mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Added missing #includes Added LUA scripting and console Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain Fixed signedness of many grid variables used in GetMouseMapPos calls Fixed enemy weapon choosing: Sometimes a mortar is chosen but later rejected, but the grenade class was not reset. Caused assertion failure Added checks so enemies don't try to chuck RPG grenades with their hands Now possible to shoot a someone in the head if he's in water Fixed InitSightArrays to also clear soldier interrupt duel points. This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called. Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have Removed early setting of muzzle flash. This would allow enemies to get an interrupt before you even fired. Fixed item dropping by AI. If AI tried to drop something while standing it would cause deadlock Change to greatly speed up closing the sector inventory window in an unloaded sector Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting Check builddefines.h for the conditional flags. Of greatest interest might be LUA_CONSOLE. This will cause the game to bring up a command console when run. However this console is severely lacking in many areas. If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated. The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus. LUA scripting is very limited, basically just proof of concept. There is one global variable, the Soldiers array. An array index gives you the soldier in that slot in the currently loaded sector. The soldier has a few things that can be accessed: name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1658 lines
38 KiB
C++
1658 lines
38 KiB
C++
// WANNE 2 <changed some lines>
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#ifdef PRECOMPILEDHEADERS
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#include "JA2 All.h"
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#include "Credits.h"
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#include "Encrypted File.h"
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//#include "Utils All.h"
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#include "Language Defines.h"
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#else
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#include "Types.h"
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#include "Credits.h"
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//#include "Utils All.h"
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#include "Language Defines.h"
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#include "vsurface.h"
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#include "mousesystem.h"
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#include "Text.h"
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#include "wordwrap.h"
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#include "Video.h"
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#include "render dirty.h"
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#include "local.h"
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#include "utilities.h"
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#include "WCheck.h"
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#include "screenids.h"
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#include "Font Control.h"
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#include "cursors.h"
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#include "font.h"
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#include "wordwrap.h"
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#include "sysutil.h"
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#include "Input.h"
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#include "english.h"
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#include "encrypted file.h"
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#include "Random.h"
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#endif
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//externals
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extern HVSURFACE ghFrameBuffer;
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//local Defines
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enum
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{
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CRDT_RENDER_NONE,
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CRDT_RENDER_ALL,
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};
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//nnn
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typedef struct _CRDT_NODE
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{
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UINT32 uiType; //the type of node
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CHAR16 *pString; //string for the node if the node contains a string
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UINT32 uiFlags; //various flags
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INT16 sPosX; //position of the node on the screen if the node is displaying stuff
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INT16 sPosY;
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INT16 sOldPosX; //position of the node on the screen if the node is displaying stuff
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INT16 sOldPosY;
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INT16 sHeightOfString; //The height of the displayed string
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BOOLEAN fDelete; //Delete this loop
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UINT32 uiLastTime; // The last time the node was udated
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UINT32 uiVideoSurfaceImage;
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struct _CRDT_NODE *pPrev;
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struct _CRDT_NODE *pNext;
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} CRDT_NODE;
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//type of credits
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enum
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{
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CRDT_NODE_NONE,
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CRDT_NODE_DEFAULT, // scrolls up and off the screen
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};
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//flags for the credits
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//Flags:
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#define CRDT_FLAG__TITLE 0x00000001
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#define CRDT_FLAG__START_SECTION 0x00000002
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#define CRDT_FLAG__END_SECTION 0x00000004
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//#define CRDT_NAME_OF_CREDIT_FILE "BINARYDATA\\Credits.txt"
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#define CRDT_NAME_OF_CREDIT_FILE "BINARYDATA\\Credits.edt"
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#define CREDITS_LINESIZE 80 * 2
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//
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// Code tokens
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//
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//new codes:
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#define CRDT_START_CODE '@'
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#define CRDT_SEPARATION_CODE L","
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#define CRDT_END_CODE L";"
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#define CRDT_DELAY_BN_STRINGS_CODE 'D'
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#define CRDT_DELAY_BN_SECTIONS_CODE 'B'
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#define CRDT_SCROLL_SPEED 'S'
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#define CRDT_FONT_JUSTIFICATION 'J'
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#define CRDT_TITLE_FONT_COLOR 'C'
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#define CRDT_ACTIVE_FONT_COLOR 'R'
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//Flags:
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#define CRDT_TITLE 'T'
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#define CRDT_START_OF_SECTION '{'
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#define CRDT_END_OF_SECTION '}'
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#define CRDT_NAME_LOC_X 375
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#define CRDT_NAME_LOC_Y 420
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#define CRDT_NAME_TITLE_LOC_Y 435
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#define CRDT_NAME_FUNNY_LOC_Y 450
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#define CRDT_NAME_LOC_WIDTH 260
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#define CRDT_NAME_LOC_HEIGHT ( CRDT_NAME_FUNNY_LOC_Y - CRDT_NAME_LOC_Y + GetFontHeight( CRDT_NAME_FONT ) )
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#define CRDT_NAME_FONT FONT12ARIAL
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#define CRDT_LINE_NODE_DISAPPEARS_AT 0//20
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/*
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//new codes:
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enum
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{
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CRDT_ERROR,
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CRDT_CODE_DELAY_BN_STRINGS,
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CRDT_CODE_SCROLL_SPEED,
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CRDT_CODE_FONT_JUSIFICATION,
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CRDT_CODE_FONT_COLOR,
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CRDT_NUM_CODES,
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};
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*/
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#define CRDT_WIDTH_OF_TEXT_AREA 210
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#define CRDT_TEXT_START_LOC 10
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#define CRDT_SCROLL_PIXEL_AMOUNT 1
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#define CRDT_NODE_DELAY_AMOUNT 25
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#define CRDT_DELAY_BN_NODES 750
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#define CRDT_DELAY_BN_SECTIONS 2500
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#define CRDT_SPACE_BN_SECTIONS 50
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#define CRDT_SPACE_BN_NODES 12
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#define CRDT_START_POS_Y (SCREEN_HEIGHT - 1) //479
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#define CRDT_EYE_WIDTH 30
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#define CRDT_EYE_HEIGHT 12
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#define CRDT_EYES_CLOSED_TIME 150
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//ddd
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typedef struct
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{
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INT16 sX;
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INT16 sY;
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INT16 sWidth;
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INT16 sHeight;
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INT16 sEyeX;
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INT16 sEyeY;
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INT16 sMouthX;
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INT16 sMouthY;
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INT16 sBlinkFreq;
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UINT32 uiLastBlinkTime;
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UINT32 uiEyesClosedTime;
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} CDRT_FACE;
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CDRT_FACE gCreditFaces[] =
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{
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// x y w h
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298, 137, 37, 49, 310, 157, 304, 170, 2500, 0, 0, //Camfield
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348, 137, 43, 47, 354, 153, 354, 153, 3700, 0, 0, //Shawn
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407, 132, 30, 50, 408, 151, 410, 164, 3000, 0, 0, //Kris
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443, 131, 30, 50, 447, 151, 446, 161, 4000, 0, 0, //Ian
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487, 136, 43, 50, 493, 155, 493, 155, 3500, 0, 0, //Linda
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529, 145, 43, 50, 536, 164, 536, 164, 4000, 0, 0, //Eric
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581, 132, 43, 48, 584, 150, 583, 161, 3500, 0, 0, //Lynn
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278, 211, 36, 51, 283, 232, 283, 241, 3700, 0, 0, //Norm
