mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3682 3b4a5df2-a311-0410-b5c6-a8a6f20db521
5007 lines
159 KiB
C++
5007 lines
159 KiB
C++
#pragma setlocale("RUSSIAN")
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#endif
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#include "Language Defines.h"
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#include "text.h"
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#include "Fileman.h"
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//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
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void this_is_the_RussianText_public_symbol(void){;}
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#ifdef RUSSIAN
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/*
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******************************************************************************************************
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** IMPORTANT TRANSLATION NOTES **
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******************************************************************************************************
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GENERAL INSTRUCTIONS
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- Always be aware that foreign strings should be of equal or shorter length than the English equivalent.
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I know that this is difficult to do on many occasions due to the nature of foreign languages when
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compared to English. By doing so, this will greatly reduce the amount of work on both sides. In
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most cases (but not all), JA2 interfaces were designed with just enough space to fit the English word.
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The general rule is if the string is very short (less than 10 characters), then it's short because of
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interface limitations. On the other hand, full sentences commonly have little limitations for length.
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Strings in between are a little dicey.
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- Never translate a string to appear on multiple lines. All strings L"This is a really long string...",
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must fit on a single line no matter how long the string is. All strings start with L" and end with ",
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- Never remove any extra spaces in strings. In addition, all strings containing multiple sentences only
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have one space after a period, which is different than standard typing convention. Never modify sections
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of strings contain combinations of % characters. These are special format characters and are always
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used in conjunction with other characters. For example, %s means string, and is commonly used for names,
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locations, items, etc. %d is used for numbers. %c%d is a character and a number (such as A9).
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%% is how a single % character is built. There are countless types, but strings containing these
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special characters are usually commented to explain what they mean. If it isn't commented, then
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if you can't figure out the context, then feel free to ask SirTech.
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- Comments are always started with // Anything following these two characters on the same line are
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considered to be comments. Do not translate comments. Comments are always applied to the following
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string(s) on the next line(s), unless the comment is on the same line as a string.
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- All new comments made by SirTech will use "//@@@ comment" (without the quotes) notation. By searching
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for @@@ everytime you recieve a new version, it will simplify your task and identify special instructions.
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Commonly, these types of comments will be used to ask you to abbreviate a string. Please leave the
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comments intact, and SirTech will remove them once the translation for that particular area is resolved.
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- If you have a problem or question with translating certain strings, please use "//!!! comment"
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(without the quotes). The syntax is important, and should be identical to the comments used with @@@
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symbols. SirTech will search for !!! to look for your problems and questions. This is a more
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efficient method than detailing questions in email, so try to do this whenever possible.
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FAST HELP TEXT -- Explains how the syntax of fast help text works.
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**************
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1) BOLDED LETTERS
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The popup help text system supports special characters to specify the hot key(s) for a button.
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Anytime you see a '|' symbol within the help text string, that means the following key is assigned
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to activate the action which is usually a button.
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EX: L"|Map Screen"
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This means the 'M' is the hotkey. In the game, when somebody hits the 'M' key, it activates that
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button. When translating the text to another language, it is best to attempt to choose a word that
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uses 'M'. If you can't always find a match, then the best thing to do is append the 'M' at the end
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of the string in this format:
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EX: L"Ecran De Carte (|M)" (this is the French translation)
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Other examples are used multiple times, like the Esc key or "|E|s|c" or Space -> (|S|p|a|c|e)
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2) NEWLINE
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Any place you see a \n within the string, you are looking at another string that is part of the fast help
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text system. \n notation doesn't need to be precisely placed within that string, but whereever you wish
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to start a new line.
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EX: L"Clears all the mercs' positions,\nand allows you to re-enter them manually."
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Would appear as:
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Clears all the mercs' positions,
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and allows you to re-enter them manually.
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NOTE: It is important that you don't pad the characters adjacent to the \n with spaces. If we did this
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in the above example, we would see
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WRONG WAY -- spaces before and after the \n
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EX: L"Clears all the mercs' positions, \n and allows you to re-enter them manually."
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Would appear as: (the second line is moved in a character)
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Clears all the mercs' positions,
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and allows you to re-enter them manually.
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@@@ NOTATION
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************
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Throughout the text files, you'll find an assortment of comments. Comments are used to describe the
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text to make translation easier, but comments don't need to be translated. A good thing is to search for
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"@@@" after receiving new version of the text file, and address the special notes in this manner.
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!!! NOTATION
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************
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As described above, the "!!!" notation should be used by you to ask questions and address problems as
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SirTech uses the "@@@" notation.
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*/
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STR16 pCreditsJA2113[] =
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{
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L"@T,{;Ðàçðàáîò÷èêè JA2 v1.13",
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L"@T,C144,R134,{;Ïðîãðàììèðîâàíèå",
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L"@T,C144,R134,{;Ãðàôèêà è çâóê",
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L"@};(Ìíîãîå âçÿòî èç äðóãèõ ìîäîâ)",
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L"@T,C144,R134,{;Ïðåäìåòû",
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L"@T,C144,R134,{;Òàêæå ïîìîãàëè",
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L"@};(È ìíîãèå äðóãèå, ïðåäëîæèâøèå õîðîøèå èäåè è âûñêàçàâøèå âàæíûå çàìå÷àíèÿ!)",
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};
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CHAR16 ItemNames[MAXITEMS][80] =
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{
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L"",
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};
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CHAR16 ShortItemNames[MAXITEMS][80] =
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{
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L"",
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};
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// Different weapon calibres
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// CAWS is Close Assault Weapon System and should probably be left as it is
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// NATO is the North Atlantic Treaty Organization
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// WP is Warsaw Pact
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// cal is an abbreviation for calibre
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CHAR16 AmmoCaliber[MAXITEMS][20];// =
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//{
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// L"0",
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// L",38 êàë",
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// L"9ìì",
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// L",45 êàë",
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// L",357 êàë",
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// L"12 êàë",
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// L"ÎÁÁ",
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// L"5,45ìì",
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// L"5,56ìì",
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// L"7,62ìì ÍÀÒÎ",
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// L"7,62ìì ÂÄ",
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// L"4,7ìì",
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// L"5,7ìì",
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// L"Ìîíñòð",
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// L"Ðàêåòà",
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// L"", // äðîòèê
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// L"", // ïëàìÿ
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//// L".50 cal", // barrett
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//// L"9mm Hvy", // Val silent
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//};
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// This BobbyRayAmmoCaliber is virtually the same as AmmoCaliber however the bobby version doesnt have as much room for the words.
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//
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// Different weapon calibres
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// CAWS is Close Assault Weapon System and should probably be left as it is
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// NATO is the North Atlantic Treaty Organization
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// WP is Warsaw Pact
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// cal is an abbreviation for calibre
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CHAR16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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//{
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// L"0",
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// L",38 êàë",
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// L"9ìì",
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// L",45 êàë",
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// L",357 êàë",
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// L"12 êàë",
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// L"ÎÁÁ",
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// L"5,45ìì",
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// L"5,56ìì",
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// L"7,62ìì Í.",
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// L"7,62ìì ÂÄ",
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// L"4,7ìì",
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// L"5.7ìì",
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// L"Ìîíñòð",
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// L"Ðàêåòà",
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// L"", // äðîòèê
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//// L"", // flamethrower
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//// L".50 cal", // barrett
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//// L"9mm Hvy", // Val silent
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//};
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CHAR16 WeaponType[MAXITEMS][30] =
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{
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L"", //Other
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L"Ïèñòîëåò", //Pistol
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L"Àâò.ïèñòîëåò", //MP 'Àâòîìàòè÷åñêèé ïèñòîëåò'
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L"ÏÏ", //SMG 'Ïèñòîëåò-ïóëåìåò'
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L"Âèíòîâêà", //Rifle
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L"Ñí.âèíòîâêà", //Sniper rifle 'Ñíàéïåðñêàÿ âèíòîâêà'
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L"Øò.âèíòîâêà", //Assault rifle 'Øòóðìîâàÿ âèíòîâêà'
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L"Ðó÷íîé ïóëåìåò", //LMG 'Ðó÷íîé ïóëåìåò'
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L"Ðóæüå", //Shotgun 'Ãëàäêîñòâîëüíîå ðóæüå'
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};
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CHAR16 TeamTurnString[][STRING_LENGTH] =
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{
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L"Õîä Èãðîêà", // player's turn
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L"Õîä Ïðîòèâíèêà",
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L"Õîä Òâàðåé",
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L"Õîä Îïîë÷åíèÿ",
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L"Õîä Ãðàæäàíñêèõ",
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L"Player_Plan",// planning turn
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L"Client ¹1",//hayden
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L"Client ¹2",//hayden
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L"Client ¹3",//hayden
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L"Client ¹4",//hayden
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};
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CHAR16 Message[][STRING_LENGTH] =
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{
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L"",
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// In the following 8 strings, the %s is the merc's name, and the %d (if any) is a number.
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L"%s ïîëó÷àåò ðàíåíèå â ãîëîâó è òåðÿåò â èíòåëëåêòå!",
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L"%s ïîëó÷àåò ðàíåíèå â ïëå÷î è òåðÿåò â ëîâêîñòè!",
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L"%s ïîëó÷àåò ðàíåíèå â ãðóäü è òåðÿåò â ñèëå!",
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L"%s ïîëó÷àåò ðàíåíèå â íîãó è òåðÿåò â ïðîâîðíîñòè!",
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L"%s ïîëó÷àåò ðàíåíèå â ãîëîâó è òåðÿåò %d åäèíèö èíòåëëåêòà!",
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L"%s ïîëó÷àåò ðàíåíèå â ïëå÷î è òåðÿåò %d åäèíèö ëîâêîñòè!",
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L"%s ïîëó÷àåò ðàíåíèå â ãðóäü è òåðÿåò %d åäèíèö ñèëû!",
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L"%s ïîëó÷àåò ðàíåíèå â íîãó è òåðÿåò %d åäèíèö ïðîâîðíîñòè!",
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L"Ïåðåõâàò!",
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// The first %s is a merc's name, the second is a string from pNoiseVolStr,
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// the third is a string from pNoiseTypeStr, and the last is a string from pDirectionStr
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L"", //OBSOLETE
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L"Ê âàì íà ïîìîùü ïðèáûëî ïîäêðåïëåíèå!",
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// In the following four lines, all %s's are merc names
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L"%s ïåðåçàðÿæàåò îðóæèå.",
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L"%s íåäîñòàòî÷íî î÷êîâ äåéñòâèÿ!",
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L"%s îêàçûâàåò ïåðâóþ ïîìîùü (ëþáàÿ êëàâèøà - îòìåíà).",
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L"%s è %s îêàçûâàþò ïåðâóþ ïîìîùü (ëþáàÿ êëàâèøà - îòìåíà).",
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// the following 17 strings are used to create lists of gun advantages and disadvantages
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// (separated by commas)
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L"íà䏿íî",
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L"íåíà䏿íî",
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L"ïðîñòîé ðåìîíò",
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L"ñëîæíûé ðåìîíò",
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L"áîëüøîé óðîí",
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L"ìàëûé óðîí",
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L"ñêîðîñòðåëüíîå",
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L"íåñêîðîñòðåëüíîå",
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L"äàëüíèé áîé",
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L"áëèæíèé áîé",
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L"ë¸ãêîå",
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L"òÿæ¸ëîå",
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L"êîìïàêòíîå",
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L"î÷åðåäÿìè", //fast burst fire
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L"íåò îòñå÷êè î÷åðåäè",
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L"áîë.ìàãàçèí",
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L"ìàë.ìàãàçèí",
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// In the following two lines, all %s's are merc names
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L"%s: êàìóôëÿæíàÿ êðàñêà ñò¸ðëàñü.",
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L"%s: êàìóôëÿæíàÿ êðàñêà ñìûëàñü.",
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// The first %s is a merc name and the second %s is an item name
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L"Âòîðîå îðóæèå: çàêîí÷èëèñü ïàòðîíû!",
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L"%s êðàä¸ò %s.",
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// The %s is a merc name
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L"%s: îðóæèå íå ñòðåëÿåò î÷åðåäÿìè.",
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L"Óæå óñòàíîâëåíî!",
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L"Îáúåäèíèòü?",
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// Both %s's are item names
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L"Íåëüçÿ ïðèñîåäèíèòü %s ê %s.",
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L"Íè÷åãî",
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L"Ðàçðÿäèòü",
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L"Íàâåñêà",
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//You cannot use "item(s)" and your "other item" at the same time.
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//Ex: You cannot use sun goggles and you gas mask at the same time.
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L"Íåëüçÿ èñïîëüçîâàòü %s è %s îäíîâðåìåííî.",
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L"Ýòîò ïðåäìåò ìîæíî ïðèñîåäèíèòü ê äðóãèì ïðåäìåòàì, ïîìåñòèâ åãî â îäíî èç ÷åòûðåõ ìåñò äëÿ ïðèñïîñîáëåíèé.",
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L"Ýòîò ïðåäìåò ìîæíî ïðèñîåäèíèòü ê äðóãèì ïðåäìåòàì, ïîìåñòèâ åãî â îäíî èç ÷åòûðåõ ìåñò äëÿ ïðèñïîñîáëåíèé. (Îäíàêî ýòè ïðåäìåòû íåñîâìåñòèìû)",
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L"Â ñåêòîðå åùå îñòàëèñü âðàãè!",
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L"%s òðåáóåò ïîëíóþ îïëàòó, íóæíî çàïëàòèòü åùå %s",
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L"%s: ïîïàäàíèå â ãîëîâó!",
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L"Ïîêèíóòü áèòâó?",
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L"Ýòî íåñúåìíîå ïðèñïîñîáëåíèå. Óñòàíîâèòü åãî?",
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L"%s ÷óâñòâóåò ïðèëèâ ýíåðãèè!",
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L"%s ïîñêàëüçûâàåòñÿ íà ñòåêëÿííûõ øàðèêàõ!",
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L"%s íå óäàëîñü îòîáðàòü %s ó âðàãà!",
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L"%s ÷èíèò %s",
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L"Ïåðåõâàòèëè õîä: ",
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L"Ñäàòüñÿ?",
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L"×åëîâåê îòâåðã âàøó ïîìîùü.",
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L"Âàì ýòî íàäî?",
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L"×òîáû âîñïîëüçîâàòüñÿ âåðòîë¸òîì Íåáåñíîãî Âñàäíèêà - âûáåðèòå 'Ìàøèíà/Âåðòîë¸ò'.",
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L"%s óñïåâàåò çàðÿäèòü òîëüêî îäíî îðóæèå.", //%s only had enough time to reload ONE gun
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L"Õîä Êîøåê-Óáèéö", //Bloodcats' turn
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L"àâòîìàòè÷åñêèé", //full auto
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L"íåàâòîìàòè÷åñêèé", //no full auto
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L"òî÷íûé", //accurate
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L"íåòî÷íûé", //inaccurate
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L"íåò îäèíî÷íûõ", //no semi auto
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L"Âðàã îáîáðàí äî íèòêè!",
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L"Ó âðàãà â ðóêàõ íè÷åãî íåò!",
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};
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// the names of the towns in the game
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CHAR16 pTownNames[MAX_TOWNS][MAX_TOWN_NAME_LENGHT] =
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{
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L"",
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L"Îìåðòà",
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L"Äðàññåí",
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L"Àëüìà",
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L"Ãðàì",
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L"Òèêñà",
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L"Êàìáðèÿ",
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L"Ñàí-Ìîíà",
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L"Ýñòîíè",
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L"Îðòà",
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L"Áàëàéì",
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L"Ìåäóíà",
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L"×èòçåíà",
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};
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// the types of time compression. For example: is the timer paused? at normal speed, 5 minutes per second, etc.
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// min is an abbreviation for minutes
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STR16 sTimeStrings[] =
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{
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L"Ïàóçà",
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L"Íîðìà",
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L"5 ìèí",
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L"30 ìèí",
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L"60 ìèí",
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L"6 ÷àñîâ",
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};
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// Assignment Strings: what assignment does the merc have right now? For example, are they on a squad, training,
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// administering medical aid (doctor) or training a town. All are abbreviated. 8 letters is the longest it can be.
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STR16 pAssignmentStrings[] =
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{
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L"Îòðÿä 1",
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L"Îòðÿä 2",
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L"Îòðÿä 3",
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L"Îòðÿä 4",
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L"Îòðÿä 5",
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L"Îòðÿä 6",
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L"Îòðÿä 7",
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L"Îòðÿä 8",
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L"Îòðÿä 9",
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L"Îòðÿä 10",
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L"Îòðÿä 11",
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L"Îòðÿä 12",
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L"Îòðÿä 13",
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L"Îòðÿä 14",
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|
L"Îòðÿä 15",
|
|
L"Îòðÿä 16",
|
|
L"Îòðÿä 17",
|
|
L"Îòðÿä 18",
|
|
L"Îòðÿä 19",
|
|
L"Îòðÿä 20",
|
|
L"Íà ñëóæáå", // on active duty
|
|
L"Ìåäèê", // administering medical aid
|
|
L"Ïàöèåíò", // getting medical aid
|
|
L"Òðàíñïîðò", // in a vehicle
|
|
L"Â ïóòè", // in transit - abbreviated form
|
|
L"Ðåìîíò", // repairing
|
|
L"Ïðàêòèêà", // training themselves
|
|
L"Îïîë÷åíèå", // training a town to revolt
|
|
L"Ìîáèë.ãð.", //training moving militia units //M.Militia
|
|
L"Òðåíåð", // training a teammate
|
|
L"Ó÷åíèê", // being trained by someone else
|
|
L"Øòàò", // operating a strategic facility //Staff
|
|
L"Îòäûõ", // Resting at a facility //Rest
|
|
L"Ìåðòâ", // dead
|
|
L"Íåäååñï.", // abbreviation for incapacitated
|
|
L"Â ïëåíó", // Prisoner of war - captured
|
|
L"Ãîñïèòàëü", // patient in a hospital
|
|
L"Ïóñò", // Vehicle is empty
|
|
};
|
|
|
|
|
|
STR16 pMilitiaString[] =
|
|
{
|
|
L"Îïîë÷åíèå", // the title of the militia box
|
|
L"Çàïàñ", //the number of unassigned militia troops
|
|
L"Íåëüçÿ ïåðåðàñïðåäåëÿòü îïîë÷åíèå, êîãäà âðàã íàõîäèòñÿ â ýòîì ðàéîíå!",
|
|
L"Çäåñü ïðèñóòñòâóþò îïîë÷åíöû èç äðóãèõ ñåêòîðîâ. Ðàñïóñòèòü èõ ïî ñâîèì ïðåæíèì ïîçèöèÿì?", //Some militia were not assigned to a sector. Would you like to disband them?
|
|
};
|
|
|
|
|
|
STR16 pMilitiaButtonString[] =
|
|
{
|
|
L"Àâòî", // auto place the militia troops for the player
|
|
L"Ãîòîâî", // done placing militia troops
|
|
L"Ðàñïóñòèòü", // HEADROCK HAM 3.6: Disband militia //Disband
|
|
};
|
|
|
|
STR16 pConditionStrings[] =
|
|
{
|
|
L"Îòëè÷íîå", //the state of a soldier .. excellent health
|
|
L"Õîðîøåå", //good health
|
|
L"Ñíîñíîå", //fair health
|
|
L"Ðàíåí", //wounded health
|
|
L"Óñòàë", //tired
|
|
L"Êðîâîòå÷åíèå", //bleeding to death
|
|
L"Áåç ñîçíàíèÿ", //knocked out
|
|
L"Óìèðàåò", //near death
|
|
L"Ìåðòâ", //dead
|
|
};
|
|
|
|
STR16 pEpcMenuStrings[] =
|
|
{
|
|
L"Ñðàæàòüñÿ", // set merc on active duty
|
|
L"Ïàöèåíò", // set as a patient to receive medical aid
|
|
L"Òðàíñïîðò", // tell merc to enter vehicle
|
|
L"Áåç ýñêîðòà", // let the escorted character go off on their own
|
|
L"Îòìåíà", // close this menu
|
|
};
|
|
|
|
|
|
// look at pAssignmentString above for comments
|
|
|
|
STR16 pPersonnelAssignmentStrings[] =
|
|
{
|
|
L"Îòðÿä 1",
|
|
L"Îòðÿä 2",
|
|
L"Îòðÿä 3",
|
|
L"Îòðÿä 4",
|
|
L"Îòðÿä 5",
|
|
L"Îòðÿä 6",
|
|
L"Îòðÿä 7",
|
|
L"Îòðÿä 8",
|
|
L"Îòðÿä 9",
|
|
L"Îòðÿä 10",
|
|
L"Îòðÿä 11",
|
|
L"Îòðÿä 12",
|
|
L"Îòðÿä 13",
|
|
L"Îòðÿä 14",
|
|
L"Îòðÿä 15",
|
|
L"Îòðÿä 16",
|
|
L"Îòðÿä 17",
|
|
L"Îòðÿä 18",
|
|
L"Îòðÿä 19",
|
|
L"Îòðÿä 20",
|
|
L"Íà ñëóæáå",
|
|
L"Ìåäèê",
|
|
L"Ïàöèåíò",
|
|
L"Òðàíñïîðò",
|
|
L"Â ïóòè",
|
|
L"Ðåìîíò",
|
|
L"Ïðàêòèêà",
|
|
L"Îïîë÷åíèå",
|
|
L"Òðåíåð",
|
|
L"Ó÷åíèê",
|
|
L"Ìåðòâ",
|
|
L"Íåäååñï.",
|
|
L"Â ïëåíó",
|
|
L"Ãîñïèòàëü",
|
|
L"Ïóñò", // Vehicle is empty
|
|
};
|
|
|
|
|
|
// refer to above for comments
|
|
|
|
STR16 pLongAssignmentStrings[] =
|
|
{
|
|
L"Îòðÿä 1",
|
|
L"Îòðÿä 2",
|
|
L"Îòðÿä 3",
|
|
L"Îòðÿä 4",
|
|
L"Îòðÿä 5",
|
|
L"Îòðÿä 6",
|
|
L"Îòðÿä 7",
|
|
L"Îòðÿä 8",
|
|
L"Îòðÿä 9",
|
|
L"Îòðÿä 10",
|
|
L"Îòðÿä 11",
|
|
L"Îòðÿä 12",
|
|
L"Îòðÿä 13",
|
|
L"Îòðÿä 14",
|
|
L"Îòðÿä 15",
|
|
L"Îòðÿä 16",
|
|
L"Îòðÿä 17",
|
|
L"Îòðÿä 18",
|
|
L"Îòðÿä 19",
|
|
L"Îòðÿä 20",
|
|
L"Íà ñëóæáå",
|
|
L"Ìåäèê",
|
|
L"Ïàöèåíò",
|
|
L"Â òðàíñïîðòå",
|
|
L"Â ïóòè",
|
|
L"Ðåìîíòèðóåò",
|
|
L"Ïðàêòèêóåòñÿ",
|
|
L"Òðåíèðóåò îïîë÷åíèå",
|
|
L"Òðåíèðóåò",
|
|
L"Îáó÷àåòñÿ",
|
|
L"̸ðòâ",
|
|
L"Íåäååñïîñîáåí",
|
|
L"Â ïëåíó",
|
|
L"Â ãîñïèòàëå", // patient in a hospital
|
|
L"Áåç ïàññàæèðîâ", // Vehicle is empty
|
|
};
|
|
|
|
|
|
// the contract options
|
|
|
|
STR16 pContractStrings[] =
|
|
{
|
|
L"Èçìåíåíèå êîíòðàêòà:",
|
|
L"", // a blank line, required
|
|
L"Ïðîäëèòü íà 1 äåíü", // offer merc a one day contract extension
|
|
L"Ïðîäëèòü íà 7 äíåé", // 1 week
|
|
L"Ïðîäëèòü íà 14 äíåé", // 2 week
|
|
L"Óâîëèòü", // end merc's contract
|
|
L"Îòìåíà", // stop showing this menu
|
|
};
|
|
|
|
STR16 pPOWStrings[] =
|
|
{
|
|
L"Â ïëåíó", //an acronym for Prisoner of War
|
|
L"??",
|
|
};
|
|
|
|
STR16 pLongAttributeStrings[] =
|
|
{
|
|
L"ÑÈËÀ",
|
|
L"ËÎÂÊÎÑÒÜ",
|
|
L"ÏÐÎÂÎÐÍÎÑÒÜ",
|
|
L"ÈÍÒÅËËÅÊÒ",
|
|
L"ÌÅÒÊÎÑÒÜ",
|
|
L"ÌÅÄÈÖÈÍÀ",
|
|
L"ÌÅÕÀÍÈÊÀ",
|
|
L"ËÈÄÅÐÑÒÂÎ",
|
|
L"ÂÇÐÛÂ×ÀÒÊÀ",
|
|
L"ÓÐÎÂÅÍÜ",
|
|
};
|
|
|
|
STR16 pInvPanelTitleStrings[] =
|
|
{
|
|
L"Áðîíÿ", // the armor rating of the merc
|
|
L"Âåñ", // the weight the merc is carrying
|
|
L"Êàìóô.", // the merc's camouflage rating
|
|
L"Êàìóôëÿæ:",
|
|
L"Áðîíÿ:",
|
|
};
|
|
|
|
STR16 pShortAttributeStrings[] =
|
|
{
|
|
L"Ïðâ", // the abbreviated version of : agility
|
|
L"Ëîâ", // dexterity
|
|
L"Ñèë", // strength
|
|
L"Ëèä", // leadership
|
|
L"Èíò", // wisdom
|
|
L"Îïò", // experience level
|
|
L"Ìåò", // marksmanship skill
|
|
L"Âçð", // explosive skill
|
|
L"Ìåõ", // mechanical skill
|
|
L"Ìåä", // medical skill
|
|
};
|
|
|
|
|
|
STR16 pUpperLeftMapScreenStrings[] =
|
|
{
|
|
L"Íàçíà÷åíèå", // the mercs current assignment
|
|
L"Êîíòðàêò", // the contract info about the merc
|
|
L"Çäîðîâüå", // the health level of the current merc
|
|
L"Áîåâ.äóõ", // the morale of the current merc
|
|
L"Ñîñò.", // the condition of the current vehicle
|
|
L"Áåíçèí", // the fuel level of the current vehicle
|
|
};
|
|
|
|
STR16 pTrainingStrings[] =
|
|
{
|
|
L"Òðåíèíã", // tell merc to train self
|
|
L"Îïîë÷åíèå", // tell merc to train town
|
|
L"Òðåíåð", // tell merc to act as trainer
|
|
L"Ó÷åíèê", // tell merc to be train by other
|
|
};
|
|
|
|
STR16 pGuardMenuStrings[] =
|
|
{
|
|
L"Âåäåíèå îãíÿ:", // the allowable rate of fire for a merc who is guarding
|
|
L" Àãðåññèâíàÿ àòàêà", // the merc can be aggressive in their choice of fire rates
|
|
L" Áåðå÷ü ïàòðîíû", // conserve ammo
|
|
L" Âîçäåðæàòüñÿ îò ñòðåëüáû", // fire only when the merc needs to
|
|
L"Äðóãèå ïàðàìåòðû:", // other options available to merc
|
|
L" Ìîæåò îòñòóïèòü", // merc can retreat
|
|
L" Ìîæåò èñêàòü óêðûòèå", // merc is allowed to seek cover
|
|
L" Ìîæåò ïîìî÷ü êîìàíäå", // merc can assist teammates
|
|
L"Ãîòîâî", // done with this menu
|
|
L"Îòìåíà", // cancel this menu
|
|
};
|
|
|
|
// This string has the same comments as above, however the * denotes the option has been selected by the player
|
|
|
|
STR16 pOtherGuardMenuStrings[] =
|
|
{
|
|
L"Âåäåíèå îãíÿ:",
|
|
L" *Àãðåññèâíàÿ àòàêà*",
|
|
L" *Áåðå÷ü ïàòðîíû*",
|
|
L" *Âîçäåðæàòüñÿ îò ñòðåëüáû*",
|
|
L"Äðóãèå ïàðàìåòðû:",
|
|
L" *Ìîæåò îòñòóïèòü*",
|
|
L" *Ìîæåò èñêàòü óêðûòèå*",
|
|
L" *Ìîæåò ïîìî÷ü êîìàíäå*",
|
|
L"Ãîòîâî",
|
|
L"Îòìåíà",
|
|
};
|
|
|
|
STR16 pAssignMenuStrings[] =
|
|
{
|
|
L"Íà ñëóæáå", // merc is on active duty
|
|
L"Ìåäèê", // the merc is acting as a doctor
|
|
L"Ïàöèåíò", // the merc is receiving medical attention
|
|
L"Ìàøèíà", // the merc is in a vehicle
|
|
L"Ðåìîíò", // the merc is repairing items
|
|
L"Îáó÷åíèå", // the merc is training
|
|
L"Óäîáñòâà", // the merc is using/staffing a facility //Facility
|
|
L"Îòìåíà", // cancel this menu
|
|
};
|
|
|
|
//lal
|
|
STR16 pMilitiaControlMenuStrings[] =
|
|
{
|
|
L"Â àòàêó", // set militia to aggresive
|
|
L"Äåðæàòü îáîðîíó", // set militia to stationary
|
|
L"Îòñòóïàòü", // retreat militia
|
|
L"Çà ìíîé", // retreat militia
|
|
L"Ëîæèñü", // retreat militia
|
|
L"Â óêðûòèå",
|
|
L"Âñå â àòàêó",
|
|
L"Âñåì äåðæàòü îáîðîíó",
|
|
L"Âñåì îòñòóïàòü",
|
|
L"Âñå çà ìíîé",
|
|
L"Âñåì ðàññåÿòüñÿ",
|
|
L"Âñåì çàëå÷ü",
|
|
L"Âñåì â óêðûòèå",
|
|
//L"Âñåì èñêàòü ïðåäìåòû",
|
|
L"Îòìåíà", // cancel this menu
|
|
};
|
|
|
|
//STR16 pTalkToAllMenuStrings[] =
|
|
//{
|
|
// L"Â àòàêó", // set militia to aggresive
|
|
// L"Äåðæàòü îáîðîíó", // set militia to stationary
|
|
// L"Îòñòóïàòü", // retreat militia
|
|
// L"Çà ìíîé", // retreat militia
|
|
// L"Ëîæèñü", // retreat militia
|
|
// L"Îòìåíà", // cancel this menu
|
|
//};
|
|
|
|
STR16 pRemoveMercStrings[] =
|
|
{
|
|
L"Óáðàòü áîéöà", // remove dead merc from current team
|
|
L"Îòìåíà",
|
|
};
|
|
|
|
STR16 pAttributeMenuStrings[] =
|
|
{
|
|
L"Ñèëà",
|
|
L"Ëîâêîñòü",
|
|
L"Ïðîâîðíîñòü",
|
|
L"Çäîðîâüå",
|
|
L"Ìåòêîñòü",
|
|
L"Ìåäèöèíà",
|
|
L"Ìåõàíèêà",
|
|
L"Ëèäåðñòâî",
|
|
L"Âçðûâ÷àòêà",
|
|
L"Îòìåíà",
|
|
};
|
|
|
|
STR16 pTrainingMenuStrings[] =
|
|
{
|
|
L"Ïðàêòèêà", // train yourself
|
|
L"Îïîë÷åíèå", // train the town
|
|
L"Ìîáèë. ãðóïïà", //Mobile Militia
|
|
L"Òðåíåð", // train your teammates
|
|
L"Ó÷åíèê", // be trained by an instructor
|
|
L"Îòìåíà", // cancel this menu
|
|
};
|
|
|
|
|
|
STR16 pSquadMenuStrings[] =
|
|
{
|
|
L"Îòðÿä 1",
|
|
L"Îòðÿä 2",
|
|
L"Îòðÿä 3",
|
|
L"Îòðÿä 4",
|
|
L"Îòðÿä 5",
|
|
L"Îòðÿä 6",
|
|
L"Îòðÿä 7",
|
|
L"Îòðÿä 8",
|
|
L"Îòðÿä 9",
|
|
L"Îòðÿä 10",
|
|
L"Îòðÿä 11",
|
|
L"Îòðÿä 12",
|
|
L"Îòðÿä 13",
|
|
L"Îòðÿä 14",
|
|
L"Îòðÿä 15",
|
|
L"Îòðÿä 16",
|
|
L"Îòðÿä 17",
|
|
L"Îòðÿä 18",
|
|
L"Îòðÿä 19",
|
|
L"Îòðÿä 20",
|
|
L"Îòìåíà",
|
|
};
|
|
|
|
STR16 pPersonnelTitle[] =
|
|
{
|
|
L"Êîìàíäà", // the title for the personnel screen/program application
|
|
};
|
|
|
|
STR16 pPersonnelScreenStrings[] =
|
|
{
|
|
L"Çäîðîâüå:", // health of merc
|
|
L"Ïðîâîðíîñòü:",
|
|
L"Ëîâêîñòü:",
|
|
L"Ñèëà:",
|
|
L"Ëèäåðñòâî:",
|
|
L"Èíòåëëåêò:",
|
|
L"Îïûò:", // experience level
|
|
L"Ìåòêîñòü:",
|
|
L"Ìåõàíèêà:",
|
|
L"Âçðûâ÷àòêà:",
|
|
L"Ìåäèöèíà:",
|
|
L"Ìåä. äåïîçèò:", // amount of medical deposit put down on the merc
|
|
L"Äî êîíöà êîíòðàêòà:", // cost of current contract
|
|
L"Óáèë âðàãîâ:", // number of kills by merc
|
|
L"Ïîìîã óáèòü:", // number of assists on kills by merc
|
|
L"Ãîíîðàð çà äåíü:", // daily cost of merc
|
|
L"Îáùàÿ öåíà óñëóã:", // total cost of merc
|
|
L"Êîíòðàêò:", // cost of current contract
|
|
L"Ó âàñ íà ñëóæáå:", // total service rendered by merc
|
|
L"Çàäîëæ. æàëîâàíèÿ:", // amount left on MERC merc to be paid
|
|
L"Ïðîöåíò ïîïàäàíèé:", // percentage of shots that hit target
|
|
L"Áî¸â:", // number of battles fought
|
|
L"Ðàíåíèé:", // number of times merc has been wounded
|
|
L"Íàâûêè:",
|
|
L"Íåò íàâûêîâ",
|
|
};
|
|
|
|
|
|
//These string correspond to enums used in by the SkillTrait enums in SoldierProfileType.h
|
|
STR16 gzMercSkillText[] =
|
|
{
|
|
L"Íåò íàâûêà",
|
|
L"Âçëîì çàìêîâ",
|
|
L"Ðóêîïàøíûé áîé",
|
|
L"Ýëåêòðîíèêà",
|
|
L"Íî÷íûå îïåðàöèè",
|
|
L"Ìåòàíèå",
|
|
L"Èíñòðóêòîð",
|
|
L"Òÿæåëîå îðóæèå",
|
|
L"Àâòîìàòè÷åñêîå îðóæèå",
|
|
L"Ñêðûòíîñòü",
|
|
L"Ñòðåëüáà ñ äâóõ ðóê",
|
|
L"Âîðîâñòâî",
|
|
L"Áîåâûå èñêóññòâà",
|
|
L"Õîëîäíîå îðóæèå",
|
|
L"Ñíàéïåð",
|
|
L"Êàìóôëÿæ",
|
|
L"Êàìóôëÿæ (Ãîðîä)",
|
|
L"Êàìóôëÿæ (Ïóñòûíÿ)",
|
|
L"Êàìóôëÿæ (Ñíåã)",
|
|
L"(Ýêñïåðò)",
|
|
};
|
|
|
|
|
|
// This is pop up help text for the options that are available to the merc
|
|
|
|
STR16 pTacticalPopupButtonStrings[] =
|
|
{
|
|
L"Âñòàòü/Èäòè (|S)",
|
|
L"Ïðèñåñòü/Ãóñèíûé øàã (|C)",
|
|
L"Ñòîÿòü/Áåæàòü (|R)",
|
|
L"Ëå÷ü/Ïîëçòè (|P)",
|
|
L"Ïîâîðîò (|L)",
|
|
L"Äåéñòâèå",
|
|
L"Ïîãîâîðèòü",
|
|
L"Îñìîòðåòü (|C|t|r|l)",
|
|
|
|
// Pop up door menu
|
|
L"Îòêðûòü",
|
|
L"Èñêàòü ëîâóøêè",
|
|
L"Âñêðûòü îòìû÷êàìè",
|
|
L"Îòêðûòü cèëîé",
|
|
L"Îáåçâðåäèòü",
|
|
L"Çàïåðåòü",
|
|
L"Îòïåðåòü",
|
|
L"Èñïîëüçîâàòü çàðÿä âçðûâ÷àòêè",
|
|
L"Âçëîìàòü ëîìîì",
|
|
L"Îòìåíà (|E|s|c)",
|
|
L"Çàêðûòü",
|
|
};
|
|
|
|
// Door Traps. When we examine a door, it could have a particular trap on it. These are the traps.
|
|
|
|
STR16 pDoorTrapStrings[] =
|
|
{
|
|
L"íåò ëîâóøêè",
|
|
L"áîìáà-ëîâóøêà",
|
|
L"ýëåêòðîëîâóøêà",
|
|
L"ñèðåíà",
|
|
L"ñèãíàëèçàöèÿ",
|
|
};
|
|
|
|
// Contract Extension. These are used for the contract extension with AIM mercenaries.
|
|
|
|
STR16 pContractExtendStrings[] =
|
|
{
|
|
L"1 äåíü",
|
|
L"7 äíåé",
|
|
L"14 äíåé",
|
|
};
|
|
|
|
// On the map screen, there are four columns. This text is popup help text that identifies the individual columns.
