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.editorconfig already enforces it but it's getting changed piecemeal in every commit. just get it done with. the script: ``` find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do isFile=$(file -0 "$file" | cut -d $'\0' -f2) case "$isFile" in (*text*) echo "$file is text" if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then echo "" >> "$file" fi ;; (*) echo "file isn't text" ;; esac done ```
164 lines
4.5 KiB
C++
164 lines
4.5 KiB
C++
#ifndef _MORALE_H
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#define _MORALE_H
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#include "Types.h"
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#include "Soldier Control.h"
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//#define DEFAULT_MORALE 50
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typedef enum
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{
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MORALE_KILLED_ENEMY = 0,
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MORALE_SQUADMATE_DIED,
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MORALE_SUPPRESSED,
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MORALE_AIRSTRIKE,
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MORALE_DID_LOTS_OF_DAMAGE,
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MORALE_TOOK_LOTS_OF_DAMAGE, // 5
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MORALE_KILLED_CIVILIAN,
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MORALE_BATTLE_WON,
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MORALE_RAN_AWAY,
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MORALE_HEARD_BATTLE_WON,
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MORALE_HEARD_BATTLE_LOST, // 10
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MORALE_TOWN_LIBERATED,
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MORALE_TOWN_LOST,
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MORALE_MINE_LIBERATED,
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MORALE_MINE_LOST,
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MORALE_SAM_SITE_LIBERATED, // 15
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MORALE_SAM_SITE_LOST,
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MORALE_BUDDY_DIED,
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MORALE_HATED_DIED,
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MORALE_TEAMMATE_DIED,
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MORALE_LOW_DEATHRATE, // 20
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MORALE_HIGH_DEATHRATE,
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MORALE_GREAT_MORALE,
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MORALE_POOR_MORALE,
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MORALE_DRUGS_CRASH,
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MORALE_ALCOHOL_CRASH, // 25
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MORALE_MONSTER_QUEEN_KILLED,
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MORALE_DEIDRANNA_KILLED,
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MORALE_CLAUSTROPHOBE_UNDERGROUND,
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MORALE_INSECT_PHOBIC_SEES_CREATURE,
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MORALE_NERVOUS_ALONE, // 30
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MORALE_MERC_CAPTURED,
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MORALE_MERC_MARRIED,
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MORALE_QUEEN_BATTLE_WON,
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MORALE_SEX,
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// added by SANDRO
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MORALE_HEAT_INTOLERANT_IN_DESERT, // 35
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MORALE_PSYCHO_UNABLE_TO_PSYCHO,
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MORALE_PACIFIST_GAIN_NONCOMBAT,
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MORALE_MALICIOUS_HIT,
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// added by Flugente
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MORALE_FOOD,
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MORALE_GOOD_FOOD, // 40
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MORALE_BAD_FOOD,
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MORALE_LOATHSOME_FOOD,
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MORALE_FEAR_OF_HEIGHTS,
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MORALE_RAN_AWAY_COWARD,
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MORALE_ENEMYGROUP_COWARD,
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// added by anv
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MORALE_BUDDY_FIRED,
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MORALE_BUDDY_FIRED_EARLY,
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MORALE_BUDDY_FIRED_ON_BAD_TERMS, //45
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MORALE_BAD_EQUIPMENT,
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MORALE_OWED_MONEY,
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MORALE_OWED_MONEY_DAYS,
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MORALE_PLAYER_INACTIVE,
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MORALE_PLAYER_INACTIVE_DAYS, //50
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MORALE_PLAYER_INACTIVE_DAYS_AGGRESSIVE_BONUS,
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MORALE_PLAYER_INACTIVE_DAYS_PACIFIST_BONUS,
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MORALE_PREVENTED_MISBEHAVIOUR,
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NUM_MORALE_EVENTS,
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} MoraleEventNames;
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typedef enum
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{
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MORALE_MOD_MAX = 0,
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PHOBIC_LIMIT,
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MORALE_MODIFIER_SOCIABLE_ONE_MERC_NEARBY,
