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.editorconfig already enforces it but it's getting changed piecemeal in every commit. just get it done with. the script: ``` find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do isFile=$(file -0 "$file" | cut -d $'\0' -f2) case "$isFile" in (*text*) echo "$file is text" if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then echo "" >> "$file" fi ;; (*) echo "file isn't text" ;; esac done ```
50 lines
1.6 KiB
C
50 lines
1.6 KiB
C
#ifndef __SKILL_CHECK_H
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#define __SKILL_CHECK_H
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#include "types.h"
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#include "Soldier Control.h"
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void ReducePointsForFatigue( SOLDIERTYPE *pSoldier, UINT32 *pusPoints );
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void ReducePointsForFatigue( SOLDIERTYPE *pSoldier, INT32 *psPoints );
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INT32 GetSkillCheckPenaltyForFatigue( SOLDIERTYPE *pSoldier, INT32 iSkill );
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INT32 SkillCheck( SOLDIERTYPE *pSoldier, INT8 bReason, INT8 bDifficulty );
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INT16 CalcTrapDetectLevel( SOLDIERTYPE *pSoldier, BOOLEAN fExamining );
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INT16 EffectiveStrength( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
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INT16 EffectiveWisdom( SOLDIERTYPE *pSoldier );
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INT16 EffectiveAgility( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
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INT8 EffectiveMechanical( SOLDIERTYPE *pSoldier );
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INT8 EffectiveExplosive( SOLDIERTYPE *pSoldier );
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INT8 EffectiveLeadership( SOLDIERTYPE *pSoldier );
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INT8 EffectiveMarksmanship( SOLDIERTYPE *pSoldier );
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INT16 EffectiveDexterity( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
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INT8 EffectiveExpLevel( SOLDIERTYPE *pSoldier, BOOLEAN fTactical = TRUE );
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INT8 EffectiveMedical( SOLDIERTYPE *pSoldier );
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enum SkillChecks
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{
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NO_CHECK = 0,
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LOCKPICKING_CHECK,
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ELECTRONIC_LOCKPICKING_CHECK,
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ATTACHING_DETONATOR_CHECK,
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ATTACHING_REMOTE_DETONATOR_CHECK,
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PLANTING_BOMB_CHECK,
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PLANTING_REMOTE_BOMB_CHECK,
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OPEN_WITH_CROWBAR,
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SMASH_DOOR_CHECK,
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DISARM_TRAP_CHECK,
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UNJAM_GUN_CHECK,
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NOTICE_DART_CHECK,
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LIE_TO_QUEEN_CHECK,
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ATTACHING_SPECIAL_ITEM_CHECK,
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ATTACHING_SPECIAL_ELECTRONIC_ITEM_CHECK,
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DISARM_ELECTRONIC_TRAP_CHECK,
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ATTACH_POWER_PACK, // Flugente: attach a power pack to power armor
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PLANTING_MECHANICAL_BOMB_CHECK,
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DISARM_MECHANICAL_TRAP_CHECK,
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} ;
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#endif
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