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* prepare gamedir for running the game * Stop telling installers to overwrite the vanilla game The release no longer contains anything that lands on a vanilla file: its base data lives in Base, so unpacking it over the game directory and copying the game's Data into the release now amount to the same installation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Give the mod's base data its own VFS profile Its files ship in Base now, so that a vanilla Data directory can be copied in whole without a single collision. Mount Base right above the vanilla dirs in every profile stack — the slot where the installer's overwrites used to end up. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Mount Base in the language overlays' VFS configs too Assembling a release copies a <Language>_Version directory over gamedir, its own copies of the configs included, so without the same Base profile every non-English release would mount nothing from Base. Their libraries move along with the rest of the base data: each language slf, and the Russian data.slf that shadows the vanilla Data.slf by name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore a vanilla Data directory dropped into gamedir Running the game here needs one copied in, and it is an untouched copy of somebody's retail install — nothing this repository should track. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore only the player profile directory, not every Profiles The unanchored pattern also swallowed Base/TableData/Profiles, the mod's soldier profile XMLs, which are tracked and belong in a release. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * move gamedir/Data to gamedir/Base * move gamedir-languages' Data to Base --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
95 lines
1.3 KiB
XML
95 lines
1.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<JA2Data>
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<Cursor>
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<id>0</id>
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<name>Invalid</name>
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</Cursor>
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<Cursor>
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<id>1</id>
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<name>Quest</name>
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</Cursor>
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<Cursor>
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<id>2</id>
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<name>Punch</name>
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</Cursor>
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<Cursor>
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<id>3</id>
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<name>Target</name>
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</Cursor>
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<Cursor>
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<id>4</id>
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<name>Knife</name>
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</Cursor>
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<Cursor>
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<id>5</id>
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<name>Aid</name>
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</Cursor>
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<Cursor>
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<id>6</id>
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<name>Toss</name>
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</Cursor>
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<Cursor>
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<id>8</id>
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<name>Mine</name>
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</Cursor>
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<Cursor>
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<id>9</id>
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<name>Lockpick</name>
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</Cursor>
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<Cursor>
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<id>10</id>
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<name>Metal Detector</name>
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</Cursor>
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<Cursor>
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<id>11</id>
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<name>Crowbar</name>
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</Cursor>
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<Cursor>
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<id>12</id>
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<name>Surveillance Camera</name>
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</Cursor>
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<Cursor>
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<id>13</id>
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<name>Camera</name>
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</Cursor>
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<Cursor>
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<id>14</id>
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<name>Key</name>
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</Cursor>
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<Cursor>
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<id>15</id>
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<name>Saw</name>
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</Cursor>
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<Cursor>
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<id>16</id>
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<name>Wirecutter</name>
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</Cursor>
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<Cursor>
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<id>17</id>
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<name>Remote</name>
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</Cursor>
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<Cursor>
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<id>18</id>
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<name>Bomb</name>
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</Cursor>
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<Cursor>
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<id>19</id>
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<name>Repair</name>
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</Cursor>
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<Cursor>
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<id>20</id>
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<name>Trajectory</name>
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</Cursor>
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<Cursor>
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<id>21</id>
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<name>Jar</name>
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</Cursor>
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<Cursor>
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<id>22</id>
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<name>Tin can</name>
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</Cursor>
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<Cursor>
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<id>23</id>
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<name>Refuel</name>
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</Cursor>
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</JA2Data> |