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MORALE_MODIFIER_SOCIABLE_NO_MERCS_NEARBY,
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MORALE_MODIFIER_LONER_ONE_MERC_NEARBY,
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MORALE_MODIFIER_LONER_MORE_MERCS_NEARBY,
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MORALE_MODIFIER_AGRESSIVE_VIOLENT_ACTION,
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MORALE_MODIFIER_PACIFIST_VIOLENT_ACTION,
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MORALE_MODIFIER_OPTIMIST,
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MORALE_MODIFIER_SHOWOFF_AROUND,
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MORALE_MODIFIER_DAUNTLESS_SQUADMATE_DIED,
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MORALE_MODIFIER_DAUNTLESS_SUPPRESSED,
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MORALE_MODIFIER_DAUNTLESS_TOOK_LOTS_OF_DAMAGE,
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MORALE_MODIFIER_DAUNTLESS_TEAMMATE_DIED,
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MORALE_MODIFIER_OT_OPTIMIST_GOOD_EVENT,
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MORALE_MODIFIER_OT_AGGRESSIVE_GOOD_EVENT,
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MORALE_MODIFIER_OT_PESSIMIST_GOOD_EVENT,
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MORALE_MODIFIER_OT_OPTIMIST_BAD_EVENT,
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MORALE_MODIFIER_OT_PESSIMIST_BAD_EVENT,
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MORALE_MODIFIER_OT_COWARD_BAD_EVENT,
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MORALE_MODIFIER_MALICIOUS_HOURLY_DECAY,
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NUM_MORALE_MODIFIERS,
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} MoraleModifierNames;
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typedef enum
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{
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DRUG_EFFECT_MORALE_MOD = 0,
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ALCOHOL_EFFECT_MORALE_MOD,
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NUM_DRUG_AND_ALCOHOL_MODIFIERS,
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} DrugAndAlcoholModifierNames;
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typedef enum
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{
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TACTICAL_MORALE_EVENT = 0,
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STRATEGIC_MORALE_EVENT
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} MoraleEventType;
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typedef struct MoraleEvent
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{
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UINT8 ubType;
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INT8 bChange;
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} MoraleEvent;
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typedef enum
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{
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SNITCH_INTRODUCTION= 0,
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SNITCH_DEATH_RATE, // current death rate higher than preferable
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SNITCH_REPUTATION, // current reputation worse than preferable
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SNITCH_LOW_MORALE, // merc's morale worse than preferable
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SNITCH_HATED_PERSON, // merc dislikes another person (not necessarily hates him)
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SNITCH_GONNA_QUIT, // merc's contract going to end and he won't renew
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SNITCH_PROGRESS, // merc thinks player is inactive too long
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SNITCH_OWED_MONEY, // merc is owed money
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SNITCH_TEAM_ROTATION, // unused at the moment (will have to add specific rotation tolerance to mercs or something)
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// maybe with personal opinion on rotation depending on opinions (so they get pissed faster when liked mercs are fired)
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NUM_SNITCH_EVENTS,
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} SnitchEventType;
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typedef struct SnitchEvent
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{
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UINT8 ubEventType;
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UINT8 ubSnitchID;
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UINT8 ubTargetProfile;
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UINT8 ubSecondaryTargetProfile;
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} SnitchEvent;
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extern void HandleMoraleEvent( SOLDIERTYPE * pSoldier, INT8 bMoraleEvent, INT16 sMapX, INT16 sMapY, INT8 bMapZ );
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extern void RefreshSoldierMorale( SOLDIERTYPE * pSoldier );
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extern INT8 GetMoraleModifier( SOLDIERTYPE * pSoldier );
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void HourlyMoraleUpdate( void );
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void HandleSnitchCheck( void );
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void HandleSnitchesReports( std::vector<SnitchEvent>& aVec );
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void RememberSnitchableEvent( UINT8 ubTargetProfile, UINT8 ubSecondaryTargetProfile, BOOLEAN fSameGroupOnly, UINT8 ubEventType, std::vector<SnitchEvent>& aVec );
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void DailyMoraleUpdate( SOLDIERTYPE *pSoldier );
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void DecayTacticalMoraleModifiers( void );
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#endif
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