|
|
|
|
STR16 pMapScreenMouseRegionHelpText[] =
|
|
{
|
|
L"Âûáðàòü íàåìíèêà",
|
|
L"Îòäàòü ïðèêàç",
|
|
L"Ïðîëîæèòü ïóòü äâèæåíèÿ",
|
|
L"Êîíòðàêò íàåìíèêà (|C)",
|
|
L"Ìåñòîíàõîæäåíèå áîéöà",
|
|
L"Ñïàòü",
|
|
};
|
|
|
|
// volumes of noises
|
|
|
|
STR16 pNoiseVolStr[] =
|
|
{
|
|
L"ÒÈÕÈÉ",
|
|
L"×ÅÒÊÈÉ",
|
|
L"ÃÐÎÌÊÈÉ",
|
|
L"Î×ÅÍÜ ÃÐÎÌÊÈÉ",
|
|
};
|
|
|
|
// types of noises
|
|
|
|
STR16 pNoiseTypeStr[] = // OBSOLETE
|
|
{
|
|
L"ÍÅÇÍÀÊÎÌÛÉ",
|
|
L"ÇÂÓÊ ØÀÃÎÂ",
|
|
L"ÑÊÐÈÏ",
|
|
L"ÂÑÏËÅÑÊ",
|
|
L"ÓÄÀÐ",
|
|
L"ÂÛÑÒÐÅË",
|
|
L"ÂÇÐÛÂ",
|
|
L"ÊÐÈÊ",
|
|
L"ÓÄÀÐ",
|
|
L"ÓÄÀÐ",
|
|
L"ÇÂÎÍ",
|
|
L"ÃÐÎÕÎÒ",
|
|
};
|
|
|
|
// Directions that are used to report noises
|
|
|
|
STR16 pDirectionStr[] =
|
|
{
|
|
L"c ÑÅÂÅÐÎ-ÂÎÑÒÎÊÀ",
|
|
L"c ÂÎÑÒÎÊÀ",
|
|
L"c ÞÃÎ-ÂÎÑÒÎÊÀ",
|
|
L"c ÞÃÀ",
|
|
L"c ÞÃÎ-ÇÀÏÀÄÀ",
|
|
L"c ÇÀÏÀÄÀ",
|
|
L"c ÑÅÂÅÐÎ-ÇÀÏÀÄÀ",
|
|
L"c ÑÅÂÅÐÀ",
|
|
};
|
|
|
|
// These are the different terrain types.
|
|
|
|
STR16 pLandTypeStrings[] =
|
|
{
|
|
L"Ãîðîä",
|
|
L"Äîðîãà",
|
|
L"Ðàâíèíà",
|
|
L"Ïóñòûíÿ",
|
|
L"Ïðåðèÿ",
|
|
L"Ëåñ",
|
|
L"Áîëîòî",
|
|
L"Âîäà",
|
|
L"Õîëìû",
|
|
L"Íåïðîõîäèìî",
|
|
L"Ðåêà", //river from north to south
|
|
L"Ðåêà", //river from east to west
|
|
L"×óæàÿ ñòðàíà",
|
|
//NONE of the following are used for directional travel, just for the sector description.
|
|
L"Òðîïèêè",
|
|
L"Ôåðìà",
|
|
L"Ïîëÿ, äîðîãà",
|
|
L"Ëåñà, äîðîãà",
|
|
L"Ôåðìà, äîðîãà",
|
|
L"Òðîïèêè, äîðîãà",
|
|
L"Ëåñà, äîðîãà",
|
|
L"Ïîáåðåæüå",
|
|
L"Ãîðû, äîðîãà",
|
|
L"Áåðåã, äîðîãà",
|
|
L"Ïóñòûíÿ, äîðîãà",
|
|
L"Áîëîòà, äîðîãà",
|
|
L"Ïðåðèÿ, ÏÂÎ",
|
|
L"Ïóñòûíÿ, ÏÂÎ",
|
|
L"Òðîïèêè, ÏÂÎ",
|
|
L"Ìåäóíà, ÏÂÎ",
|
|
|
|
//These are descriptions for special sectors
|
|
L"Ãîñïèòàëü Êàìáðèè",
|
|
L"Àýðîïîðò Äðàññåíà",
|
|
L"Àýðîïîðò Ìåäóíû",
|
|
L"Áàçà ÏÂÎ",
|
|
L"Óáåæèùå ïîâñòàíöåâ", //The rebel base underground in sector A10
|
|
L"Ïîäâàëû Òèêñû", //The basement of the Tixa Prison (J9)
|
|
L"Ëîãîâî òâàðåé", //Any mine sector with creatures in it
|
|
L"Ïîäâàëû Îðòû", //The basement of Orta (K4)
|
|
L"Òóííåëü", //The tunnel access from the maze garden in Meduna
|
|
//leading to the secret shelter underneath the palace
|
|
L"Óáåæèùå", //The shelter underneath the queen's palace
|
|
L"", //Unused
|
|
};
|
|
|
|
STR16 gpStrategicString[] =
|
|
{
|
|
L"", //Unused
|
|
L"%s çàìå÷åí â ñåêòîðå %c%d, è äðóãîé îòðÿä óæå íà ïîäõîäå.", //STR_DETECTED_SINGULAR
|
|
L"%s çàìå÷åí â ñåêòîðå %c%d, è îñòàëüíûå îòðÿäû óæå íà ïîäõîäå.", //STR_DETECTED_PLURAL
|
|
L"Æåëàåòå äîæäàòüñÿ ïðèáûòèÿ îñòàëüíûõ?", //STR_COORDINATE
|
|
|
|
//Dialog strings for enemies.
|
|
|
|
L"Âðàã ïðåäëàãàåò âàì ñäàòüñÿ.", //STR_ENEMY_SURRENDER_OFFER
|
|
L"Îñòàâøèåñÿ áåç ñîçíàíèÿ áîéöû ïîïàëè â ïëåí.", //STR_ENEMY_CAPTURED
|
|
|
|
//The text that goes on the autoresolve buttons
|
|
|
|
L"Îòñòóïèòü", //The retreat button //STR_AR_RETREAT_BUTTON
|
|
L"OK", //The done button //STR_AR_DONE_BUTTON
|
|
|
|
//The headers are for the autoresolve type (MUST BE UPPERCASE)
|
|
|
|
L"ÎÁÎÐÎÍÀ", //STR_AR_DEFEND_HEADER
|
|
L"ÀÒÀÊÀ", //STR_AR_ATTACK_HEADER
|
|
L"ÂÑÒÐÅ×À", //STR_AR_ENCOUNTER_HEADER
|
|
L"Ñåêòîð", //The Sector A9 part of the header //STR_AR_SECTOR_HEADER
|
|
|
|
//The battle ending conditions
|
|
|
|
L"ÏÎÁÅÄÀ!", //STR_AR_OVER_VICTORY
|
|
L"ÏÎÐÀÆÅÍÈÅ!", //STR_AR_OVER_DEFEAT
|
|
L"ÑÄÀËÑß!", //STR_AR_OVER_SURRENDERED
|
|
L"ÏËÅÍÅÍ!", //STR_AR_OVER_CAPTURED
|
|
L"ÎÒÑÒÓÏÈË!", //STR_AR_OVER_RETREATED
|
|
|
|
//These are the labels for the different types of enemies we fight in autoresolve.
|
|
|
|
L"Îïîë÷åíåö", //STR_AR_MILITIA_NAME,
|
|
L"Ýëèòà", //STR_AR_ELITE_NAME,
|
|
L"Ñîëäàò", //STR_AR_TROOP_NAME,
|
|
L"Ïîëèöèÿ", //STR_AR_ADMINISTRATOR_NAME,
|
|
L"Ðåïòèîí", //STR_AR_CREATURE_NAME,
|
|
|
|
//Label for the length of time the battle took
|
|
|
|
L"Ïðîøëî âðåìåíè", //STR_AR_TIME_ELAPSED,
|
|
|
|
//Labels for status of merc if retreating. (UPPERCASE)
|
|
|
|
L"ÎÒÑÒÓÏÈË", //STR_AR_MERC_RETREATED,
|
|
L"ÎÒÑÒÓÏÀÅÒ", //STR_AR_MERC_RETREATING,
|
|
L"ÎÒÑÒÓÏÈÒÜ", //STR_AR_MERC_RETREAT,
|
|
|
|
//PRE BATTLE INTERFACE STRINGS
|
|
//Goes on the three buttons in the prebattle interface. The Auto resolve button represents
|
|
//a system that automatically resolves the combat for the player without having to do anything.
|
|
//These strings must be short (two lines -- 6-8 chars per line)
|
|
|
|
L"Àâòî áèòâà", //STR_PB_AUTORESOLVE_BTN,
|
|
L"Ïåðåéòè â ñåêòîð", //STR_PB_GOTOSECTOR_BTN,
|
|
L"Óéòè èç ñåêòîðà", //STR_PB_RETREATMERCS_BTN,
|
|
|
|
//The different headers(titles) for the prebattle interface.
|
|
L"ÂÑÒÐÅ×À Ñ ÂÐÀÃÎÌ", //STR_PB_ENEMYENCOUNTER_HEADER,
|
|
L"ÍÀÑÒÓÏËÅÍÈÅ ÂÐÀÃÀ", //STR_PB_ENEMYINVASION_HEADER, // 30
|
|
L"ÂÐÀÆÅÑÊÀß ÇÀÑÀÄÀ", //STR_PB_ENEMYAMBUSH_HEADER
|
|
L"ÂÐÀÆÅÑÊÈÉ ÑÅÊÒÎÐ", //STR_PB_ENTERINGENEMYSECTOR_HEADER
|
|
L"ÀÒÀÊÀ ÒÂÀÐÅÉ", //STR_PB_CREATUREATTACK_HEADER
|
|
L"ÇÀÑÀÄÀ ÊÎØÅÊ-ÓÁÈÉÖ", //STR_PB_BLOODCATAMBUSH_HEADER
|
|
L"ÂÕÎÄ Â ËÎÃÎÂÈÙÅ ÊÎØÅÊ-ÓÁÈÉÖ", //STR_PB_ENTERINGBLOODCATLAIR_HEADER
|
|
|
|
//Various single words for direct translation. The Civilians represent the civilian
|
|
//militia occupying the sector being attacked. Limited to 9-10 chars
|
|
|
|
L"Ëîêàöèÿ",
|
|
L"Âðàã",
|
|
L"Íàåìíèêè",
|
|
L"Îïîë÷åíèå",
|
|
L"Ðåïòèîíû",
|
|
L"Êîøêè-óáèéöû",
|
|
L"Ñåêòîð",
|
|
L"Íåò", //If there are no uninvolved mercs in this fight.
|
|
L"Í/Ä", //Acronym of Not Applicable
|
|
L"ä", //One letter abbreviation of day
|
|
L"÷", //One letter abbreviation of hour
|
|
|
|
//TACTICAL PLACEMENT USER INTERFACE STRINGS
|
|
//The four buttons
|
|
|
|
L"Îòìåíà",
|
|
L"Ñëó÷àéíî",
|
|
L"Ãðóïïîé",
|
|
L"B aòaêó!",
|
|
|
|
//The help text for the four buttons. Use \n to denote new line (just like enter).
|
|
|
|
L"Óáèðàåò âñå ïîçèöèè áîéöîâ \nè ïîçâîëÿåò çàíîâî ðàññòàâèòü èõ. (|C)",
|
|
L"Ïðè êàæäîì íàæàòèè ðàñïðåäåëÿåò \náîéöîâ ñëó÷àéíûì îáðàçîì. (|S)",
|
|
L"Ïîçâîëÿåò âûáðàòü ìåñòî, \nãäå ñãðóïïèðîâàòü âàøèõ áîéöîâ. (|G)",
|
|
L"Íàæìèòå ýòó êíîïêó, êîãäà çàâåðøèòå \nâûáîð ïîçèöèé äëÿ áîéöîâ. (|Â|â|î|ä)",
|
|
L"Âû äîëæíû ðàçìåñòèòü âñåõ ñâîèõ áîéöîâ \näî òîãî, êàê íà÷àòü áîé.",
|
|
|
|
//Various strings (translate word for word)
|
|
|
|
L"Ñåêòîð",
|
|
L"Âûáîð òî÷åê âõîäà",
|
|
|
|
//Strings used for various popup message boxes. Can be as long as desired.
|
|
|
|
L"Ïðåïÿòñòâèå. Ìåñòî íåäîñòóïíî. Ïîïðîáóéòå ïðîéòè äðóãèì ïóòåì.",
|
|
L"Ïîìåñòèòå áîéöîâ â íåçàòåíåííóþ ÷àñòü êàðòû.",
|
|
|
|
//This message is for mercs arriving in sectors. Ex: Red has arrived in sector A9.
|
|
//Don't uppercase first character, or add spaces on either end.
|
|
|
|
L"ïðèáûë(à) â ñåêòîð",
|
|
|
|
//These entries are for button popup help text for the prebattle interface. All popup help
|
|
//text supports the use of \n to denote new line. Do not use spaces before or after the \n.
|
|
L"Àâòîìàòè÷åñêè ïðîñ÷èòûâàåò áîé\náåç çàãðóçêè êàðòû. (|A)",
|
|
L"Íåëüçÿ âêëþ÷èòü àâòîáîé\nâî âðåìÿ íàïàäåíèÿ.",
|
|
L"Âîéòè â ñåêòîð, ÷òîáû àòàêîâàòü âðàãà. (|E)",
|
|
L"Îòñòóïèòü îòðÿäîì â ïðåäûäóùèé ñåêòîð. (|R)", //singular version
|
|
L"Âñåì îòðÿäàì îòñòóïèòü â ïðåäûäóùèé ñåêòîð. (|R)", //multiple groups with same previous sector
|
|
|
|
//various popup messages for battle conditions.
|
|
|
|
//%c%d is the sector -- ex: A9
|
|
L"Âðàãè àòàêîâàëè âàøèõ îïîë÷åíöåâ â ñåêòîðå %c%d.",
|
|
//%c%d ñåêòîð -- íàïð: A9
|
|
L"Òâàðè àòàêîâàëè âàøèõ îïîë÷åíöåâ â ñåêòîðå %c%d.",
|
|
//1st %d refers to the number of civilians eaten by monsters, %c%d is the sector -- ex: A9
|
|
//Note: the minimum number of civilians eaten will be two.
|
|
L"Òâàðè óáèëè %d ãðàæäàíñêèõ âî âðåìÿ àòàêè ñåêòîðà %s.",
|
|
//%s is the sector location -- ex: A9: Omerta
|
|
L"Âðàãè àòàêîâàëè âàøèõ íàåìíèêîâ â ñåêòîðå %s. Íè îäèí èç âàøèõ áîéöîâ íå â ñîñòîÿíèè ñðàæàòüñÿ!",
|
|
//%s is the sector location -- ex: A9: Omerta
|
|
L"Òâàðè àòàêîâàëè âàøèõ íàåìíèêîâ â ñåêòîðå %s. Íè îäèí èç âàøèõ áîéöîâ íå â ñîñòîÿíèè ñðàæàòüñÿ!",
|
|
|
|
};
|
|
|
|
STR16 gpGameClockString[] =
|
|
{
|
|
//This is the day represented in the game clock. Must be very short, 4 characters max.
|
|
L"Äåíü",
|
|
};
|
|
|
|
//When the merc finds a key, they can get a description of it which
|
|
//tells them where and when they found it.
|
|
STR16 sKeyDescriptionStrings[2] =
|
|
{
|
|
L"Íàéäåíî â ñåêòîðå:",
|
|
L"Íàéäåíî çà äåíü:",
|
|
};
|
|
|
|
//The headers used to describe various weapon statistics.
|
|
|
|
CHAR16 gWeaponStatsDesc[][ 16 ] =
|
|
{
|
|
// HEADROCK: Changed this for Extended Description project
|
|
L"Ñîñòîÿíèå:",
|
|
L"Âåñ (%s):",
|
|
L"Íóæíî ÎÄ",
|
|
L"Äèñò:", // Range
|
|
L"Óðîí:", // Damage
|
|
L"Âñåãî:", // Number of bullets left in a magazine
|
|
L"ÎÄ:", // abbreviation for Action Points
|
|
L"=",
|
|
L"=",
|
|
//Lal: additional strings for tooltips
|
|
L"Òî÷íîñòü:", //9
|
|
L"Äèñò:", //10
|
|
L"Óðîí:", //11
|
|
L"Âåñ:", //12
|
|
L"Îãëóøåíèå:",//13
|
|
// HEADROCK: Added new strings for extended description ** REDUNDANT **
|
|
L"Íàâåñêà:", //14 //Attachments
|
|
L"AUTO/5:", //15
|
|
L"Âñåãî:", //16
|
|
|
|
};
|
|
|
|
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
|
|
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with
|
|
// changing item type while watching its description box
|
|
STR16 gzWeaponStatsFasthelp[ 29 ] =
|
|
{
|
|
L"Äàëüíîáîéíîñòü", //Range
|
|
L"Óðîí", //Damage
|
|
L"Øòðàô çà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ\n(c îòñå÷êîé/áåç) (÷åì ìåíüøå, òåì ëó÷øå)", //Burst/Auto Penalty
|
|
L"Âûñòðåëîâ â àâòîìàòè÷åñêîì\nðåæèìå çà 5 ÎÄ", //Autofire shots per 5 AP
|
|
L"Òî÷íîñòü", //Accuracy
|
|
L"Íà䏿íîñòü", //Reliability
|
|
L"Ïðîñòîòà ðåìîíòà", //Repair Ease
|
|
L"ÎÄ íà âñêèäêó", //APs to ready
|
|
L"ÎÄ íà 1 âûñòðåë", //APs to fire Single
|
|
L"ÎÄ íà îãîíü ñ îòñå÷êîé", //APs to fire Burst
|
|
L"ÎÄ íà îãîíü î÷åðåäüþ", //APs to fire Auto
|
|
L"ÎÄ íà çàìåíó ìàãàçèíà", //APs to Reload
|
|
L"ÎÄ íà äîñûëêó ïàòðîíà", //APs to Reload Manually
|
|
L"Ïëàìåãàñèòåëü", //Flash Suppression
|
|
L"Øóìíîñòü (÷åì ìåíüøå, òåì ëó÷øå)", //Loudness (Lower is better)
|
|
L"Ìîäèôèêàòîð òî÷íîñòè", //To-Hit Modifier
|
|
L"Ðàäèóñ íàèëó÷øåé âèäèìîñòè\nòî÷êè ïðèöåëèâàíèÿ", //Average Best Laser Range
|
|
L"Ìîäèôèêàòîð ïðèöåëüíîé ñòðåëüáû", //Aiming Modifier
|
|
L"Ìèíèìàëüíàÿ ýôôåêòèâíàÿ äàëüíîñòü", //Min. Range for Aiming Bonus
|
|
L"Áîíóñ îò ñîøåê\n(ïðè ñòðåëüáå ë¸æà)", //Bipod Modifier
|
|
L"ÎÄ íà áðîñîê", //APs to Throw
|
|
L"ÎÄ íà âûñòðåë", //APs to Launch
|
|
L"ÎÄ íà óäàð íîæîì", //APs to Stab
|
|
L"Íå ñòðåëÿåò îäèíî÷íûìè!", //No Single Shot!
|
|
L"Íåò îòñå÷êè ïàòðîíà!", //No Burst Mode!
|
|
L"Íåò àâòîìàòè÷åñêîãî ðåæèìà!", //No Auto Mode!
|
|
L"ÎÄ íà óäàð", //APs to Bash
|
|
L"Øòðàô çà îòäà÷ó ïðè \nñòðåëüáå î÷åðåäüþ \n(÷åì ìåíüøå, òåì ëó÷øå)", //Autofire Penalty (Lower is better)
|
|
L"Øòðàô çà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ c îòñå÷êîé\n(÷åì ìåíüøå, òåì ëó÷øå)", //Burst Penalty (Lower is better)
|
|
};
|
|
|
|
STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
|
|
{
|
|
L"Äàëüíîáîéíîñòü",
|
|
L"Óðîí",
|
|
L"Øòðàô çà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ\n(c îòñå÷êîé/áåç) (÷åì ìåíüøå, òåì ëó÷øå)",
|
|
L"Âûñòðåëîâ â àâòîìàòè÷åñêîì\nðåæèìå çà 5 ÎÄ",
|
|
L"Òî÷íîñòü",
|
|
L"Íà䏿íîñòü",
|
|
L"Ïðîñòîòà ðåìîíòà",
|
|
L"ÎÄ íà âñêèäêó",
|
|
L"ÎÄ íà 1 âûñòðåë",
|
|
L"ÎÄ íà îãîíü ñ îòñå÷êîé",
|
|
L"ÎÄ íà îãîíü î÷åðåäüþ",
|
|
L"ÎÄ íà çàìåíó ìàãàçèíà",
|
|
L"ÎÄ íà äîñûëêó ïàòðîíà",
|
|
L"Ìîäèôèêàòîð òî÷íîñòè",
|
|
L"Ðàäèóñ íàèëó÷øåé âèäèìîñòè\nòî÷êè ïðèöåëèâàíèÿ",
|
|
L"Ìîäèôèêàòîð ïðèöåëüíîé ñòðåëüáû",
|
|
L"Ìèíèìàëüíàÿ ýôôåêòèâíàÿ äàëüíîñòü",
|
|
L"Ïëàìåãàñèòåëü",
|
|
L"Øóìíîñòü\n(÷åì ìåíüøå, òåì ëó÷øå)",
|
|
L"Áîíóñ îò ñîøåê\n(ïðè ñòðåëüáå ë¸æà)",
|
|
L"ÎÄ íà áðîñîê",
|
|
L"ÎÄ íà âûñòðåë",
|
|
L"ÎÄ íà óäàð íîæîì",
|
|
L"Íå ñòðåëÿåò îäèíî÷íûìè!",
|
|
L"Íåò îòñå÷êè ïàòðîíà!",
|
|
L"Íåò àâòîìàòè÷åñêîãî ðåæèìà!",
|
|
L"ÎÄ íà óäàð",
|
|
L"Øòðàô çà îòäà÷ó ïðè \nñòðåëüáå î÷åðåäüþ \n(÷åì ìåíüøå, òåì ëó÷øå)",
|
|
L"Øòðàô çà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ c îòñå÷êîé\n(÷åì ìåíüøå, òåì ëó÷øå)",
|
|
};
|
|
|
|
STR16 gzAmmoStatsFasthelp[ 20 ] =
|
|
{
|
|
L"Ïðîíèêàþùèé ýôôåêò\n(÷åì ìåíüøå, òåì ëó÷øå)", //Armor Penetration (Lower is better)
|
|
L"Áëóæäàþùèé ýôôåêò\n(÷åì âûøå, òåì ëó÷øå)", //Bullet Tumble (Higher is better)
|
|
L"Ðàçðûâíîé ýôôåêò\n(÷åì âûøå, òåì ëó÷øå)", //Pre-impact Explosion (Higher is better)
|
|
L"Òðàññèðóþùèé ýôôåêò", //Tracer Effect
|
|
L"Ïðîòèâîòàíêîâûå", //Anti-Tank
|
|
L"Ðàçðóøàþò çàìîê", //Lockbuster
|
|
L"Èãíîðèðóåòñÿ íàëè÷èå áðîíè", //Ignores Armor
|
|
L"Êèñëîòíûé ýôôåêò", //Acidic
|
|
L"Ìîäèôèêàòîð äàëüíîáîéíîñòè", //Range Modifier
|
|
L"Ìîäèôèêàòîð óðîíà", //Damage Modifier
|
|
L"Ìîäèôèêàòîð òî÷íîñòè", //To-Hit Modifier
|
|
L"Ìîäèôèêàòîð øòðàôà\nçà îòäà÷ó ïðè ñòðåëüáå\nâ àâòîìàòè÷åñêîì ðåæèìå\n(÷åì áîëüøå, òåì ëó÷øå)", //Autofire Penalty Modifier (Higher is better)
|
|
L"Ìîäèôèêàòîð øòðàôà ïðè î÷åðåäè \n(÷åì áîëüøå, òåì ëó÷øå)", //Burst Penalty Modifier (Higher is better)
|
|
L"Ìîäèôèêàòîð íà䏿íîñòè", //Reliability Modifier
|
|
L"Ìîäèôèêàòîð øóìíîñòè\n(÷åì ìåíüøå, òåì ëó÷øå)", //Loudness Modifier (Lower is better)
|
|
L"",
|
|
L"",
|
|
L"",
|
|
L"",
|
|
L"",
|
|
};
|
|
|
|
STR16 gzArmorStatsFasthelp[ 20 ] =
|
|
{
|
|
L"Çàùèòà", //Protection
|
|
L"Ïîêðûòèå òåëà\n(÷åì áîëüøå, òåì ëó÷øå)", //Coverage (Higher is better)
|
|
L"Èçíàøèâàåìîñòü\n(÷åì ìåíüøå, òåì ëó÷øå)", //Degrade Rate (Lower is better)
|
|
L"Âëèÿíèå íà ïîäâèæíîñòü", //AP Modifier
|
|
L"Ìîäèôèêàòîð òî÷íîñòè", //To-Hit Modifier
|
|
L"Êàìóôëÿæ 'Ëåñ'",
|
|
L"Êàìóôëÿæ 'Ãîðîä'",
|
|
L"Êàìóôëÿæ 'Ïóñòûíÿ'",
|
|
L"Êàìóôëÿæ 'Ñíåã'",
|
|
L"Ìîäèôèêàòîð ñêðûòíîñòè", //Stealth Modifier
|
|
L"Ìîäèôèêàòîð äèàïàçîíà\nâèäèìîñòè", //Vision Range Modifier
|
|
L"Ìîäèôèêàòîð äèàïàçîíà\nâèäèìîñòè äí¸ì", //Day Vision Range Modifier
|
|
L"Ìîäèôèêàòîð äèàïàçîíà\nâèäèìîñòè íî÷üþ", //Night Vision Range Modifier
|
|
L"Ìîäèôèêàòîð äèàïàçîíà\nâèäèìîñòè ïðè ÿðêîì îñâåùåíèè",//Bright Light Vision Range Modifier
|
|
L"Ìîäèôèêàòîð äèàïàçîíà\nâèäèìîñòè â ïåùåðå", //Cave Vision Range Modifier
|
|
L"Ñóæåíèå ñåêòîðà îáçîðà", //Tunnel Vision Percentage
|
|
L"Ìîäèôèêàòîð äèàïàçîíà\nñëûøèìîñòè", //Hearing Range Modifier
|
|
L"",
|
|
L"",
|
|
L"",
|
|
};
|
|
|
|
STR16 gzExplosiveStatsFasthelp[ 20 ] =
|
|
{
|
|
L"Óðîí", //Damage
|
|
L"Îãëóøåíèå", //îòíèìàåò ýíåðãèþ //Stun Damage
|
|
L"Çîíà ñëûøèìîñòè âçðûâà\n(÷åì ìåíüøå, òåì ëó÷øå)", //Blast Loudness (Lower is better)
|
|
L"Âçðûâîîïàñíîñòü!!!\n(÷åì ìåíüøå, òåì ëó÷øå)", //Volatility!!! (Lower is better)
|
|
L"Çîíà äåéñòâèÿ âçðûâà", //Blast Radius
|
|
L"Íà÷àëüíàÿ çîíà äåéñòâèÿ", //Effect Start Radius
|
|
L"Êîíå÷íàÿ çîíà äåéñòâèÿ", //Effect Final Radius
|
|
L"Âðåìÿ äåéñòâèÿ", //Effect Duration
|
|
L"",
|
|
L"",
|
|
L"",
|
|
L"",
|
|
L"",
|
|
L"",
|
|
L"",
|
|
L"",
|
|
L"",
|
|
L"",
|
|
L"",
|
|
L"",
|
|
};
|
|
|
|
STR16 gzMiscItemStatsFasthelp[ 34 ] =
|
|
{
|
|
L"Ìîäèôèêàòîð ðàçìåðà ïðåäìåòà\n(÷åì ìåíüøå, òåì ëó÷øå)", //Item Size Modifier (Lower is better)
|
|
L"Ìîäèôèêàòîð íà䏿íîñòè", //Reliability Modifier
|
|
L"Ìîäèôèêàòîð øóìíîñòè\n(÷åì ìåíüøå, òåì ëó÷øå)", //Loudness Modifier (Lower is better)
|
|
L"Ñêðûâàåò âñïûøêó", //Hides Muzzle Flash
|
|
L"Ìîäèôèêàòîð ñîøåê", //Bipod Modifier
|
|
L"Ìîäèôèêàòîð äàëüíîáîéíîñòè", //Range Modifier
|
|
L"Ìîäèôèêàòîð òî÷íîñòè", //To-Hit Modifier
|
|
L"Ðàäèóñ íàèëó÷øåé âèäèìîñòè\nòî÷êè ïðèöåëèâàíèÿ", //Best Laser Range
|
|
L"Ìîäèôèêàòîð áîíóñîâ îïòèêè", //Aiming Bonus Modifier
|
|
L"Ìîäèôèêàòîð î÷åðåäè ñ îòñå÷êîé", //Burst Size Modifier
|
|
L"Ìîäèôèêàòîð øòðàôà çà îòäà÷ó\nïðè ñòðåëüáå c îòñå÷êîé\n(÷åì áîëüøå, òåì ëó÷øå)", //Burst Penalty Modifier (Higher is better)
|
|
L"Ìîäèôèêàòîð øòðàôà çà îòäà÷ó\nïðè ñòðåëüáå î÷åðåäüþ\n(÷åì áîëüøå, òåì ëó÷øå)", //Auto-Fire Penalty Modifier (Higher is better)
|
|
L"Ìîäèôèêàòîð ÎÄ", //AP Modifier
|
|
L"Ìîäèôèêàòîð ÎÄ\níà î÷åðåäü ñ îòñå÷êîé\n(÷åì ìåíüøå, òåì ëó÷øå)", //AP to Burst Modifier (Lower is better)
|
|
L"Ìîäèôèêàòîð ÎÄ\níà î÷åðåäü áåç îòñå÷êè\n(÷åì ìåíüøå, òåì ëó÷øå)", //AP to Auto-Fire Modifier (Lower is better)
|
|
L"Ìîäèôèêàòîð ÎÄ íà âñêèäêó\n(÷åì ìåíüøå, òåì ëó÷øå)", //AP to Ready Modifier (Lower is better)
|
|
L"Ìîäèôèêàòîð ÎÄ\níà çàìåíó ìàãàçèíà\n(÷åì ìåíüøå, òåì ëó÷øå)", //AP to Reload Modifier (Lower is better)
|
|
L"Ìîäèôèêàòîð îáú¸ìà ìàãàçèíà", //Magazine Size Modifier
|
|
L"Ìîäèôèêàòîð ÎÄ íà âûñòðåë\n(÷åì ìåíüøå, òåì ëó÷øå)", //AP to Attack Modifier (Lower is better)
|
|
L"Ìîäèôèêàòîð óðîíà", //Damage Modifier
|
|
L"Ìîäèôèêàòîð óðîíà\nâ áëèæíåì áîþ", //Melee Damage Modifier
|
|
L"Êàìóôëÿæ 'Ëåñ'",
|
|
L"Êàìóôëÿæ 'Ãîðîä'",
|
|
L"Êàìóôëÿæ 'Ïóñòûíÿ'",
|
|
L"Êàìóôëÿæ 'Ñíåã'",
|
|
L"Ìîäèôèêàòîð ñêðûòíîñòè", // 25
|
|
L"Ìîäèôèêàòîð äèàïàçîíà\nñëûøèìîñòè",
|
|
L"Ìîäèôèêàòîð äèàïàçîíà\nâèäèìîñòè",
|
|
L"Ìîäèôèêàòîð äèàïàçîíà\nâèäèìîñòè äí¸ì",
|
|
L"Ìîäèôèêàòîð äèàïàçîíà\nâèäèìîñòè íî÷üþ",
|
|
L"Ìîäèôèêàòîð äèàïàçîíà\nâèäèìîñòè ïðè ÿðêîì îñâåùåíèè", //30
|
|
L"Ìîäèôèêàòîð äèàïàçîíà\nâèäèìîñòè â ïåùåðå",
|
|
L"Ñóæåíèå ñåêòîðà îáçîðà\n(÷åì ìåíüøå, òåì ëó÷øå)", //Tunnel Vision Percentage (Lower is better)
|
|
L"Ìèíèìàëüíàÿ ýôôåêòèâíàÿ\näàëüíîñòü îïòèêè", //Minimum Range for Aiming Bonus
|
|
};
|
|
|
|
// HEADROCK: End new tooltip text
|
|
|
|
//The headers used for the merc's money.
|
|
|
|
CHAR16 gMoneyStatsDesc[][ 13 ] =
|
|
{
|
|
L"Êîë-âî",
|
|
L"Îñòàëîñü:", //this is the overall balance
|
|
L"Êîë-âî",
|
|
L"Îòäåëèòü:", //the amount he wants to separate from the overall balance to get two piles of money
|
|
|
|
L"Òåêóùèé",
|
|
L"Áàëàíñ",
|
|
L"Ñíèìàåìàÿ",
|
|
L"Ñóììà",
|
|
};
|
|
|
|
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
|
|
//only, but represent the precentage of points remaining.
|
|
|
|
CHAR16 zHealthStr[][13] =
|
|
{
|
|
L"ÓÌÈÐÀÅÒ", // >= 0
|
|
L"ÊÐÈÒÈ×ÅÍ", // >= 15
|
|
L"ÏËÎÕ", // >= 30
|
|
L"ÐÀÍÅÍ", // >= 45
|
|
L"ÇÄÎÐÎÂ", // >= 60
|
|
L"ÑÈËÅÍ", // >= 75
|
|
L"ÎÒËÈ×ÍÎ", // >= 90
|
|
};
|
|
|
|
STR16 gzMoneyAmounts[6] =
|
|
{
|
|
L"1000$",
|
|
L"100$",
|
|
L"10$",
|
|
L"Ñíÿòü",
|
|
L"Ðàçäåëèòü",
|
|
L"Âçÿòü",
|
|
};
|
|
|
|
// short words meaning "Advantages" for "Pros" and "Disadvantages" for "Cons."
|
|
CHAR16 gzProsLabel[10] =
|
|
{
|
|
L"+",
|
|
};
|
|
|
|
CHAR16 gzConsLabel[10] =
|
|
{
|
|
L"-",
|
|
};
|
|
|
|
//Conversation options a player has when encountering an NPC
|
|
CHAR16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
|
|
{
|
|
L"Ïîâòîðèòü", //meaning "Repeat yourself"
|
|
L"Äðóæåñòâåííî", //approach in a friendly
|
|
L"Íàïðÿìóþ", //approach directly - let's get down to business
|
|
L"Óãðîæàòü", //approach threateningly - talk now, or I'll blow your face off
|
|
L"Äàòü",
|
|
L"Íàíÿòü",
|
|
};
|
|
|
|
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
|
|
CHAR16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
|
|
{
|
|
L"Êóïèòü/Ïðîäàòü",
|
|
L"Êóïèòü",
|
|
L"Ïðîäàòü",
|
|
L"Ðåìîíòèðîâàòü",
|
|
};
|
|
|
|
CHAR16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
|
|
{
|
|
L"Äî âñòðå÷è",
|
|
};
|
|
|
|
|
|
//These are vehicles in the game.
|
|
|
|
STR16 pVehicleStrings[] =
|
|
{
|
|
L"Ýëüäîðàäî",
|
|
L"Õàììåð", // a hummer jeep/truck -- military vehicle
|
|
L"Ôóðãîí",
|
|
L"Äæèï",
|
|
L"Òàíê",
|
|
L"Âåðòîëåò",
|
|
};
|
|
|
|
STR16 pShortVehicleStrings[] =
|
|
{
|
|
L"Ýëüäîð",
|
|
L"Õàììåð", // the HMVV
|
|
L"Ôóðãîí",
|
|
L"Äæèï",
|
|
L"Òàíê",
|
|
L"Âåðò.", // the helicopter
|
|
};
|
|
|
|
STR16 zVehicleName[] =
|
|
{
|
|
L"Ýëüäîðàäî",
|
|
L"Õàììåð", //a military jeep. This is a brand name.
|
|
L"Ôóðãîí", // Ice cream truck
|
|
L"Äæèï",
|
|
L"Òàíê",
|
|
L"Âåðòîëåò", //an abbreviation for Helicopter
|
|
};
|
|
|
|
|
|
//These are messages Used in the Tactical Screen
|
|
|
|
CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
|
{
|
|
L"Âîçäóøíûé Ðåéä",
|
|
L"Îêàçàòü ïåðâóþ ïîìîùü?",
|
|
|
|
// CAMFIELD NUKE THIS and add quote #66.
|
|
|
|
L"%s çàìå÷àåò, ÷òî íåêîòîðûå âåùè îòñóòñòâóþò â ïîñûëêå.",
|
|
|
|
// The %s is a string from pDoorTrapStrings
|
|
|
|
L"Çàìîê (%s).",
|
|
L"Òóò íåò çàìêà.",
|
|
L"Óñïåõ!",
|
|
L"Ïðîâàë.",
|
|
L"Óñïåõ!",
|
|
L"Ïðîâàë",
|
|
L"Íà çàìêå íåò ëîâóøêè.",
|
|
L"Óñïåõ!",
|
|
// The %s is a merc name
|
|
L"Ó %s íåò ïîäõîäÿùåãî êëþ÷à",
|
|
L"Ëîâóøêà îáåçâðåæåíà",
|
|
L"Íà çàìêå íå íàéäåíî ëîâóøêè.",
|
|
L"Çàïåðòî",
|
|
L"ÄÂÅÐÜ",
|
|
L"Ñ ËÎÂÓØÊÎÉ",
|
|
L"ÇÀÏÅÐÒÀß",
|
|
L"ÍÅÇÀÏÅÐÒÀß",
|
|
L"ÑËÎÌÀÍÀß",
|
|
L"Òóò åñòü êíîïêà. Íàæàòü?",
|
|
L"Ðàçðÿäèòü ëîâóøêó?",
|
|
L"Ïðåä...",
|
|
L"Ñëåä...",
|
|
L"Åùå...",
|
|
|
|
// In the next 2 strings, %s is an item name
|
|
|
|
L"%s ïîìåùåí(à) íà çåìëþ.",
|
|
L"%s îòäàí(à) %s.",
|
|
|
|
// In the next 2 strings, %s is a name
|
|
|
|
L"%s: Îïëà÷åíî ñïîëíà.",
|
|
L"%s: Åùå äîëæåí %d.",
|
|
L"Óñòàíîâèòü ÷àñòîòó ðàäèîäåòîíàòîðà:", //in this case, frequency refers to a radio signal
|
|
L"Êîëè÷åñòâî õîäîâ äî âçðûâà:", //how much time, in turns, until the bomb blows
|
|
L"Âûáåðèòå ÷àñòîòó ðàäèîäåòîíàòîðà íà ïóëüòå:", //in this case, frequency refers to a radio signal
|
|
L"Îáåçâðåäèòü ëîâóøêó?",
|
|
L"Óáðàòü ñèíèé ôëàã?",
|
|
L"Ïîñòàâèòü çäåñü ñèíèé ôëàã?",
|
|
L"Çàâåðøàþùèé õîä",
|
|
|
|
// In the next string, %s is a name. Stance refers to way they are standing.
