Files
source/Laptop/AimLinks.cpp
T

284 lines
8.0 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "AimLinks.h"
#include "aim.h"
#include "WCheck.h"
#include "WordWrap.h"
#include "Text.h"
#include "Multi Language Graphic Utils.h"
#endif
#ifdef JA2UB
#include "ub_config.h"
#endif
#define AIM_LINK_TITLE_FONT FONT14ARIAL
#define AIM_LINK_TITLE_COLOR AIM_GREEN
#define AIM_LINK_FONT FONT12ARIAL
#define AIM_LINK_COLOR AIM_FONT_GOLD
#define AIM_LINK_NUM_LINKS 3
#define AIM_LINK_LINK_OFFSET_Y 94//90
#define AIM_LINK_LINK_WIDTH 420
#define AIM_LINK_LINK_HEIGHT 70
#define AIM_LINK_BOBBY_LINK_X LAPTOP_SCREEN_UL_X + 40
#define AIM_LINK_BOBBY_LINK_Y LAPTOP_SCREEN_WEB_UL_Y + 91
#define AIM_LINK_FUNERAL_LINK_X AIM_LINK_BOBBY_LINK_X
#define AIM_LINK_FUNERAL_LINK_Y AIM_LINK_BOBBY_LINK_Y + AIM_LINK_LINK_OFFSET_Y
#define AIM_LINK_INSURANCE_LINK_X AIM_LINK_BOBBY_LINK_X
#define AIM_LINK_INSURANCE_LINK_Y AIM_LINK_FUNERAL_LINK_Y + AIM_LINK_LINK_OFFSET_Y
#define AIM_LINK_TITLE_X IMAGE_OFFSET_X + 149
#define AIM_LINK_TITLE_Y AIM_SYMBOL_Y + AIM_SYMBOL_SIZE_Y + 10
#define AIM_LINK_TITLE_WIDTH AIM_SYMBOL_WIDTH
#define AIM_LINK_LINK_TEXT_1_Y AIM_LINK_BOBBY_LINK_Y + 71
#define AIM_LINK_LINK_TEXT_2_Y AIM_LINK_FUNERAL_LINK_Y + 36
#define AIM_LINK_LINK_TEXT_3_Y AIM_LINK_INSURANCE_LINK_Y + 45
#ifdef JA2UB
INT16 LinkID = 3;
#endif
UINT32 guiBobbyLink;
UINT32 guiFuneralLink;
UINT32 guiInsuranceLink;
UINT8 gubLinkPages[]={
BOBBYR_BOOKMARK,
FUNERAL_BOOKMARK,
INSURANCE_BOOKMARK};
//Clicking on guys Face
MOUSE_REGION gSelectedLinkRegion[ AIM_LINK_NUM_LINKS ] ;
void SelectLinkRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
void GameInitAimLinks()
{
}
BOOLEAN EnterAimLinks()
{
VOBJECT_DESC VObjectDesc;
UINT16 usPosY;
InitAimDefaults();
InitAimMenuBar();
#ifdef JA2UB
if (gGameUBOptions.LaptopLinkBobby == TRUE )
{
#endif
// load the Bobby link graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
GetMLGFilename( VObjectDesc.ImageFile, MLG_BOBBYRAYLINK );
CHECKF(AddVideoObject(&VObjectDesc, &guiBobbyLink));
#ifdef JA2UB
}
#endif
#ifdef JA2UB
if (gGameUBOptions.LaptopLinkFuneral == TRUE )
{
#endif
// load the Funeral graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
GetMLGFilename( VObjectDesc.ImageFile, MLG_MORTUARYLINK );
CHECKF(AddVideoObject(&VObjectDesc, &guiFuneralLink));
#ifdef JA2UB
}
#endif
#ifdef JA2UB
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
{
#endif
// load the Insurance graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
