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* rename 'Standard Gaming Platform' to 'sgp' * Adapt CMakeLists.txt files to renamed SGP directory * Lowercase it
52 lines
1.2 KiB
C
52 lines
1.2 KiB
C
#ifndef __WINFONT_
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#define __WINFONT_
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#include <windows.h>
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void InitWinFonts( );
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void ShutdownWinFonts( );
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void InitTooltipFonts();
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void ShutdownTooltipFonts();
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INT32 CreateWinFont( LOGFONT &logfont );
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void DeleteWinFont( INT32 iFont );
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void SetWinFontBackColor( INT32 iFont, COLORVAL *pColor );
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void SetWinFontForeColor( INT32 iFont, COLORVAL *pColor );
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void PrintWinFont( UINT32 uiDestBuf, INT32 iFont, INT32 x, INT32 y, STR16 pFontString, ...);
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INT16 WinFontStringPixLength( STR16 string, INT32 iFont );
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INT16 GetWinFontHeight( INT32 iFont );
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//if you cahnge this enum, you must change FontInfo struct in WinFont.cpp too.
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enum {
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WIN_LARGEFONT1 = 0,
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WIN_SMALLFONT1,
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WIN_TINYFONT1,
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WIN_12POINTFONT1,
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WIN_COMPFONT,
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WIN_SMALLCOMPFONT,
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WIN_10POINTROMAN,
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WIN_12POINTROMAN,
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WIN_14POINTSANSSERIF,
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WIN_10POINTARIAL,
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WIN_14POINTARIAL,
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WIN_12POINTARIAL,
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WIN_BLOCKYFONT,
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WIN_BLOCKYFONT2,
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WIN_10POINTARIALBOLD,
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WIN_12POINTARIALFIXEDFONT,
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WIN_16POINTARIAL,
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WIN_BLOCKFONTNARROW,
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WIN_14POINTHUMANIST,
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WIN_HUGEFONT,
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WIN_LASTFONT
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};
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#define MAX_WINFONTMAP 25
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extern INT32 WinFontMap[MAX_WINFONTMAP];
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extern INT32 TOOLTIP_IFONT;
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extern INT32 TOOLTIP_IFONT_BOLD;
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#endif
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