|
|
|
|
L"Âû äåéñòâèòåëüíî õîòèòå àòàêîâàòü %s?",
|
|
L"Óâû, â ìàøèíå áîåö íå ìîæåò èçìåíèòü ïîëîæåíèå.",
|
|
L"Ðîáîò íå ìîæåò ìåíÿòü ïîëîæåíèå.",
|
|
|
|
// In the next 3 strings, %s is a name
|
|
|
|
L"%s íå ìîæåò ïîìåíÿòü ïîëîæåíèå çäåñü.",
|
|
L"%s íå ìîæåò ïîëó÷èòü ïåðâóþ ïîìîùü.",
|
|
L"%s íå íóæäàåòñÿ â ìåäèöèíñêîé ïîìîùè.",
|
|
L"Òóäà èäòè íåëüçÿ.",
|
|
L"Ó âàñ óæå ïîëíàÿ êîìàíäà, ìåñò íåò.", //there's no room for a recruit on the player's team
|
|
|
|
// In the next string, %s is a name
|
|
|
|
L"%s íàíÿò(à).",
|
|
|
|
// Here %s is a name and %d is a number
|
|
|
|
L"%s äîëæåí ïîëó÷èòü $%d.",
|
|
|
|
// In the next string, %s is a name
|
|
|
|
L"Ñîïðîâîäèòü %s?",
|
|
|
|
// In the next string, the first %s is a name and the second %s is an amount of money (including $ sign)
|
|
|
|
L"Íàíÿòü %s çà %s â äåíü?",
|
|
|
|
// This line is used repeatedly to ask player if they wish to participate in a boxing match.
|
|
|
|
L"Õîòèòå ó÷àñòâîâàòü â ïîåäèíêå?",
|
|
|
|
// In the next string, the first %s is an item name and the
|
|
// second %s is an amount of money (including $ sign)
|
|
|
|
L"Êóïèòü %s çà %s?",
|
|
|
|
// In the next string, %s is a name
|
|
|
|
L"%s ñîïðîâîæäàåòñÿ îòðÿäîì %d.",
|
|
|
|
// These messages are displayed during play to alert the player to a particular situation
|
|
|
|
L"ÎÒÊÀÇ", //weapon is jammed.
|
|
L"Ðîáîòó íóæíû ïàòðîíû %s êàëèáðà.", //Robot is out of ammo
|
|
L"Áðîñèòü òóäà íå ïîëó÷èòñÿ.", //Merc can't throw to the destination he selected
|
|
|
|
// These are different buttons that the player can turn on and off.
|
|
|
|
L"Ðåæèì ñêðûòíîñòè (|Z)",
|
|
L"Êàðòà (|M)",
|
|
L"Çàâåðøèòü õîä (|D)",
|
|
L"Ãîâîðèòü",
|
|
L"Ìîë÷àòü",
|
|
L"Ïîäíÿòüñÿ (|P|g|U|p)",
|
|
L"Ñìåíà óðîâíÿ (|T|a|b)",
|
|
L"Çàáðàòüñÿ/Ñïðûãíóòü (|J)",
|
|
L"Ïðèñåñòü/Ëå÷ü (|P|g|D|n)",
|
|
L"Îñìîòðåòü (|C|t|r|l)",
|
|
L"Ïðåäûäóùèé áîåö",
|
|
L"Ñëåäóþùèé áîåö (|Ï|p|o|á|e|ë)",
|
|
L"Íàñòðîéêè (|O)",
|
|
L"Ðåæèì î÷åðåäè (|B)",
|
|
L"Ñìîòðåòü/Ïîâåðíóòüñÿ (|L)",
|
|
L"Çäîðîâüå: %d/%d\nÝíåðãèÿ: %d/%d\nÁîåâîé äóõ: %s",
|
|
L"Íó è?", //this means "what?"
|
|
L"Ïðîäîëæ.", // an abbrieviation for "Continued"
|
|
L"%s áóäåò ãîâîðèòü.",
|
|
L"%s áóäåò ìîë÷àòü.",
|
|
L"Ñîñòîÿíèå: %d/%d\nÒîïëèâî: %d/%d",
|
|
L"Âûéòè èç ìàøèíû",
|
|
L"Ñìåíèòü îòðÿä (|S|h|i|f|t |Ï|p|î|á|e|ë)",
|
|
L"Åõàòü",
|
|
L"Í/Ä", //this is an acronym for "Not Applicable."
|
|
L"Ðóêîïàøíûé áîé",
|
|
L"Ïðèìåíèòü îðóæèå",
|
|
L"Âîñïîëüçîâàòüñÿ íîæîì",
|
|
L"Èñïîëüçîâàòü âçðûâ÷àòêó",
|
|
L"Âîñïîëüçîâàòüñÿ àïòå÷êîé",
|
|
L"(Ëîâèò)",
|
|
L"(Ïåðåçàðÿäêà)",
|
|
L"(Äàòü)",
|
|
L"Ñðàáîòàëà %s.", // The %s here is a string from pDoorTrapStrings ASSUME all traps are female gender
|
|
L"%s ïðèáûë(à).",
|
|
L"%s: èñòðàòèë(à) âñå î÷êè äåéñòâèÿ.",
|
|
L"%s ñåé÷àñ íå ìîæåò äåéñòâîâàòü.",
|
|
L"%s ïåðåâÿçàí(à).",
|
|
L"%s: çàêîí÷èëèñü áèíòû.",
|
|
L"Âðàã â ñåêòîðå!",
|
|
L"Âðàãîâ â ïîëå çðåíèÿ íåò.",
|
|
L"Íåäîñòàòî÷íî î÷êîâ äåéñòâèÿ.",
|
|
L"Îäåíüòå íà ãîëîâó îäíîãî èç íàåìíèêîâ ïóëüò óïðàâëåíèÿ ðîáîòîì.",
|
|
L"Ïîñëåäíÿÿ î÷åðåäü îïóñòîøèëà ìàãàçèí!",
|
|
L"ÑÎËÄÀÒ",
|
|
L"ÐÅÏÒÈÎÍ",
|
|
L"ÎÏÎË×ÅÍÅÖ",
|
|
L"ÆÈÒÅËÜ",
|
|
L"Âûõîä èç ñåêòîðà",
|
|
L"ÄÀ",
|
|
L"ÎÒÌÅÍÀ",
|
|
L"Âûáðàííûé áîåö",
|
|
L"Âñå áîéöû îòðÿäà",
|
|
L"Èäòè â ñåêòîð",
|
|
L"Èäòè íà êàðòó",
|
|
L"Ýòîò ñåêòîð îòñþäà ïîêèíóòü íåëüçÿ.",
|
|
L"%s ñëèøêîì äàëåêî.",
|
|
L"Ñêðûòü êðîíû äåðåâüåâ",
|
|
L"Ïîêàçàòü êðîíû äåðåâüåâ",
|
|
L"ÂÎÐÎÍÀ", //Crow, as in the large black bird
|
|
L"ØÅß",
|
|
L"ÃÎËÎÂÀ",
|
|
L"ÒÎÐÑ",
|
|
L"ÍÎÃÈ",
|
|
L"Ðàññêàçàòü Êîðîëåâå òî, ÷òî îíà õî÷åò çíàòü?",
|
|
L"Ðåãèñòðàöèÿ îòïå÷àòêîâ ïàëüöåâ ïðîéäåíà.",
|
|
L"Íåîïîçíàííûå îòïå÷àòêè ïàëüöåâ. Îðóæèå çàáëîêèðîâàíî.",
|
|
L"Öåëü çàõâà÷åíà",
|
|
L"Ïóòü çàáëîêèðîâàí",
|
|
L"Ïîëîæèòü/Ñíÿòü äåíüãè", // Help text over the $ button on the Single Merc Panel
|
|
L"Íèêòî íå íóæäàåòñÿ â ìåäèöèíñêîé ïîìîùè.",
|
|
L"îòêàç", // Short form of JAMMED, for small inv slots
|
|
L"Òóäà âñêàðàáêàòüñÿ íåâîçìîæíî.", // used ( now ) for when we click on a cliff
|
|
L"Ïóòü áëîêèðîâàí. Õîòèòå ïîìåíÿòüñÿ ìåñòàìè ñ ýòèì ÷åëîâåêîì?",
|
|
L"×åëîâåê îòêàçûâàåòñÿ äâèãàòüñÿ.",
|
|
// In the following message, '%s' would be replaced with a quantity of money (e.g. $200)
|
|
L"Âû ñîãëàñíû çàïëàòèòü %s?",
|
|
L"Ïðèíÿòü áåñïëàòíîå ëå÷åíèå?",
|
|
L"Ñîãëàñèòüñÿ âûéòè çàìóæ çà Äýððåëà?",
|
|
L"Ñâÿçêà êëþ÷åé",
|
|
L"Ñ ýñêîðòèðóåìûìè ýòîãî ñäåëàòü íåëüçÿ.",
|
|
L"Ïîùàäèòü ñåðæàíòà?",
|
|
L"Çà ïðåäåëàìè ïðèöåëüíîé äàëüíîñòè.",
|
|
L"Øàõòåð",
|
|
L"Ìàøèíà ìîæåò åçäèòü òîëüêî ìåæäó ñåêòîðàìè.",
|
|
L"Íè ó êîãî èç íàåìíèêîâ íåò àïòå÷êè",
|
|
L"Ïóòü äëÿ %s çàáëîêèðîâàí",
|
|
L"Âàøè áîéöû, çàõâà÷åííûå àðìèåé Äåéäðàíû, òîìÿòñÿ çäåñü â ïëåíó!",
|
|
L"Çàìîê ïîâðåæäåí.",
|
|
L"Çàìîê ðàçðóøåí.",
|
|
L"Êòî-òî ñ äðóãîé ñòîðîíû ïûòàåòñÿ îòêðûòü ýòó äâåðü.",
|
|
L"Ñîñòîÿíèå: %d/%d\nÒîïëèâî: %d/%d",
|
|
L"%s íå âèäèò %s.", // Cannot see person trying to talk to
|
|
L"Íàâåñêà ñíÿòà",
|
|
L"Âû íå ìîæåòå ñîäåðæàòü åùå îäíó ìàøèíó, äîâîëüñòâóéòåñü óæå èìåþùèìèñÿ äâóìÿ.",
|
|
};
|
|
|
|
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
|
STR16 pExitingSectorHelpText[] =
|
|
{
|
|
//Helptext for the "Go to Sector" checkbox button, that explains what will happen when the box is checked.
|
|
L"Åñëè âûáðàíî, òî êàðòà ñîñåäíåãî ñåêòîðà áóäåò ñðàçó æå çàãðóæåíà.",
|
|
L"Åñëè âûáðàíî, òî âû àâòîìàòè÷åñêè ïîïàäåòå íà ýêðàí êàðòû,\nòàê êàê ïóòåøåñòâèå çàéìåò íåêîòîðîå âðåìÿ.",
|
|
|
|
//If you attempt to leave a sector when you have multiple squads in a hostile sector.
|
|
L"Ýòîò ñåêòîð îêêóïèðîâàí âðàãîì, è âû íå ìîæåòå âûéòè îòñþäà.\nÂû äîëæíû ðàçîáðàòüñÿ ñ ýòèì, ïðåæäå ÷åì ïåðåéòè â ëþáîé äðóãîé ñåêòîð.",
|
|
|
|
//Because you only have one squad in the sector, and the "move all" option is checked, the "go to sector" option is locked to on.
|
|
//The helptext explains why it is locked.
|
|
L"Êàê òîëüêî îñòàâøèåñÿ íàåìíèêè ïîêèíóò ýòîò ñåêòîð,\nñðàçó áóäåò çàãðóæåí ñîñåäíèé ñåêòîð.",
|
|
L"Âûâåäÿ îñòàâøèõñÿ íàåìíèêîâ èç ýòîãî ñåêòîðà,\nâû àâòîìàòè÷åñêè ïîïàäåòå íà ýêðàí êàðòû,\nòàê êàê íà ïóòåøåñòâèå ïîòðåáóåòñÿ íåêîòîðîå âðåìÿ.",
|
|
|
|
//If an EPC is the selected merc, it won't allow the merc to leave alone as the merc is being escorted. The "single" button is disabled.
|
|
L"%s íóæäàåòñÿ â ñîïðîâîæäåíèè âàøèõ íàåìíèêîâ è íå ìîæåò â îäèíî÷êó ïîêèíóòü ñåêòîð.",
|
|
|
|
//If only one conscious merc is left and is selected, and there are EPCs in the squad, the merc will be prohibited from leaving alone.
|
|
//There are several strings depending on the gender of the merc and how many EPCs are in the squad.
|
|
//DO NOT USE THE NEWLINE HERE AS IT IS USED FOR BOTH HELPTEXT AND SCREEN MESSAGES!
|
|
L"%s íå ìîæåò ïîêèíóòü ñåêòîð îäèí, òàê êàê îí ñîïðîâîæäàåò %s.", //male singular
|
|
L"%s íå ìîæåò ïîêèíóòü ñåêòîð îäíà, òàê êàê îíà ñîïðîâîæäàåò %s.", //female singular
|
|
L"%s íå ìîæåò ïîêèíóòü ñåêòîð îäèí, òàê êàê îí ñîïðîâîæäàåò ãðóïïó èç íåñêîëüêèõ ÷åëîâåê.", //male plural
|
|
L"%s íå ìîæåò ïîêèíóòü ñåêòîð îäíà, òàê êàê îíà ñîïðîâîæäàåò ãðóïïó èç íåñêîëüêèõ ÷åëîâåê.", //female plural
|
|
|
|
//If one or more of your mercs in the selected squad aren't in range of the traversal area, then the "move all" option is disabled,
|
|
//and this helptext explains why.
|
|
L"Âñå âàøè íàåìíèêè äîëæíû áûòü â ìàøèíå,\n÷òîáû îòðÿä ñìîã îòïðàâèòüñÿ â ìåñòî íàçíà÷åíèÿ.",
|
|
|
|
L"", //UNUSED
|
|
|
|
//Standard helptext for single movement. Explains what will happen (splitting the squad)
|
|
L"Åñëè âûáðàòü, òî %s îòïðàâèòñÿ â îäèíî÷êó\nè àâòîìàòè÷åñêè áóäåò ïåðåâåäåí â îòäåëüíûé îòðÿä.",
|
|
|
|
//Standard helptext for all movement. Explains what will happen (moving the squad)
|
|
L"Åñëè âûáðàòü, äàííûé îòðÿä îòïðàâèòñÿ\nâ ìåñòî íàçíà÷åíèÿ, ïîêèíóâ ýòîò ñåêòîð.",
|
|
|
|
//This strings is used BEFORE the "exiting sector" interface is created. If you have an EPC selected and you attempt to tactically
|
|
//traverse the EPC while the escorting mercs aren't near enough (or dead, dying, or unconscious), this message will appear and the
|
|
//"exiting sector" interface will not appear. This is just like the situation where
|
|
//This string is special, as it is not used as helptext. Do not use the special newline character (\n) for this string.
|
|
L"%s ñîïðîâîæäàåòñÿ âàøèìè íàåìíèêàìè è íå ìîæåò ïîêèíóòü ýòîò ñåêòîð â îäèíî÷êó. Îñòàëüíûå íàåìíèêè äîëæíû áûòü ðÿäîì, ïðåæäå ÷åì âû ñìîæåòå ïîêèíóòü ñåêòîð.",
|
|
};
|
|
|
|
|
|
|
|
STR16 pRepairStrings[] =
|
|
{
|
|
L"Ïðåäìåòû", // tell merc to repair items in inventory
|
|
L"Áàçà ÏÂÎ", // tell merc to repair SAM site - SAM is an acronym for Surface to Air Missile
|
|
L"Îòìåíà", // cancel this menu
|
|
L"Ðîáîò", // repair the robot
|
|
};
|
|
|
|
|
|
// NOTE: combine prestatbuildstring with statgain to get a line like the example below.
|
|
// "John has gained 3 points of marksmanship skill."
|
|
|
|
STR16 sPreStatBuildString[] =
|
|
{
|
|
L"òåðÿåò", // the merc has lost a statistic
|
|
L"ïîëó÷àåò", // the merc has gained a statistic
|
|
L"åäèíèöó", // singular
|
|
L"åäèíèö", // plural
|
|
L"óðîâåíü", // singular
|
|
L"óðîâíÿ", // plural
|
|
};
|
|
|
|
STR16 sStatGainStrings[] =
|
|
{
|
|
L"çäîðîâüÿ.",
|
|
L"ïðîâîðíîñòè.",
|
|
L"ëîâêîñòè.",
|
|
L"èíòåëëåêòà.",
|
|
L"ìåäèöèíû.",
|
|
L"âçðûâíîãî äåëà.",
|
|
L"ìåõàíèêè.",
|
|
L"ìåòêîñòè.",
|
|
L"îïûòà.",
|
|
L"ñèëû.",
|
|
L"ëèäåðñòâà.",
|
|
};
|
|
|
|
|
|
STR16 pHelicopterEtaStrings[] =
|
|
{
|
|
L"Îáùàÿ äèñòàíöèÿ:", // total distance for helicopter to travel
|
|
L"Áåçîïàñíî: ", // distance to travel to destination
|
|
L"Îïàñíî:", // distance to return from destination to airport
|
|
L"Èòîãî:", // total cost of trip by helicopter
|
|
L"ÎÂÏ:", // ETA is an acronym for "estimated time of arrival"
|
|
L"Ó âåðòîëåòà çàêîí÷èëîñü òîïëèâî. Ïðèäåòñÿ ñîâåðøèòü ïîñàäêó íà âðàæåñêîé òåððèòîðèè!", // warning that the sector the helicopter is going to use for refueling is under enemy control ->
|
|
L"Ïàññàæèðû:",
|
|
L"Âûáðàòü âåðòîëåò èëè òî÷êó âûñàäêè?",
|
|
L"Âåðòîëåò",
|
|
L"Âûñàäêà",
|
|
};
|
|
|
|
STR16 sMapLevelString[] =
|
|
{
|
|
L"Ïîäóðîâåíü:", // what level below the ground is the player viewing in mapscreen
|
|
};
|
|
|
|
STR16 gsLoyalString[] =
|
|
{
|
|
L"Ëîÿëüíîñòü", // the loyalty rating of a town ie : Loyal 53%
|
|
};
|
|
|
|
|
|
// error message for when player is trying to give a merc a travel order while he's underground.
|
|
|
|
STR16 gsUndergroundString[] =
|
|
{
|
|
L"íå ìîæåò âûéòè íà ìàðø â ïîäçåìåëüÿõ.",
|
|
};
|
|
|
|
STR16 gsTimeStrings[] =
|
|
{
|
|
L"÷", // hours abbreviation
|
|
L"ì", // minutes abbreviation
|
|
L"ñ", // seconds abbreviation
|
|
L"ä", // days abbreviation
|
|
};
|
|
|
|
// text for the various facilities in the sector
|
|
|
|
STR16 sFacilitiesStrings[] =
|
|
{
|
|
L"Íåò", //âàæíûå îáúåêòû ñåêòîðà
|
|
L"Ãîñïèòàëü",
|
|
L"Çàâîä", //Factory
|
|
L"Òþðüìà",
|
|
L"Âîåííàÿ áàçà",
|
|
L"Àýðîïîðò",
|
|
L"Ñòðåëüáèùå", // a field for soldiers to practise their shooting skills
|
|
};
|
|
|
|
// text for inventory pop up button
|
|
|
|
STR16 pMapPopUpInventoryText[] =
|
|
{
|
|
L"Èíâåíòàðü",
|
|
L"Âûéòè",
|
|
};
|
|
|
|
// town strings
|
|
|
|
STR16 pwTownInfoStrings[] =
|
|
{
|
|
L"Ðàçìåð", // size of the town in sectors
|
|
L"", // blank line, required
|
|
L"Êîíòðîëü", // how much of town is controlled
|
|
L"Íåò", // none of this town
|
|
L"Øàõòà ãîðîäà", // mine associated with this town
|
|
L"Ëîÿëüíîñòü", // the loyalty level of this town
|
|
L"Ãîòîâû", // the forces in the town trained by the player
|
|
L"",
|
|
L"Âàæíûå îáúåêòû", // main facilities in this town
|
|
L"Óðîâåíü", // the training level of civilians in this town
|
|
L"Òðåíèðîâêà îïîë÷åíèÿ", // state of civilian training in town
|
|
L"Îïîë÷åíèå", // the state of the trained civilians in the town
|
|
L"Òðåíèíã ìîáèëüíûõ ãðóïï", // HEADROCK HAM 3.6: The stat of Mobile militia training in town //Mobile Training
|
|
};
|
|
|
|
// Mine strings
|
|
|
|
STR16 pwMineStrings[] =
|
|
{
|
|
L"Øàõòà", // 0
|
|
L"Ñåðåáðî",
|
|
L"Çîëîòî",
|
|
L"Äíåâíàÿ âûðàáîòêà",
|
|
L"Ïðîèçâîäñòâåííûå âîçìîæíîñòè",
|
|
L"Çàáðîøåíà", // 5
|
|
L"Çàêðûòà",
|
|
L"Èñòîùàåòñÿ",
|
|
L"Èäåò äîáû÷à",
|
|
L"Ñòàòóñ",
|
|
L"Óðîâåíü äîáû÷è",
|
|
L"Òèï ðóäû", // 10
|
|
L"Ïðèíàäëåæíîñòü",
|
|
L"Ëîÿëüíîñòü",
|
|
// L"Ðàáîò.øàõòåðû",
|
|
};
|
|
|
|
// blank sector strings
|
|
|
|
STR16 pwMiscSectorStrings[] =
|
|
{
|
|
L"Âðàæåñêèå ñèëû",
|
|
L"Ñåêòîð",
|
|
L"Êîëè÷åñòâî ïðåäìåòîâ",
|
|
L"Íåèçâåñòíî",
|
|
L"Ïîä êîíòðîëåì",
|
|
L"Äà",
|
|
L"Íåò",
|
|
};
|
|
|
|
// error strings for inventory
|
|
|
|
STR16 pMapInventoryErrorString[] =
|
|
{
|
|
L"%s ñëèøêîì äàëåêî.", //Merc is in sector with item but not close enough
|
|
L"Íåëüçÿ âûáðàòü ýòîãî áîéöà.", //MARK CARTER
|
|
L"%s âíå ýòîãî ñåêòîðà, è íå ìîæåò ïîäîáðàòü ïðåäìåò.",
|
|
L"Âî âðåìÿ áîÿ âàì ïðèäåòñÿ ïîäáèðàòü âåùè ñ çåìëè.",
|
|
L"Âî âðåìÿ áîÿ âàì ïðèäåòñÿ âûêëàäûâàòü âåùè íà çåìëþ íà òàêòè÷åñêîé êàðòå.",
|
|
L"%s âíå ýòîãî ñåêòîðà, è íå ìîæåò îñòàâèòü ïðåäìåò.",
|
|
L"Âî âðåìÿ áèòâû âû íå ìîæåòå çàðÿæàòü îðóæèå ïàòðîíàìè èç êîðîáà.",
|
|
};
|
|
|
|
STR16 pMapInventoryStrings[] =
|
|
{
|
|
L"Ëîêàöèÿ", // sector these items are in
|
|
L"Âñåãî ïðåäìåòîâ", // total number of items in sector
|
|
};
|
|
|
|
|
|
// help text for the user
|
|
|
|
STR16 pMapScreenFastHelpTextList[] =
|
|
{
|
|
L"×òîáû ïåðåâåñòè íàåìíèêà â äðóãîé îòðÿä, íàçíà÷èòü åãî âðà÷îì èëè îòäàòü ïðèêàç ðåìîíòèðîâàòü âåùè, ùåëêíèòå ïî êîëîíêå 'ÇÀÍßÒÈÅ'.",
|
|
L"×òîáû ïðèêàçàòü íàåìíèêó ïåðåéòè â äðóãîé ñåêòîð, ùåëêíèòå â êîëîíêå 'ÊÓÄÀ'.",
|
|
L"Êàê òîëüêî íàåìíèê ïîëó÷èò ïðèêàç íà ïåðåäâèæåíèå, âêëþ÷èòñÿ ñæàòèå âðåìåíè.",
|
|
L"Íàæàòèåì ëåâîé êíîïêè ìûøè âûáèðàåòñÿ ñåêòîð. Åùå îäíî íàæàòèå íóæíî, ÷òîáû îòäàòü íàåìíèêàì ïðèêàçû íà ïåðåäâèæåíèå. Íàæàòèå ïðàâîé êíîïêè ìûøè íà ñåêòîðå îòêðîåò ýêðàí äîïîëíèòåëüíîé èíôîðìàöèè.",
|
|
L"×òîáû âûçâàòü ýêðàí ïîìîùè - â ëþáîé ìîìåíò âðåìåíè íàæìèòå 'h'.",
|
|
L"Òåñòîâûé òåêñò",
|
|
L"Òåñòîâûé òåêñò",
|
|
L"Òåñòîâûé òåêñò",
|
|
L"Òåñòîâûé òåêñò",
|
|
L"Âû ïðàêòè÷åñêè íè÷åãî íå ñìîæåòå ñäåëàòü íà ýòîì ýêðàíå, ïîêà íå ïðèáóäåòå â Àðóëüêî. Êîãäà ïîçíàêîìèòåñü ñî ñâîåé êîìàíäîé, âêëþ÷èòå ñæàòèå âðåìåíè (êíîïêè â ïðàâîì íèæíåì óãëó). Ýòî óñêîðèò òå÷åíèå âðåìåíè, ïîêà âàøà êîìàíäà íå ïðèáóäåò â Àðóëüêî.",
|
|
};
|
|
|
|
// movement menu text
|
|
|
|
STR16 pMovementMenuStrings[] =
|
|
{
|
|
L"Îòïðàâèòü íàåìíèêîâ â ñåêòîð", // title for movement box
|
|
L"Ïóòü", // done with movement menu, start plotting movement
|
|
L"Îòìåíà", // cancel this menu
|
|
L"Äðóãîå", // title for group of mercs not on squads nor in vehicles
|
|
};
|
|
|
|
|
|
STR16 pUpdateMercStrings[] =
|
|
{
|
|
L"Îé!:", // an error has occured
|
|
L"Ñðîê êîíòðàêòà èñòåê:", // this pop up came up due to a merc contract ending
|
|
L"Çàäàíèå âûïîëíèëè:", // this pop up....due to more than one merc finishing assignments
|
|
L"Áîéöû âåðíóëèñü ê ñâîèì îáÿçàííîñòÿì:", // this pop up ....due to more than one merc waking up and returing to work
|
|
L"Áîéöû ëîæàòñÿ ñïàòü:", // this pop up ....due to more than one merc being tired and going to sleep
|
|
L"Ñêîðî çàêîí÷àòñÿ êîíòðàêòû ó:", // this pop up came up due to a merc contract ending
|
|
};
|
|
|
|
// map screen map border buttons help text
|
|
|
|
STR16 pMapScreenBorderButtonHelpText[] =
|
|
{
|
|
L"Íàñåëåííûå ïóíêòû (|W)",
|
|
L"Øàõòû (|M)",
|
|
L"Îòðÿäû è âðàãè (|T)",
|
|
L"Êàðòà âîçäóøíîãî ïðîñòðàíñòâà (|A)",
|
|
L"Âåùè (|I)",
|
|
L"Îïîë÷åíèå è âðàãè (|Z)",
|
|
};
|
|
|
|
|
|
STR16 pMapScreenBottomFastHelp[] =
|
|
{
|
|
L"Ëýïòîï (|L)",
|
|
L"Òàêòè÷åñêèé ýêðàí (|E|s|c)",
|
|
L"Íàñòðîéêè (|O)",
|
|
L"Ñæàòèå âðåìåíè (|+)", // time compress more
|
|
L"Ñæàòèå âðåìåíè (|-)", // time compress less
|
|
L"Ïðåäûäóùåå ñîîáùåíèå (|Ñ|ò|ð|å|ë|ê|à |â|â|å|ð|õ)\nÏðåäûäóùàÿ ñòðàíèöà (|P|g|U|p)", // previous message in scrollable list
|
|
L"Ñëåäóþùåå ñîîáùåíèå (|Ñ|ò|ð|å|ë|ê|à |â|í|è|ç)\nÑëåäóþùàÿ ñòðàíèöà (|P|g|D|n)", // next message in the scrollable list
|
|
L"Âêëþ÷èòü / âûêëþ÷èòü\nñæàòèå âðåìåíè (|Ï|ð|î|á|å|ë)", // start/stop time compression
|
|
};
|
|
|
|
STR16 pMapScreenBottomText[] =
|
|
{
|
|
L"Òåêóùèé áàëàíñ", // current balance in player bank account
|
|
};
|
|
|
|
STR16 pMercDeadString[] =
|
|
{
|
|
L"%s ìåðòâ(à)",
|
|
};
|
|
|
|
|
|
STR16 pDayStrings[] =
|
|
{
|
|
L"Äåíü",
|
|
};
|
|
|
|
// the list of email sender names
|
|
|
|
STR16 pSenderNameList[] =
|
|
{
|
|
L"Ýíðèêî",
|
|
L"Psych Pro Inc.",
|
|
L"Ïîìîùü",
|
|
L"Psych Pro Inc.",
|
|
L"Ñïåê",
|
|
L"R.I.S.", //5
|
|
L"Áàððè",
|
|
L"Áëàä",
|
|
L"Ðûñü",
|
|
L"Ãðèçëè",
|
|
L"Âèêè", //10
|
|
L"Òðåâîð",
|
|
L"Ãðóíòè (Õðÿï)",
|
|
L"Èâàí",
|
|
L"Àíàáîëèê",
|
|
L"Èãîðü", //15
|
|
L"Òåíü",
|
|
L"Ðûæèé",
|
|
L"Æíåö (Ïîòðîøèòåëü)",
|
|
L"Ôèäåëü",
|
|
L"Ëèñêà", //20
|
|
L"Ñèäíåé",
|
|
L"Ãàñ",
|
|
L"Ñäîáà",
|
|
L"Àéñ",
|
|
L"Ïàóê", //25
|
|
L"Ñêàëà (Êëèôô)",
|
|
L"Áûê",
|
|
L"Ñòðåëîê",
|
|
L"Òîñêà",
|
|
L"Ðåéäåð", //30
|
|
L"Ñîâà",
|
|
L"Ñòàòèê",
|
|
L"Ëåí",
|
|
L"Äýííè",
|
|
L"Ìàã",
|
|
L"Ñòåôàí",
|
|
L"Ëûñûé",
|
|
L"Çëîáíûé",
|
|
L"Äîêòîð Êüþ",
|
|
L"Ãâîçäü",
|
|
L"Òîð",
|
|
L"Ñòðåëêà",
|
|
L"Âîëê",
|
|
L"ÝìÄè",
|
|
L"Ëàâà",
|
|
//----------
|
|
L"M.I.S. Ñòðàõîâêà",
|
|
L"Áîááè Ðýé",
|
|
L"Áîññ",
|
|
L"Äæîí Êóëüáà",
|
|
L"À.I.Ì.",
|
|
};
|
|
|
|
|
|
// next/prev strings
|
|
|
|
STR16 pTraverseStrings[] =
|
|
{
|
|
L"<<",
|
|
L">>",
|
|
};
|
|
|
|
// new mail notify string
|
|
|
|
STR16 pNewMailStrings[] =
|
|
{
|
|
L"Ïîëó÷åíà íîâàÿ ïî÷òà...",
|
|
};
|
|
|
|
|
|
// confirm player's intent to delete messages
|
|
|
|
STR16 pDeleteMailStrings[] =
|
|
{
|
|
L"Óäàëèòü ïèñüìî?",
|
|
L"Óäàëèòü, ÍÅ ÏÐÎ×ÈÒÀÂ?",
|
|
};
|
|
|
|
|
|
// the sort header strings
|
|
|
|
STR16 pEmailHeaders[] =
|
|
{
|
|
L"Îò:",
|
|
L"Òåìà:",
|
|
L"Äåíü:",
|
|
};
|
|
|
|
// email titlebar text
|
|
|
|
STR16 pEmailTitleText[] =
|
|
{
|
|
L"Ïî÷òîâûé ÿùèê",
|
|
};
|
|
|
|
|
|
// the financial screen strings
|
|
STR16 pFinanceTitle[] =
|
|
{
|
|
L"Ôèíàíñîâûé îò÷åò", //the name we made up for the financial program in the game
|
|
};
|
|
|
|
STR16 pFinanceSummary[] =
|
|
{
|
|
L"Äîõîä:", // credit (subtract from) to player's account
|
|
L"Ðàñõîä:", // debit (add to) to player's account
|
|
L"Â÷åðàøíèé ÷èñòûé äîõîä:",
|
|
L"Â÷åðàøíèå äðóãèå ïîñòóïëåíèÿ:",
|
|
L"Â÷åðàøíèé ðàñõîä:",
|
|
L"Áàëàíñ íà êîíåö äíÿ:",
|
|
L"×èñòûé äîõîä ñåãîäíÿ:",
|
|
L"Äðóãèå ïîñòóïëåíèÿ çà ñåãîäíÿ:",
|
|
L"Ðàñõîä çà ñåãîäíÿ:",
|
|
L"Òåêóùèé áàëàíñ:",
|
|
L"Îæèäàåìûé äîõîä:",
|
|
L"Îæèäàåìûé áàëàíñ:", // projected balance for player for tommorow
|
|
};
|
|
|
|
|
|
// headers to each list in financial screen
|
|
|
|
STR16 pFinanceHeaders[] =
|
|
{
|
|
L"Äåíü", // the day column
|
|
L"Äîõîä", // the credits column
|
|
L"Ðàñõîä", // the debits column
|
|
L"Îïåðàöèè", // transaction type - see TransactionText below
|
|
L"Áàëàíñ", // balance at this point in time
|
|
L"Ñòð.", // page number
|
|
L"Äíåé", // the day(s) of transactions this page displays
|
|
};
|
|
|
|
|
|
STR16 pTransactionText[] =
|
|
{
|
|
L"Íà÷èñëåííûé ïðîöåíò", // interest the player has accumulated so far
|
|
L"Àíîíèìíûé âçíîñ",
|
|
L"Ïåðåâîä ñðåäñòâ",
|
|
L"Íàíÿò", // Merc was hired
|
|
L"Ïîêóïêè ó Áîááè Ðýÿ", // Bobby Ray is the name of an arms dealer
|
|
L"Îïëàòà ñ÷åòà M.E.R.C.",
|
|
L"%s: ñòðàõîâêà.", // medical deposit for merc
|
|
L"I.M.P.: Àíàëèç ïðîôèëÿ", // IMP is the acronym for International Mercenary Profiling
|
|
L"%s: êóïëåíà ñòðàõîâêà.",
|
|
L"%s: Ñòðàõîâêà óìåíüøåíà",
|
|
L"%s: Ïðîäëåíèå ñòðàõîâêè", // johnny contract extended
|
|
L"äëÿ %s: Ñòðàõîâêà àííóëèðîâàíà",
|
|
L"%s: Òðåáóåòñÿ ñòðàõîâêà", // insurance claim for merc
|
|
L"1 äåíü", // merc's contract extended for a day
|
|
L"7 äíåé", // merc's contract extended for a week
|
|
L"14 äíåé", // ... for 2 weeks
|
|
L"Äîõîä øàõòû",
|
|
L"", //String nuked
|
|
L"Êóïëåíû öâåòû",
|
|
L"%s: Âîçâðàò ìåä. äåïîçèòà",
|
|
L"%s: Îñòàòîê ìåä. äåïîçèòà",
|
|
L"%s: Ìåä. äåïîçèò óäåðæàí",
|
|
L"%s: îïëàòà óñëóã.", // %s is the name of the npc being paid
|
|
L"%s áåðåò íàëè÷íûå.", // transfer funds to a merc
|
|
L"%s: ïåðåâîäèò äåíüãè.", // transfer funds from a merc
|
|
L"%s: îðóæèå îïîë÷åíèþ.", // initial cost to equip a town's militia
|
|
L"%s ïðîäàë âàì âåùè.", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
|
|
L"%s êëàäåò íàëè÷íûå íà ñ÷åò.",
|
|
L"Ñíàðÿæåíèå ïðîäàíî íàñåëåíèþ",
|
|
L"Îñíàùåíèå ïåðñîíàëà", // HEADROCK HAM 3.6 //Facility Use
|
|
L"Ñîäåðæàíèå îïîë÷åíèÿ", // HEADROCK HAM 3.6 //Militia upkeep
|
|
};
|
|
|
|
STR16 pTransactionAlternateText[] =
|
|
{
|
|
L"Ñòðàõîâêà äëÿ", // insurance for a merc
|
|
L"%s: êîíòðàêò ïðîäëåí íà 1 äåíü.", // entend mercs contract by a day
|
|
L"%s: êîíòðàêò ïðîäëåí íà 7 äíåé.",
|
|
L"%s: êîíòðàêò ïðîäëåí íà 14 äíåé.",
|
|
};
|
|
|
|
// helicopter pilot payment
|
|
|
|
STR16 pSkyriderText[] =
|
|
{
|
|
L"Íåáåñíîìó Âñàäíèêó çàïëà÷åíî $%d", // skyrider was paid an amount of money
|
|
L"Âû âñå åùå äîëæíû Íåáåñíîìó Âñàäíèêó $%d.", // skyrider is still owed an amount of money
|
|
L"Íåáåñíûé Âñàäíèê çàâåðøèë çàïðàâêó.", // skyrider has finished refueling
|
|
L"",//unused
|
|
L"",//unused
|
|
L"Íåáåñíûé Âñàäíèê ãîòîâ ê ïîëåòó.", // Skyrider was grounded but has been freed
|
|
L"Ó Íåáåñíîãî Âñàäíèêà íåò ïàññàæèðîâ. Åñëè âû õîòèòå ïåðåïðàâèòü áîéöîâ â ýòîò ñåêòîð, ïîñàäèòå èõ â âåðòîëåò (ïðèêàç 'Ìàøèíà/Âåðòîëåò')."