GetMLGFilename( VObjectDesc.ImageFile, MLG_INSURANCELINK );
CHECKF(AddVideoObject(&VObjectDesc, &guiInsuranceLink));
#ifdef JA2UB
}
#endif
#ifdef JA2UB
usPosY = AIM_LINK_BOBBY_LINK_Y;
if (gGameUBOptions.LaptopLinkBobby == TRUE )
{
MSYS_DefineRegion( &gSelectedLinkRegion[0], AIM_LINK_BOBBY_LINK_X, usPosY , AIM_LINK_BOBBY_LINK_X + AIM_LINK_LINK_WIDTH, (UINT16)(usPosY + AIM_LINK_LINK_HEIGHT), MSYS_PRIORITY_HIGH,
CURSOR_WWW, MSYS_NO_CALLBACK, SelectLinkRegionCallBack );
MSYS_AddRegion(&gSelectedLinkRegion[0]);
MSYS_SetRegionUserData( &gSelectedLinkRegion[0], 0, gubLinkPages[0]);
//usPosY += AIM_LINK_LINK_OFFSET_Y;
}
usPosY = AIM_LINK_FUNERAL_LINK_Y;
if (gGameUBOptions.LaptopLinkFuneral == TRUE )
{
MSYS_DefineRegion( &gSelectedLinkRegion[1], AIM_LINK_FUNERAL_LINK_X, usPosY , AIM_LINK_FUNERAL_LINK_X + AIM_LINK_LINK_WIDTH, (UINT16)(usPosY + AIM_LINK_LINK_HEIGHT), MSYS_PRIORITY_HIGH,
CURSOR_WWW, MSYS_NO_CALLBACK, SelectLinkRegionCallBack );
MSYS_AddRegion(&gSelectedLinkRegion[1]);
MSYS_SetRegionUserData( &gSelectedLinkRegion[1], 0, gubLinkPages[1]);
//usPosY += AIM_LINK_LINK_OFFSET_Y;
}
usPosY = AIM_LINK_INSURANCE_LINK_Y;
if (gGameUBOptions.LaptopLinkInsurance== TRUE )
{
MSYS_DefineRegion( &gSelectedLinkRegion[2], AIM_LINK_INSURANCE_LINK_X, usPosY , AIM_LINK_INSURANCE_LINK_X + AIM_LINK_LINK_WIDTH, (UINT16)(usPosY + AIM_LINK_LINK_HEIGHT), MSYS_PRIORITY_HIGH,
CURSOR_WWW, MSYS_NO_CALLBACK, SelectLinkRegionCallBack );
MSYS_AddRegion(&gSelectedLinkRegion[2]);
MSYS_SetRegionUserData( &gSelectedLinkRegion[2], 0, gubLinkPages[2]);
usPosY += AIM_LINK_LINK_OFFSET_Y;
}
#else
usPosY = AIM_LINK_BOBBY_LINK_Y;
for(UINT8 i=0; i<AIM_LINK_NUM_LINKS; i++)
{
MSYS_DefineRegion( &gSelectedLinkRegion[i], AIM_LINK_BOBBY_LINK_X, usPosY , AIM_LINK_BOBBY_LINK_X + AIM_LINK_LINK_WIDTH, (UINT16)(usPosY + AIM_LINK_LINK_HEIGHT), MSYS_PRIORITY_HIGH,
CURSOR_WWW, MSYS_NO_CALLBACK, SelectLinkRegionCallBack );
MSYS_AddRegion(&gSelectedLinkRegion[i]);
MSYS_SetRegionUserData( &gSelectedLinkRegion[i], 0, gubLinkPages[i]);
usPosY += AIM_LINK_LINK_OFFSET_Y;
}
#endif
RenderAimLinks();
return(TRUE);
}
void ExitAimLinks()
{
INT16 i;
RemoveAimDefaults();
#ifdef JA2UB
if (gGameUBOptions.LaptopLinkBobby == TRUE )
DeleteVideoObjectFromIndex(guiBobbyLink);
if (gGameUBOptions.LaptopLinkFuneral == TRUE )
DeleteVideoObjectFromIndex(guiFuneralLink);
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
DeleteVideoObjectFromIndex(guiInsuranceLink);
if (gGameUBOptions.LaptopLinkBobby == TRUE )