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319, 210, 34, 49, 323, 227, 320, 339, 4000, 0, 0, //George
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358, 211, 38, 49, 364, 226, 361, 239, 3600, 0, 0, //Andrew Stacey
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396, 200, 42, 50, 406, 220, 403, 230, 4600, 0, 0, //Scott
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444, 202, 43, 51, 452, 220, 452, 231, 2800, 0, 0, //Emmons
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493, 188, 36, 51, 501, 207, 499, 217, 4500, 0, 0, //Dave
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531, 199, 47, 56, 541, 221, 540, 232, 4000, 0, 0, //Alex
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585, 196, 39, 49, 593, 218, 593, 228, 3500, 0, 0, //Joey
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};
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/*
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enum
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{
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CRDT_CAMFIELD,
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CRDT_SHAWN,
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CRDT_KRIS,
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CRDT_IAN,
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CRDT_LINDA,
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CRDT_ERIC,
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CRDT_LYNN,
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CRDT_NORM,
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CRDT_GEORGE,
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CRDT_STACEY,
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CRDT_SCOTT,
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CRDT_EMMONS,
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CRDT_DAVE,
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CRDT_ALEX,
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CRDT_JOEY,
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NUM_PEOPLE_IN_CREDITS,
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};
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STR16 gzCreditNames[]=
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{
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L"Chris Camfield",
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L"Shaun Lyng",
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L"Kris Märnes",
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L"Ian Currie",
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L"Linda Currie",
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L"Eric \"WTF\" Cheng",
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L"Lynn Holowka",
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L"Norman \"NRG\" Olsen",
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L"George Brooks",
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L"Andrew Stacey",
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L"Scot Loving",
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L"Andrew \"Big Cheese\" Emmons",
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L"Dave \"The Feral\" French",
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L"Alex Meduna",
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L"Joey \"Joeker\" Whelan",
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};
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STR16 gzCreditNameTitle[]=
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{
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L"Game Internals Programmer", // Chris Camfield
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L"Co-designer/Writer", // Shaun Lyng
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L"Strategic Systems & Editor Programmer", //Kris \"The Cow Rape Man\" Marnes
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L"Producer/Co-designer", // Ian Currie
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L"Co-designer/Map Designer", // Linda Currie
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L"Artist", // Eric \"WTF\" Cheng
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L"Beta Coordinator, Support", // Lynn Holowka
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L"Artist Extraordinaire", // Norman \"NRG\" Olsen
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L"Sound Guru", // George Brooks
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L"Screen Designer/Artist", // Andrew Stacey
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L"Lead Artist/Animator", // Scot Loving
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L"Lead Programmer", // Andrew \"Big Cheese Doddle\" Emmons
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L"Programmer", // Dave French
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L"Strategic Systems & Game Balance Programmer", // Alex Meduna
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L"Portraits Artist", // Joey \"Joeker\" Whelan",
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};
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STR16 gzCreditNameFunny[]=
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{
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L"", // Chris Camfield
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L"(still learning punctuation)", // Shaun Lyng
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L"(\"It's done. I'm just fixing it\")", //Kris \"The Cow Rape Man\" Marnes
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L"(getting much too old for this)", // Ian Currie
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L"(and working on Wizardry 8)", // Linda Currie
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L"(forced at gunpoint to also do QA)", // Eric \"WTF\" Cheng
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L"(Left us for the CFSA - go figure...)", // Lynn Holowka
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L"", // Norman \"NRG\" Olsen
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L"", // George Brooks
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L"(Dead Head and jazz lover)", // Andrew Stacey
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L"(his real name is Robert)", // Scot Loving
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L"(the only responsible person)", // Andrew \"Big Cheese Doddle\" Emmons
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L"(can now get back to motocrossing)", // Dave French
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L"(stolen from Wizardry 8)", // Alex Meduna