|
|
};
|
|
|
|
|
|
// strings for different levels of merc morale
|
|
|
|
STR16 pMoralStrings[] =
|
|
{
|
|
L"Îòëè÷íî",
|
|
L"Õîðîøî",
|
|
L"Íîðìà",
|
|
L"Íèçêàÿ",
|
|
L"Ïàíèêà",
|
|
L"Óæàñ",
|
|
};
|
|
|
|
// Mercs equipment has now arrived and is now available in Omerta or Drassen.
|
|
|
|
STR16 pLeftEquipmentString[] =
|
|
{
|
|
L"%s îñòàâëÿåò ñâîþ ýêèïèðîâêó â Îìåðòå (A9).", //%s ìîæåò âçÿòü çàêàçàííóþ ýêèïèðîâêó â Îìåðòå (A9).
|
|
L"%s îñòàâëÿåò ñâîþ ýêèïèðîâêó â Äðàññåíå (B13).", //%s ìîæåò âçÿòü çàêàçàííóþ ýêèïèðîâêó â Äðàññåíå (B13).
|
|
};
|
|
|
|
// Status that appears on the Map Screen
|
|
|
|
STR16 pMapScreenStatusStrings[] =
|
|
{
|
|
L"Çäîðîâüå",
|
|
L"Ýíåðãèÿ",
|
|
L"Áîåâîé äóõ",
|
|
L"Ñîñòîÿíèå", // the condition of the current vehicle (its "health")
|
|
L"Áåíçèí", // the fuel level of the current vehicle (its "energy")
|
|
};
|
|
|
|
|
|
STR16 pMapScreenPrevNextCharButtonHelpText[] =
|
|
{
|
|
L"Ïðåäûäóùèé áîåö\n(|Ñ|ò|ð|å|ë|ê|à |Â|ë|å|â|î)", // previous merc in the list
|
|
L"Ñëåäóþùèé áîåö\n(|Ñ|ò|ð|å|ë|ê|à |Â|ï|ð|à|â|î)", // next merc in the list
|
|
};
|
|
|
|
|
|
STR16 pEtaString[] =
|
|
{
|
|
L"ÐÂÏ:", // eta is an acronym for Estimated Time of Arrival
|
|
};
|
|
|
|
STR16 pTrashItemText[] =
|
|
{
|
|
L"Âû áîëüøå íèêîãäà íå óâèäèòå ýòîò ïðåäìåò. Óâåðåíû?", // do you want to continue and lose the item forever
|
|
L"Ýòîò ïðåäìåò êàæåòñÿ Î×ÅÍÜ âàæíûì. Âû ÄÅÉÑÒÂÈÒÅËÜÍÎ õîòèòå âûáðîñèòü åãî?", // does the user REALLY want to trash this item
|
|
};
|
|
|
|
|
|
STR16 pMapErrorString[] =
|
|
{
|
|
L"Îòðÿä íå ìîæåò âûéòè íà ìàðø, êîãäà îäèí èç íàåìíèêîâ ñïèò.",
|
|
|
|
//1-5
|
|
L"Ñíà÷àëà âûâåäèòå îòðÿä íà ïîâåðõíîñòü.",
|
|
L"Âûéòè íà ìàðø? Äà òóò æå âðàãè ïîâñþäó!",
|
|
L"×òîáû âûéòè íà ìàðø, íàåìíèêè äîëæíû áûòü íàçíà÷åíû â îòðÿä èëè ïîñàæåíû â ìàøèíó.",
|
|
L"Ó âàñ åùå íåò íè îäíîãî áîéöà.", // you have no members, can't do anything
|
|
L"Íàåìíèê íå ìîæåò âûïîëíèòü.", // merc can't comply with your order
|
|
//6-10
|
|
L"íóæäàåòñÿ â ñîïðîâîæäåíèè ÷òîáû èäòè. Íàçíà÷üòå åãî ñ êåì-íèáóäü â îòðÿä.", // merc can't move unescorted .. for a male
|
|
L"íóæäàåòñÿ â ñîïðîâîæäåíèè ÷òîáû èäòè. Íàçíà÷üòå åå ñ êåì-íèáóäü â îòðÿä.", // for a female
|
|
L"Íàåìíèê åùå íå ïðèáûë â Àðóëüêî!",
|
|
L"Êàæåòñÿ, ñíà÷àëà íàäî óëàäèòü ïðîáëåìû ñ êîíòðàêòîì.",
|
|
L"Áåæàòü îò ñàìîëåòà? Òîëüêî ïîñëå âàñ!", // Cannot give a movement order. Air raid is going on.
|
|
//11-15
|
|
L"Âûñòóïèòü íà ìàðø? Äà ó íàñ òóò áîé èäåò!",
|
|
L"Âû ïîïàëè â çàñàäó êîøåê-óáèéö â ñåêòîðå %s!",
|
|
L"Âû òîëüêî ÷òî âîøëè â ñåêòîð %s... È íàòêíóëèñü íà ëîãîâî êîøåê-óáèéö!",
|
|
L"",
|
|
L"Áàçà ÏÂÎ â %s áûëà çàõâà÷åíà.",
|
|
//16-20
|
|
L"Øàõòà â %s áûëà çàõâà÷åíà âðàãîì. Âàø äíåâíîé äîõîä ñîêðàòèëñÿ äî %s â äåíü.",
|
|
L"Âðàã çàíÿë áåç ñîïðîòèâëåíèÿ ñåêòîð %s.",
|
|
L"Êàê ìèíèìóì îäèí èç âàøèõ áîéöîâ íå ìîæåò âûïîëíèòü ýòîò ïðèêàç.",
|
|
L"%s íå ìîæåò ïðèñîåäèíèòüñÿ ê %s - íåò ìåñòà.",
|
|
L"%s íå ìîæåò ïðèñîåäèíèòüñÿ ê %s - ñëèøêîì áîëüøîå ðàññòîÿíèå.",
|
|
//21-25
|
|
L"Øàõòà â %s áûëà çàõâà÷åíà âîéñêàìè Äåéäðàíû!",
|
|
L"Âîéñêà Äåéäðàíû òîëüêî ÷òî âòîðãëèñü íà áàçó ÏÂÎ â %s.",
|
|
L"Âîéñêà Äåéäðàíû òîëüêî ÷òî âòîðãëèñü â %s.",
|
|
L"Âîéñêà Äåéäðàíû áûëè çàìå÷åíû â %s.",
|
|
L"Âîéñêà Äåéäðàíû òîëüêî ÷òî çàõâàòèëè %s.",
|
|
//26-30
|
|
L"Êàê ìèíèìóì îäèí èç âàøèõ áîéöîâ íå õî÷åò ñïàòü.",
|
|
L"Êàê ìèíèìóì îäèí èç âàøèõ áîéöîâ íå ìîæåò ïðîñíóòüñÿ.",
|
|
L"Îïîë÷åíöû íå ïîÿâÿòñÿ, ïîêà íå çàâåðøàò òðåíèðîâêó.",
|
|
L"%s ñåé÷àñ íå â ñîñòîÿíèè ïðèíÿòü ïðèêàç î ïåðåìåùåíèè.",
|
|
L"Îïîë÷åíöû âíå ãðàíèö ãîðîäà íå ìîãóò ïåðåéòè â äðóãîé ñåêòîð.",
|
|
//31-35
|
|
L"Âû íå ìîæåòå äåðæàòü îïîë÷åíöåâ â %s.",
|
|
L"Ïóñòàÿ ìàøèíà íå ìîæåò äâèãàòüñÿ!",
|
|
L"%s èç-çà òÿæåëûõ ðàíåíèé íå ìîæåò èäòè!",
|
|
L"Ñíà÷àëà âàì íóæíî ïîêèíóòü ìóçåé!",
|
|
L"%s ìåðòâ(à)!",
|
|
//36-40
|
|
L"%s íå ìîæåò ïåðåêëþ÷èòüñÿ íà %s, òàê êàê íàõîäèòñÿ â äâèæåíèè.",
|
|
L"%s íå ìîæåò ñåñòü â ìàøèíó ñ ýòîé ñòîðîíû.",
|
|
L"%s íå ìîæåò âñòóïèòü â %s",
|
|
L"Âû íå ìîæåòå âêëþ÷èòü ñæàòèå âðåìåíè, ïîêà íå íàéìåòå íîâûõ áîéöîâ!",
|
|
L"Ýòà ìàøèíà ìîæåò äâèãàòüñÿ òîëüêî ïî äîðîãàì!",
|
|
//41-45
|
|
L"Âû íå ìîæåòå ïåðåíàçíà÷èòü íàåìíèêîâ íà ìàðøå.",
|
|
L"Ó ìàøèíû çàêîí÷èëñÿ áåíçèí!",
|
|
L"%s åëå âîëî÷èò íîãè è èäòè íå ìîæåò.",
|
|
L"Íè îäèí èç ïàññàæèðîâ íå â ñîñòîÿíèè âåñòè ìàøèíó.",
|
|
L"Îäèí èëè íåñêîëüêî íàåìíèêîâ èç ýòîãî îòðÿäà íå ìîãóò ñåé÷àñ äâèãàòüñÿ.",
|
|
//46-50
|
|
L"Îäèí èëè íåñêîëüêî íàåìíèêîâ íå ìîãóò ñåé÷àñ äâèãàòüñÿ.",
|
|
L"Ìàøèíà ñèëüíî ïîâðåæäåíà!",
|
|
L"Âíèìàíèå! Òðåíèðîâàòü îïîë÷åíöåâ â îäíîì ñåêòîðå ìîãóò íå áîëåå äâóõ íàåìíèêîâ.",
|
|
L"Ðîáîòîì îáÿçàòåëüíî íóæíî óïðàâëÿòü. Íàçíà÷üòå íàåìíèêà ñ ïóëüòîì è ðîáîòà â îäèí îòðÿä.",
|
|
};
|
|
|
|
|
|
// help text used during strategic route plotting
|
|
STR16 pMapPlotStrings[] =
|
|
{
|
|
L"Åùå ðàç ùåëêíèòå ïî òî÷êå íàçíà÷åíèÿ, ÷òîáû ïîäòâåðäèòü ïóòü èëè ùåëêíèòå ïî äðóãîìó ñåêòîðó, ÷òîáû óñòàíîâèòü áîëüøå ïóòåâûõ òî÷åê.",
|
|
L"Ïóòü äâèæåíèÿ ïîäòâåðæäåí.",
|
|
L"Òî÷êà íàçíà÷åíèÿ íå èçìåíåíà.",
|
|
L"Ïóòü äâèæåíèÿ îòìåíåí.",
|
|
L"Ïóòü ñîêðàùåí.",
|
|
};
|
|
|
|
|
|
// help text used when moving the merc arrival sector
|
|
STR16 pBullseyeStrings[] =
|
|
{
|
|
L"Âûáåðèòå ñåêòîð, â êîòîðûé ïðèáóäóò íàåìíèêè.",
|
|
L"Âíîâü ïðèáûâøèå íàåìíèêè âûñàäÿòñÿ â %s.",
|
|
L"Âûñàäèòü çäåñü íàåìíèêîâ íåëüçÿ. Âîçäóøíîå ïðîñòðàíñòâî íå áåçîïàñíî!",
|
|
L"Îòìåíåíî. Ñåêòîð ïðèáûòèÿ íå èçìåíèëñÿ.",
|
|
L"Íåáî íàä %s áîëåå íå áåçîïàñíî! Ìåñòî âûñàäêè áûëî ïåðåìåùåíî â %s.",
|
|
};
|
|
|
|
|
|
// help text for mouse regions
|
|
|
|
STR16 pMiscMapScreenMouseRegionHelpText[] =
|
|
{
|
|
L"Ïîêàçàòü ñíàðÿæåíèå (|Â|â|î|ä)",
|
|
L"Âûêèíóòü ïðåäìåò",
|
|
L"Ñêðûòü ñíàðÿæåíèå (|Â|â|î|ä)",
|
|
};
|
|
|
|
|
|
|
|
// male version of where equipment is left
|
|
STR16 pMercHeLeaveString[] =
|
|
{
|
|
L"Äîëæåí ëè %s îñòàâèòü ñâîþ àìóíèöèþ çäåñü (â %s) èëè ïîçæå â Äðàññåíå (B13) ïåðåä îòëåòîì?",
|
|
L"Äîëæåí ëè %s îñòàâèòü ñâîþ àìóíèöèþ çäåñü (â %s) èëè ïîçæå â Îìåðòå (A9) ïåðåä îòëåòîì?",
|
|
L"ñêîðî óõîäèò è îñòàâèò ñâîþ àìóíèöèþ â Îìåðòå (À9).",
|
|
L"ñêîðî óõîäèò è îñòàâèò ñâîþ àìóíèöèþ â Äðàññåíå (B13).",
|
|
L"%s ñêîðî óõîäèò è îñòàâèò ñâîþ àìóíèöèþ â %s.",
|
|
};
|
|
|
|
|
|
// female version
|
|
STR16 pMercSheLeaveString[] =
|
|
{
|
|
L"Äîëæíà ëè %s îñòàâèòü ñâîþ àìóíèöèþ çäåñü (â %s) èëè ïîçæå â Äðàññåíå (B13) ïåðåä îòëåòîì?",
|
|
L"Äîëæíà ëè %s îñòàâèòü ñâîþ àìóíèöèþ çäåñü (â %s) èëè ïîçæå â Îìåðòå (A9) ïåðåä îòëåòîì?",
|
|
L"ñêîðî óõîäèò è îñòàâèò ñâîþ àìóíèöèþ â Îìåðòå (À9).",
|
|
L"ñêîðî óõîäèò è îñòàâèò ñâîþ àìóíèöèþ â Äðàññåíå (B13).",
|
|
L"%s ñêîðî óõîäèò è îñòàâèò ñâîþ àìóíèöèþ â %s.",
|
|
};
|
|
|
|
|
|
STR16 pMercContractOverStrings[] =
|
|
{
|
|
L"îòïðàâëÿåòñÿ äîìîé, òàê êàê åãî êîíòðàêò çàâåðøåí.", // merc's contract is over and has departed
|
|
L"îòïðàâëÿåòñÿ äîìîé, òàê êàê åå êîíòðàêò çàâåðøåí.", // merc's contract is over and has departed
|
|
L"óõîäèò, òàê êàê åãî êîíòðàêò áûë ïðåðâàí.", // merc's contract has been terminated
|
|
L"óõîäèò, òàê êàê åå êîíòðàêò áûë ïðåðâàí.", // merc's contract has been terminated
|
|
L"Âû äîëæíû M.E.R.C. ñëèøêîì ìíîãî äåíåã, òàê ÷òî %s óõîäèò.", // Your M.E.R.C. account is invalid so merc left
|
|
};
|
|
|
|
// Text used on IMP Web Pages
|
|
|
|
STR16 pImpPopUpStrings[] =
|
|
{
|
|
L"Íåâåðíûé êîä äîñòóïà.",
|
|
L"Ýòî ïðèâåäåò ê ïîòåðå óæå ïîëó÷åííûõ ðåçóëüòàòîâ òåñòèðîâàíèÿ. Âû óâåðåíû?",
|
|
L"Ââåäèòå ïðàâèëüíîå èìÿ è óêàæèòå ïîë.",
|
|
L"Ïðåäâàðèòåëüíûé àíàëèç âàøåãî ñ÷åòà ïîêàçûâàåò, ÷òî âû íå ìîæåòå ïîçâîëèòü ñåáå ïðîéòè òåñòèðîâàíèå.",
|
|
L"Ñåé÷àñ âû íå ìîæåòå âûáðàòü ýòîò ïóíêò.",
|
|
L"×òîáû çàêîí÷èòü àíàëèç, íóæíî èìåòü ìåñòî åùå õîòÿ áû äëÿ îäíîãî ÷ëåíà êîìàíäû.",
|
|
L"Ïðîôèëü óæå ñîçäàí.",
|
|
L"Íå ìîãó çàãðóçèòü I.M.P.-ïåðñîíàæ ñ äèñêà.",
|
|
L"Âû äîñòèãëè ìàêñèìàëüíîãî êîëè÷åñòâà I.M.P.-ïåðñîíàæåé.",
|
|
L"Ó âàñ â êîìàíäå óæå åñòü òðè I.M.P.-ïåðñîíàæà òîãî æå ïîëà.",
|
|
L"Âû íå ìîæåòå ïîçâîëèòü ñåáå òàêîé I.M.P.-ïåðñîíàæ.",
|
|
L"Íîâûé I.M.P.-ïåðñîíàæ ïðèñîåäèíèëñÿ ê êîìàíäå.",
|
|
};
|
|
|
|
|
|
// button labels used on the IMP site
|
|
|
|
STR16 pImpButtonText[] =
|
|
{
|
|
L"Èíôîðìàöèÿ î íàñ", // about the IMP site
|
|
L"ÍÀ×ÀÒÜ", // begin profiling
|
|
L"Ñïîñîáíîñòè", //Skills
|
|
L"Õàðàêòåðèñòèêè", // personal stats/attributes section
|
|
L"Âíåøíîñòü", // Appearance
|
|
L"Ãîëîñ: %d", // the voice selection
|
|
L"Ãîòîâî", // done profiling
|
|
L"Íà÷àòü ñíà÷àëà", // start over profiling
|
|
L"Äà, ÿ âûáèðàþ îòìå÷åííûé îòâåò.",
|
|
L"Äà",
|
|
L"Íåò",
|
|
L"Ãîòîâî", // finished answering questions
|
|
L"Íàçàä", // previous question..abbreviated form
|
|
L"Äàëüøå", // next question
|
|
L"ÄÀ.", // yes, I am certain
|
|
L"ÍÅÒ, ß ÕÎ×Ó ÍÀ×ÀÒÜ ÑÍÎÂÀ.", // no, I want to start over the profiling process
|
|
L"ÄÀ",
|
|
L"ÍÅÒ",
|
|
L"Íàçàä", // back one page
|
|
L"Îòìåíèòü", // cancel selection
|
|
L"Äà, âñå âåðíî.",
|
|
L"Íåò, åùå ðàç âçãëÿíó.",
|
|
L"Ðåãèñòðàöèÿ", // the IMP site registry..when name and gender is selected
|
|
L"Àíàëèç äàííûõ", // analyzing your profile results
|
|
L"Ãîòîâî",
|
|
L"Ëè÷íûå êà÷åñòâà", // Character
|
|
};
|
|
|
|
STR16 pExtraIMPStrings[] =
|
|
{
|
|
// These texts have been also slightly changed
|
|
L"Òåïåðü, êîãäà ôîðìèðîâàíèå âíåøíîñòè è ëè÷íûõ êà÷åñòâ çàâåðø¸í, óêàæèòå âàøè ñïîñîáíîñòè.", //With your character traits chosen, it is time to select your skills.
|
|
L"Äëÿ çàâåðøåíèÿ, âûáåðèòå ñâîè õàðàêòåðèñòèêè.", //To complete the process, select your attributes.
|
|
L"Äëÿ íà÷àëà, ïîäáåðèòå íàèáîëåå ïîäõîäÿùåå âàì ëèöî, ãîëîñ, òåëîñëîæåíèå è ñîîòâåòñòâóþùóþ ðàñöâåòêó.", //To commence actual profiling, select portrait, voice and colors.
|
|
L"Òåïåðü, êîãäà âû çàâåðøèëè ôîðìèðîâàíèå ñâîåé âíåøíîñòè, ïåðåéä¸ì ê àíàëèçó âàøèõ ëè÷íûõ êà÷åñòâ.", //Now that you have completed your appearence choice, procced to character analysis.
|
|
};
|
|
|
|
STR16 pFilesTitle[] =
|
|
{
|
|
L"Ïðîñìîòð äàííûõ",
|
|
};
|
|
|
|
STR16 pFilesSenderList[] =
|
|
{
|
|
L"Îò÷åò ðàçâåäêè", // the recon report sent to the player. Recon is an abbreviation for reconissance
|
|
L"Â ðîçûñêå ¹1", // first intercept file .. Intercept is the title of the organization sending the file...similar in function to INTERPOL/CIA/KGB..refer to fist record in files.txt for the translated title
|
|
L"Â ðîçûñêå ¹2", // second intercept file
|
|
L"Â ðîçûñêå ¹3", // third intercept file
|
|
L"Â ðîçûñêå ¹4", // fourth intercept file
|
|
L"Â ðîçûñêå ¹5", // fifth intercept file
|
|
L"Â ðîçûñêå ¹6", // sixth intercept file
|
|
};
|
|
|
|
// Text having to do with the History Log
|
|
|
|
STR16 pHistoryTitle[] =
|
|
{
|
|
L"Æóðíàë ñîáûòèé",
|
|
};
|
|
|
|
STR16 pHistoryHeaders[] =
|
|
{
|
|
L"Äåíü", // the day the history event occurred
|
|
L"Ñòð.", // the current page in the history report we are in
|
|
L"Äåíü", // the days the history report occurs over
|
|
L"Ëîêàöèÿ", // location (in sector) the event occurred
|
|
L"Ñîáûòèå", // the event label
|
|
};
|
|
|
|
// various history events
|
|
// THESE STRINGS ARE "HISTORY LOG" STRINGS AND THEIR LENGTH IS VERY LIMITED.
|
|
// PLEASE BE MINDFUL OF THE LENGTH OF THESE STRINGS. ONE WAY TO "TEST" THIS
|
|
// IS TO TURN "CHEAT MODE" ON AND USE CONTROL-R IN THE TACTICAL SCREEN, THEN
|
|
// GO INTO THE LAPTOP/HISTORY LOG AND CHECK OUT THE STRINGS. CONTROL-R INSERTS
|
|
// MANY (NOT ALL) OF THE STRINGS IN THE FOLLOWING LIST INTO THE GAME.
|
|
STR16 pHistoryStrings[] =
|
|
{
|
|
L"", // leave this line blank
|
|
//1-5
|
|
L"Íàíÿò(à) %s èç A.I.M.", // merc was hired from the aim site
|
|
L"Íàíÿò(à) %s èç M.E.R.C.", // merc was hired from the aim site
|
|
L"%s ìåðòâ(à).", // merc was killed
|
|
L"Îïëà÷åíû óñëóãè M.E.R.C.", // paid outstanding bills at MERC
|
|
L"Ïðèíÿòî çàäàíèå îò Ýíðèêî ×èâàëäîðè",
|
|
//6-10
|
|
L"Âîñïîëüçîâàëèñü óñëóãàìè I.M.P.",
|
|
L"Îôîðìëåíà ñòðàõîâêà äëÿ %s.", // insurance contract purchased
|
|
L"%s: còðàõîâîé êîíòðàêò àííóëèðîâàí.", // insurance contract canceled
|
|
L"Âûïëàòà ñòðàõîâêè %s.", // insurance claim payout for merc
|
|
L"%s: êîíòðàêò ïðîäëåí íà 1 äåíü.", // Extented "mercs name"'s for a day
|
|
//11-15
|
|
L"%s: êîíòðàêò ïðîäëåí íà 7 äíåé.", // Extented "mercs name"'s for a week
|
|
L"%s: êîíòðàêò ïðîäëåí íà 14 äíåé.", // Extented "mercs name"'s 2 weeks
|
|
L"Âû óâîëèëè %s.", // "merc's name" was dismissed.
|
|
L"%s óõîäèò îò âàñ.", // "merc's name" quit.
|
|
L"ïîëó÷åíî çàäàíèå.", // a particular quest started
|
|
//16-20
|
|
L"çàäàíèå âûïîëíåíî.",
|
|
L"Ïîãîâîðèëè ñî ñòàðøèì ãîðíÿêîì ãîðîäà %s", // talked to head miner of town
|
|
L"%s îñâîáîæäåí(à).",
|
|
L"Âêëþ÷åí ðåæèì ÷èò-êîäîâ",
|
|
L"Ïðîâèçèÿ áóäåò äîñòàâëåíà â Îìåðòó çàâòðà.",
|
|
//21-25
|
|
L"%s óøëà, ÷òîáû âûéòè çàìóæ çà Äåðèëà Õèêà.",
|
|
L"Èñòåê êîíòðàêò ó %s.",
|
|
L"Íàíÿò(à) %s.",
|
|
L"Ýíðèêî ñåòóåò íà îòñóòñòâèå óñïåõîâ â êàìïàíèè.",
|
|
L"Ïîáåäà â ñðàæåíèè!",
|
|
//26-30
|
|
L"Â øàõòå %s èññÿêàåò çàïàñ ðóäû.",
|
|
L"Øàõòà %s èñòîùèëàñü.",
|
|
L"Øàõòà %s çàêðûòà.",
|
|
L"Øàõòà %s ñíîâà ðàáîòàåò.",
|
|
L"Ïîëó÷åíà èíôîðìàöèÿ î òþðüìå Òèêñà.",
|
|
//31-35
|
|
L"Óçíàëè îá Îðòå - ñåêðåòíîì âîåííîì çàâîäå.",
|
|
L"Ó÷åíûé èç Îðòû ïîäàðèë âàì ðàêåòíûå âèíòîâêè.",
|
|
L"Êîðîëåâà Äåéäðàíà íàøëà ïðèìåíåíèå òðóïàì.",
|
|
L"Ôðýíê ãîâîðèë ÷òî-òî î áîÿõ â Ñàí-Ìîíå.",
|
|
L"Ïàöèåíòó êàæåòñÿ, ÷òî îí ÷òî-òî âèäåë â øàõòàõ.",
|
|
//36-40
|
|
L"Âñòðåòèëè Äýâèíà - òîðãîâöà âçðûâ÷àòêîé.",
|
|
L"Ïåðåñåêëèñü ñ áûâøèì íàåìíèêîì A.I.M., Ìàéêîì!",
|
|
L"Âñòðåòèëè Òîíè, òîðãîâöà îðóæèåì.",
|
|
L"Ïîëó÷åíà ðàêåòíàÿ âèíòîâêà îò ñåðæàíòà Êðîòòà.",
|
|
L"Äîêóìåíòû íà ìàãàçèí Ýíäæåëà ïåðåäàíû Êàéëó.",
|
|
//41-45
|
|
L"Øèç ïðåäëàãàåò ïîñòðîèòü ðîáîòà.", //ìîæåò, ñîáðàòü ðîáîòà?
|
|
L"Áîëòóí ìîæåò ñäåëàòü âàðåâî, îáìàíûâàþùåå æóêîâ.",
|
|
L"Êèò îòîøåë îò äåë.",
|
|
L"Ãîâàðä ïîñòàâëÿë öèàíèäû Äåéäðàíå.",
|
|
L"Âñòðåòèëè òîðãîâöà Êèòà èç Êàìáðèè.",
|
|
//46-50
|
|
L"Âñòðåòèëè Ãîâàðäà, ôàðìàöåâòà èç Áàëàéìà.",
|
|
L"Âñòðåòèëè Ïåðêî. Îí äåðæèò íåáîëüøóþ ìàñòåðñêóþ.",
|
|
L"Âñòðåòèëè Ñýìà èç Áàëàéìà. Îí òîðãóåò æåëåçêàìè.",
|
|
L"Ôðàíö ðàçáèðàåòñÿ â ýëåêòðîíèêå è äðóãèõ âåùàõ.",
|
|
L"Àðíîëüä äåðæèò ìàñòåðñêóþ â Ãðàìå.",
|
|
//51-55
|
|
L"Ôðåäî èç Ãðàìà ÷èíèò ýëåêòðîíèêó.",
|
|
L"Îäèí áîãàòåé èç Áàëàéìà äàë âàì äåíåã.",
|
|
L"Âñòðåòèëè ñòàðüåâùèêà Äæåéêà.",
|
|
L"Îäèí áðîäÿãà äàë íàì ýëåêòðîííóþ êàðòî÷êó.",
|
|
L"Âàëüòåð ïîäêóïëåí, îí îòêðîåò äâåðü â ïîäâàë.",
|
|
//56-60
|
|
L"Äýéâ çàïðàâèò ìàøèíó áåñïëàòíî, åñëè áóäåò áåíçèí.",
|
|
L"Äàëè âçÿòêó Ïàáëî.",
|
|
L"Áîññ äåðæèò äåíüãè â øàõòå Ñàí-Ìîíû.",
|
|
L"%s: ïîáåäà â áîå áåç ïðàâèë.",
|
|
L"%s: ïðîèãðûø â áîå áåç ïðàâèë.",
|
|
//61-65
|
|
L"%s: äèñêâàëèôèêàöèÿ â áîå áåç ïðàâèë.", //äèñêâàëèôèêàöèÿ èç áîÿ?
|
|
L" çàáðîøåííîé øàõòå íàéäåíà êó÷à äåíåã.",
|
|
L"Âñòðå÷åí óáèéöà, ïîñëàííûé Áîññîì.",
|
|
L"Ïîòåðÿí êîíòðîëü íàä ñåêòîðîì", //ENEMY_INVASION_CODE
|
|
L"Îòáèòà àòàêà âðàãà",
|
|
//66-70
|
|
L"Ñðàæåíèå ïðîèãðàíî", //ENEMY_ENCOUNTER_CODE
|
|
L"Ñìåðòåëüíàÿ çàñàäà", //ENEMY_AMBUSH_CODE
|
|
L"Âûðâàëèñü èç çàñàäû",
|
|
L"Àòàêà ïðîâàëèëàñü!", //ENTERING_ENEMY_SECTOR_CODE
|
|
L"Óñïåøíàÿ àòàêà!",
|
|
//71-75
|
|
L"Àòàêà òâàðåé", //CREATURE_ATTACK_CODE
|
|
L"Êîøêè-óáèéöû óíè÷òîæèëè âàø îòðÿä.", //BLOODCAT_AMBUSH_CODE
|
|
L"Âñå êîøêè-óáèéöû óáèòû",
|
|
L"%s áûë óáèò(à).",
|
|
L"Îòäàëè Êàðìåíó ãîëîâó òåððîðèñòà.",
|
|
L"Óáèéöà óø¸ë.",
|
|
L"%s óáèò(à) âàøèì îòðÿäîì.",
|
|
};
|
|
|
|
STR16 pHistoryLocations[] =
|
|
{
|
|
L"Í/Ä", // N/A is an acronym for Not Applicable
|
|
};
|
|
|
|
// icon text strings that appear on the laptop
|
|
|
|
STR16 pLaptopIcons[] =
|
|
{
|
|
L"Ïî÷òà",
|
|
L"Ñàéòû",
|
|
L"Ôèíàíñû",
|
|
L"Êîìàíäà",
|
|
L"Æóðíàë",
|
|
L"Äàííûå",
|
|
L"Âûêëþ÷èòü",
|
|
L"sir-FER 4.0", // our play on the company name (Sirtech) and web surFER
|
|
};
|
|
|
|
// bookmarks for different websites
|
|
// IMPORTANT make sure you move down the Cancel string as bookmarks are being added
|
|
|
|
STR16 pBookMarkStrings[] =
|
|
{
|
|
L"A.I.M.",
|
|
L"Áîááè Ðýé",
|
|
L"I.M.P.",
|
|
L"Ì.Å.R.Ñ.",
|
|
L"Ïîõîðîíû",
|
|
L"Öâåòû",
|
|
L"Ñòðàõîâêà",
|
|
L"Îòìåíà",
|
|
};
|
|
|
|
STR16 pBookmarkTitle[] =
|
|
{
|
|
L"Çàêëàäêè",
|
|
L"Ïîçæå ýòî ìåíþ ìîæíî âûçâàòü ïðàâûì ùåë÷êîì ìûøè.",
|
|
};
|
|
|
|
// When loading or download a web page
|
|
|
|
STR16 pDownloadString[] =
|
|
{
|
|
L"Çàãðóçêà",
|
|
L"Îáíîâëåíèå",
|
|
};
|
|
|
|
//This is the text used on the bank machines, here called ATMs for Automatic Teller Machine
|
|
|
|
STR16 gsAtmSideButtonText[] =
|
|
{
|
|
L"OK",
|
|
L"Âçÿòü", // take money from merc
|
|
L"Äàòü", // give money to merc
|
|
L"Îòìåíà", // cancel transaction
|
|
L"Î÷èñò.", // clear amount being displayed on the screen
|
|
};
|
|
|
|
STR16 gsAtmStartButtonText[] =
|
|
{
|
|
L"Ïåðåâåñòè $", // transfer money to merc -- short form
|
|
L"Ïàðàìåòðû", // view stats of the merc
|
|
L"Ñíàðÿæåíèå", // view the inventory of the merc
|
|
L"Êîíòðàêò",
|
|
};
|
|
|
|
STR16 sATMText[ ]=
|
|
{
|
|
L"Ïåðåâåñòè ñðåäñòâà?", // transfer funds to merc?
|
|
L"Óâåðåíû?", // are we certain?
|
|
L"Ââåñòè ñóììó", // enter the amount you want to transfer to merc
|
|
L"Âûáðàòü òèï", // select the type of transfer to merc
|
|
L"Íå õâàòàåò äåíåã", // not enough money to transfer to merc
|
|
L"Ñóììà äîëæíà áûòü êðàòíà $10", // transfer amount must be a multiple of $10
|
|
};
|
|
|
|
// Web error messages. Please use foreign language equivilant for these messages.
|
|
// DNS is the acronym for Domain Name Server
|
|
// URL is the acronym for Uniform Resource Locator
|
|
|
|
STR16 pErrorStrings[] =
|
|
{
|
|
L"Îøèáêà",
|
|
L"Ñåðâåð íå èìååò çàïèñè DNS.",
|
|
L"Ïðîâåðüòå àäðåñ è ïîïðîáóéòå åù¸ ðàç.",
|
|
L"OK", //Ïðåâûøåíî âðåìÿ îæèäàíèÿ îòâåòà ñåðâåðà.
|
|
L"Îáðûâ ñîåäèíåíèÿ ñ ñåðâåðîì.",
|
|
};
|
|
|
|
|
|
STR16 pPersonnelString[] =
|
|
{
|
|
L"Áîéöîâ:", // mercs we have
|
|
};
|
|
|
|
|
|
STR16 pWebTitle[ ]=
|
|
{
|
|
L"sir-FER 4.0", // our name for the version of the browser, play on company name
|
|
};
|
|
|
|
|
|
// The titles for the web program title bar, for each page loaded
|
|
|
|
STR16 pWebPagesTitles[] =
|
|
{
|
|
L"À.I.M.",
|
|
L"A.I.M. Ñîñòàâ",
|
|
L"A.I.M. Ïîðòðåòû", // a mug shot is another name for a portrait
|
|
L"A.I.M. Ñîðòèðîâêà",
|
|
L"A.I.M.",
|
|
L"A.I.M. Ãàëåðåÿ",
|
|
L"A.I.M. Ïðàâèëà",
|
|
L"A.I.M. Èñòîðèÿ",
|
|
L"A.I.M. Ññûëêè",
|
|
L"M.E.R.C.",
|
|
L"M.E.R.C. Ñ÷åòà",
|
|
L"M.E.R.C. Ðåãèñòðàöèÿ",
|
|
L"M.E.R.C. Îãëàâëåíèå",
|
|
L"Áîááè Ðýé",
|
|
L"Áîááè Ðýé - îðóæèå",
|
|
L"Áîááè Ðýé - áîåïðèïàñû",
|
|
L"Áîááè Ðýé - áðîíÿ",
|
|
L"Áîááè Ðýé - ðàçíîå", //misc is an abbreviation for miscellaneous
|
|
L"Áîááè Ðýé - âåùè á/ó.",
|
|
L"Áîááè Ðýé - ïî÷òîâûé çàêàç",
|
|
L"I.M.P.",
|
|
L"I.M.P.",
|
|
L"\"Öâåòû ïî âñåìó ìèðó\"",
|
|
L"\"Öâåòû ïî âñåìó ìèðó\" - ãàëåðåÿ",
|
|
L"\"Öâåòû ïî âñåìó ìèðó\" - áëàíê çàêàçà",
|
|
L"\"Öâåòû ïî âñåìó ìèðó\" - îòêðûòêè",
|
|
L"Ñòðàõîâûå àãåíòû: Ìàëåóñ, Èíêóñ è Ñòýéïñ",
|
|
L"Èíôîðìàöèÿ",
|
|
L"Êîíòðàêò",
|
|
L"Êîììåíòàðèè",
|
|
L"Ïîõîðîííàÿ ñëóæáà Ìàêãèëëèêàòòè",
|
|
L"",
|
|
L"Àäðåñ íå íàéäåí.",
|
|
L"Áîááè Ðýé - ïîñëåäíèå ïîñòóïëåíèÿ",
|
|
L"",
|
|
L"",
|
|
};
|
|
|
|
STR16 pShowBookmarkString[] =
|
|
{
|
|
L"Ïîäñêàçêà",
|
|
L"Ùåëêíèòå åùå ðàç ïî êíîïêå \"Ñàéòû\" äëÿ îòîáðàæåíèÿ ìåíþ ñàéòîâ.",
|
|
};
|
|
|
|
STR16 pLaptopTitles[] =
|
|
{
|
|
L"Ïî÷òîâûé ÿùèê",
|
|
L"Ïðîñìîòð äàííûõ",
|
|
L"Ïåðñîíàë",
|
|
L"Ôèíàíñîâûé îò÷åò",
|
|
L"Æóðíàë",
|
|
};
|
|
|
|
STR16 pPersonnelDepartedStateStrings[] =
|
|
{
|
|
//reasons why a merc has left.