MSYS_RemoveRegion( &gSelectedLinkRegion[0]);
if (gGameUBOptions.LaptopLinkFuneral == TRUE )
MSYS_RemoveRegion( &gSelectedLinkRegion[1]);
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
MSYS_RemoveRegion( &gSelectedLinkRegion[2]);
#else
DeleteVideoObjectFromIndex(guiBobbyLink);
DeleteVideoObjectFromIndex(guiFuneralLink);
DeleteVideoObjectFromIndex(guiInsuranceLink);
for(i=0; i<AIM_LINK_NUM_LINKS; i++)
MSYS_RemoveRegion( &gSelectedLinkRegion[i]);
#endif
ExitAimMenuBar();
}
void HandleAimLinks()
{
}
void RenderAimLinks()
{
HVOBJECT hPixHandle;
DrawAimDefaults();
DisableAimButton();
#ifdef JA2UB
if (gGameUBOptions.LaptopLinkBobby == TRUE )
{
#endif
GetVideoObject(&hPixHandle, guiBobbyLink);
BltVideoObject(FRAME_BUFFER, hPixHandle, 0, AIM_LINK_BOBBY_LINK_X, AIM_LINK_BOBBY_LINK_Y, VO_BLT_SRCTRANSPARENCY,NULL);
#ifdef JA2UB
}
#endif
#ifdef JA2UB
if (gGameUBOptions.LaptopLinkFuneral == TRUE )
{
#endif
GetVideoObject(&hPixHandle, guiFuneralLink);
BltVideoObject(FRAME_BUFFER, hPixHandle, 0, AIM_LINK_FUNERAL_LINK_X, AIM_LINK_FUNERAL_LINK_Y, VO_BLT_SRCTRANSPARENCY,NULL);
// DrawTextToScreen(AimLinkText[AIM_LINK_FUNERAL], AIM_LINK_BOBBY_LINK_X, AIM_LINK_LINK_TEXT_2_Y, AIM_LINK_LINK_WIDTH, AIM_LINK_FONT, AIM_LINK_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
#ifdef JA2UB
}
#endif
#ifdef JA2UB
if (gGameUBOptions.LaptopLinkInsurance == TRUE )
{
#endif
GetVideoObject(&hPixHandle, guiInsuranceLink);
BltVideoObject(FRAME_BUFFER, hPixHandle, 0, AIM_LINK_INSURANCE_LINK_X, AIM_LINK_INSURANCE_LINK_Y, VO_BLT_SRCTRANSPARENCY,NULL);
// DrawTextToScreen(AimLinkText[AIM_LINK_LISTENING], AIM_LINK_BOBBY_LINK_X, AIM_LINK_LINK_TEXT_3_Y, AIM_LINK_LINK_WIDTH, AIM_LINK_FONT, AIM_LINK_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
#ifdef JA2UB
}
#endif
//Draw Link Title
DrawTextToScreen(AimLinkText[AIM_LINK_TITLE], AIM_LINK_TITLE_X, AIM_LINK_TITLE_Y, AIM_LINK_TITLE_WIDTH, AIM_LINK_TITLE_FONT, AIM_LINK_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
MarkButtonsDirty( );
RenderWWWProgramTitleBar( );
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
}
void SelectLinkRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
{
if (iReason & MSYS_CALLBACK_REASON_INIT)
{
}
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_DWN)
{
}
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
UINT32 gNextLaptopPage;
gNextLaptopPage = MSYS_GetRegionUserData( pRegion, 0 );
GoToWebPage( gNextLaptopPage );
}
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
{
}
}