_ELITE;
pData->curTaunt.uiFlags2 |= TAUNT_C_GREEN;
pData->curTaunt.uiFlags2 |= TAUNT_C_REGULAR;
pData->curTaunt.uiFlags2 |= TAUNT_C_VETERAN;
}
pData->curArray[pData->curTaunt.uiIndex] = pData->curTaunt;
//pData->curArray[num_found_taunt-1] = pData->curTaunt;
num_found_taunt++;
}
}
//num_found_taunt++;
//num_found_taunt = pData->curTaunt.uiIndex;
}
else if(strcmp(name, "uiIndex") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiIndex = (UINT16) atol(pData->szCharData);
for(UINT16 i = 0; i < TAUNT_MAX; i++)
{
pData->curTaunt.value[i] = (-1);
}
pData->curTaunt.uiFlags = 0;
pData->curTaunt.uiFlags2 = 0;
}
else if(strcmp(name, "szText") == 0 )
{
pData->curElement = ELEMENT;
MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curTaunt.szText, sizeof(pData->curTaunt.szText)/sizeof(pData->curTaunt.szText[0]) );
pData->curTaunt.szText[sizeof(pData->curTaunt.szText)/sizeof(pData->curTaunt.szText[0]) - 1] = '\0';
}
else if(strcmp(name, "szCensoredText") == 0 )
{
pData->curElement = ELEMENT;
MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curTaunt.szCensoredText, sizeof(pData->curTaunt.szCensoredText)/sizeof(pData->curTaunt.szCensoredText[0]) );
pData->curTaunt.szCensoredText[sizeof(pData->curTaunt.szCensoredText)/sizeof(pData->curTaunt.szCensoredText[0]) - 1] = '\0';
}
else if(strcmp(name, "aggressive") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_AGGRESSIVE : 0;
}
else if(strcmp(name, "defensive") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_DEFENSIVE : 0;
}
else if(strcmp(name, "brave_aid") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_BRAVE_AID : 0;
}
else if(strcmp(name, "brave_solo") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_BRAVE_SOLO : 0;
}
else if(strcmp(name, "cunning_aid") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_CUNNING_AID : 0;
}
else if(strcmp(name, "cunning_solo") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_CUNNING_SOLO : 0;
}
else if(strcmp(name, "brave") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_BRAVE_AID : 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_BRAVE_SOLO : 0;
}
else if(strcmp(name, "cunning") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_CUNNING_AID : 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_A_CUNNING_SOLO : 0;
}
else if(strcmp(name, "attack") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_FIRE_GUN : 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_FIRE_LAUNCHER : 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_ATTACK_BLADE : 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_ATTACK_HTH : 0;
}
else if(strcmp(name, "fire_gun") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_FIRE_GUN : 0;
}
else if(strcmp(name, "fire_launcher") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_FIRE_LAUNCHER : 0;
}
else if(strcmp(name, "attack_blade") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_ATTACK_BLADE : 0;
}
else if(strcmp(name, "attack_hth") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_ATTACK_HTH : 0;
}
else if(strcmp(name, "throw_knife") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_THROW_KNIFE : 0;
}
else if(strcmp(name, "throw_grenade") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_THROW_GRENADE: 0;
}
else if(strcmp(name, "out_of_ammo") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_OUT_OF_AMMO : 0;
}
else if(strcmp(name, "reload") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_RELOAD: 0;
}
else if(strcmp(name, "charge_blade") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_CHARGE_BLADE : 0;
}
else if(strcmp(name, "charge_hth") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_CHARGE_HTH : 0;
}
else if(strcmp(name, "steal") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_STEAL : 0;
}
else if(strcmp(name, "run_away") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_RUN_AWAY : 0;
}
else if(strcmp(name, "seek_noise") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_SEEK_NOISE : 0;
}
else if(strcmp(name, "alert") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_ALERT : 0;
}
else if(strcmp(name, "suspicious") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_SUSPICIOUS : 0;
}
else if(strcmp(name, "noticed_unseen") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_NOTICED_UNSEEN : 0;
}
else if(strcmp(name, "say_hi") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_SAY_HI : 0;
}
else if(strcmp(name, "inform_about") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_INFORM_ABOUT : 0;
}
else if(strcmp(name, "got_hit") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_GUNFIRE: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_BLADE: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_HTH: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_FALLROOF: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_BLOODLOSS: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_EXPLOSION: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_GAS: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_TENTACLES: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_STRUCTURE_EXPLOSION: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_THROWING_KNIFE: 0;
}
else if(strcmp(name, "got_hit_gunfire") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_GUNFIRE: 0;
}
else if(strcmp(name, "got_hit_blade") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_BLADE: 0;
}
else if(strcmp(name, "got_hit_hth") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_HTH: 0;
}
else if(strcmp(name, "got_hit_fallroof") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_FALLROOF: 0;
}
else if(strcmp(name, "got_hit_bloodloss") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_BLOODLOSS: 0;
}
else if(strcmp(name, "got_hit_explosion") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_EXPLOSION: 0;
}
else if(strcmp(name, "got_hit_gas") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_GAS: 0;
}
else if(strcmp(name, "got_hit_tentacle") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_TENTACLES: 0;
}
else if(strcmp(name, "got_hit_structure_explosion") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_STRUCTURE_EXPLOSION: 0;