|
|
L"Ïîãèá â áîþ",
|
|
L"Óâîëåí",
|
|
L"Äðóãîå",
|
|
L"Âûøëà çàìóæ",
|
|
L"Êîíòðàêò èñòåê",
|
|
L"Âûõîä",
|
|
};
|
|
// personnel strings appearing in the Personnel Manager on the laptop
|
|
|
|
STR16 pPersonelTeamStrings[] =
|
|
{
|
|
L"Â êîìàíäå",
|
|
L"Âûáûâøèå",
|
|
L"Ãîíîðàð çà äåíü:",
|
|
L"Âûñøèé ãîíîðàð:",
|
|
L"Íèçøèé ãîíîðàð:",
|
|
L"Ïîãèáëî â áîÿõ:",
|
|
L"Óâîëåíî:",
|
|
L"Äðóãîå:",
|
|
};
|
|
|
|
|
|
STR16 pPersonnelCurrentTeamStatsStrings[] =
|
|
{
|
|
L"Õóäøèé",
|
|
L"Ñðåäíåå",
|
|
L"Ëó÷øèé",
|
|
};
|
|
|
|
|
|
STR16 pPersonnelTeamStatsStrings[] =
|
|
{
|
|
L"ÇÄÐ",
|
|
L"ÏÐÂ",
|
|
L"ËÎÂ",
|
|
L"ÑÈË",
|
|
L"ËÈÄ",
|
|
L"ÈÍÒ",
|
|
L"ÎÏÒ",
|
|
L"ÌÅÒ",
|
|
L"ÌÅÕ",
|
|
L"ÂÇÐ",
|
|
L"ÌÅÄ",
|
|
};
|
|
|
|
|
|
// horizontal and vertical indices on the map screen
|
|
|
|
STR16 pMapVertIndex[] =
|
|
{
|
|
L"X",
|
|
L"A",
|
|
L"B",
|
|
L"C",
|
|
L"D",
|
|
L"E",
|
|
L"F",
|
|
L"G",
|
|
L"H",
|
|
L"I",
|
|
L"J",
|
|
L"K",
|
|
L"L",
|
|
L"M",
|
|
L"N",
|
|
L"O",
|
|
L"P",
|
|
};
|
|
|
|
STR16 pMapHortIndex[] =
|
|
{
|
|
L"X",
|
|
L"1",
|
|
L"2",
|
|
L"3",
|
|
L"4",
|
|
L"5",
|
|
L"6",
|
|
L"7",
|
|
L"8",
|
|
L"9",
|
|
L"10",
|
|
L"11",
|
|
L"12",
|
|
L"13",
|
|
L"14",
|
|
L"15",
|
|
L"16",
|
|
};
|
|
|
|
STR16 pMapDepthIndex[] =
|
|
{
|
|
L"",
|
|
L"-1",
|
|
L"-2",
|
|
L"-3",
|
|
};
|
|
|
|
// text that appears on the contract button
|
|
|
|
STR16 pContractButtonString[] =
|
|
{
|
|
L"Êîíòðàêò",
|
|
};
|
|
|
|
// text that appears on the update panel buttons
|
|
|
|
STR16 pUpdatePanelButtons[] =
|
|
{
|
|
L"Äàëåå",
|
|
L"Ñòîï",
|
|
};
|
|
|
|
// Text which appears when everyone on your team is incapacitated and incapable of battle
|
|
|
|
CHAR16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
|
|
{
|
|
L"Âû ïîòåðïåëè ïîðàæåíèå â ýòîì ñåêòîðå!",
|
|
L"Ðåïòèîíû, íå èñïûòûâàÿ óãðûçåíèé ñîâåñòè, ïîæðóò âñåõ äî åäèíîãî!",
|
|
L"Âàøè áîéöû çàõâà÷åíû â ïëåí (íåêîòîðûå áåç ñîçíàíèÿ)!",
|
|
L"Âàøè áîéöû çàõâà÷åíû â ïëåí.",
|
|
};
|
|
|
|
|
|
//Insurance Contract.c
|
|
//The text on the buttons at the bottom of the screen.
|
|
|
|
STR16 InsContractText[] =
|
|
{
|
|
L"Íàçàä",
|
|
L"Äàëüøå",
|
|
L"Äà",
|
|
L"Î÷èñòèòü",
|
|
};
|
|
|
|
|
|
|
|
//Insurance Info
|
|
// Text on the buttons on the bottom of the screen
|
|
|
|
STR16 InsInfoText[] =
|
|
{
|
|
L"Íàçàä",
|
|
L"Äàëüøå",
|
|
};
|
|
|
|
|
|
|
|
//For use at the M.E.R.C. web site. Text relating to the player's account with MERC
|
|
|
|
STR16 MercAccountText[] =
|
|
{
|
|
// Text on the buttons on the bottom of the screen
|
|
L"Âíåñòè ñóììó",
|
|
L" íà÷àëî",
|
|
L"Íîìåð ñ÷åòà:",
|
|
L"Íàåìíèê",
|
|
L"Äíåé",
|
|
L"Ñòàâêà", //5
|
|
L"Ñòîèìîñòü",
|
|
L"Âñåãî:",
|
|
L"Âû ïîäòâåðæäàåòå ïëàòåæ â ðàçìåðå %s?", //the %s is a string that contains the dollar amount ( ex. "$150" )
|
|
};
|
|
|
|
// Merc Account Page buttons
|
|
STR16 MercAccountPageText[] =
|
|
{
|
|
// Text on the buttons on the bottom of the screen
|
|
L"Íàçàä",
|
|
L"Äàëüøå",
|
|
};
|
|
|
|
//For use at the M.E.R.C. web site. Text relating a MERC mercenary
|
|
|
|
|
|
STR16 MercInfo[] =
|
|
{
|
|
L"Çäîðîâüå",
|
|
L"Ïðîâîðíîñòü",
|
|
L"Ëîâêîñòü",
|
|
L"Ñèëà",
|
|
L"Ëèäåðñòâî",
|
|
L"Èíòåëëåêò",
|
|
L"Óðîâåíü îïûòà",
|
|
L"Ìåòêîñòü",
|
|
L"Ìåõàíèêà",
|
|
L"Âçðûâ÷àòêà",
|
|
L"Ìåäèöèíà",
|
|
|
|
L"Íàçàä",
|
|
L"Íàíÿòü",
|
|
L"Äàëüøå",
|
|
L"Äîïîëíèòåëüíàÿ èíôîðìàöèÿ",
|
|
L" íà÷àëî",
|
|
L"Íàíÿò",
|
|
L"Oïëaòa",
|
|
L"â äåíü",
|
|
L"Ïîãèá",
|
|
|
|
L"Ïîõîæå, âû ïûòàåòåñü íàíÿòü áîëåå 18 íàåìíèêîâ, à ýòî íåäîïóñòèìî.",
|
|
L"Íåäîñòóïíî",
|
|
};
|
|
|
|
|
|
|
|
// For use at the M.E.R.C. web site. Text relating to opening an account with MERC
|
|
|
|
STR16 MercNoAccountText[] =
|
|
{
|
|
//Text on the buttons at the bottom of the screen
|
|
L"Îòêðûòü ñ÷åò",
|
|
L"Îòìåíà",
|
|
L"Âû åùå íå çàðåãèñòðèðîâàëèñü. Æåëàåòå îòêðûòü ñ÷åò?",
|
|
};
|
|
|
|
|
|
|
|
// For use at the M.E.R.C. web site. MERC Homepage
|
|
|
|
STR16 MercHomePageText[] =
|
|
{
|
|
//Description of various parts on the MERC page
|
|
L"Ñïåê Ò. Êëÿéí, îñíîâàòåëü è õîçÿèí",
|
|
L"Îòêðûòü ñ÷åò",
|
|
L"Ïðîñìîòð ñ÷åòà",
|
|
L"Ïðîñìîòð ôàéëîâ",
|
|
// The version number on the video conferencing system that pops up when Speck is talking
|
|
L"Speck Com v3.2",
|
|
};
|
|
|
|
// For use at MiGillicutty's Web Page.
|
|
|
|
STR16 sFuneralString[] =
|
|
{
|
|
L"Ïîõîðîííîå àãåíòñòâî Ìàêãèëëèêàòòè: ñêîðáèì âìåñòå ñ ñåìüÿìè óñîïøèõ ñ 1983.",
|
|
L"Äèðåêòîð ïî ïîõîðîíàì è áûâøèé íàåìíèê À.I.Ì. - Ìþððýé Ìàêãèëëèêàòòè \"Ïàïàøà\", ñïåöèàëèñò ïî ÷àñòè ïîõîðîí.",
|
|
L"Âñþ æèçíü Ïàïàøó ñîïðîâîæäàëè ñìåðòü è óòðàòû, ïîýòîìó îí, êàê íèêòî, ïîçíàë èõ òÿæåñòü.",
|
|
L"Ïîõîðîííîå àãåíòñòâî Ìàêãèëëèêàòòè ïðåäëàãàåò øèðîêèé ñïåêòð ðèòóàëüíûõ óñëóã - îò æèëåòêè, â êîòîðóþ ìîæíî ïîïëàêàòü, äî âîññòàíîâëåíèÿ ñèëüíî ïîâðåæäåííûõ îñòàíêîâ.",
|
|
L"Ïîõîðîííîå àãåíòñòâî Ìàêãèëëèêàòòè ïîìîæåò âàì è âàøèì ðîäñòâåííèêàì ïîêîèòüñÿ ñ ìèðîì.",
|
|
|
|
// Text for the various links available at the bottom of the page
|
|
L"ÄÎÑÒÀÂÊÀ ÖÂÅÒÎÂ",
|
|
L"ÊÎËËÅÊÖÈß ÓÐÍ È ÃÐÎÁÎÂ",
|
|
L"ÓÑËÓÃÈ ÏÎ ÊÐÅÌÀÖÈÈ",
|
|
L"ÏÎÌÎÙÜ Â ÏÐÎÂÅÄÅÍÈÈ ÏÎÕÎÐÎÍ",
|
|
L"ÏÎÕÎÐÎÍÍÛÅ ÐÈÒÓÀËÛ",
|
|
|
|
// The text that comes up when you click on any of the links ( except for send flowers ).
|
|
L"Ê ñîæàëåíèþ, íàø ñàéò íå çàêîí÷åí, â ñâÿçè ñ óòðàòîé â ñåìüå. Ìû ïîñòàðàåìñÿ ïðîäîëæèòü ðàáîòó ïîñëå ïðî÷òåíèÿ çàâåùàíèÿ è âûïëàò äîëãîâ óìåðøåãî. Ñàéò âñêîðå îòêðîåòñÿ.",
|
|
L"Ìû èñêðåííå ñî÷óâñòâóåì âàì â ýòî òðóäíîå âðåìÿ. Çàõîäèòå åùå.",
|
|
};
|
|
|
|
// Text for the florist Home page
|
|
|
|
STR16 sFloristText[] =
|
|
{
|
|
//Text on the button on the bottom of the page
|
|
|
|
L"Ãàëåðåÿ",
|
|
|
|
//Address of United Florist
|
|
|
|
L"\"Ìû ñáðîñèì âàø áóêåò ãäå óãîäíî!\"",
|
|
L"1-555-SCENT-ME",
|
|
L"333 NoseGay Dr,Seedy City, CA USA 90210",
|
|
L"http://www.scent-me.com",
|
|
|
|
// detail of the florist page
|
|
|
|
L"Ìû ðàáîòàåì áûñòðî è ýôôåêòèâíî!",
|
|
L"Ãàðàíòèðóåì äîñòàâêó íà ñëåäóþùèé äåíü ïðàêòè÷åñêè â ëþáîé óãîëîê ìèðà. Åñòü íåêîòîðûå îãðàíè÷åíèÿ.",
|
|
L"Ãàðàíòèðóåì ñàìûå íèçêèå öåíû â ìèðå!",
|
|
L"Ïîêàæèòå íàì ðåêëàìó áîëåå äåøåâîãî ñåðâèñà è ïîëó÷èòå 10 áåñïëàòíûõ ðîç.",
|
|
L"\"Êðûëàòàÿ Ôëîðà\", çàíèìàåìñÿ ôàóíîé è öâåòàìè ñ 1981 ã.",
|
|
L"Íàøè ëåò÷èêè, áûâøèå ïèëîòû áîìáàðäèðîâùèêîâ, ñáðîñÿò âàø áóêåò â ðàäèóñå 10 ìèëü îò çàäàííîãî ðàéîíà. Êîãäà óãîäíî è ñêîëüêî óãîäíî!",
|
|
L"Ïîçâîëüòå íàì óäîâëåòâîðèòü âàøè öâåòî÷íûå ôàíòàçèè.",
|
|
L"Ïóñòü Áðþñ, èçâåñòíûé âî âñåì ìèðå ñàäîâíèê, ñàì ñîáåðåò âàì îòëè÷íûé áóêåò â íàøåì ñàäó.",
|
|
L"È çàïîìíèòå, åñëè ó íàñ íåò òàêèõ öâåòîâ, ìû áûñòðî âûðàñòèì òî, ÷òî âàì íàäî!",
|
|
};
|
|
|
|
|
|
|
|
//Florist OrderForm
|
|
|
|
STR16 sOrderFormText[] =
|
|
{
|
|
//Text on the buttons
|
|
|
|
L"Íàçàä",
|
|
L"Ïîñëàòü",
|
|
L"Îòìåíà",
|
|
L"Ãàëåðåÿ",
|
|
|
|
L"Íàçâàíèå áóêåòà:",
|
|
L"Öåíà:", //5
|
|
L"Íîìåð çàêàçà:",
|
|
L"Äîñòàâèòü",
|
|
L"Çàâòðà",
|
|
L"Êàê áóäåòå â òåõ êðàÿõ",
|
|
L"Ìåñòî äîñòàâêè", //10
|
|
L"Äîïîëíèòåëüíî",
|
|
L"Ñëîìàòü öâåòû ($10)",
|
|
L"×åðíûå ðîçû ($20)",
|
|
L"Óâÿäøèé áóêåò ($10)",
|
|
L"Ôðóêòîâûé ïèðîã (åñëè åñòü) ($10)", //15
|
|
L"Òåêñò ïîçäðàâëåíèÿ:",
|
|
L"Ââèäó íåáîëüøîãî ðàçìåðà îòêðûòêè, ïîñòàðàéòåñü óëîæèòüñÿ â 75 ñèìâîëîâ.",
|
|
L"...èëè âûáåðèòå îäíó èç",
|
|
|
|
L"ÑÒÀÍÄÀÐÒÍÛÕ ÎÒÊÐÛÒÎÊ",
|
|
L"Èíôîðìàöèÿ î ñ÷åòå",//20
|
|
|
|
//The text that goes beside the area where the user can enter their name
|
|
|
|
L"Íàçâàíèå:",
|
|
};
|
|
|
|
|
|
|
|
|
|
//Florist Gallery.c
|
|
|
|
STR16 sFloristGalleryText[] =
|
|
{
|
|
//text on the buttons
|
|
|
|
L"Íàçàä", //abbreviation for previous
|
|
L"Äàëüøå", //abbreviation for next
|
|
|
|
L"Âûáåðèòå áóêåò, êîòîðûå õîòèòå ïîñëàòü.",
|
|
L"Ïðèìå÷àíèå: Åñëè Âàì íóæíî ïîñëàòü óâÿäøèé èëè ñëîìàííûé áóêåò - çàïëàòèòå åùå $10.",
|
|
|
|
//text on the button
|
|
|
|
L" íà÷àëî",
|
|
};
|
|
|
|
//Florist Cards
|
|
|
|
STR16 sFloristCards[] =
|
|
{
|
|
L"Âûáåðèòå òåêñò, êîòîðûé áóäåò íàïå÷àòàí íà îòêðûòêå.",
|
|
L"Íàçàä",
|
|
};
|
|
|
|
|
|
|
|
// Text for Bobby Ray's Mail Order Site
|
|
|
|
STR16 BobbyROrderFormText[] =
|
|
{
|
|
L"Áëàíê çàêàçà", //Title of the page
|
|
L"Øòê", // The number of items ordered
|
|
L"Âåñ (%s)", // The weight of the item
|
|
L"Íàçâàíèå", // The name of the item
|
|
L"öåíà 1 âåùè", // the item's weight
|
|
L"Èòîãî", //5 // The total price of all of items of the same type
|
|
L"Ñòîèìîñòü", // The sub total of all the item totals added
|
|
L"ÄèÓ (ñì. Ìåñòî Äîñòàâêè)", // S&H is an acronym for Shipping and Handling
|
|
L"Âñåãî", // The grand total of all item totals + the shipping and handling
|
|
L"Ìåñòî äîñòàâêè",
|
|
L"Ñêîðîñòü äîñòàâêè", //10 // See below
|
|
L"Öåíà (çà %s.)", // The cost to ship the items
|
|
L"Ýêñïðåññ-äîñòàâêà", // Gets deliverd the next day
|
|
L"2 ðàáî÷èõ äíÿ", // Gets delivered in 2 days
|
|
L"Îáû÷íàÿ äîñòàâêà", // Gets delivered in 3 days
|
|
L"Î×ÈÑÒÈÒÜ",//15 // Clears the order page
|
|
L"ÇÀÊÀÇÀÒÜ", // Accept the order
|
|
L"Íàçàä", // text on the button that returns to the previous page
|
|
L" íà÷àëî", // Text on the button that returns to the home page
|
|
L"* - âåùè, áûâøèå â óïîòðåáëåíèè", // Disclaimer stating that the item is used
|
|
L"Âû íå ìîæåòå ýòî îïëàòèòü.", //20 // A popup message that to warn of not enough money
|
|
L"<ÍÅ ÂÛÁÐÀÍÎ>", // Gets displayed when there is no valid city selected
|
|
L"Âû äåéñòâèòåëüíî õîòèòå îòïðàâèòü ãðóç â %s?", // A popup that asks if the city selected is the correct one
|
|
L"Âåñ ãðóçà**", // Displays the weight of the package
|
|
L"** Ìèí. âåñ", // Disclaimer states that there is a minimum weight for the package
|
|
L"Çàêàçû",
|
|
};
|
|
|
|
|
|
STR16 BobbyRFilter[] =
|
|
{
|
|
// Guns
|
|
L"Òÿæåëîå",
|
|
L"Ïèñòîëåòû",
|
|
L"Àâò.ïèñòîë.",
|
|
L"ÏÏ",
|
|
L"Âèíòîâêè",
|
|
L"Ñí.âèíòîâêè",
|
|
L"Øò.âèíòîâêè",
|
|
L"Ïóëåìåòû",
|
|
L"Ðóæüÿ",
|
|
|
|
// Ammo
|
|
L"Ïèñòîëåòû",
|
|
L"Àâò.ïèñòîë.",
|
|
L"ÏÏ",
|
|
L"Âèíòîâêè",
|
|
L"Ñí.âèíòîâêè",
|
|
L"Øò.âèíòîâêè",
|
|
L"Ïóëåìåòû",
|
|
L"Ðóæüÿ",
|
|
|
|
// Used
|
|
L"Îðóæèå",
|
|
L"Áðîíÿ",
|
|
L"Ðàçãð.ñ-ìû",
|
|
L"Ðàçíîå",
|
|
|
|
// Armour
|
|
L"Êàñêè",
|
|
L"Æèëåòû",
|
|
L"Áðþêè",
|
|
L"Ïëàñòèíû",
|
|
|
|
// Misc
|
|
L"Ðåæóùèå",
|
|
L"Ìåòàòåëüí.",
|
|
L"Äðîáÿùèå",
|
|
L"Ãðàíàòû",
|
|
L"Áîìáû",
|
|
L"Àïòå÷êè",
|
|
L"Íàáîðû",
|
|
L"Ãîëîâíûå",
|
|
L"Ðàçãð.ñ-ìû",
|
|
L"Ðàçíîå",
|
|
};
|
|
|
|
|
|
// This text is used when on the various Bobby Ray Web site pages that sell items
|
|
|
|
STR16 BobbyRText[] =
|
|
{
|
|
L"Çàêàçàòü", // Title
|
|
// instructions on how to order
|
|
L"Íàæìèòå íà òîâàð. Ëåâàÿ êíîïêà - äîáàâèòü, ïðàâàÿ êíîïêà - óìåíüøèòü. Ïîñëå òîãî êàê âûáåðåòå òîâàð, îôîðìèòå çàêàç.",
|
|
|
|
//Text on the buttons to go the various links
|
|
|
|
L"Íàçàä", //
|
|
L"Îðóæèå", //3
|
|
L"Ïàòðîíû", //4
|
|
L"Áðîíÿ", //5
|
|
L"Ðàçíîå", //6 //misc is an abbreviation for miscellaneous
|
|
L"Á/Ó", //7
|
|
L"Äàëåå",
|
|
L"ÁËÀÍÊ ÇÀÊÀÇÀ",
|
|
L" íà÷àëî", //10
|
|
|
|
//The following 2 lines are used on the Ammunition page.
|
|
//They are used for help text to display how many items the player's merc has
|
|
//that can use this type of ammo
|
|
|
|
L"Ó âàøåé êîìàíäû åñòü",//11
|
|
L"îðóæ., èñïîëüçóþùåå ýòîò òèï áîåïðèïàñîâ", //12
|
|
|
|
//The following lines provide information on the items
|
|
|
|
L"Âåñ:", // Weight of all the items of the same type
|
|
L"Êàë.:", // the caliber of the gun
|
|
L"Ìàã:", // number of rounds of ammo the Magazine can hold
|
|
L"Äèñò:", // The range of the gun
|
|
L"Óðîí:", // Damage of the weapon
|
|
L"Ñêîð:", // Weapon's Rate Of Fire, acronym ROF
|
|
L"Öåíà:", // Cost of the item
|
|
L"Ñêëàä:", // The number of items still in the store's inventory
|
|
L"Øòóê â çàêàçå:", // The number of items on order
|
|
L"Óðîí:", // If the item is damaged
|
|
L"Âåñ:", // the Weight of the item
|
|
L"Èòîãî:", // The total cost of all items on order
|
|
L"* %% äî èçíîñà", // if the item is damaged, displays the percent function of the item
|
|
|
|
//Popup that tells the player that they can only order 10 items at a time
|
|
|
|
L"׸ðò!  ýòó ôîðìó ìîæíî âíåñòè íå áîëåå 10 ïîçèöèé äëÿ îäíîãî çàêàçà. Åñëè âû õîòèòå çàêàçàòü áîëüøå (à ìû íàäååìñÿ, âû õîòèòå), òî çàïîëíèòå åùå îäèí çàêàç è ïðèìèòå íàøè èçâèíåíèÿ çà íåóäîáñòâà.",
|
|
|
|
// A popup that tells the user that they are trying to order more items then the store has in stock
|
|
|
|
L"Èçâèíèòå, íî äàííîãî òîâàðà íåò íà ñêëàäå. Ïîïðîáóéòå çàãëÿíóòü ïîçæå.",
|
|
|
|
//A popup that tells the user that the store is temporarily sold out
|
|
|
|
L"Èçâèíèòå, íî äàííîãî òîâàðà ïîêà íåò íà ñêëàäå.",
|
|
|
|
};
|
|
|
|
|
|
// Text for Bobby Ray's Home Page
|
|
|
|
STR16 BobbyRaysFrontText[] =
|
|
{
|
|
//Details on the web site
|
|
|
|
L"Çäåñü âû íàéäåòå ëó÷øèå è íîâåéøèå îáðàçöû îðóæèÿ",
|
|
L"Ìû ñíàáäèì âàñ âñåì, ÷òî íóæíî äëÿ ïîáåäû íàä ïðîòèâíèêîì",
|
|
L"ÂÅÙÈ Á/Ó",
|
|
|
|
//Text for the various links to the sub pages
|
|
|
|
L"ÐÀÇÍÎÅ",
|
|
L"ÎÐÓÆÈÅ",
|
|
L"ÁÎÅÏÐÈÏÀÑÛ", //5
|
|
L"ÁÐÎÍß",
|
|
|
|
//Details on the web site
|
|
|
|
L"Åñëè ó íàñ ÷åãî-òî íåò, òî ýòîãî íåò íèãäå!",
|
|
L"Â ðàçðàáîòêå",
|
|
};
|
|
|
|
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|
|
// Text for the AIM page.
|
|
// This is the text used when the user selects the way to sort the aim mercanaries on the AIM mug shot page
|
|
|
|
STR16 AimSortText[] =
|
|
{
|
|
L"À.I.M. Ñîñòàâ", // Title
|
|
// Title for the way to sort
|
|
L"Ñîðòèðîâêà:",
|
|
|
|
// sort by...
|
|
|
|
L"Öåíà",
|
|
L"Îïûò",
|
|
L"Ìåòêîñòü",
|
|
L"Ìåäèöèíà",
|
|
L"Âçðûâ÷àòêà",
|
|
L"Ìåõàíèêà",
|
|
|
|
//Text of the links to other AIM pages
|
|
|
|
L"Ïîêàçàòü ôîòîãðàôèè íàåìíèêîâ",
|
|
L"Ïðîñìîòðåòü èíôîðìàöèþ î íàåìíèêàõ",
|
|
L"Ïðîñìîòðåòü àðõèâíóþ ãàëåðåþ A.I.M.",
|
|
|
|
// text to display how the entries will be sorted
|
|
|
|
L"Ïî âîçðàñòàíèþ",
|
|
L"Ïî óáûâàíèþ",
|
|
};
|
|
|
|
|
|
//Aim Policies.c
|
|
//The page in which the AIM policies and regulations are displayed
|
|
|
|
STR16 AimPolicyText[] =
|
|
{
|
|
// The text on the buttons at the bottom of the page
|
|
|
|
L"Íàçàä",
|
|
L" íà÷àëî",
|
|
L"Îãëàâëåíèå",
|
|
L"Äàëüøå",
|
|
L"Íå ñîãëàñåí",
|
|
L"Ñîãëàñåí",
|
|
};
|
|
|
|
|
|
|
|
//Aim Member.c
|
|
//The page in which the players hires AIM mercenaries
|
|
|
|
// Instructions to the user to either start video conferencing with the merc, or to go the mug shot index
|
|
|
|
STR16 AimMemberText[] =
|
|
{
|
|
L"Ëåâàÿ êíîïêà ìûøè",
|
|
L"÷òîáû ñâÿçàòüñÿ ñ áîéöîì.",
|
|
L"Ïðàâàÿ êíîïêà ìûøè",
|
|
L"ýêðàí ñ ôîòîãðàôèÿìè.",
|
|
};
|
|
|
|
//Aim Member.c
|
|
//The page in which the players hires AIM mercenaries
|
|
|
|
STR16 CharacterInfo[] =
|
|
{
|
|
// The various attributes of the merc
|
|
|
|
L"Çäîðîâüå",
|
|
L"Ïðîâîðíîñòü",
|
|
L"Ëîâêîñòü",
|
|
L"Ñèëà",
|
|
L"Ëèäåðñòâî",
|
|
L"Èíòåëëåêò",
|
|
L"Óðîâåíü îïûòà",
|
|
L"Ìåòêîñòü",
|
|
L"Ìåõàíèêà",
|
|
L"Âçðûâ÷àòêà",
|
|
L"Ìåäèöèíà", //10
|
|
|
|
// the contract expenses' area
|
|
|
|
L"Ãîíîðàð",
|
|
L"Ñðîê",
|
|
L"1 äåíü",
|
|
L"7 äíåé",
|
|
L"14 äíåé",
|
|
|
|
// text for the buttons that either go to the previous merc,
|
|
// start talking to the merc, or go to the next merc
|
|
|
|
L"<<",
|
|
L"Ñâÿçàòüñÿ",
|
|
L">>",
|
|
|
|
L"Äîïîëíèòåëüíàÿ èíôîðìàöèÿ", // Title for the additional info for the merc's bio
|
|
L"Äåéñòâóþùèé ñîñòàâ", //20 // Title of the page
|
|
L"Ñíàðÿæåíèå:", // Displays the optional gear cost
|
|
L"Ñòîèìîñòü Ìåä. äåïîçèòà", // If the merc required a medical deposit, this is displayed
|
|
};
|
|
|
|
|
|
//Aim Member.c
|
|
//The page in which the player's hires AIM mercenaries
|
|
|
|
//The following text is used with the video conference popup
|
|
|
|
STR16 VideoConfercingText[] =
|
|
{
|
|
L"Ñóììà êîíòðàêòà:", //Title beside the cost of hiring the merc
|
|
|
|
//Text on the buttons to select the length of time the merc can be hired
|
|
|
|
L"1 äåíü",
|
|
L"7 äíåé",
|
|
L"14 äíåé",
|
|
|
|
//Text on the buttons to determine if you want the merc to come with the equipment
|
|
|
|
L"Áåç ñíàðÿæåíèÿ",
|
|
L"Ñî ñíàðÿæåíèåì",
|
|
|
|
// Text on the Buttons
|
|
|
|
L"ÎÏËÀÒÈÒÜ", // to actually hire the merc
|
|
L"ÎÒÌÅÍÀ", // go back to the previous menu
|
|
L"ÍÀÍßÒÜ", // go to menu in which you can hire the merc
|
|
L"ÎÒÁÎÉ", // stops talking with the merc
|
|
L"ÇÀÊÐÛÒÜ",
|
|
L"ÑÎÎÁÙÅÍÈÅ", // if the merc is not there, you can leave a message
|
|
|
|
//Text on the top of the video conference popup
|
|
|
|
L"Âèäåîêîíôåðåíöèÿ ñ",
|
|
L"Ïîäêëþ÷åíèå. . .",
|
|
|
|
L"+ ñòðàõîâêà" // Displays if you are hiring the merc with the medical deposit
|
|
};
|
|
|
|
|
|
|
|
//Aim Member.c
|
|
//The page in which the player hires AIM mercenaries
|
|
|
|
// The text that pops up when you select the TRANSFER FUNDS button
|
|
|
|
STR16 AimPopUpText[] =
|
|
{
|
|
L"ÏÐÎÈÇÂÅÄÅÍ ÝËÅÊÒÐÎÍÍÛÉ ÏËÀÒÅÆ", // You hired the merc
|
|
L"ÍÅËÜÇß ÏÅÐÅÂÅÑÒÈ ÑÐÅÄÑÒÂÀ", // Player doesn't have enough money, message 1
|
|
L"ÍÅ ÕÂÀÒÀÅÒ ÑÐÅÄÑÒÂ", // Player doesn't have enough money, message 2
|
|
|
|
// if the merc is not available, one of the following is displayed over the merc's face
|
|
|
|
L"Íà çàäàíèè",
|
|
L"Ïîæàëóéñòà, îñòàâüòå ñîîáùåíèå",
|
|
L"Ñêîí÷àëñÿ",
|
|
|
|
//If you try to hire more mercs than game can support
|
|
|
|
L"Ó âàñ óæå ïîëíàÿ êîìàíäà èç íàåìíèêîâ.",
|
|
|
|
L"Àâòîîòâåò÷èê",
|
|
L"Ñîîáùåíèå îñòàâëåíî íà àâòîîòâåò÷èêå",
|
|
};
|
|
|
|
|
|
//AIM Link.c
|
|
|
|
STR16 AimLinkText[] =
|
|
{
|
|
L"A.I.M. Ññûëêè", //The title of the AIM links page
|
|
};
|
|
|
|
|
|
|
|
//Aim History
|
|
|
|
// This page displays the history of AIM
|
|
|
|
STR16 AimHistoryText[] =
|
|
{
|
|
L"A.I.M. Èñòîðèÿ", //Title
|
|
|
|
// Text on the buttons at the bottom of the page
|
|
|
|
L"Íàçàä",
|
|
L" íà÷àëî",
|
|
L"A.I.M. Ãàëåðåÿ",
|
|
L"Äàëüøå",
|
|
};
|
|
|
|
|
|
//Aim Mug Shot Index
|
|
|
|
//The page in which all the AIM members' portraits are displayed in the order selected by the AIM sort page.
|
|
|
|
STR16 AimFiText[] =
|
|
{
|
|
// displays the way in which the mercs were sorted
|
|
|
|
L"Öåíà",
|
|
L"Îïûò",
|
|
L"Ìåòêîñòü",
|
|
L"Ìåäèöèíà",
|
|
L"Âçðûâ÷àòêà",
|
|
L"Ìåõàíèêà",
|
|
|
|
// The title of the page, the above text gets added at the end of this text
|
|
|
|
L"Ñîðòèðîâêà ñîñòàâà A.I.M. Ïî âîçðàñòàíèþ, êðèòåðèé - %s",
|
|
L"Ñîðòèðîâêà ñîñòàâà A.I.M. Ïî óáûâàíèþ, êðèòåðèé - %s",
|
|
|
|
// Instructions to the players on what to do
|
|
|
|
L"Ëåâûé ùåë÷îê",
|
|
L"Âûáðàòü íàåìíèêà", //10
|
|
L"Ïðàâûé ùåë÷îê",
|
|
L"Êðèòåðèé ñîðòèðîâêè",
|
|
|
|
// Gets displayed on top of the merc's portrait if they are...
|
|
|
|
L"Âûáûë",
|
|
L"Ñêîí÷àëñÿ", //14
|
|
L"Íà çàäàíèè",
|
|
};
|
|
|
|
|
|
|
|
//AimArchives.
|
|
// The page that displays information about the older AIM alumni merc... mercs who are no longer with AIM
|
|
|
|
STR16 AimAlumniText[] =
|
|
{
|
|
// Text of the buttons
|
|
|
|
L"ÑÒÐ. 1",
|
|
L"ÑÒÐ. 2",
|
|
L"ÑÒÐ. 3",
|
|
|
|
L"A.I.M. Ãàëåðåÿ", // Title of the page
|
|
|
|
L"ÎÊ" // Stops displaying information on selected merc
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//AIM Home Page
|
|
|
|
STR16 AimScreenText[] =
|
|
{
|
|
// AIM disclaimers
|
|
|
|
L"A.I.M. è ëîãîòèï A.I.M. - çàðåãèñòðèðîâàííûå âî ìíîãèõ ñòðàíàõ òîðãîâûå ìàðêè.",
|
|
L"Òàê ÷òî è íå äóìàé ïîäðàæàòü íàì.",
|
|
L"(ñ) 1998-1999 A.I.M., Ltd. Âñå ïðàâà çàùèùåíû.",
|
|
|
|
//Text for an advertisement that gets displayed on the AIM page
|
|
|
|
L"\"Öâåòû ïî âñåìó ìèðó\"",
|
|
L"\"Ìû ñáðîñèì âàø áóêåò ãäå óãîäíî!\"", //10
|
|
L"Ñäåëàé êàê íàäî",
|
|
L"...â ïåðâûé ðàç",
|
|
L"Åñëè ó íàñ íåò òàêîãî ñòâîëà, òî îí âàì è íå íóæåí.",
|
|
};
|
|
|
|
|
|
//Aim Home Page
|
|
|
|
STR16 AimBottomMenuText[] =
|
|
{
|
|
//Text for the links at the bottom of all AIM pages
|
|
L" íà÷àëî",
|
|
L"Íàåìíèêè",
|
|
L"Àðõèâ",
|
|
L"Ïðàâèëà",
|
|
L"Èíôîðìàöèÿ",
|
|
L"Ññûëêè",
|
|
};
|
|
|
|
|
|
|
|
//ShopKeeper Interface
|
|
// The shopkeeper interface is displayed when the merc wants to interact with
|
|
// the various store clerks scattered through out the game.
|
|
|
|
STR16 SKI_Text[ ] =
|
|
{
|
|
L"ÈÌÅÞÙÈÅÑß ÒÎÂÀÐÛ", //Header for the merchandise available
|
|
L"ÑÒÐ.", //The current store inventory page being displayed
|
|
L"ÎÁÙÀß ÖÅÍÀ", //The total cost of the the items in the Dealer inventory area
|
|
L"ÎÁÙÀß ÖÅÍÍÎÑÒÜ", //The total value of items player wishes to sell
|
|
L"ÎÖÅÍÊÀ", //Button text for dealer to evaluate items the player wants to sell
|
|
L"ÏÅÐÅÂÎÄ", //Button text which completes the deal. Makes the transaction.
|
|
L"ÓÉÒÈ", //Text for the button which will leave the shopkeeper interface.
|
|
L"ÖÅÍÀ ÐÅÌÎÍÒÀ", //The amount the dealer will charge to repair the merc's goods
|
|
L"1 ×ÀÑ", // SINGULAR! The text underneath the inventory slot when an item is given to the dealer to be repaired
|
|
L"%d ×ÀÑÎÂ", // PLURAL! The text underneath the inventory slot when an item is given to the dealer to be repaired
|
|
L"ÈÑÏÐÀÂÍÎ", // Text appearing over an item that has just been repaired by a NPC repairman dealer
|
|
L"Âàì óæå íåêóäà êëàñòü âåùè.", //Message box that tells the user there is no more room to put there stuff
|
|
L"%d ÌÈÍÓÒ", // The text underneath the inventory slot when an item is given to the dealer to be repaired
|
|
L"Âûáðîñèòü ïðåäìåò íà çåìëþ.",
|
|
};
|
|
|
|
//ShopKeeper Interface
|
|
//for the bank machine panels. Referenced here is the acronym ATM, which means Automatic Teller Machine
|
|
|
|
STR16 SkiAtmText[] =
|
|
{
|
|
//Text on buttons on the banking machine, displayed at the bottom of the page
|
|
L"0",
|
|
L"1",
|
|
L"2",
|
|
L"3",
|
|
L"4",
|
|
L"5",
|
|
L"6",
|
|
L"7",
|
|
L"8",
|
|
L"9",
|
|
L"OK", //Transfer the money
|
|
L"Âçÿòü", //Take money from the player
|
|
L"Äàòü", //Give money to the player
|
|
L"Îòìåíà", //Cancel the transfer
|
|
L"Î÷èñòèòü", //Clear the money display
|
|
};
|
|
|
|
|
|
//Shopkeeper Interface
|
|
STR16 gzSkiAtmText[] =
|
|
{
|
|
|
|
// Text on the bank machine panel that....
|
|
L"Âûáåðèòå òèï", //tells the user to select either to give or take from the merc
|
|
L"Ââåäèòå ñóììó", //Enter the amount to transfer
|
|
L"Ïåðåâåñòè äåíüãè áîéöó", //Giving money to the merc
|
|
L"Çàáðàòü äåíüãè ó áîéöà", //Taking money from the merc
|
|
L"Íåäîñòàòî÷íî ñðåäñòâ", //Not enough money to transfer
|
|
L"Áàëàíñ", //Display the amount of money the player currently has
|
|
};
|
|
|
|
|
|
STR16 SkiMessageBoxText[] =
|
|
{
|
|
L"Æåëàåòå ñíÿòü ñî ñ÷åòà %s, ÷òîáû ïîêðûòü ðàçíèöó?",
|
|
L"Íåäîñòàòî÷íî ñðåäñòâ. Íå õâàòàåò %s",
|
|
L"Æåëàåòå ñíÿòü ñî ñ÷åòà %s, ÷òîáû îïëàòèòü ïîëíóþ ñòîèìîñòü?",
|
|
L"Ïîïðîñèòü òîðãîâöà ñäåëàòü ïåðåâîä",
|
|
L"Ïîïðîñèòü òîðãîâöà ïî÷èíèòü âûáðàííûå ïðåäìåòû",
|
|
L"Çàêîí÷èòü áåñåäó",
|
|
L"Òåêóùèé áàëàíñ",
|
|
};
|
|
|
|
|
|
//OptionScreen.c
|
|
|
|
STR16 zOptionsText[] =
|
|
{
|
|
//button Text
|
|
L"Ñîõðàíèòü",
|
|
L"Çàãðóçèòü",
|
|
L"Âûõîä",
|
|
L">>",
|
|
L"<<",
|
|
L"Ãîòîâî",
|
|
|
|
//Text above the slider bars
|
|
L"Çâóêè",
|
|
L"Ðå÷ü",
|
|
L"Ìóçûêà",
|
|
|
|
//Confirmation pop when the user selects..
|
|
L"Âûéòè èç èãðû è âåðíóòüñÿ â ãëàâíîå ìåíþ?",
|
|
|
|
L"Íåîáõîäèìî âûáðàòü èëè \"Ðå÷ü\", èëè \"Ñóáòèòðû\"",
|
|
};
|
|
|
|
|
|
//SaveLoadScreen
|
|
STR16 zSaveLoadText[] =
|
|
{
|
|
L"Ñîõðàíèòü",
|
|
L"Çàãðóçèòü",
|
|
L"Îòìåíà",
|
|
L"Ñîõðàíåíèå âûáðàíî",
|
|
L"Çàãðóçêà âûáðàíà",
|
|
|
|
L"Èãðà óñïåøíî ñîõðàíåíà",
|
|
L"ÎØÈÁÊÀ ñîõðàíåíèÿ èãðû!",
|
|
L"Èãðà óñïåøíî çàãðóæåíà",
|
|
L"ÎØÈÁÊÀ çàãðóçêè èãðû!",
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L"Ýòî ñîõðàíåíèå áûëî ñäåëàíî èíîé âåðñèåé èãðû. Ñêîðåå âñåãî, çàãðóçèòü åãî íå óäàñòñÿ. Âñå ðàâíî ïðîäîëæèòü?",
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L"Âîçìîæíî ôàéëû ñîõðàíåíèé ïîâðåæäåíû. Æåëàåòå èõ óäàëèòü?",
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//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
|
|
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
|
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
|
#ifdef JA2BETAVERSION
|
|
L"Âåðñèÿ ñîõðàíåíèé èãðû áûëà èçìåíåíà. Ïðîñèì ñîîáùèòü åñëè ýòî èçìåíåíèå ïðèâåëî ê êàêîé-ëèáî îøèáêå. Ïûòàåìñÿ çàãðóçèòü?",
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#else
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|
L"Ïîïûòêà çàãðóçèòü ñîõðàíåíèå èãðû óñòàðåâøåé âåðñèè. Àâòîìàòè÷åñêè îáíîâèòü åãî è çàãðóçèòü?",
|
|
#endif
|
|
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|
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
|
|
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
|
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
|
#ifdef JA2BETAVERSION
|
|
L"Âåðñèÿ èãðû è ôàéëîâ ñîõðàíåíèé áûëà èçìåíåíà. Ïðîñèì ñîîáùèòü åñëè ýòî èçìåíåíèå ïðèâåëî ê êàêîé-ëèáî îøèáêå. Ïûòàåìñÿ çàãðóçèòü?",
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|
#else
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|
L"Ïîïûòêà çàãðóçèòü ñîõðàíåíèå èãðû óñòàðåâøåé âåðñèè. Àâòîìàòè÷åñêè îáíîâèòü åãî è çàãðóçèòü?",
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|
#endif
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L"Âû ðåøèëè çàïèñàòü èãðó íà ñóùåñòâóþùåå ñîõðàíåíèå #%d?",
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|
L"Õîòèòå çàãðóçèòü èãðó èç ñîõðàíåíèÿ #",
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//The first %d is a number that contains the amount of free space on the users hard drive,
|
|
//the second is the recommended amount of free space.