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L"(did items and loading screens too!)", // Joey \"Joeker\" Whelan",
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};
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*/
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//Global Variables
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MOUSE_REGION gCrdtMouseRegions[ NUM_PEOPLE_IN_CREDITS ];
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void SelectCreditFaceRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void SelectCreditFaceMovementRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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UINT32 guiCreditBackGroundImage;
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UINT32 guiCreditFaces;
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BOOLEAN gfCreditsScreenEntry = TRUE;
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BOOLEAN gfCreditsScreenExit = FALSE;
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UINT32 guiCreditsExitScreen;
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UINT8 gubCreditScreenRenderFlags = CRDT_RENDER_ALL;
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CRDT_NODE *gCrdtRootNode=NULL;
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CRDT_NODE *gCrdtLastAddedNode=NULL;
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BOOLEAN gfCrdtHaveRenderedFirstFrameToSaveBuffer; // need to render background image to save buffer once
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INT32 giCurrentlySelectedFace = -1;
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//
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//VAriables needed for processing of the nodes:
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//
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UINT32 guiCreditScreenActiveFont; // the font that is used
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UINT32 guiCreditScreenTitleFont; // the font that is used
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UINT8 gubCreditScreenActiveColor; // color of the font
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UINT8 gubCreditScreenTitleColor; // color of a Title node
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//UINT32 guiCreditScreenActiveDisplayFlags; //
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UINT32 guiCrdtNodeScrollSpeed = CRDT_NODE_DELAY_AMOUNT; //speed credits go up at
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//UINT32 guiCrdtTimeTillReadNextCredit = CRDT_DELAY_BN_SECTIONS; //the delay before reading the next credit ( normall = guiCrdtDelayBetweenCreditSection or guiCrdtDelayBetweenNodes )
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//UINT32 guiCrdtDelayBetweenCreditSection = CRDT_DELAY_BN_SECTIONS; //delay between major credits sections ( programming and art ) appearing on the screen
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//UINT32 guiCrdtDelayBetweenNodes = CRDT_DELAY_BN_NODES; //delay between credits appearing on the screen
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UINT32 guiCrdtLastTimeUpdatingNode=0; // the last time a node was read from the file
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UINT8 gubCrdtJustification = CENTER_JUSTIFIED; // the current justification
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UINT32 guiGapBetweenCreditSections = CRDT_SPACE_BN_SECTIONS;
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UINT32 guiGapBetweenCreditNodes = CRDT_SPACE_BN_NODES;
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UINT32 guiGapTillReadNextCredit = CRDT_SPACE_BN_NODES;
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UINT32 guiCurrentCreditRecord = 0;
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BOOLEAN gfPauseCreditScreen = FALSE;
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HWFILE ghFile;
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//ggg
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//Function Prototypes
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BOOLEAN EnterCreditsScreen();
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BOOLEAN ExitCreditScreen();
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void HandleCreditScreen();
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BOOLEAN RenderCreditScreen();
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void GetCreditScreenUserInput();
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void SetCreditsExitScreen( UINT32 uiScreenToGoTo );
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BOOLEAN ShutDownCreditList();
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BOOLEAN AddCreditNode( UINT32 uiType, UINT32 uiFlags, STR16 pString );
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BOOLEAN InitCreditNode( );
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BOOLEAN DisplayCreditNode( CRDT_NODE *pCurrent );
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void HandleCreditNodes();
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void HandleNode_Default( CRDT_NODE *pCurrent );
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void HandleCurrentCreditNode( CRDT_NODE *pCurrent );
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BOOLEAN DeleteNode( CRDT_NODE *pNodeToDelete );
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UINT32 GetAndHandleCreditCodeFromCodeString( STR16 pzCode );
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BOOLEAN GetNextCreditFromTextFile();
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UINT32 CountNumberOfCreditNodes();
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STR16 GetNextCreditCode( STR16 pString, UINT32 *pSizeOfCode );
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void HandleCreditFlags( UINT32 uiFlags );
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void HandleCreditEyeBlinking();
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void InitCreditEyeBlinking();
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//ppp
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// VSURFACE_DESC vs_desc;
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// HVSURFACE hVSurface;
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UINT32 CreditScreenInit( void )
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{
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gfCreditsScreenEntry = TRUE;
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return( 1 );
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}
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UINT32 CreditScreenHandle( void )