}
else if(strcmp(name, "got_hit_object") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_OBJECT: 0;
}
else if(strcmp(name, "got_hit_throwing_knife") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_HIT_THROWING_KNIFE: 0;
}
else if(strcmp(name, "got_deafened") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_DEAFENED: 0;
}
else if(strcmp(name, "got_blinded") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_BLINDED: 0;
}
else if(strcmp(name, "got_robbed") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_ROBBED: 0;
}
else if(strcmp(name, "got_missed") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_MISSED: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_MISSED_GUNFIRE: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_MISSED_BLADE: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_MISSED_HTH: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_MISSED_THROWING_KNIFE: 0;
}
else if(strcmp(name, "got_missed_gunfire") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_MISSED_GUNFIRE: 0;
}
else if(strcmp(name, "got_missed_blade") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_MISSED_BLADE: 0;
}
else if(strcmp(name, "got_missed_hth") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_MISSED_HTH: 0;
}
else if(strcmp(name, "got_missed_throwing_knife") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_GOT_MISSED_THROWING_KNIFE: 0;
}
else if(strcmp(name, "hit") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HIT: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HIT_GUNFIRE: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HIT_BLADE: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HIT_HTH: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HIT_THROWING_KNIFE: 0;
}
else if(strcmp(name, "hit_gunfire") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HIT_GUNFIRE: 0;
}
else if(strcmp(name, "hit_blade") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HIT_BLADE: 0;
}
else if(strcmp(name, "hit_hth") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HIT_HTH: 0;
}
else if(strcmp(name, "hit_throwing_knife") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HIT_THROWING_KNIFE: 0;
}
else if(strcmp(name, "kill") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_KILL : 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_KILL_GUNFIRE: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_KILL_BLADE: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_KILL_HTH: 0;
}
else if(strcmp(name, "kill_gunfire") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_KILL_GUNFIRE: 0;
}
else if(strcmp(name, "kill_blade") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_KILL_BLADE: 0;
}
else if(strcmp(name, "kill_hth") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_KILL_HTH: 0;
}
else if(strcmp(name, "kill_throwing_knife") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_KILL_THROWING_KNIFE: 0;
}
else if(strcmp(name, "head_pop") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_HEAD_POP : 0;
}
else if(strcmp(name, "miss") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_MISS: 0;
}
else if(strcmp(name, "miss_gunfire") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_MISS_GUNFIRE: 0;
}
else if(strcmp(name, "miss_blade") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_MISS_BLADE: 0;
}
else if(strcmp(name, "miss_hth") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_MISS_HTH: 0;
}
else if(strcmp(name, "miss_throwing_knife") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_S_MISS_THROWING_KNIFE: 0;
}
if(strcmp(name, "riposte_quote") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_RIPOSTE_QUOTE] = (INT16) atol(pData->szCharData);
}
if(strcmp(name, "enemy") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_C_ADMIN: 0;
pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_C_ARMY: 0;
pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_C_ELITE: 0;
}
else if(strcmp(name, "admin") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_C_ADMIN: 0;
}
else if(strcmp(name, "army") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_C_ARMY: 0;
}
else if(strcmp(name, "elite") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_C_ELITE: 0;
}
else if(strcmp(name, "militia") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_C_GREEN: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_C_REGULAR: 0;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_C_VETERAN: 0;
}
else if(strcmp(name, "green") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags |= (UINT16) atol(pData->szCharData) ? TAUNT_C_GREEN: 0;
}
else if(strcmp(name, "regular") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_C_REGULAR: 0;
}
else if(strcmp(name, "veteran") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_C_VETERAN: 0;
}
else if(strcmp(name, "admin_profile") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_PROFILE_ADMIN] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "army_profile") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_PROFILE_ARMY] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "elite_profile") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_PROFILE_ELITE] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "green_profile") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_PROFILE_GREEN] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "regular_profile") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_PROFILE_REGULAR] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "veteran_profile") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_PROFILE_VETERAN] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "male") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_G_MALE: 0;
}
else if(strcmp(name, "female") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_G_FEMALE: 0;
}