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|
L"Ó âàñ çàêàí÷èâàåòñÿ ñâîáîäíîå ìåñòî íà æåñòêîì äèñêå. Ñåé÷àñ ñâîáîäíî %d Ìá, à òðåáóåòñÿ %d Ìá ñâîáîäíîãî ìåñòà äëÿ JA.",
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L"Ñîõðàíÿþ...", //When saving a game, a message box with this string appears on the screen
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L"Íîðìàëüíûé",
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L"Îãðîìíûé",
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L"Ðåàëèñòè÷íûé",
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L"Ôàíòàñòè÷åñêèé",
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L"Ñòèëü èãðû",
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L"Çîëîòàÿ ñåðèÿ", //Placeholder English
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L"Àññîðòèìåíò Áîááè Ðýÿ",
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L"Íîðìàëüíûé",
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L"Áîëüøîé",
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L"Îãðîìíûé",
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L"Âñ¸ è ñðàçó",
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L"Ñîõðàíåííàÿ èãðà áûëà íà÷àòà â ðåæèìå 'ðåàëèñòè÷íîãî èíâåíòàðÿ', ýòîò ðåæèì íå ðàáîòàò ïðè ðàçðåøåíèè ýêðàíà 640õ480. Èçìåíèòå ðàçðåøåíèå è çàãðóçèòå èãðó ñíîâà.",
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L"Çàãðóçêà èãðû, íà÷àòîé â ðåæèìå 'ðåàëèñòè÷íîãî èíâåíòàðÿ', íåâîçìîæíà. Óñòàíîâèòå â Ja2.ini èãðîâóþ ïàïêó 'Data-1.13' è ïîâòîðèòå ïîïûòêó.",
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};
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//MapScreen
|
|
STR16 zMarksMapScreenText[] =
|
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{
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L"Óðîâåíü êàðòû",
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L"Ó âàñ íåò îïîë÷åíöåâ. ×òîáû îíè ïîÿâèëèñü, âàì íóæíî ñêëîíèòü íà ñâîþ ñòîðîíó ãîðîæàí.",
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L"Äîõîä â ñóòêè",
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L"Íàåìíèê çàñòðàõîâàí",
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|
L"%s íå íóæäàåòñÿ â îòäûõå.",
|
|
L"%s íà ìàðøå è íå ìîæåò ëå÷ü ñïàòü.",
|
|
L"%s âàëèòñÿ ñ íîã îò óñòàëîñòè, ïîãîäè íåìíîãî.",
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L"%s âåäåò ìàøèíó.",
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L"Îòðÿä íå ìîæåò äâèãàòüñÿ, êîãäà îäèí èç íàåìíèêîâ ñïèò.",
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// stuff for contracts
|
|
L"Õîòÿ ó âàñ è åñòü äåíüãè íà ïîäïèñàíèå êîíòðàêòà, íî èõ íå õâàòèò, ÷òîáû îïëàòèòü ñòðàõîâêó íàåìíèêà.",
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|
L"%s: ïðîäëåíèå ñòðàõîâêè ñîñòàâèò %s çà %d äîïîëíèòåëüíûõ äíåé. Æåëàåòå çàïëàòèòü?",
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|
L"Ïðåäìåòû â ñåêòîðå",
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L"Æèçíü íàåìíèêà çàñòðàõîâàíà.",
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// other items
|
|
L"Ìåäèêè", // people acting a field medics and bandaging wounded mercs
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L"Ðàíåíûå", // people who are being bandaged by a medic
|
|
L"Ãîòîâî", // Continue on with the game after autobandage is complete
|
|
L"Ñòîï", // Stop autobandaging of patients by medics now
|
|
L"Èçâèíèòå, ýòîò ïóíêò íåäîñòóïåí â äåìîíñòðàöèîííîé âåðñèè.", // informs player this option/button has been disabled in the demo
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|
L"%s: íåò èíñòðóìåíòîâ.",
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|
L"%s: íåò àïòå÷êè.",
|
|
L"Çäåñü íåäîñòàòî÷íî äîáðîâîëüöåâ äëÿ òðåíèðîâêè.",
|
|
L" %s ìàêñèìàëüíîå êîëè÷åñòâî îïîë÷åíöåâ.",
|
|
L"Ó íàåìíèêà îãðàíè÷åííûé êîíòðàêò.",
|
|
L"Êîíòðàêò íàåìíèêà íå çàñòðàõîâàí",
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|
L"Ñòðàòåãè÷åñêàÿ Êàðòà", // 24
|
|
};
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STR16 pLandMarkInSectorString[] =
|
|
{
|
|
L"Îòðÿä %d çàìåòèë êîãî-òî â ñåêòîðå %s.",
|
|
};
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|
// confirm the player wants to pay X dollars to build a militia force in town
|
|
STR16 pMilitiaConfirmStrings[] =
|
|
{
|
|
L"Òðåíèðîâêà îòðÿäà îïîë÷åíöåâ áóäåò ñòîèòü $", // telling player how much it will cost
|
|
L"Ïîäòâåðäèòü ïëàòåæ?", // asking player if they wish to pay the amount requested
|
|
L"Âû íå ìîæåòå ñåáå ýòîãî ïîçâîëèòü.", // telling the player they can't afford to train this town
|
|
L"Ïðîäîëæèòü òðåíèðîâêó â %s (%s %d)?", // continue training this town?
|
|
L"Öåíà $", // the cost in dollars to train militia
|
|
L"( Ä/Í )", // abbreviated yes/no
|
|
L"", // unused
|
|
L"Òðåíèðîâêà îïîë÷åíèÿ â ñåêòîðå %d áóäåò ñòîèòü $%d. %s", // cost to train sveral sectors at once
|
|
L"Ó âàñ íåò $%d, ÷òîáû ïðèñòóïèòü ê òðåíèðîâêå îïîë÷åíèÿ.",
|
|
L"%s: Òðåáóåòñÿ íå ìåíåå %d ïðîöåíòîâ ëîÿëüíîñòè, ÷òîáû ïðîäîëæèòü òðåíèðîâêó îïîë÷åíèÿ.",
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|
L"Áîëüøå âû íå ìîæåòå òðåíèðîâàòü îïîë÷åíèå â %s.",
|
|
L"Ó âàñ íåò $%d ÷òîáû òðåíèðîâàòü çäåñü ìîáèëüíîå ïîäðàçäåëåíèå.", // HEADROCK HAM 3.6: Mobile Militia //You cannot afford the $%d to train mobile militia here.
|
|
L"Ïðîäîëæèòü òðåíèðîâêó ìîáèëüíîãî ïîäðàçäåëåíèÿ â %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia //Continue training mobile militia in %s (%s %d)?
|
|
L"Òðåíèðîâêà ìîáèëüíîãî ïîäðàçäåëåíèÿ â ñåêòîðå %d îáîéä¸òñÿ â $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia //Training mobile militia in %d sectors will cost $ %d. %s
|
|
L"Òðåíèðîâêà ìîáèëüíîãî ïîäðàçäåëåíèÿ îïîë÷åíöåâ îáîéä¸òñÿ â $", // HEADROCK HAM 3.6: Mobile Militia //Training a squad of mobile militia will cost $
|
|
};
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|
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|
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
|
|
STR16 gzMoneyWithdrawMessageText[] =
|
|
{
|
|
L"Çà îäèí ðàç âû ìîæåòå ñíÿòü ñî ñ÷åòà íå áîëåå $20 000.",
|
|
L"Âû ðåøèëè ïîëîæèòü %s íà ñâîé ñ÷åò?",
|
|
};
|
|
|
|
STR16 gzCopyrightText[] =
|
|
{
|
|
L"Àâòîðñêèå ïðàâà (C) 1999 Sir-Tech Canada Ltd. Âñå ïðàâà çàùèùåíû.",
|
|
};
|
|
|
|
//option Text
|
|
STR16 zOptionsToggleText[] =
|
|
{
|
|
L"Ðå÷ü",
|
|
L"Ìîë÷àëèâûå ãåðîè",
|
|
L"Ñóáòèòðû",
|
|
L"Ïàóçà â äèàëîãàõ",
|
|
L"Àíèìèðîâàííûé äûì",
|
|
L"Êðîâü è æåñòîêîñòü",
|
|
L"Íå òðîãàòü ìûøü!",
|
|
L"Ñòàðûé ìåòîä âûáîðà",
|
|
L"Ïîêàçàòü ïóòü äâèæåíèÿ",
|
|
L"Ïîêàçàòü ïðîìàõè",
|
|
L"Èãðà â ðåàëüíîì âðåìåíè",
|
|
L"Ïîäòâåðæäåíèå ñíà/ïîäúåìà",
|
|
L"Ìåòðè÷åñêàÿ ñèñòåìà",
|
|
L"Äâèæóùàÿñÿ ïîäñâåòêà áîéöà",
|
|
L"Êóðñîð íà áîéöîâ",
|
|
L"Êóðñîð íà äâåðü",
|
|
L"Ìåðöàíèå âåùåé",
|
|
L"Ïîêàçàòü êðîíû äåðåâüåâ",
|
|
L"Ïîêàçàòü êàðêàñû",
|
|
L"Òðåõìåðíûé êóðñîð",
|
|
L"Ïîêàçàòü øàíñ ïîïàäàíèÿ",
|
|
L"Êóðñîð î÷åðåäè äëÿ ãðàíàò",
|
|
L"Âðàã îñòàâëÿåò âñ¸ ñíàðÿæåíå",
|
|
L"Ñòðåëüáà ãðàíàòîé íàâåñîì",
|
|
L"Êëàññè÷åñêîå ïðèöåëèâàíèå",
|
|
L"Âûáîð ïðîáåëîì ñëåä. îòðÿäà",
|
|
L"Òåíè ïðåäìåòîâ â èíâåíòàðå",
|
|
L"Äàëüíîñòü îðóæèÿ â òàéëàõ",
|
|
L"Îäèíî÷íûé òðàññåð",
|
|
L"Øóì äîæäÿ",
|
|
L"Âîðîíû",
|
|
L"Ïîäñêàçêè íàä ñîëäàòàìè", //Show Soldier Tooltips
|
|
L"Àâòîñîõðàíåíèå êàæäûé õîä",
|
|
L"Ìîë÷àëèâûé ïèëîò âåðòîë¸òà",
|
|
L"Íèçêàÿ çàãðóçêà ïðîöåññîðà",
|
|
L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box
|
|
L"Òîëüêî ïîøàãîâûé ðåæèì", // add forced turn mode
|
|
L"Ïîäñâåòèòü íàâûê ê ïîâûøåíèþ", //Stat Progress Bars // Show progress towards stat increase
|
|
L"--×èòåðñêèå íàñòðîéêè--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
|
L"Óñêîðèòü äîñòàâêó Áîááè Ðýÿ", // force all pending Bobby Ray shipments
|
|
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
|
L"--Íàñòðîéêè îòëàäî÷íîé âåðñèè--", // an example options screen options header (pure text)
|
|
L"Ñáðîñ âñåõ èãðîâûõ íàñòðîåê", // failsafe show/hide option to reset all options
|
|
L"Â ñàìîì äåëå õîòèòå ýòîãî?", // a do once and reset self option (button like effect)
|
|
L"Îòëàäî÷íûå íàñòðîéêè âåçäå", //Debug Options in other builds // allow debugging in release or mapeditor
|
|
L"DEBUG Render Option group", // an example option that will show/hide other options
|
|
L"Render Mouse Regions", // an example of a DEBUG build option
|
|
L"-----------------", // an example options screen options divider (pure text)
|
|
|
|
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
|
L"Ïîñëåäíÿÿ_Ñòðîêà_Íàñòðîåê", //THE_LAST_OPTION
|
|
};
|
|
|
|
//This is the help text associated with the above toggles.
|
|
STR16 zOptionsScreenHelpText[] =
|
|
{
|
|
//speech
|
|
L"Âêëþ÷èòü èëè âûêëþ÷èòü\nãîëîñ âî âðåìÿ äèàëîãîâ.",
|
|
|
|
//Mute Confirmation
|
|
L"Âêëþ÷èòü èëè âûêëþ÷èòü ðå÷åâîå\nïîäòâåðæäåíèå âûïîëíåíèÿ ïðèêàçîâ.",
|
|
|
|
//Subtitles
|
|
L"Âêëþ÷èòü èëè âûêëþ÷èòü îòîáðàæåíèå\nñóáòèòðîâ âî âðåìÿ äèàëîãîâ.",
|
|
|
|
//Key to advance speech
|
|
L"Åñëè ñóáòèòðû âêëþ÷åíû, âûáåðèòå ýòîò ïóíêò,\n÷òîáû óñïåòü ïðî÷èòàòü äèàëîãè ïåðñîíàæåé.",
|
|
|
|
//Toggle smoke animation
|
|
L"Îòêëþ÷èòå àíèìàöèþ äûìà,\nåñëè îí çàìåäëÿåò èãðó.",
|
|
|
|
//Blood n Gore
|
|
L"Îòêëþ÷èòå ýòîò ïóíêò, åñëè áîèòåñü êðîâè.",
|
|
|
|
//Never move my mouse
|
|
L"Åñëè âûêëþ÷åíî, òî êóðñîð àâòîìàòè÷åñêè ïåðåìåùàåòñÿ\níà êíîïêó âñïëûâàþùåãî îêíà äèàëîãà.",
|
|
|
|
//Old selection method
|
|
L"Åñëè âêëþ÷åíî, òî áóäåò èñïîëüçîâàòüñÿ ñòàðûé ìåòîä âûáîðà íàåìíèêîâ\n(äëÿ òåõ, êòî ïðèâûê ê óïðàâëåíèþ ïðåäûäóùèõ ÷àñòåé Jagged Alliance).",
|
|
|
|
//Show movement path
|
|
L"Åñëè âêëþ÷åíî, òî â ðåæèìå ðåàëüíîãî âðåìåíè áóäåò îòîáðàæàòüñÿ ïóòü ïåðåäâèæåíèÿ\n(åñëè âûêëþ÷åíî, íàæìèòå |S|H|I|F|T, ÷òîáû óâèäåòü ïóòü).",
|
|
|
|
//show misses
|
|
L"Åñëè âêëþ÷åíî, òî êàìåðà áóäåò îòñëåæèâàòü\nòðàåêòîðèþ ïóëü, ïðîøåäøèõ ìèìî öåëè.",
|
|
|
|
//Real Time Confirmation
|
|
L"Åñëè âêëþ÷åíî, òî äëÿ ïðèêàçà íà ïåðåäâèæåíèå áóäåò òðåáîâàòüñÿ\näîïîëíèòåëüíûé, ïîäòâåðæäàþùèé ùåë÷îê ìûøè íà ìåñòå íàçíà÷åíèÿ.",
|
|
|
|
//Display the enemy indicator
|
|
L"Åñëè âêëþ÷åíî, òî âû ïîëó÷èòå ïðåäóïðåæäåíèå,\nêîãäà íàåìíèêè ëÿãóò ñïàòü èëè ïðîñíóòñÿ.",
|
|
|
|
//Use the metric system
|
|
L"Åñëè âêëþ÷åíî, òî èñïîëüçóåòñÿ ìåòðè÷åñêàÿ ñèñòåìà ìåð,\nèíà÷å áóäåò áðèòàíñêàÿ.",
|
|
|
|
//Merc Lighted movement
|
|
L"Ïðè õîäüáå êàðòà ïîäñâå÷èâàåòñÿ âîêðóã áîéöà (|G).\nÎòêëþ÷èòå ýòó íàñòðîéêó äëÿ ïîâûøåíèÿ ïðîèçâîäèòåëüíîñòè ñèñòåìû.",
|
|
|
|
//Smart cursor
|
|
L"Åñëè âêëþ÷åíî, òî ïåðåìåùåíèå êóðñîðà âîçëå íàåìíèêà\nàâòîìàòè÷åñêè âûáèðàåò åãî.",
|
|
|
|
//snap cursor to the door
|
|
L"Åñëè âêëþ÷åíî, òî ïåðåìåùåíèå êóðñîðà âîçëå äâåðè\nàâòîìàòè÷åñêè ïîìåùàåò åãî íà äâåðü.",
|
|
|
|
//glow items
|
|
L"Åñëè âêëþ÷åíî, òî âñå ïðåäìåòû ïîäñâå÷èâàþòñÿ. (|I)",
|
|
|
|
//toggle tree tops
|
|
L"Åñëè âêëþ÷åíî, òî îòîáðàæàþòñÿ êðîíû äåðåâüåâ. (|T)",
|
|
|
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//toggle wireframe
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L"Åñëè âêëþ÷åíî, òî ó ïðåïÿòñòâèé\näîïîëíèòåëüíî ïîêàçûâàåòñÿ êàðêàñ. (|W)",
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L"Åñëè âêëþ÷åíî, òî êóðñîð ïåðåäâèæåíèÿ\nîòîáðàæàåòñÿ â 3D. (|Home )",
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// Options for 1.13
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L"Åñëè âêëþ÷åíî, øàíñ ïîïàäàíèÿ\nïîêàçûâàåòñÿ íàä êóðñîðîì.",
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L"Åñëè âêëþ÷åíî, î÷åðåäü èç ãðàíàòîìåòà\nèñïîëüçóåò êóðñîð ñòðåëüáû î÷åðåäÿìè.",
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L"Åñëè âêëþ÷åíî, èç óáèòûõ âðàãîâ\nâûïàäàåò âñ¸ èõ ñíàðÿæåíèå.",
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L"Åñëè âêëþ÷åíî, ãðàíàòîì¸òû âûñòðåëèâàþò \nçàðÿä ïîä áîëüøèì óãëîì ê ãîðèçîíòó (|Q).",
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L"Åñëè âêëþ÷åíî, òî èç âèíòîâîê ìîæíî \nöåëèòüñÿ áîëüøå 4-õ ùåë÷êîâ.",
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L"Åñëè âêëþ÷åíî, |Ï|ð|î|á|å|ë âûäåëÿåò ñëåäóþùèé îòðÿä.",
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L"Åñëè âêëþ÷åíî, ïîêàçûâàþòñÿ òåíè ïðåäìåòîâ â èíâåíòàðå.",
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L"Åñëè âêëþ÷åíî, òî äàëüíîñòü îðóæèÿ \nïîêàçûâàåòñÿ â èãðîâûõ êâàäðàòàõ.",
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L"Åñëè âêëþ÷åíî, òî òðàññèðóþùèé ýôôåêò \nñîçäà¸òñÿ è îäèíî÷íûì âûñòðåëîì.",
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L"Åñëè âêëþ÷åíî, òî áóäåò øóì äîæäÿ âî âðåìÿ íåïîãîäû.",
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L"Åñëè âêëþ÷åíî, òî âîðîíû ïðèñóòñòâóþò â èãðå.",
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L"Åñëè âêëþ÷åíî, ïðè íàæàòèè êíîïêè |A|l|t \nè íàâåäåíèè êóðñîðà ìûøè íà âðàæåñêîãî ñîëäàòà \náóäåò ïîêàçàíà äîïîëíèòåëüíàÿ èíôîðìàöèÿ.", //When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy
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L"Åñëè âêëþ÷åíî, èãðà áóäåò àâòîìàòè÷åñêè \nñîõðàíÿòüñÿ ïîñëå êàæäîãî õîäà èãðîêà.",
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L"Åñëè âêëþ÷åíî, Íåáåñíûé Âñàäíèê\níå áóäåò âàñ ðàçäðàæàòü áîëòëèâîñòüþ.",
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L"Åñëè âêëþ÷åíî, èãðà áóäåò èñïîëüçîâàòü\nìåíüøå ïðîöåññîðíîãî âðåìåíè.",
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L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description
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L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // add forced turn mode
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L"Åñëè âêëþ÷åíî, íàâûê, \nêîòîðûé âñêîðå ïîâûñèòñÿ áóäåò ïîäñâå÷åí.", //When ON, shows character progress towards gaining levels
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Åñëè âêëþ÷åíî, \nçàêàçàííûé ãðóç ó Áîááè Ðýÿ \nïðèáóäåò íåìåäëåííî.", //Force all pending Bobby Ray shipments
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
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L"Åñëè âêëþ÷èòü, \nïîâðåæä¸ííûå èãðîâûå íàñòðîéêè áóäóò âîññòàíîâëåíû.", // failsafe show/hide option to reset all options
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L"Îòìåòüòå ñòðîêó äëÿ ïîäòâåðæäåíèÿ ñáðîñà èãðîâûõ íàñòðîåê.", // a do once and reset self option (button like effect)
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L"Åñëè âêëþ÷åíî, \nîòëàäî÷íûå íàñòðîéêè áóäóò äîñòóïíû êàê â èãðå, \nòàê è â ðåäàêòîðå êàðò.", // Allows debug options in release or mapeditor builds
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L"Toggle to display debugging render options", //Toggle to display debugging render options // an example option that will show/hide other options
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L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
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// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
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L"Ïîñëåäíÿÿ ñòðîêà â ñïèñêå íàñòðîåê.",
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};
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STR16 gzGIOScreenText[] =
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{
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L"ÓÑÒÀÍÎÂÊÈ ÍÀ×ÀËÀ ÈÃÐÛ",
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L"Ñòèëü èãðû",
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L"Ðåàëèñòè÷íûé",
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L"Ôàíòàñòè÷åñêèé",
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L"Çîëîòàÿ ñåðèÿ", //Placeholder English
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L"Àññîðòèìåíò îðóæèÿ â èãðå",
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L"Îãðîìíûé",
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L"Íîðìàëüíûé",
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L"Óðîâåíü ñëîæíîñòè",
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L"˸ãêèé",
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L"Ñðåäíèé",
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L"Òðóäíûé",
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L"ÁÅÇÓÌÛÉ",
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L"Íà÷àòü èãðó",
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L"Ãëàâíîå ìåíþ",
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L"Äîïîëíèòåëüíàÿ ñëîæíîñòü",
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L"Ñîõðàíåíèå â ëþáîå âðåìÿ",
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L"ÑÒÀËÜÍÀß ÂÎËß",
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L"Îòêëþ÷åíî â äåìî-âåðñèè",
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L"Àññîðòèìåíò Áîááè Ðýÿ",
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L"Õîðîøèé",
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L"Áîëüøîé",
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L"Îãðîìíûé",
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L"Âñ¸ è ñðàçó",
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L"Ñèñòåìà èíâåíòàðÿ",
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L"ñòàðàÿ",
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L"íîâàÿ",
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L"Çàãðóçèòü",
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L"ÓÑÒÀÍÎÂÊÈ ÈÃÐÛ (àêòóàëüíû òîëüêî íàñòðîêè èãðû ñåðâåðà)",
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};
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STR16 gzMPJScreenText[] =
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{
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L"ÑÅÒÅÂÀß ÈÃÐÀ", //MULTIPLAYER
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L"Ïðèñîåäèíèòüñÿ", //Join
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L"Ñîçäàòü èãðó", //Host
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L"Îòìåíà", //Cancel
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L"Îáíîâèòü", //Refresh
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L"Èìÿ èãðîêà", //Player Name
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L"IP ñåðâåðà", //Server IP
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L"Ïîðò", //Port
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L"Èìÿ ñåðâåðà", //Server Name
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L"# Plrs",
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L"Âåðñèÿ", //Version
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L"Òèï èãðû", //Game Type
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L"Ping",
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L"Âïèøèòå èìÿ èãðîêà.", //You must enter a player name
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L"Âïèøèòå êîððåêòíûé IP àäðåñ. \n(ïðèìåð 84.114.195.239).", //You must enter a valid server IP address.\n (eg 192.168.0.1)
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L"Âïèøèòå êîððåêòíûé ïîðò ñåðâåðà (èñïîëüçóéòå äèàïàçîí îò 1 äî 65535).", //You must enter a valid Server Port between 1 and 65535
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};
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STR16 gzMPHScreenText[] =
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{
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L"ÑÒÀÐÒÎÂÛÅ ÓÑÒÀÍÎÂÊÈ ÑÅÐÂÅÐÀ", //HOST GAME
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L"Íà÷àòü èãðó", //Start
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L"Ãëàâíîå ìåíþ", //Cancel
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L"Èìÿ ñåðâåðà", //Server Name
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L"Òèï èãðû", //Game Type
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L"Deathmatch",
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L"Team Deathmatch",
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L"Co-operative",
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L"Êîë-âî èãðîêîâ", //Max Players
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L"Ñîëäàò â îòðÿäå", //Squad Size
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L"Merc Selection",
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L"Ñëó÷àéíûå áîéöû", //Random Mercs
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L"Íàíÿò èãðîêîì", //Hired by Player
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L"Ñòàðòîâûé áàëàíñ", //Starting Balance
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L"Ìîæíî íàíèìàòü òåõ æå áîéöîâ", //Can Hire Same Merc
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L"Ñîîáùåíèÿ î íàíÿòûõ áîéöàõ", //Report Hired Mercs
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L"Áîááè Ðýé äîñòóïåí", //Allow Bobby Rays
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L"Âûñàäêà ñî ñëó÷àéíîé ñòîðîíû", //Randomise Starting Edge
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L"Âïèøèòå èìÿ ñåðâåðà", //You must enter a server name
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L"Êîëè÷åñòâî èãðîêîâ äîëæíî áûòü â äèàïàçîíå îò 2 äî 4", //Max Players must be between 2 and 4
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L"Êîëè÷åñòâî áîéöîâ â îòðÿäå äîëæíî áûòü îò 1-ãî äî 6-è", //Squad size must be between 1 and 6
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L"Âðåìÿ âûñàäêè", //Time of Day
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L"Âðåìÿ âûñàäêè äîëæíî áûòü â 24-õ ÷àñîâîì ôîðìàòå (××:ÌÌ)", //Time of Day must be a 24 hr time (HH:MM)\n\n eg. 13:30 = 1.30pm
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L"Ñòàðòîâûé áàëàíñ äîëæåí áûòü öåëûì ÷èñëîì", //Starting Cash must be a valid dollar amount ( no cents )\n\n eg. 150000
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L"Ìíîæèòåëü óðîíà", //Damage Multiplier
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L"Ìíîæèòåëü óðîíà äîëæåí íàõîäèòüñÿ â ïðîìåæóòêå îò 0 äî 5.", //Damage Multiplier must be a number between 0 and 5
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L"Ìíîæèòåëü âðåìÿ õîäà", //Turn Timer Multiplier
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L"Turn Timer multiplier must be a number between 0 (no timed turns) and 200 (short timed turns)",
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L"Ïðèñóòñòâóþò ãðàæäàíñêèå â CO-OP", //Enable Civilians in CO-OP
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L"Íîâàÿ Ñèñòåìà Èíâåíòàðÿ (NIV)", //Use New Inventory (NIV)
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L"Enforce Maximum AI Enemies",
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L"Sync. MP Clients Directory",
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L"MP Sync. Directory",
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L"Óêàæèòå äèðåêòîðèþ äëÿ ñèíõðîíèçàöèè ïåðåäàâàåìûõ ôàéëîâ.", //You must enter a file transfer directory
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L"(Äëÿ ðàçäåëåíèÿ äèðåêòîðèé èñïîëüçóéòå '/' âìåñòî '\\'.)",
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L"Óêàçàííàÿ äèðåêòîðèÿ äëÿ ñèíõðîíèçàöèè íå ñóùåñòâóåò.",
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};
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STR16 pDeliveryLocationStrings[] =
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{
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L"Îñòèí", //Austin, Texas, USA
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L"Áàãäàä", //Baghdad, Iraq (Suddam Hussein's home)
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L"Äðàññåí", //The main place in JA2 that you can receive items. The other towns are dummy names...
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L"Ãîíêîíã", //Hong Kong, Hong Kong
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L"Áåéðóò", //Beirut, Lebanon (Middle East)
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L"Ëîíäîí", //London, England
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L"Ëîñ-Àíäæåëåñ", //Los Angeles, California, USA (SW corner of USA)
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L"Ìåäóíà", //Meduna -- the other airport in JA2 that you can receive items.
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L"Ìåòàâèðà", //The island of Metavira was the fictional location used by JA1
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L"Ìàéàìè", //Miami, Florida, USA (SE corner of USA)
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L"Ìîñêâà", //Moscow, USSR
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L"Íüþ-Éîðê", //New York, New York, USA
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L"Îòòàâà", //Ottawa, Ontario, Canada -- where JA2 was made!
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L"Ïàðèæ", //Paris, France
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L"Òðèïîëè", //Tripoli, Libya (eastern Mediterranean)
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L"Òîêèî", //Tokyo, Japan
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L"Âàíêóâåð", //Vancouver, British Columbia, Canada (west coast near US border)
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};
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STR16 pSkillAtZeroWarning[] =
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{ //This string is used in the IMP character generation. It is possible to select 0 ability
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//in a skill meaning you can't use it. This text is confirmation to the player.
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L"Âû óâåðåíû? Çíà÷åíèå 0 îçíà÷àåò îòñóòñòâèå ýòîãî íàâûêà âîîáùå.",
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};
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STR16 pIMPBeginScreenStrings[] =
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{
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L"( äî 8 ñèìâîëîâ )",
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};
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STR16 pIMPFinishButtonText[ 1 ]=
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{
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L"Àíàëèç",
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};
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STR16 pIMPFinishStrings[ ]=
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{
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L"Ñïàñèáî, %s", //%s is the name of the merc
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};
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// the strings for imp voices screen
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STR16 pIMPVoicesStrings[] =
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{
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L"Ãîëîñ",
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};
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STR16 pDepartedMercPortraitStrings[ ]=
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{
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L"Ïîãèá â áîþ",
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L"Óâîëåí",
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L"Äðóãîå",
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};
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// title for program
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STR16 pPersTitleText[] =
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{
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L"Äîñüå",
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};
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// paused game strings
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STR16 pPausedGameText[] =
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{
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L"Ïàóçà â èãðå",
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L"Ïðîäîëæèòü (|P|a|u|s|e)",
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L"Ïàóçà (|P|a|u|s|e)",
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};
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STR16 pMessageStrings[] =
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{
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L"Âûéòè èç èãðû?",
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L"Äà",
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L"ÄÀ",
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L"ÍÅÒ",
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L"ÎÒÌÅÍÀ",
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L"ÍÀÍßÒÜ",
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L"ÑÎËÃÀÒÜ",
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L"Íåò îïèñàíèÿ.", //Save slots that don't have a description.
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L"Èãðà ñîõðàíåíà.",
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L"Èãðà ñîõðàíåíà.",
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L"QuickSave", //The name of the quicksave file (filename, text reference)
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L"SaveGame", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
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L"sav", //The 3 character dos extension (represents sav)
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L"..\\SavedGames", //The name of the directory where games are saved.
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L"Äåíü",
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L"Íà¸ìí",
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L"Ñâîáîäíîå ìåñòî", //An empty save game slot
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|
L"Äåìî", //Demo of JA2
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L"Ëîâëÿ Áàãîâ", //State of development of a project (JA2) that is a debug build
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L"Ðåëèç", //Release build for JA2
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|
L"ïâì", //Abbreviation for Rounds per minute -- the potential # of bullets fired in a minute.
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|
L"ìèí", //Abbreviation for minute.
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L"ì", //One character abbreviation for meter (metric distance measurement unit).
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|
L"ïóëü", //Abbreviation for rounds (# of bullets)
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|
L"êã", //Abbreviation for kilogram (metric weight measurement unit)
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|
L"ôóíò", //Abbreviation for pounds (Imperial weight measurement unit)
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|
L" íà÷àëî", //Home as in homepage on the internet.
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|
L"USD", //Abbreviation to US dollars
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|
L"í/ä", //Lowercase acronym for not applicable.
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|
L"Ïîñìîòðèì ÷òî ïðîèñõîäèò òåì âðåìåíåì â äðóãîì ìåñòå", //Meanwhile
|
|
L"%s: ïðèáûë â ñåêòîð %s%s",//30 Name/Squad has arrived in sector A9. Order must not change without notifying
|
|
//SirTech
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|
L"Âåðñèÿ",
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|
L"Ïóñòàÿ ÿ÷åéêà áûñòðîãî ñîõð",
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|
L"Ýòà ÿ÷åéêà çàðåçåðâèðîâàíà äëÿ Áûñòðîãî Ñîõðàíåíèÿ, êîòîðîå ìîæíî ïðîâåñòè ñ òàêòè÷åñêîé êàðòû èëè ñ ãëîáàëüíîé êàðòû, íàæàâ êëàâèøè ALT+S.",
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|
L"Îòêðûòàÿ",
|
|
L"Çàêðûòàÿ",
|
|
L"Ó âàñ çàêàí÷èâàåòñÿ ñâîáîäíîå äèñêîâîå ïðîñòðàíñòâî. Íà äèñêå åñòü âñåãî %sMá ñâîáîäíîãî ìåñòà, à äëÿ Jagged Alliance 2 òðåáóåòñÿ %sMá.",
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|
L"Èç A.I.M. íàíÿò áîåö %s.",
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|
L"%s ëîâèò %s.", //'Merc name' has caught 'item' -- let SirTech know if name comes after item.
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|
L"%s ïðèíèìàåò ïðåïàðàò.", //'Merc name' has taken the drug
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|
L"%s: îòñóòñòâóþò íàâûêè â ìåäèöèíå.",//40 'Merc name' has no medical skill.
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|
//CDRom errors (such as ejecting CD while attempting to read the CD)
|
|
L"Íàðóøåíà öåëîñòíîñòü ïðîãðàììû.",
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|
L"ÎØÈÁÊÀ: CD-ROM îòêðûò.",
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|
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//When firing heavier weapons in close quarters, you may not have enough room to do so.
|
|
L"Íåò ìåñòà, ÷òîáû âåñòè îòñþäà îãîíü.",
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|
|
|
//Can't change stance due to objects in the way...
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|
L"Ñåé÷àñ íåëüçÿ èçìåíèòü ïîëîæåíèå òåëà.",
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|
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//Simple text indications that appear in the game, when the merc can do one of these things.
|
|
L"Âûêèíóòü",
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|
L"Áðîñèòü",
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L"Ïåðåäàòü",
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|
|
L"%s ïåðåäàí %s.", //"Item" passed to "merc". Please try to keep the item %s before the merc %s, otherwise,
|
|
//must notify SirTech.
|
|
L"Íå õâàòàåò ìåñòà, ÷òîáû ïåðåäàòü %s %s.", //pass "item" to "merc". Same instructions as above.
|
|
|
|
//A list of attachments appear after the items. Ex: Kevlar vest ( Ceramic Plate 'Attached )'
|
|
L" ïðèñîåäèí¸í]", // 50
|
|
|
|
//Cheat modes
|
|
L"Íó è çà÷åì òåáå ýòî íàäî?",
|
|
L"Àêòèâèðîâàí ðåæèì êîäîâ.",
|
|
|
|
//Toggling various stealth modes
|
|
L"Îòðÿä èäåò òèõèì øàãîì.",
|
|
L"Îòðÿä èäåò îáû÷íûì øàãîì.",
|
|
L"%s èäåò òèõèì øàãîì.",
|
|
L"%s èäåò îáû÷íûì øàãîì.",
|
|
|
|
//Wireframes are shown through buildings to reveal doors and windows that can't otherwise be seen in
|
|
//an isometric engine. You can toggle this mode freely in the game.
|
|
L"Êàðêàñ çäàíèé ÂÊË.",
|
|
L"Êàðêàñ çäàíèé ÂÛÊË.",
|
|
|
|
//These are used in the cheat modes for changing levels in the game. Going from a basement level to
|
|
//an upper level, etc.
|
|
L"Íåëüçÿ ïîäíÿòüñÿ ñ ýòîãî óðîâíÿ...",
|
|
L"Íåò íèæíèõ ýòàæåé...",
|
|
L"Âõîäèì â ïîäâàë. Óðîâåíü %d...",
|
|
L"Ïîêèäàåì ïîäâàë...",
|
|
|
|
L".", // used in the shop keeper inteface to mark the ownership of the item eg Red's gun
|
|
L"Ðåæèì ñëåäîâàíèÿ ÂÛÊË.",
|
|
L"Ðåæèì ñëåäîâàíèÿ ÂÊË.",
|
|
L"3D êóðñîð ÂÛÊË.",
|
|
L"3D êóðñîð ÂÊË.",
|
|
L"Âûáðàí %d-é îòðÿä.",
|
|
L"Íå õâàòàåò äåíåã, ÷òîáû çàïëàòèòü %s åæåäíåâíûé ãîíîðàð %s", //first %s is the mercs name, the seconds is a string containing the salary
|
|
L"Íåò",
|
|
L"%s íå ìîæåò óéòè â îäèíî÷êó.",
|
|
L"Ôàéë ñîõðàíåíèÿ áûë çàïèñàí ïîä íàçâàíèåì SaveGame99.sav. Åñëè íåîáõîäèìî, ïåðåèìåíóéòå åãî â SaveGame01 - SaveGame10 è òîãäà, îí ñòàíåò äîñòóïåí â ýêðàíå ñîõðàíåíèé.",
|
|
L"%s: âûïèë(à) íåìíîãî %s.",
|
|
L"Ïîñûëêà ïðèáûëà â Äðàññåí.",
|
|
L"%s ïðèáóäåò â òî÷êó íàçíà÷åíèÿ (ñåêòîð %s) â %dé äåíü, ïðèìåðíî â %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival
|
|
L"Â æóðíàë äîáàâëåíà çàïèñü!",
|
|
L"Î÷åðåäè èç ãðàíàò èñïîëüçóþò êóðñîð ñòðåëüáû î÷åðåäÿìè (ñòðåëüáà ïî ïëîùàäÿì âîçìîæíà)",
|
|
L"Î÷åðåäè èç ãðàíàò èñïîëüçóþò êóðñîð ìåòàíèÿ (ñòðåëüáà ïî ïëîùàäÿì íå âîçìîæíà)",
|
|
L"Âûïàäåíèå âñåãî ñíàðÿæåíèÿ ÂÊË",
|
|
L"Âûïàäåíèå âñåãî ñíàðÿæåíèÿ ÂÛÊË",
|
|
L"Ãðàíàòîìåòû ñòðåëÿþò ïîä îáû÷íûì óãëîì",
|
|
L"Ãðàíàòîìåòû ñòðåëÿþò íàâåñîì",
|
|
// forced turn mode strings
|
|
L"Òîëüêî ïîøàãîâûé ðåæèì",
|
|
L"Ðåæèì ðåàëüíîãî âðåìåíè", //Normal turn mode
|
|
L"Âûõîä èç ïîøàãîâîãî ðåæèìà", //Exit combat mode
|
|
L"Âêëþ÷åí òîëüêî ïîøàãîâûé ðåæèì. Âñòóïàåì â áîé!", //Forced Turn Mode Active, Entering Combat
|
|
#ifdef JA2BETAVERSION
|
|
L"Èãðà ñîõðàíåíà â ïîëå àâòî-ñîõðàíåíèÿ.",
|
|
#endif
|
|
L"..\\SavedGames\\MP_SavedGames", //The name of the directory where games are saved.
|
|
L"Êëèåíò", //Client
|
|
};
|
|
|
|
|
|
CHAR16 ItemPickupHelpPopup[][40] =
|
|
{
|
|
L"Âçÿòü",
|
|
L"Ââåðõ",
|
|
L"Âûáðàòü âñå",
|
|
L"Âíèç",
|
|
L"Îòìåíà",
|
|
};
|
|
|
|
STR16 pDoctorWarningString[] =
|
|
{
|
|
L"%s ñëèøêîì äàëåêî, ÷òîáû ïîäëå÷èòüñÿ.",
|
|
L"Âàøè ìåäèêè íå ìîãóò îêàçàòü ïåðâóþ ïîìîùü âñåì ðàíåíûì.",
|
|
};
|
|
|
|
STR16 pMilitiaButtonsHelpText[] =
|
|
{
|
|
L"Óìåíüøèòü (ïðàâÿ êíîïêà)\nÓâåëè÷èòü (ëåâàÿ êíîïêà)\n÷èñëî íîâîáðàíöåâ", // button help text informing player they can pick up or drop militia with this button
|
|
L"Óìåíüøèòü (ïðàâàÿ êíîïêà)\nÓâåëè÷èòü (ëåâàÿ êíîïêà)\n÷èñëî ðÿäîâûõ",
|
|
L"Óìåíüøèòü (ïðàâàÿ êíîïêà)\nÓâåëè÷èòü (ëåâàÿ êíîïêà)\n÷èñëî ýëèòíûõ ñîëäàò",
|
|
L"Ðàâíîìåðíî ðàñïðåäåëèòü\nîïîë÷åíöåâ ïî âñåì ñåêòîðàì.",
|
|
};
|
|
|
|
STR16 pMapScreenJustStartedHelpText[] =
|
|
{
|
|
L"Îòïðàâëÿéòåñü â A.I.M. è íàéìèòå áîéöîâ (*Ïîäñêàçêà* - ýòî â ëýïòîïå).", // to inform the player to hired some mercs to get things going
|
|
L"Êîãäà áóäåòå ãîòîâû îòïðàâèòüñÿ â Àðóëüêî, âêëþ÷èòå ñæàòèå âðåìåíè â ïðàâîì íèæíåì óãëó ýêðàíà.", // to inform the player to hit time compression to get the game underway
|
|
};
|
|
|
|
STR16 pAntiHackerString[] =
|
|
{
|
|
L"Îøèáêà. Ïðîïóùåí èëè èñïîð÷åí ôàéë(û). Èãðà ïðåêðàùàåò ðàáîòó.",
|
|
};
|
|
|
|
|
|
STR16 gzLaptopHelpText[] =
|
|
{
|
|
//Buttons:
|
|
L"Ïðîñìîòðåòü ïî÷òó",
|
|
L"Ïîñåòèòü Èíòåðíåò ñàéòû",
|
|
L"Ïðîñìîòðåòü ïîëó÷åííûå äàííûå",
|
|
L"Ïðîñìîòðåòü æóðíàë ïîñëåäíèõ ñîáûòèé",
|
|
L"Ïîêàçàòü èíôîðìàöèþ î êîìàíäå",
|
|
L"Ïðîñìîòðåòü ôèíàíñîâûå îò÷åòû",
|
|
L"Çàêðûòü ëýïòîï",
|
|
|
|
//Bottom task bar icons (if they exist):
|
|
L"Ïîëó÷åíà íîâàÿ ïî÷òà",
|
|
L"Ïîëó÷åíû íîâûå äàííûå",
|
|
|
|
//Bookmarks:
|
|
L"Ìåæäóíàðîäíàÿ Àññîöèàöèÿ Íàåìíèêîâ A.I.M.",
|
|
L"Áîááè Ðýé - çàêàç îðóæèÿ ÷åðåç Èíòåðíåò",
|
|
L"Èíñòèòóò Èçó÷åíèÿ Ëè÷íîñòè Íàåìíèêà I.M.P.",
|
|
L"Öåíòð ðåêðóòîâ M.E.R.C.",
|
|
L"Ïîõîðîííàÿ ñëóæáà Ìàêãèëëèêàòòè",
|
|
L"'Öâåòû ïî âñåìó ìèðó'",
|
|
L"Ñòðàõîâûå àãåíòû ïî êîíòðàêòàì A.I.M.",
|
|
};
|
|
|
|
|
|
STR16 gzHelpScreenText[] =
|
|
{
|
|
L"Çàêðûòü ýêðàí ïîìîùè",
|
|
};
|
|
|
|
STR16 gzNonPersistantPBIText[] =
|
|
{
|
|
L"Èäåò áîé. Âû ìîæåòå îòñòóïèòü òîëüêî ÷åðåç òàêòè÷åñêèé ýêðàí.",
|
|
L"Âîéòè â ñåêòîð, ÷òîáû ïðîäîëæèòü áîé. (|E)",
|
|
L"Ïðîâåñòè áîé àâòîìàòè÷åñêè (|A).",
|
|
L"Âî âðåìÿ àòàêè âðàãà àâòîìàòè÷åñêóþ áèòâó âêëþ÷èòü íåëüçÿ.",
|
|
L"Ïîñëå òîãî êàê âû ïîïàëè â çàñàäó, àâòîìàòè÷åñêóþ áèòâó âêëþ÷èòü íåëüçÿ.",
|
|
L"Ðÿäîì ðåïòèîíû - àâòîìàòè÷åñêóþ áèòâó âêëþ÷èòü íåëüçÿ.",
|
|
L"Ðÿäîì âðàæäåáíûå ãðàæäàíñêèå - àâòîìàòè÷åñêóþ áèòâó âêëþ÷èòü íåëüçÿ.",
|
|
L"Ðÿäîì êîøêè-óáèéöû - àâòîìàòè÷åñêóþ áèòâó âêëþ÷èòü íåëüçÿ.",
|
|
L"ÈÄÅÒ ÁÎÉ",
|
|
L"Ñåé÷àñ âû íå ìîæåòå îòñòóïèòü.",
|
|
};
|
|
|
|
STR16 gzMiscString[] =
|
|
{
|
|
L"Âàøè îïîë÷åíöû ïðîäîëæàþò áîé áåç ïîìîùè íàåìíèêîâ...",
|
|
L"Ñåé÷àñ ìàøèíå òîïëèâî íå òðåáóåòñÿ.",
|
|
L"Òîïëèâíûé áàê ïîëîí íà %d%%.",
|
|
L"%s ïîëíîñòüþ ïîä êîíòðîëåì Äåéäðàíû.",
|
|
L"Âû ïîòåðÿëè çàïðàâî÷íóþ ñòàíöèþ.",
|
|
};
|
|
|
|
STR16 gzIntroScreen[] =
|
|
{
|
|
L"Íå óäàåòñÿ íàéòè âñòóïèòåëüíûé âèäåîðîëèê",
|
|
};
|
|
|
|
// These strings are combined with a merc name, a volume string (from pNoiseVolStr),
|
|
// and a direction (either "above", "below", or a string from pDirectionStr) to
|
|
// report a noise.
|
|
// e.g. "Sidney hears a loud sound of MOVEMENT coming from the SOUTH."
|
|
STR16 pNewNoiseStr[] =
|
|
{
|
|
L"%s ñëûøèò %s çâóê %s.",
|
|
L"%s ñëûøèò %s çâóê äâèæåíèÿ %s.",
|
|
L"%s ñëûøèò %s ñêðèï, èäóùèé %s.",
|
|
L"%s ñëûøèò %s çâóê âñïëåñêà %s.",
|
|
L"%s ñëûøèò %s çâóê óäàðà %s.",
|
|
L"%s ñëûøèò %s çâóê âçðûâà %s.",
|
|
L"%s ñëûøèò %s êðèê %s.",
|
|
L"%s ñëûøèò %s çâóê óäàðà %s.",
|
|
L"%s ñëûøèò %s çâóê óäàðà %s.",
|
|
L"%s ñëûøèò %s çâîí %s.",
|
|
L"%s ñëûøèò %s ãðîõîò %s.",
|
|
};
|
|
|
|
STR16 wMapScreenSortButtonHelpText[] =
|
|
{
|
|
L"Ñîðòèðîâêà ïî èìåíè (|F|1)",
|
|
L"Ñîðòèðîâêà ïî ðîäó äåÿòåëüíîñòè (|F|2)",
|
|
L"Ñîðòèðîâêà ïî ñîñòîÿíèþ ñíà (|F|3)",
|
|
L"Ñîðòèðîâêà ïî ìåñòó ïðåáûâàíèÿ (|F|4)",
|
|
L"Ñîðòèðîâêà ïî ìåñòó íàçíà÷åíèÿ (|F|5)",
|
|
L"Ñîðòèðîâêà ïî âðåìåíè êîíòðàêòà (|F|6)",
|
|
};
|
|
|
|
|
|
|
|
STR16 BrokenLinkText[] =
|
|
{
|
|
L"Îøèáêà 404",
|
|
L"Ñàéò íå íàéäåí.",
|
|
};
|
|
|
|
|
|
STR16 gzBobbyRShipmentText[] =
|
|
{
|
|
L"Ïîñëåäíèå ïîñòóïëåíèÿ",
|
|
L"Çàêàç ¹",
|
|
L"Êîëè÷åñòâî",
|
|
L"Çàêàçàíî",
|
|
};
|
|
|
|
|
|
STR16 gzCreditNames[]=
|
|
{
|
|
L"Chris Camfield",
|
|
L"Shaun Lyng",
|
|
L"Kris Märnes",
|
|
L"Ian Currie",
|
|
L"Linda Currie",
|
|
L"Eric \"WTF\" Cheng",
|
|
L"Lynn Holowka",
|
|
L"Norman \"NRG\" Olsen",
|
|
L"George Brooks",
|
|
L"Andrew Stacey",
|
|
L"Scot Loving",
|
|
L"Andrew \"Big Cheese\" Emmons",
|
|
L"Dave \"The Feral\" French",
|
|
L"Alex Meduna",
|
|
L"Joey \"Joeker\" Whelan",
|
|
};
|
|
|
|
|
|
STR16 gzCreditNameTitle[]=
|
|
{
|
|
L"Âåäóùèé ïðîãðàììèñò èãðû", // Chris Camfield
|
|
L"Äèçàéíåð/Ñöåíàðèñò", // Shaun Lyng
|
|
L"Ïðîãðàììèñò ñòðàòåãè÷åñêîé ÷àñòè è ðåäàêòîðà", //Kris \"The Cow Rape Man\" Marnes
|
|
L"Ïðîäþñåð/Äèçàéíåð", // Ian Currie
|
|
L"Äèçàéíåð/Äèçàéí êàðò", // Linda Currie
|
|
L"Õóäîæíèê", // Eric \"WTF\" Cheng
|
|
L"Òåñòèðîâàíèå, ïîääåðæêà", // Lynn Holowka
|
|
L"Ãëàâíûé õóäîæíèê", // Norman \"NRG\" Olsen
|
|
L"Ìàñòåð ïî çâóêó", // George Brooks
|
|
L"Äèçàéíåð ýêðàíîâ/õóäîæíèê", // Andrew Stacey
|
|
L"Âåäóùèé õóäîæíèê/àíèìàòîð", // Scot Loving
|
|
L"Âåäóùèé ïðîãðàììèñò", // Andrew \"Big Cheese Doddle\" Emmons
|
|
L"Ïðîãðàììèñò", // Dave French
|
|
L"Ïðîãðàììèñò ñòðàòåãèè è áàëàíñà èãðû", // Alex Meduna
|
|
L"Õóäîæíèê-ïîðòðåòèñò", // Joey \"Joeker\" Whelan",
|
|
};
|
|
|
|
STR16 gzCreditNameFunny[]=
|
|
{
|
|
L"", // Chris Camfield
|
|
L"(Âñ¸ åù¸ çóáðèò ïðàâèëà ïóíêòóàöèè)", // Shaun Lyng
|
|
L"(\"Ãîòîâî! Îñòàëîñü òîëüêî áàãè èñïðàâèòü.\")", //Kris \"The Cow Rape Man\" Marnes
|
|
L"(Óæå ñëèøêîì ñòàð äëÿ âñåãî ýòîãî)", // Ian Currie
|
|
L"(Òàêæå ðàáîòàåò íàä Wizardry 8)", // Linda Currie
|
|
L"(Çàñòàâèëè òåñòèðîâàòü ïîä äóëîì ïèñòîëåòà)", // Eric \"WTF\" Cheng
|
|
L"(Óøëà îò íàñ â CFSA - ñêàòåðòüþ äîðîæêà...)", // Lynn Holowka
|
|
L"", // Norman \"NRG\" Olsen
|
|
L"", // George Brooks
|
|
L"(Ïîêëîííèê äæàçà è ãðóïïû Dead Head)", // Andrew Stacey
|
|
L"(Åãî íàñòîÿùåå èìÿ Ðîáåðò)", // Scot Loving
|
|
L"(Åäèíñòâåííûé îòâåòñòâåííûé ÷åëîâåê)", // Andrew \"Big Cheese Doddle\" Emmons
|
|
L"(Ìîæåò îïÿòü çàíÿòüñÿ ìîòîãîíêàìè)", // Dave French
|
|
L"(Óêðàäåí ñ ðàáîòû íàä Wizardry 8)", // Alex Meduna
|
|
L"(Äåëàë ïðåäìåòû è çàãðóçî÷íûå ýêðàíû!)", // Joey \"Joeker\" Whelan",
|
|
};
|
|
|
|
STR16 sRepairsDoneString[] =
|
|
{
|
|
L"%s: çàâåðø¸í ðåìîíò ëè÷íûõ âåùåé.",
|
|
L"%s: çàâåðø¸í ðåìîíò âñåãî îðóæèÿ è áðîíè.",
|
|
L"%s: çàâåðø¸í ðåìîíò âñåé ýêèïèðîâêè îòðÿäà.",
|
|
L"%s: çàâåðø¸í ðåìîíò âñåõ êðóïíûõ âåùåé îòðÿäà.", //%s finished repairing everyone's large carried items
|
|
L"%s: çàâåðø¸í ðåìîíò âñåõ ìàëûõ âåùåé îòðÿäà.", //%s finished repairing everyone's medium carried items
|
|
L"%s: çàâåðø¸í ðåìîíò âñåõ ìåëêèõ âåùåé îòðÿäà.", //%s finished repairing everyone's small carried items
|
|
L"%s: çàâåðø¸í ðåìîíò ðàçãðóçî÷íûõ ñèñòåì îòðÿäà.", //%s finished repairing everyone's LBE gear
|
|
};
|
|
|
|
STR16 zGioDifConfirmText[]=
|
|
{
|
|
L"Âû âûáðàëè ˨ÃÊÈÉ óðîâåíü ñëîæíîñòè. Ýòîò ðåæèì ïðåäíàçíà÷åí äëÿ ïåðâè÷íîãî îçíàêîìëåíèÿ ñ Jagged Alliance. Âàø âûáîð îïðåäåëèò õîä âñåé èãðû, òàê ÷òî áóäüòå îñòîðîæíû. Âû äåéñòâèòåëüíî õîòèòå íà÷àòü èãðó â ýòîì ðåæèìå?",
|
|
L"Âû âûáðàëè ÑÐÅÄÍÈÉ óðîâåíü ñëîæíîñòè. Ýòîò ðåæèì ïðåäíàçíà÷åí äëÿ òåõ, êòî çíàêîì ñ Jagged Alliance è ïîäîáíûìè èãðàìè. Âàø âûáîð îïðåäåëèò õîä âñåé èãðû, òàê ÷òî áóäüòå îñòîðîæíû. Âû äåéñòâèòåëüíî õîòèòå íà÷àòü èãðó â ýòîì ðåæèìå?",
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L"Âû âûáðàëè Ò߯¨ËÛÉ óðîâåíü ñëîæíîñòè.  ýòîì ðåæèìå âàì ïîòðåáóåòñÿ íåìàëûé îïûò èãðû â Jagged Alliance. Âàø âûáîð îïðåäåëèò õîä âñåé èãðû, òàê ÷òî áóäüòå îñòîðîæíû. Âû äåéñòâèòåëüíî õîòèòå íà÷àòü èãðó â ýòîì ðåæèìå?",
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L"Âû âûáðàëè ÁÅÇÓÌÍÛÉ óðîâåíü ñëîæíîñòè. Èìåéòå â âèäó - â ýòîì ðåæèìå âîçìîæíîñòè Äåéäðàíû âîèñòèíó çà ïðåäåëàìè ðàçóìíîãî! Íî åñëè ñ ãîëîâîé âû íå â ëàäàõ, òî âàì äàæå ïîíðàâèòñÿ. Ðèñêíåòå?",
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};
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STR16 gzLateLocalizedString[] =
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{
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L"%S ôàéë äëÿ çàãðóçêè ýêðàíà íå íàéäåí...",
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//1-5
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L"Ðîáîò íå ñìîæåò ïîêèíóòü ýòîò ñåêòîð, ïîêà êòî-íèáóäü íå âîçüìåò ïóëüò óïðàâëåíèÿ.",
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//This message comes up if you have pending bombs waiting to explode in tactical.
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L"Ñåé÷àñ íåëüçÿ âêëþ÷èòü ñæàòèå âðåìåíè. Äîæäèòåñü âçðûâà!",
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//'Name' refuses to move.
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L"%s îòêàçûâàåòñÿ ïîäâèíóòüñÿ.",
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//%s a merc name
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L"%s: íåäîñòàòî÷íî î÷êîâ äåéñòâèÿ äëÿ èçìåíåíèÿ ïîëîæåíèÿ.",
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//A message that pops up when a vehicle runs out of gas.
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L"%s: çàêîí÷èëîñü òîïëèâî. Ìàøèíà îñòàëàñü â %c%d.",
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//6-10
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// the following two strings are combined with the pNewNoise[] strings above to report noises
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// heard above or below the merc
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L"ñâåðõó",
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L"ñíèçó",
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//The following strings are used in autoresolve for autobandaging related feedback.
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L"Íèêòî èç âàøèõ íàåìíèêîâ íå èìååò ìåäèöèíñêèõ íàâûêîâ.",
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L"Íå÷åì áèíòîâàòü. Íè ó êîãî èç íàåìíèêîâ íåò àïòå÷êè.",
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L"×òîáû ïåðåâÿçàòü âñåõ íàåìíèêîâ, íå õâàòèëî áèíòîâ.",
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L"Íèêòî èç âàøèõ íàåìíèêîâ íå íóæäàåòñÿ â ïåðåâÿçêå.",
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L"Àâòîìàòè÷åñêè ïåðåâÿçûâàòü áîéöîâ.",
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L"Âñå âàøè íàåìíèêè ïåðåâÿçàíû.",
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//14
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L"Àðóëüêî",
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L"(íà êðûøå)",
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L"Çäîðîâüå: %d/%d",
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//In autoresolve if there were 5 mercs fighting 8 enemies the text would be "5 vs. 8"
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//"vs." is the abbreviation of versus.
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L"%d ïðîòèâ %d",
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L"%s ïîëîí!", //(ex "The ice cream truck is full")
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L"%s íóæäàåòñÿ íå â ïåðâîé ïîìîùè èëè ïåðåâÿçêå, à â ñåðüåçíîì ëå÷åíèè è/èëè îòäûõå.",
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//20
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//Happens when you get shot in the legs, and you fall down.
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L"Èç-çà ðàíåíèÿ â íîãó %s ïàäàåò íà çåìëþ!",
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//Name can't speak right now.
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L"%s ñåé÷àñ íå ìîæåò ãîâîðèòü",
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//22-24 plural versions @@@2 elite to veteran
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L"%d íîâîáðàíöà èç îïîë÷åíèÿ ïðîèçâåäåíû â ýëèòíûõ ñîëäàò.",
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L"%d íîâîáðàíöà èç îïîë÷åíèÿ ïðîèçâåäåíû â ðÿäîâûå.",
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L"%d ðÿäîâûõ îïîë÷åíöà ïðîèçâåäåíû â ýëèòíûõ ñîëäàò.",
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//25
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L"Êíîïêà",
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//26
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//Name has gone psycho -- when the game forces the player into burstmode (certain unstable characters)
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L"Ó %s ïðèñòóï áåçóìèÿ!",
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//27-28
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//Messages why a player can't time compress.
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L"Ñåé÷àñ íåáåçîïàñíî âêëþ÷àòü ñæàòèå âðåìåíè - ó âàñ åñòü íàåìíèêè â ñåêòîðå %s.",
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L"Ñåé÷àñ íåáåçîïàñíî âêëþ÷àòü ñæàòèå âðåìåíè - ó âàñ åñòü íàåìíèêè â ïåùåðàõ ñ æóêàìè.",
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//29-31 singular versions @@@2 elite to veteran
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L"1 íîâîáðàíåö èç îïîë÷åíèÿ ñòàë ýëèòíûì ñîëäàòîì.",
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L"1 íîâîáðàíåö èç îïîë÷åíèÿ ñòàë ðÿäîâûì îïîë÷åíöåì.",
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L"1 ðÿäîâîé îïîë÷åíåö ñòàë ýëèòíûì ñîëäàòîì.",
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//32-34
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L"%s íè÷åãî íå ãîâîðèò.",
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L"Âûáðàòüñÿ íà ïîâåðõíîñòü?",
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L"(%dé îòðÿä)",
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//35
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//Ex: "Red has repaired Scope's MP5K". Careful to maintain the proper order (Red before Scope, Scope before MP5K)
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L"%s îòðåìîíòèðîâàë(à) ó %s %s",
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//36
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L"ÃÅÏÀÐÄ",
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//37-38 "Name trips and falls"
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L"%s ñïîòûêàåòñÿ è ïàäàåò.",
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L"Ýòîò ïðåäìåò îòñþäà âçÿòü íåâîçìîæíî.",
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//39
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L"Îñòàâøèåñÿ áîéöû íå ìîãóò ñðàæàòüñÿ. Ñðàæåíèå ñ òâàðÿìè ïðîäîëæèò îïîë÷åíèå.",
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//40-43
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//%s is the name of merc.
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L"%s: çàêîí÷èëèñü ìåäèêàìåíòû!",
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L"%s: íåäîñòàòî÷íî íàâûêîâ äëÿ ëå÷åíèÿ.",
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L"%s: çàêîí÷èëñÿ ðåìîíòíûé íàáîð!",
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L"%s: íåäîñòàòî÷íî íàâûêîâ äëÿ ðåìîíòà.",
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//44-45
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L"Âðåìÿ ðåìîíòà",
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L"%s íå âèäèò ýòîãî ÷åëîâåêà.",
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//46-48
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L"%s: îòâàëèëàñü ñòâîëüíàÿ íàñàäêà!",
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L" ýòîì ñåêòîðå îïîë÷åíöåâ ìîãóò òðåíèðîâàòü íå áîëåå %d ÷åëîâåê.", //No more than %d militia trainers are permitted in this sector.
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L"Âû óâåðåíû?",
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//49-50
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L"Ñæàòèå âðåìåíè.",
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L"Áàê ìàøèíû ïîëîí.",
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//51-52 Fast help text in mapscreen.
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L"Âîçîáíîâèòü ñæàòèå âðåìåíè (|Ï|ð|î|á|å|ë)",
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L"Ïðåêðàòèòü ñæàòèå âðåìåíè (|E|s|c)",
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//53-54 "Magic has unjammed the Glock 18" or "Magic has unjammed Raven's H&K G11"
|
|
L"%s ïî÷èíèë(à) %s",
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L"%s ïî÷èíèë(à) %s (%s)",
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|
//55
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L"Íåëüçÿ âêëþ÷èòü ñæàòèå âðåìåíè ïðè ïðîñìîòðå ïðåäìåòîâ â ñåêòîðå.",
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L"CD Àãîíèÿ Âëàñòè íå íàéäåí. Ïðîãðàììà âûõîäèò â ÎÑ.",
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L"Ïðåäìåòû óñïåøíî ñîâìåùåíû.",
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//58
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//Displayed with the version information when cheats are enabled.
|
|
L"Ïðîãðåññ èãðû òåêóùèé/ìàêñèìàëüíî äîñòèãíóòûé: %d%%/%d%%",
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//59
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|
L"Ñîïðîâîäèòü Äæîíà è Ìýðè?",
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//60
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|
L"Êíîïêà íàæàòà.",
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L"%s ÷óâñòâóåò ÷òî â áðîíåæèëåòå ÷òî-òî òðåñíóëî!",
|
|
L"%s âûïóñòèë íà %d áîëüøå ïóëü!",
|
|
L"%s âûïóñòèë íà îäíó ïóëþ áîëüøå!",
|
|
};
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|
STR16 gzCWStrings[] =
|
|
{
|
|
L"Âûçâàòü ïîäêðåïëåíèå èç ñîñåäíèõ ñåêòîðîâ äëÿ %s?",
|
|
};
|
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|
// WANNE: Tooltips
|
|
STR16 gzTooltipStrings[] =
|
|
{
|
|
// Debug info
|
|
L"%s|Ìåñòî: %d\n",
|
|
L"%s|ßðêîñòü: %d / %d\n",
|
|
L"%s|Äèñòàíöèÿ äî |Öåëè: %d\n",
|
|
L"%s|I|D: %d\n",
|
|
L"%s|Ïðèêàçû: %d\n",
|
|
L"%s|Íàñòðîé: %d\n",
|
|
L"%s|Òåêóùèå |A|Ps: %d\n",
|
|
L"%s|Òåêóùåå |Çäîðîâüå: %d\n",
|
|
// Full info
|
|
L"%s|Êàñêà: %s\n",
|
|
L"%s|Æèëåò: %s\n",
|
|
L"%s|Áðþêè: %s\n",
|
|
// Limited, Basic
|
|
L"|Áðîíÿ: ",
|
|
L"Êàñêà ",
|
|
L"Æèëåò ",
|
|
L"Áðþêè",
|
|
L"Îäåò",
|
|
L"íåò áðîíè",
|
|
L"%s|Ï|Í|Â: %s\n",
|
|
L"íåò ÏÍÂ",
|
|
L"%s|Ïðîòèâîãàç: %s\n",
|
|
L"íåò ïðîòèâîãàçà",
|
|
L"%s|Ãîëîâà,|Ñëîò |1: %s\n",
|
|
L"%s|Ãîëîâà,|Ñëîò |2: %s\n",
|
|
L"\n(â ðþêçàêå) ",
|
|
L"%s|Îðóæèå: %s ",
|
|
L"áåç îðóæèÿ",
|
|
L"Ïèñòîëåò",
|
|
L"Ïèñòîëåò-ïóëåìåò",
|
|
L"Âèíòîâêà",
|
|
L"Ðó÷íîé ïóëåìåò",
|
|
L"Ðóæüå",
|
|
L"Íîæ",
|
|
L"Òÿæåëîå îðóæèå",
|
|
L"áåç êàñêè",
|
|
L"áåç áðîíåæèëåòà",
|
|
L"áåç ïîíîæåé",
|
|
L"|Áðîíÿ: %s\n",
|
|
};
|
|
|
|
STR16 New113Message[] =
|
|
{
|
|
L"Íà÷àëàñü áóðÿ.",
|
|
L"Áóðÿ çàêîí÷èëàñü.",
|
|
L"Íà÷àëñÿ äîæäü.",
|
|
L"Äîæäü çàêîí÷èëñÿ.",
|
|
L"Îïàñàéòåñü ñíàéïåðîâ...",
|
|
L"Îãîíü íà ïîäàâëåíèå!", //suppression fire!
|
|
L"*", //BRST - âñåãäà ñòàáèëüíà ïî êîëè÷åñòâó âûïóùåíûõ ïóëü
|
|
L"***", //AUTO - ðåãóëèðóåìàÿ î÷åðåäü (òðè çâåçäî÷êè - ýòî ïîòîìó ÷òî îíà ìîæåòü áûòü íàìíîãî äëèííåå î÷åðåäè ñ îòñå÷êîé)
|
|
L"ÃÐ", //ãðàíàòîìåò
|
|
L"ÃÐ *",
|
|
L"ÃÐ ***",
|
|
L"Ñíàéïåð!",
|
|
L"Íåâîçìîæíî ðàçäåëèòü äåíüãè èç-çà ïðåäìåòà íà êóðñîðå.",
|
|
L"Òî÷êà âûñàäêè íîâûõ íàåìíèêîâ ïåðåíåñåíà â %s, òàê êàê ïðåäûäóùàÿ òî÷êà âûñàäêè %s çàõâà÷åíà ïðîòèâíèêîì.",
|
|
L"Âûáðîøåíà âåùü.",
|
|
L"Âûáðîøåíû âñå âåùè âûáðàííîé ãðóïïû.",
|
|
L"Âåùü ïðîäàíà ãîëîäàþùåìó íàñåëåíèþ Àðóëüêî.",
|
|
L"Ïðîäàíû âñå âåùè âûáðàííîé ãðóïïû.",
|
|
L"Ïðîâåðü ÷òî ñîëäàòó ìåøàåò ëó÷øå âèäåòü.", //You should check your goggles
|
|
// Real Time Mode messages
|
|
L"Óæå â áîþ.", //In combat already
|
|
L"Â ïðèäåëàõ âèäèìîñòè íåò âðàãîâ.", //No enemies in sight
|
|
L"Êðàñòüñÿ â ðåæèìå ðåàëüíîãî âðåìåíè ÎÒÊË.", //Real-time sneaking OFF
|
|
L"Êðàñòüñÿ â ðåæèìå ðåàëüíîãî âðåìåíè ÂÊË.", //Real-time sneaking ON
|
|
L"Îáíàðóæåí âðàã!", // this should be enough - SANDRO
|
|
};
|
|
|
|
STR16 New113HAMMessage[] =
|
|
{
|
|
// 0 - 5
|
|
L"%s â ñòðàõå ïûòàåòñÿ óêðûòüñÿ!", //%s cowers in fear! %s ñú¸æèëñÿ îò èñïóãà!
|
|
L"%s ïðèæàò(à) ê çåìëå âðàæåñêèì îãí¸ì!", //%s is pinned down!
|
|
L"%s âûïóñêàåò áîëüøå ïóëü, ÷åì çàïëàíèðîâàíî!", //%s fires more rounds than intended!
|
|
L"Âû íå ìîæåòå òðåíèðîâàòü îïîë÷åíèå â ýòîì ñåêòîðå.", //You cannot train militia in this sector.
|
|
L"Îïîë÷åíåö ïîäîáðàë %s.", //Militia picks up %s.
|
|
L"Íåâîçìîæíî òðåíèðîâàòü îïîë÷åíèå êîãäà â ñåêòîðå âðàã!", //Cannot train militia with enemies present!
|
|
// 6 - 10
|
|
L"%s èìååò íèçêèé íàâûê Ëèäåðñòâà, ÷òîáû òðåíèðîâàòü îïîë÷åíöåâ.", //%s lacks sufficient Leadership score to train militia.
|
|
L"Â ýòîì ñåêòîðå íå ìîæåò áûòü òðåíåðîâ ìîáèëüíûõ ãðóïï áîëüøå %d.", //No more than %d Mobile Militia trainers are permitted in this sector.
|
|
L"Íåò ñâîáîäíûõ ìåñò â %s èëè âîêðóã íåãî äëÿ íîâîé ìîáèëüíîé ãðóïïû!", //No room in %s or around it for new Mobile Militia!
|
|
L"Íóæíî èìåòü ïî %d îïîë÷åíöåâ â êàæäîì îñâîáîæä¸ííîì ñåêòîðå ãîðîäà %s, ïðåæäå ÷åì ìîæíî áóäåò òðåíèðîâàòü ìîáèëüíûå ãðóïïû.", //You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.
|
|
L"Íåâîçìîæíî ðàáîòàòü â ãîðîäñêîì ó÷åðåæäåíèè ïîêà âðàã â ñåêòîðå!", //Can't staff a facility while enemies are present!
|
|
// 11 - 15
|
|
L"%s èìååò ìàëî Ìóäðîñòè, ÷òîáû ðàáîòàòü â ãîðîäñêîì ó÷åðåæäåíèè.", //%s lacks sufficient Wisdom to staff this facility.
|
|
L"Ó÷åðåæäåíèå %s ïîëíîñòüþ óêîìïëåêòîâàííî ïåðñîíàëîì.", //The %s is already fully-staffed.
|
|
L"Îäèí ÷àñ óñëóã ýòîãî çàâåäåíèÿ îáîéä¸òñÿ âàì â $%d. Ñîãëàñíû îïëà÷èâàòü?", //It will cost $%d per hour to staff this facility. Do you wish to continue?
|
|
L"Ó âàñ íåäîñòàòî÷íî äåíåã ÷òîáû îïëàòèòü ðàáîòó â ó÷ðåæäåíèèè çà ñåãîäíÿ. $%d âûïëà÷åíî, åù¸ íóæíî $%d. Ìåñòíûì ýòî íå ïîíðàâèëîñü.", //You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
|
|
L"Ó âàñ íåäîñòàòî÷íî äåíåã ÷òîáû âûïëàòèòü çàðàáîòíóþ ïëàòó âñåì ðàáî÷èì. Òåïåðü äîëã ñîñòàâèë $%d. Ìåñòíûì ýòî íå ïîíðàâèëîñü.", //You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.
|
|
// 16 - 20
|
|
L"Íåïîãàøåííûé äîëã ñîñòàâëÿåò $%d äëÿ ðàáîòû ó÷åðåæäåíèÿ, è íåò äåíåã ÷òîáû åãî ïîãàñèòü!", //You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!