else if(strcmp(name, "exp_level_gt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_EXP_LEVEL_GT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "exp_level_lt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_EXP_LEVEL_LT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "health_gt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_HEALTH_GT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "health_lt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_HEALTH_LT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "health_max_gt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_HEALTH_MAX_GT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "health_max_lt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_HEALTH_MAX_LT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "energy_gt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_ENERGY_GT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "energy_lt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_ENERGY_LT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "energy_max_gt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_ENERGY_MAX_GT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "energy_max_lt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_ENERGY_MAX_LT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "morale_gt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_MORALE_GT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "morale_lt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_MORALE_LT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "progress_gt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_MORALE_GT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "progress_lt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_MORALE_LT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "fact_true") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_FACT_TRUE] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "fact_false") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_FACT_FALSE] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "veteran_profile") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_PROFILE_VETERAN] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "veteran_profile") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_PROFILE_VETERAN] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "target_type") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_TARGET_TYPE] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "target_male") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_T_MALE: 0;
}
else if(strcmp(name, "target_female") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_T_FEMALE: 0;
}
else if(strcmp(name, "target_exp_level_gt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_TARGET_EXP_LEVEL_GT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "target_exp_level_lt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_TARGET_EXP_LEVEL_LT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "target_health_gt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_TARGET_HEALTH_GT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "target_health_lt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_TARGET_HEALTH_LT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "target_health_max_gt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_TARGET_HEALTH_MAX_GT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "target_health_max_lt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_TARGET_HEALTH_MAX_LT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "target_energy_gt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_TARGET_ENERGY_GT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "target_energy_lt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_TARGET_ENERGY_LT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "target_energy_max_gt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_TARGET_ENERGY_MAX_GT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "target_energy_max_lt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_TARGET_ENERGY_MAX_LT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "target_morale_gt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_TARGET_MORALE_GT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "target_morale_lt") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_TARGET_MORALE_LT] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "target_appearance") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_TARGET_APPEARANCE] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "target_merc_profile") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.value[TAUNT_TARGET_MERC_PROFILE] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "target_zombie") == 0)
{
pData->curElement = ELEMENT;
pData->curTaunt.uiFlags2 |= (UINT16) atol(pData->szCharData) ? TAUNT_T_ZOMBIE: 0;
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInTaunts(STR fileName, BOOLEAN localizedVersion)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
tauntParseData pData;
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading EnemyTaunts.xml" );
localizedTextOnly_Taunts = localizedVersion;
if (!localizedTextOnly_Taunts)
offset_index = num_found_taunt;
// Open file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( FALSE );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, tauntStartElementHandle, tauntEndElementHandle);
XML_SetCharacterDataHandler(parser, tauntCharacterDataHandle);
memset(&pData,0,sizeof(pData));
pData.curArray = &(zTaunt[num_found_taunt]);
pData.maxArraySize = NUM_TAUNT - num_found_taunt;//dnl ch86 180214
XML_SetUserData(parser, &pData);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in EnemyTaunts.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return( TRUE );
}
BOOLEAN WriteTaunts( STR fileName)
{
HWFILE hFile;
//Debug code; make sure that what we got from the file is the same as what's there
// Open a new file
hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
if ( !hFile )
return( FALSE );
{
UINT32 cnt;
FilePrintf(hFile,"<TAUNTS>\r\n");
for(cnt = 0; cnt < NUM_TAUNT; ++cnt)
{
FilePrintf(hFile,"\t<TAUNT>\r\n");
FilePrintf(hFile,"\t\t<uiIndex>%d</uiIndex>\r\n", cnt);
FilePrintf(hFile,"\t</TAUNT>\r\n");
}
FilePrintf(hFile,"</TAUNTS>\r\n");
}
FileClose( hFile );
return( TRUE );
}