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L"Íåïîãàøåííûé äîëã ñîñòàâëÿåò $%d äëÿ ðàáîòû ó÷åðåæäåíèÿ. Âû íå ìîæåòå íàçíà÷èòü áîéöà íà ðàáîòó â ó÷åðåæäåíèè ïîêà íå ïîãàñèòå çàäîëæåííîñòü.", //You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.
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L"Íåïîãàøåííûé äîëã ñîñòàâëÿåò $%d äëÿ ðàáîòû ó÷åðåæäåíèÿ. Âûïëàòèòü äåíüãè ïî çàäîëæåííîñòè?", //You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?
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L"Í/Ä â ýòîì ñåêòîðå", //N/A in this sector
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L"Äíåâíîé ðàñõîä",
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// 21 - 25
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|
L"Íåäîñòàòî÷íî äåíåã ÷òîáû çàïëàòèòü âñåìó íàíÿòîìó îïîë÷åíèþ. %d îïîë÷åíöåâ áûëî ðàñïóùåííî è ðàñïóùåíî äîìîé.", //Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.
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};
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// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
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// INFO: Do not replace the ± characters. They indicate the <B2> (-> Newline) from the edt files
|
|
STR16 New113MERCMercMailTexts[] =
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|
{
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// Gaston: Text from Line 39 in Email.edt
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L"Ïîæàëóéñòà, ïðèìèòå ê ñâåäåíèþ, ÷òî ñ íàñòîÿùåãî ìîìåíòà ãîíîðàð Ãàñòîíà óâåëè÷èâàåòñÿ âñëåäñòâèå ïîâûøåíèÿ åãî ïðîôåññèîíàëüíîãî óðîâíÿ. ± ± Ñïåê Ò. Êëÿéí ± ",
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// Stogie: Text from Line 43 in Email.edt
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L"Ïîæàëóéñòà, ïðèìèòå ê ñâåäåíèþ, ÷òî ïîâûøåíèå áîåâûõ íàâûêîâ ëåéòåíàíòà Õîðãà 'Ñèãàðû' âëå÷åò çà ñîáîé ïîâûøåíèå åãî ãîíîðàðà. ± ± Ñïåê Ò. Êëÿéí ± ",
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// Tex: Text from Line 45 in Email.edt
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L"Ïðîøó ïðèíÿòü ê ñâåäåíèþ, ÷òî çàñëóãè Òåêñà ïîçâîëÿþò åìó òðåáîâàòü áîëåå äîñòîéíîé îïëàòû. Ïîýòîìó åãî ãîíîðàð áûë óâåëè÷åí, ÷òîáû ñîîòâåòñòâîâàòü åãî óìåíèÿì. ± ± Ñïåê Ò. Êëÿéí ± ",
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// Biggens: Text from Line 49 in Email.edt
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L"Ñòàâèì â èçâåñòíîñòü, ÷òî îòëè÷íàÿ ðàáîòà ïîëêîâíèêà Ôðåäåðèêà Áèããåíñà çàñëóæèâàåò ïîîùðåíèÿ â âèäå ïîâûøåíèÿ ãîíîðàðà. Ïîñòàíîâëåíèå ñ÷èòàòü äåéñòâèòåëüíûì ñ òåêóùåãî ìîìåíòà. ± ± Ñïåê Ò. Êëÿéí ± ",
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};
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// WANNE: These are the missing skills from the impass.edt file
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// INFO: Do not replace the ± characters. They indicate the <B2> (-> Newline) from the edt files
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STR16 MissingIMPSkillsDescriptions[] =
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{
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// Sniper
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L"Ñíàéïåð: Ó âàñ ãëàçà ÿñòðåáà. Â ñâîáîäíîå âðåìÿ âû ðàçâëåêàåòåñü îòñòðåëèâàÿ êðûëûøêè ó ìóõ ñ ðàññòîÿíèÿ 100 ìåòðîâ! ± ",
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// Camouflage
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L"Ìàñêèðîâêà: Íà âàøåì ôîíå êóñòû âûãëÿäÿò ñèíòåòè÷åñêèìè! ± ",
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};
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STR16 NewInvMessage[] =
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{
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L"Â äàííûé ìîìåíò ïîäíÿòü ðþêçàê íåëüçÿ.",
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L"Âû íå ìîæåòå îäíîâðåìåííî íîñèòü 2 ðþêçàêà.",
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L"Âû ïîòåðÿëè ñâîé ðþêçàê...",
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L"Çàìîê ðþêçàêà ðàáîòàåò ëèøü âî âðåìÿ áèòâû.",
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L"Âû íå ìîæåòå ïåðåäâèãàòüñÿ ñ îòêðûòûì ðþêçàêîì.",
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L"Âû óâåðåíû ÷òî õîòèòå ïðîäàòü âåñü õëàì ýòîãî ñåêòîðà ãîëîäàþùåìó íàñåëåíèþ Àðóëüêî?",
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L"Âû óâåðåíû ÷òî õîòèòå âûáðîñèòü âåñü õëàì, âàëÿþùèéñÿ â ýòîì ñåêòîðå?",
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L"Òÿæåëîâàòî áóäåò âçáèðàòüñÿ ñ ïîëíûì ðþêçàêîì íà êðûøó. Ìîæåò ñíèìåì?",
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};
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// WANNE - MP: Multiplayer messages
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STR16 MPServerMessage[] =
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{
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// 0
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L"Çàïóñêàåòñÿ ñåðâåð RakNet...",
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L"Ñåðâåð çàïóùåí, îæèäàíèå ïîäêëþ÷åíèé...",
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L"Òåïåðü âàì íàäî ïîäêëþ÷èòüñÿ ê ñåðâåðó, íàæàâ '2'.",
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L"Ñåðâåð óæå çàïóùåí.",
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L"Íå óäàëîñü çàïóñòèòü ñåðâåð. Ïðåêðàùàþ ðàáîòó.",
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// 5
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L"%d/%d êëèåíòîâ ãîòîâû ê ðåæèìó ðåàëüíîãî âðåìåíè.",
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L"Ñåðâåð îòêëþ÷èëñÿ è ïðåêðàòèë ñâîþ ðàáîòó.",
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L"Ñåðâåð íå çàïóùåí.",
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L"Ïîäîæäèòå ïîæàëóéñòà, èãðîêè âñå åùå çàãðóæàþòñÿ...",
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L"Âû íå ìîæåòå èçìåíÿòü çîíó âûñàäêè ïîñëå çàïóñêà ñåðâåðà.",
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// 10
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L"Îòïðàâêà ôàéëà '%S' - 100/100", //Sent file '%S' - 100/100
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L"Çàâåðøåíà îòïðàâêà ôàéëîâ äëÿ '%S'.", //Finished sending files to '%S'.
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L"Íà÷àòà îòïðàâêà ôàéëîâ äëÿ '%S'.", //Started sending files to '%S'.
|
|
};
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|
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|
STR16 MPClientMessage[] =
|
|
{
|
|
// 0
|
|
L"Çàïóñêàåòñÿ êëèåíò RakNet...",
|
|
L"Ïîäêëþ÷åíèå ê IP: %S ...",
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L"Ïîëó÷åíû íàñòðîéêè èãðû:",
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|
L"Âû óæå ïîäêëþ÷åíû.",
|
|
L"Âû óæå ïîäêëþ÷àåòåñü...",
|
|
// 5
|
|
L"Êëèåíò ¹%d - '%S' íàíÿë %s.",
|
|
L"Êëèåíò ¹%d - '%S' íàíÿë åùå áîéöà.",
|
|
L"Âû ãîòîâû ê áîþ (âñåãî ãîòîâî = %d/%d).",
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|
L"Âû îòìåíèëè ãîòîâíîñòü ê áîþ (âñåãî ãîòîâî = %d/%d).",
|
|
L"Îòðÿäû ïîäòÿãèâàþòñÿ ê ìåñòó áèòâû...", //'Starting battle...'
|
|
// 10
|
|
L"Êëèåíò ¹%d - '%S' ãîòîâ ê áîþ (âñåãî ãîòîâî = %d/%d).",
|
|
L"Êëèåíò ¹%d - '%S' îòìåíèë ãîòîâíîñòü ê áîþ (âñåãî ãîòîâî = %d/%d).",
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|
L"Ïîõîæå, âû óæå ãîòîâû ê áîþ, îäíàêî, ïðèäåòñÿ ïîäîæäàòü îñòàëüíûõ. (Åñëè õîòèòå èçìåíèòü ðàñïîëîæåíèå ñâîèõ áîéöîâ, íàæìèòå êíîïêó 'ÄÀ').",
|
|
L"Íà÷íåì æå áèòâó!",
|
|
L"Äëÿ íà÷àëà èãðû íåîáõîäèìî çàïóñòèòü êëèåíò.",
|
|
// 15
|
|
L"Èãðà íå ìîæåò áûòü íà÷àòà, âû íå íàíÿëè íè îäíîãî áîéöà.",
|
|
L"Æäåì, êîãäà ñåðâåð äàñò äîáðî íà äîñòóï ê ëýïòîïó...",
|
|
L"Ïåðåõâà÷åí", //Interrupted
|
|
L"Ïðîäîëæåíèå ïîñëå ïåðåõâàòà", //Finish from interrupt
|
|
L"Êîîðäèíàòû êóðñîðà:", //Mouse Grid Coordinates
|
|
// 20
|
|
L"X: %d, Y: %d",
|
|
L"Íîìåð êâàäðàòà: %d", //Grid Number
|
|
L"Äîñòóïíî ëèøü äëÿ ñåðâåðà.",
|
|
L"Âûáåðèòå êàêóþ ñòóïåíü èãðû ïðèíóäèòåëüíî çàïóñòèòü: ('1' - îòêðûòü ëýïòîï/íàéì áîéöîâ) ('2' - çàïóñòèòü/çàãðóçèòü óðîâåíü) ('3' - ðàçáëîêèðîâàòü ïîëüçîâàòåëüñêèé èíòåðôåéñ) ('4' - çàâåðøèòü ðàññòàíîâêó)",
|
|
//L"Sector=%s, Max Clients=%d, Max Mercs=%d, Game_Mode=%d, Same Merc=%d, Damage Multiplier=%f, Enemies=%d, Creatures=%d, Militias=%d, Civilians=%d, Timed Turns=%d, Secs/Tic=%d, Starting Cash=$%d, Tons of Guns=%d, Sci-Fi=%d, Difficulty=%d, Iron-Man=%d, BobbyRays Range=%d, Dis BobbyRay=%d, Dis Aim/Merc Equip=%d, Dis Morale=%d, Testing=%d",
|
|
L"Sector=%s, Max Clients=%d, Max Mercs=%d, Game_Mode=%d, Same Merc=%d, Damage Multiplier=%f, Timed Turns=%d, Secs/Tic=%d, Dis BobbyRay=%d, Dis Aim/Merc Equip=%d, Dis Morale=%d, Testing=%d",
|
|
|
|
// 25
|
|
L"Òåñòîâàÿ ÷èò-ôóíêöèÿ '9' âêëþ÷åíà.",
|
|
L"Íîâûé èãðîê: êëèåíò ¹%d - '%S'.",
|
|
L"Êîìàíäà: %d.",//not used any more
|
|
L"%s (êëèåíò %d - '%S') áûë óáèò %s (êëèåíò %d - '%S')",
|
|
L"Êëèåíò ¹%d - '%S' âûêèíóò èç èãðû.",
|
|
// 30
|
|
L"Ïðèíóäèòåëüíî äàòü õîä êëèåíòó: ¹1 - '%S' | ¹2 - '%S' | ¹3 - '%S' | ¹4 - '%S'",
|
|
L"Íà÷àëñÿ õîä êëèåíòà ¹%d",
|
|
L"Çàïðîñ ïåðåõîäà â ðåæèì ðåàëüíîãî âðåìÿ...",
|
|
L"Ïåðåõîä â ðåæèì ðåàëüíîãî âðåìåíè.",
|
|
L"Îøèáêà: ÷òî-òî ïîøëî íå òàê, âîçâðàùàþ îáðàòíî.",
|
|
// 35
|
|
L"Îòêðûòü äîñòóï ê ëýïòîïó? (Óâåðåíû ÷òî âñå èãðîêè ïîäêëþ÷èëèñü?)",
|
|
L"Ñåðâåðîì áûë îòêðûò äîñòóï ê ëýïòîïó. Ïðèñòóïàéòå ê íàéìó áîéöîâ!",
|
|
L"Ïåðåõâàò÷èê.",
|
|
L"Êëèåíò íå ìîæåò èçìåíÿòü çîíó âûñàäêè, äîñòóïíî ëèøü ñåðâåðó.",
|
|
L"Âû îòêàçàëèñü îò ïðåäëîæåíèÿ ñäàòüñÿ, ïîòîìó ÷òî ýòî íå àêòóàëüíî â ñåòåâîé èãðå.",
|
|
// 40
|
|
L"Âñå âàøè áîéöû áûëè óáèòû!",
|
|
L"Àêòèâèçèðîâàí ðåæèì íàáëþäåíèÿ.",
|
|
L"Âû ïîòåðïåëè ïîðàæåíèå!",
|
|
L"Èçâèíèòå, çàëåçàòü íà êðûøó â ñåòåâîé èãðå çàïðåùåíî.",
|
|
L"Âû íàíÿëè %s.",
|
|
// 45
|
|
L"Âû íå ìîæåòå èçìåíèòü êàðòó ïîñëå íà÷àëà çàêóïêè.", //You cant change the map once purchasing has commenced
|
|
L"Êàðòà èçìåíåíà íà '%s'", //Map changed to '%s'
|
|
L"Êëèåíò '%s' îòêëþ÷èëñÿ, óáèðàåì åãî èç èãðû.", //Client '%s' disconnected, removing from game
|
|
L"Âû áûëè îòêëþ÷åíû îò èãðû, âîçâðàùàåìñÿ â ãëàâíîå ìåíþ.", //You were disconnected from the game, returning to the Main Menu
|
|
L"Ïîäêëþ÷èòüñÿ íå óäàëîñü. Ïîâòîðíàÿ ïîïûòêà ÷åðåç 5 ñåêóíä (îñòàëîñü %i ïîïûòîê)", //Connection failed, Retrying in 5 seconds, %i retries left...
|
|
//50
|
|
L"Ïîäêëþ÷èòüñÿ íå óäàëîñü, ñäàþñü...", //Connection failed, giving up...
|
|
L"Âû íå ìîæåòå íà÷àòü èãðó âî âðåìÿ ïîäêëþ÷åíèÿ äðóãèõ èãðîêîâ.", //You cannot start the game until another player has connected
|
|
L"%s : %s",
|
|
L"Îòïðàâèòü âñåì", //Send to All
|
|
L"Òîëüêî ñîþçíèêàì", //Allies only
|
|
// 55
|
|
L"Íå ìîãó ïðèñîåäèíèòüñÿ ê èãðå. Èãðà óæå íà÷àëàñü.", //Cannot join game. This game has already started.
|
|
L"%s (êîìàíäà): %s", //%s (team): %s
|
|
L"#%i - '%s'", //Client #%i - '%s'
|
|
L"%S - 100/100",
|
|
L"%S - %i/100",
|
|
// 60
|
|
L"Îò ñåðâåðà ïîëó÷åíû âñå íåîáõîäèìûå ôàéëû.", //Received all files from server.
|
|
L"'%S' çàêà÷êà ñ ñåðâåðà çàâåðøåíà.", //'%S' finished downloading from server.
|
|
L"'%S' íà÷àòà çàêà÷êà ñ ñåðâåðà.", //'%S' started downloading from server.
|
|
L"Íåëüçÿ íà÷àòü èãðó ïîêà âñå èãðîêè íå çàâåðøàòü ïðè¸ì ôàéëîâ îò ñåðâåðà.", //Cannot start the game until all clients have finished receiving files
|
|
L"Äëÿ èãðû íà ýòîì ñåðâåðå íåîáõîäèìî ñêà÷àòü íåêîòîðûå èçìåí¸ííûå ôàéëû, æåëàåòå ïðîäîëæèòü?", //This server requires that you download modified files to play, do you wish to continue?
|
|
// 65
|
|
L"Íàæìèòå 'Ãîòîâ' äëÿ âõîäà íà òàêòè÷åñêóþ êàðòó.", //Press 'Ready' to enter tactical screen.
|
|
L"Íå óäà¸òñÿ ïîäêëþ÷èòüñÿ. Âåðñèÿ âàøåãî êëèåíòà (%S) îòëè÷àåòñÿ îò âåðñèè ñåðâåðà (%S).", //Cannot connect because your version %S is different from the server version %S.
|
|
L"Âû óáèëè âðàæåñêîãî ñîëäàòà.", //You killed an enemy soldier
|
|
L"Íåëüçÿ çàïóñòèòü èãðó ïîòîìó ÷òî âñå êîìàíäû îäèíàêîâûå.", //Cannot start the game, because all teams are the same.
|
|
};
|
|
|
|
STR16 MPHelp[] =
|
|
{
|
|
// 0
|
|
L"Çàïóùåíà ñåòåâàÿ èãðà Jagged Alliance 2",
|
|
L"Íàæìèòå F1 äëÿ ïðîñìîòðà ïîìîùè.",
|
|
L"Óïðàâëåíèå ñåòåâîé èãðîé (íà ñòðàòåãè÷åñêîì ýêðàíå)",
|
|
L"* Ñïåðâà óñòàíîâèòå íàñòðîéêè â ôàéëå ja2_mp.ini *",
|
|
L"'1' - Çàïóñòèòü ñåðâåð.",
|
|
// 5
|
|
L"'2' - Ïîäêëþ÷èòüñÿ ê ñåðâåðó.",
|
|
L"'3' - Äëÿ ñåðâåðà - îòêðûòü ëýïòîï, äëÿ êëèåíòà - ãîòîâ ê áîþ.",
|
|
L"'4' - Îòêëþ÷åíèå ñåðâåðà èëè êëèåíòà.",
|
|
L"'5' - Ïîêàç êîîðäèíàò ïîä ìûøüþ íà òàêòè÷åñêîì ýêðàíå.",
|
|
L"'7' - Âûçîâ ìåíþ ïðèíóäèòåëüíûõ èçìåíåíèé ñåðâåðíûõ óñòàíîâîê.",
|
|
// 10
|
|
L"'F2' - Ïîêàçàòü äîïîëíèòåëüíóþ ïîìîùü.",
|
|
L"Áîëåå ïîäðîáíîå îïèñàíèå âû íàéäåòå â ôàéëå readme_mp.html",
|
|
L"Ñîâåòû: (ñ÷èòàåì, ÷òî íàñòðîéêè â ja2_mp.ini âåðíû)",
|
|
L"* Óáåäèòåñü ÷òî êàæäûé êëèåíò èìååò óíèêàëüíîå çíà÷åíèå CLIENT_NUM *",
|
|
L"* Â ñîõðàíåííîé èãðå íå çàïèñûâàåòñÿ çàêàçàííîå ó Áîááè Ðýÿ *",
|
|
// 15
|
|
L"* Ñòàðàéòåñü íå ñòàâèòü áîéöîâ íåíàâèäÿùèõ äðóã-äðóãà â ïðÿìîé âèäèìîñòè *",
|
|
L"'F1' - Ïîêàçàòü îñíîâíóþ ïîìîùü.",
|
|
};
|
|
|
|
STR16 gszMPEdgesText[] =
|
|
{
|
|
L"Ñ", //N
|
|
L"Þ", //S
|
|
L"Â", //E
|
|
L"Ç", //W
|
|
L"Ö", // "C"enter
|
|
};
|
|
|
|
STR16 gszMPTeamNames[] =
|
|
{
|
|
L"Ôîêñòðîò", //Foxtrot
|
|
L"Áðàâî", //Bravo
|
|
L"Äåëüòà", //Delta
|
|
L"×àðëè", //Charlie
|
|
L"Í/Ä", // Acronym of Not Applicable
|
|
};
|
|
|
|
STR16 gszMPMapscreenText[] =
|
|
{
|
|
L"Òèï èãðû: ", //Game Type:
|
|
L"Èãðîêîâ: ", //Players:
|
|
L"Âñåãî áîéöîâ: ", //Mercs each:
|
|
L"Íåëüçÿ èçìåíÿòü ñòîðîíó âûñàäêè îòðÿäà ïîñëå îòêðûòèÿ ëýïòîïà.", //You cannot change starting edge once Laptop is unlocked.
|
|
L"Íåëüçÿ èçìåíèòü èìÿ êîìàíäû ïîñëå îòêðûòèÿ ëýïòîïà.", //You cannot change teams once the Laptop is unlocked.
|
|
L"Ñëó÷. áîéöû: ", //Random Mercs:
|
|
L"Äà", //Y
|
|
L"Ñëîæíîñòü:", //Difficulty:
|
|
L"Âåðñèÿ ñåðâåðà:", //Server Version:
|
|
};
|
|
|
|
STR16 gzMPSScreenText[] =
|
|
{
|
|
L"Äîñêà ñ÷¸òà", //Scoreboard
|
|
L"Ïðîäîëæèòü", //Continue
|
|
L"Îòìåíà", //Cancel
|
|
L"Èãðîê", //Player
|
|
L"Óáèòî", //Kills
|
|
L"Ïîãèáëî", //Deaths
|
|
L"Êîðîëåâñêàÿ àðìèÿ", //Queen's Army
|
|
L"Âûñòðåëîâ", //Hits
|
|
L"Ïðîìàõè", //Misses
|
|
L"Ìåòêîñòü", //Accuracy
|
|
L"Íàíåñ¸ííûé óðîí", //Damage Dealt
|
|
L"Ïîëó÷åííûé óðîí", //Damage Taken
|
|
L"Äîæäèòåñü, ïîæàëóéñòà, ïîêà ñåðâåð íàæì¸ò êíîïêó 'Ïðîäîëæèòü'."
|
|
};
|
|
|
|
STR16 gzMPCScreenText[] =
|
|
{
|
|
L"Îòìåíà", //Cancel
|
|
L"Ïîäêëþ÷àþñü ê ñåðâåðó...", //Connecting to Server
|
|
L"Ïîëó÷àþ íàñòðîéêè îò ñåðâåðà...", //Getting Server Settings
|
|
L"Ñêà÷èâàþ âûáðàííûå ôàéëû...", //Downloading custom files
|
|
L"Íàæìèòå 'ESC' äëÿ îòìåíû èëè 'Y' ÷òîáû âîéòè â ÷àò.", //Press 'ESC' to cancel or 'Y' to chat
|
|
L"Íàæìèòå 'ESC' äëÿ îòìåíû", //Press 'ESC' to cancel
|
|
L"Âûïîëíåíî." //Ready
|
|
};
|
|
|
|
STR16 gzMPChatToggleText[] =
|
|
{
|
|
L"Îòïðàâòü âñåì", //Send to All
|
|
L"Îòïðàâòü òîëüêî ñîþçíèêàì", //Send to Allies only
|
|
};
|
|
|
|
STR16 gzMPChatboxText[] =
|
|
{
|
|
L"×àò ñåòåâîé èãðû Jagged Alliance 2 v1.13", //Multiplayer Chat
|
|
L"Çàìåòêà: íàæìèòå |Â|Â|Î|Ä äëÿ îòïðàâêè ñîîáùåíèÿ, |Ê|Ë|Þ|× äëÿ âûõîäà èç ÷àòà.", //Chat: press 'ENTER' to send of 'ESC' to cancel
|
|
};
|
|
|
|
// Following strings added - SANDRO
|
|
STR16 pSkillTraitBeginIMPStrings[] =
|
|
{
|
|
L"Íà ñëåäóþùåé ñòðàíèöå âàì íóæíî âûáðàòü ïðîôåññèîíàëüíûå íàâûêè â ñîîòâåòñòâèè ñî ñïåöèàëèçàöèåé âàøåãî íà¸ìíèêà. Âû ìîæåòå âûáðàòü íå áîëåå äâóõ ðàçíûõ íàâûêîâ èëè îäèí è âëàäåòü èì â ñîâåðøåíñòâå (äëÿ ýòîãî íóæíî âûáðàòü ëèøü îäèí íàâûê).",
|
|
L"Ìîæíî âûáðàòü âñåãî îäèí íàâûê èëè âîîáùå îñòàòüñÿ áåç íåãî. Òîãäà âàì áóäóò äàíû äîïîëíèòåëüíûå áàëëû äëÿ óëó÷øåíèÿ õàðàêòåðèñòèê. Òàê æå îáðàùàåì âàøå âíèìàíèå, ÷òî íàâûê ýëåêòðîíèêè è äâóðóêîñòè íå ìîæåò áûòü ýêñïåðòíûì, è âûáðàâ ëèøü îäèí èç íèõ âû îñòàíåòåñü ñ åäèíñòâåííûì ïðîñòûì íàâûêîì.",
|
|
};
|
|
|
|
STR16 sgAttributeSelectionText[] =
|
|
{
|
|
L"Îòêîððåêòèðóéòå ñâîè ñïîñîáíîñòè ïî ñðàâíåíèþ ñî ñðåäíèì íà¸ìíèêîì. Ìàêñèìàëüíîå çíà÷åíèå äëÿ ëþáîãî èç óìåíèé", //Please adjust your physical attributes as compared to that of an average merc. You cannot raise any score above
|
|
L"I.M.P. Õàðàêòåðèñòèêè è óìåíèÿ.", //I.M.P. Attributes and skills review.
|
|
L"Áîíóñ:", //Bonus Pts.
|
|
L"Âàø óðîâåíü", //Starting Level
|
|
};
|
|
|
|
STR16 pCharacterTraitBeginIMPStrings[] =
|
|
{
|
|
L"I.M.P. Àíàëèç ëè÷íûõ êà÷åñòâ", //I.M.P. Character Analysis
|
|
L"Ñëåäóþùèé øàã - àíàëèç âàøèõ ëè÷íûõ êà÷åñòâ. Íà ïåðâîé ñòðàíèöå âàì íà âûáîð áóäåò ïðåäëîæåí ñïèñîê ÷åðò õàðàêòåðà. Óâåðåíû, ÷òî âàì ìîãóò áûòü ñâîéñòâåííû íåñêîëüêî èç óêàçàííûõ ÷åðò, íî âûáðàòü íóæíî ëèøü îäíó. Âûáåðèòå ëèøü ñàìóþ ÿðêî âûðàæåííóþ âàøó ÷åðòó õàðàêòåðà.",
|
|
L"Íà âòîðîé ñòðàíèöå âàì áóäåò ïðåäëîæåí ñïèñîê íåäîñòàòêîâ, êîòîðûå, âîçìîæíî, åñòü ó âàñ. Åñëè íàéä¸òå ñâîé íåäîñòàòîê â ñïèñêå, îòìåòüòå åãî. Áóäüòå ïðåäåëüíî ÷åñòíû ïðè îòâåòàõ, î÷åíü âàæíî ïðåäîñòàâèòü âàøèì ïîòåíöèàëüíûì ðàáîòîäàòåëÿì äîñòîâåðíóþ èíôîðìàöèþ î âàñ.",
|
|
};
|
|
|
|
STR16 gzIMPCharacterTraitText[]=
|
|
{
|
|
L"Àäåêâàòíûé", //Normal
|
|
L"Îáùèòåëüíûé", //Friendly
|
|
L"Îäèíî÷êà", //Loner
|
|
L"Îïòèìèñò", //Optimist
|
|
L"Ïåññèìèñò", //Pessimist
|
|
L"Àãðåññèâíûé", //Aggressive
|
|
L"Âûñîêîìåðíûé", //Arrogant
|
|
L"Êðóòîé", //Big Shot
|
|
L"Ìóäàê", //Asshole
|
|
L"Òðóñ", //Coward
|
|
L"I.M.P.: Æèçíåííàÿ ïîçèöèÿ", //I.M.P. Attitudes
|
|
};
|
|
|
|
STR16 gzIMPColorChoosingText[] =
|
|
{
|
|
L"I.M.P.: Ðàñöâåòêà è òåëîñëîæåíèå",
|
|
L"I.M.P.: Ðàñöâåòêà",
|
|
L"Âûáåðèòå ñîîòâåòñòâóþùèå öâåòà âàøåé êîæè, âîëîñ è îäåæäû, à òàê æå óêàæèòå âàøå òåëîñëîæåíèå.",
|
|
L"Âûáåðèòå ñîîòâåòñòâóþùèå öâåòà âàøåé êîæè, âîëîñ è îäåæäû.",
|
|
L"Îòìåòüòå çäåñü ÷òîáû âàø ïåðñîíàæ \näåðæàë àâòîìàò îäíîé ðóêîé.",
|
|
};
|
|
|
|
STR16 sColorChoiceExplanationTexts[]=
|
|
{
|
|
L"Öâåò âîëîñ", //Hair Color
|
|
L"Öâåò êîæè", //Skin Color
|
|
L"Öâåò ìàéêè", //Shirt Color
|
|
L"Öâåò øòàíîâ", //Pants Color
|
|
L"Íîðìàëüíîå òåëîñëîæåíèå", //Normal Body
|
|
L"Ìóñêóëèñòîå òåëîñëîæåíèå", //Big Body
|
|
};
|
|
|
|
STR16 gzIMPDisabilityTraitText[]=
|
|
{
|
|
L"Èäåàëåí", //No Disability
|
|
L"Íåïåðåíîñèìîñòü æàðû", //Heat Intolerant
|
|
L"Íåðâíûé", //Nervous
|
|
L"Êëàóñòðàôîá", //Claustrophobic
|
|
L"Íå óìåþùèé ïëàâàòü", //Nonswimmer
|
|
L"Áîÿçíü íàñåêîìûõ", //Fear of Insects
|
|
L"Çàáûâ÷èâûé", //Forgetful
|
|
L"Ïñèõîïàò", //Psychotic
|
|
L"I.M.P. Íåäîñòàòêè", //I.M.P. Disabilities
|
|
};
|
|
|
|
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
|
STR16 gzFacilityErrorMessage[]=
|
|
{
|
|
L"%s íå õâàòàåò Ñèëû ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
|
|
L"%s íå õâàòàåò Ëîâêîñòè ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
|
|
L"%s íå õâàòàåò Ïðîâîðíîñòè ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
|
|
L"%s íå õâàòàåò Çäîðîâüÿ ÷òîáû âûïîëíèòü ýòî äåéñòâèå..",
|
|
L"%s íå õâàòàåò Ìóäðîñòè ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
|
|
L"%s íå õâàòàåò Ìåòêîñòè ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
|
|
// 6 - 10
|
|
L"%s íå äîñòàòî÷íî ðàçâèò Ìåäèöèíñêèé íàâûê, ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
|
|
L"%s íå äîñòàòî÷íî ðàçâèò íàâûê Ìåõàíèêè, ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
|
|
L"%s íå äîñòàòî÷íî ðàçâèòî Ëèäåðñòâî, ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
|
|
L"%s íå äîñòàòî÷íî ðàçâèò íàâûê Âçðûâ÷àòêè, ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
|
|
L"%s íå äîñòàòî÷íî Îïûòà, ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
|
|
// 11 - 15
|
|
L"Ó %s ñëèøêîì ïëîõîé Áîåâîé äóõ, ÷òîáû âûïîëíèòü ýòî äåéñòâèå",
|
|
L"%s ñëèøêîì óñòàë(à), ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
|
|
L"Â ãîðîäå %s âàì ïîêà íå äîâåðÿþò. Ìåñòíûå îòêàçûâàþòñÿ âûïîëíèòü ýòîò ïðèêàç.",
|
|
L"Ñëèøêîì ìíîãî ëþäåé óæå ðàáîòàþò â %s.",
|
|
L"Ñëèøêîì ìíîãî ëþäåé óæå âûïîëíÿþò ýòó çàäà÷ó â %s.",
|
|
// 16 - 20
|
|
L"%s íå ìîæåò íàéòè âåùè, êîòîðûå íóæäàþòñÿ â ðåìîíòå.",
|
|
L"%s ïîòåðÿë(à) ÷àñòü %s ïîêà ðàáîòàë â ñåêòîðå %s!",
|
|
L"%s ïîòåðÿë(à) ÷àñòü %s ïîêà ðàáîòàë íàä %s â %s!",
|
|
L"%s ïîëó÷èë(à) òðàâìó ïîêà ðàáîòàë(à) â ñåêòîðå %s, è òðåáóåò íåçàìåäëèòåëüíîé ìåäèöèíñêîé ïîìîùè!",
|
|
L"%s ïîëó÷èë(à) òðàâìó ïîêà ðàáîòàë(à) íàä %s â %s, è òðåáóåò íåçàìåäëèòåëüíîé ìåäèöèíñêîé ïîìîùè!",
|
|
// 21 - 25
|
|
L"%s ïîëó÷èë(à) òðàâìó ïîêà ðàáîòàë(à) â ñåêòîðå %s. Òðàâìà íåçíà÷èòåëüíàÿ.",
|
|
L"%s ïîëó÷èë(à) òðàâìó ïîêà ðàáîòàë(à) íàä %s â %s. Òðàâìà íåçíà÷èòåëüíàÿ.",
|
|
L"Æèòåëè ãîðîäà %s ðàññòðîåíû òåì, ÷òî %s ïðåáûâàåò â èõ ãîðîäå.",
|
|
L"Æèòåëè ãîðîäà %s ðàññòðîåíû ðàáîòîé %s â %s.",
|
|
L"%s â ñåêòîðå %s ñâîèìè äåéñòâèÿìè ïîíèçèë ðåïóòàöèþ âî âñ¸ì ðåãèîíå!",
|
|
// 26 - 30
|
|
L"%s ðàáîòàÿ íàä %s â %s ïðèâ¸ë(à) ê ïîíèæåíèþ ðåïóòàöèè âî âñ¸ì ðåãèîíå!",
|
|
L"%s ïüÿí(à).",
|
|
L"%s çàáîëåë(à) â ñåêòîðå %s, è âûíóæäåí(à) îòëîæèòü òåêóùóþ çàäà÷ó.",
|
|
L"%s çàáîëåë(à) è íå ìîæåò ïðîäîëæèòü ðàáîòó íàä %s â %s.",
|
|
L"%s ïîëó÷èë(à) òðàâìó â ñåêòîðå %s.",
|
|
// 31 - 35
|
|
L"%s ïîëó÷èë(à) ñåðü¸çíóþ òðàâìó â ñåêòîðå %s.",
|
|
|
|
|
|
};
|
|
|
|
STR16 gzFacilityRiskResultStrings[]=
|
|
{
|
|
L"Ñèëà", //Strength
|
|
L"Ïðîâîðíîñòü", //Agility
|
|
L"Ëîâêîñòü", //Dexterity
|
|
L"Èíòåëëåêò", //Wisdom
|
|
L"Çäîðîâüå", //Health
|
|
L"Ìåòêîñòü", //Marksmanship
|
|
// 5-10
|
|
L"Ëèäåðñòâî", //Leadership
|
|
L"Ìåõàíèêà", //Mechanical skill
|
|
L"Ìåäèöèíà", //Medical skill
|
|
L"Âçðûâ÷àòêà", //Explosives skill
|
|
};
|
|
|
|
STR16 gzFacilityAssignmentStrings[]=
|
|
{
|
|
L"AMBIENT", // TODO.Translate
|
|
L"Øòàò", //Staff
|
|
L"Îòäûõ",
|
|
L"Ðåìîíò âåùåé",
|
|
L"Ðåìîíò %s", // Vehicle name inserted here
|
|
L"Ðåìîíò ðîáîòà",
|
|
// 6-10
|
|
L"Äîêòîð",
|
|
L"Ïàöèåíò",
|
|
L"Òðåíèíã Ñèëû",
|
|
L"Òðåíèíã Ëîâêîñòè",
|
|
L"Òðåíèíã Ïðîâîðíîñòè",
|
|
L"Òðåíèíã Çäîðîâüÿ",
|
|
// 11-15
|
|
L"Òðåíèíã Ìåòêîñòè",
|
|
L"Òðåíèíã Ìåäèöèíû",
|
|
L"Òðåíèíã Ìåõàíèêè",
|
|
L"Òðåíèíã Ëèäåðñòâà",
|
|
L"Òðåíèíã Âçðûâ÷àòêè",
|
|
// 16-20
|
|
L"Ó÷åíèê íà Ñèëó",
|
|
L"Ó÷åíèê íà Ëîâêîñòü",
|
|
L"Ó÷åíèê íà Ïðîâîðíîñòü",
|
|
L"Ó÷åíèê íà Çäîðîâüå",
|
|
L"Ó÷åíèê íà Ìåòêîñòü",
|
|
// 21-25
|
|
L"Ó÷åíèê íà Ìåäèöèíó",
|
|
L"Ó÷åíèê íà Ìåõàíèêó",
|
|
L"Ó÷åíèê íà Ëèäåðñòâî",
|
|
L"Ó÷åíèê íà Âçðûâ÷àòêó",
|
|
L"Òðåíåð íà Ñèëó",
|
|
// 26-30
|
|
L"Òðåíåð íà Ëîâêîñòü",
|
|
L"Òðåíåð íà Ïðîâîðíîñòü",
|
|
L"Òðåíåð íà Çäîðîâüå",
|
|
L"Òðåíåð íà Ìåòêîñòü",
|
|
L"Òðåíåð íà Ìåäèöèíó",
|
|
// 30-35
|
|
L"Òðåíåð íà Ìåõàíèêó",
|
|
L"Òðåíåð íà Ëèäåðñòâî",
|
|
L"Òðåíåð íà Âçðûâ÷àòêó",
|
|
};
|
|
|
|
STR16 Additional113Text[]=
|
|
{
|
|
L"Äëÿ çàïóñêà Jagged Alliance 2 v1.13 â îêîííîì ðåæèìå òðåáóåòñÿ óñòàíîâèòü 16-áèòíîå êà÷åñòâî öâåòîïåðåäà÷è ýêðàíà",//Jagged Alliance 2 v1.13 windowed mode requires a color depth of 16bpp or less.
|
|
};
|
|
|
|
#endif //RUSSIAN
|