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{
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StartFrameBufferRender();
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if( gfCreditsScreenEntry )
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{
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if( !EnterCreditsScreen() )
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{
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gfCreditsScreenEntry = FALSE;
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gfCreditsScreenExit = TRUE;
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}
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else
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{
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gfCreditsScreenEntry = FALSE;
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gfCreditsScreenExit = FALSE;
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}
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gubCreditScreenRenderFlags = CRDT_RENDER_ALL;
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}
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GetCreditScreenUserInput();
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HandleCreditScreen();
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// render buttons marked dirty
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// MarkButtonsDirty( );
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// RenderButtons( );
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// render help
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// RenderFastHelp( );
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// RenderButtonsFastHelp( );
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ExecuteBaseDirtyRectQueue();
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EndFrameBufferRender();
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if( gfCreditsScreenExit )
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{
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ExitCreditScreen();
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gfCreditsScreenEntry = TRUE;
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gfCreditsScreenExit = FALSE;
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}
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return( guiCreditsExitScreen );
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}
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UINT32 CreditScreenShutdown( void )
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{
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return( 1 );
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}
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//eee
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BOOLEAN EnterCreditsScreen()
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{
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UINT32 uiCnt;
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VOBJECT_DESC VObjectDesc;
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/*
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VSURFACE_DESC vs_desc;
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vs_desc.fCreateFlags = VSURFACE_CREATE_FROMFILE | VSURFACE_SYSTEM_MEM_USAGE;
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strcpy(vs_desc.ImageFile, "INTERFACE\\Credits.sti");
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if( !AddVideoSurface( &vs_desc, &guiCreditBackGroundImage ) )
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{
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return( FALSE );
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}
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*/
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ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0 );
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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if (iResolution == 0)
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{
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FilenameForBPP("INTERFACE\\Credits.sti", VObjectDesc.ImageFile);
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}
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else if (iResolution == 1)
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{
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FilenameForBPP("INTERFACE\\Credits_800x600.sti", VObjectDesc.ImageFile);
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}
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else if (iResolution == 2)
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{
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FilenameForBPP("INTERFACE\\Credits_1024x768.sti", VObjectDesc.ImageFile);
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}
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CHECKF(AddVideoObject(&VObjectDesc, &guiCreditBackGroundImage ));
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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FilenameForBPP("INTERFACE\\Credit Faces.sti", VObjectDesc.ImageFile);
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CHECKF(AddVideoObject(&VObjectDesc, &guiCreditFaces ));
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//Initialize the root credit node
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InitCreditNode( );
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guiCreditsExitScreen = CREDIT_SCREEN;
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gfCrdtHaveRenderedFirstFrameToSaveBuffer = FALSE;
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guiCreditScreenActiveFont = FONT12ARIAL;
|
|
gubCreditScreenActiveColor = FONT_MCOLOR_DKWHITE;
|
|
guiCreditScreenTitleFont = FONT14ARIAL;
|
|
gubCreditScreenTitleColor = FONT_MCOLOR_RED;
|
|
// guiCreditScreenActiveDisplayFlags = LEFT_JUSTIFIED;
|
|
guiCrdtNodeScrollSpeed = CRDT_NODE_DELAY_AMOUNT;
|
|
gubCrdtJustification = CENTER_JUSTIFIED;
|
|
guiCurrentCreditRecord = 0;
|
|
|
|
// guiCrdtTimeTillReadNextCredit = CRDT_DELAY_BN_SECTIONS;
|
|
// guiCrdtDelayBetweenCreditSection = CRDT_DELAY_BN_SECTIONS;
|
|
// guiCrdtDelayBetweenNodes = CRDT_DELAY_BN_NODES;
|
|
|
|
guiCrdtLastTimeUpdatingNode = GetJA2Clock();
|
|
|
|
|
|
guiGapBetweenCreditSections = CRDT_SPACE_BN_SECTIONS;
|
|
guiGapBetweenCreditNodes = CRDT_SPACE_BN_NODES;
|
|
guiGapTillReadNextCredit = CRDT_SPACE_BN_NODES;
|
|
|
|
|
|
for( uiCnt=0; uiCnt < NUM_PEOPLE_IN_CREDITS; uiCnt++)
|
|
{
|
|
// Make a mouse region
|
|
MSYS_DefineRegion( &gCrdtMouseRegions[uiCnt], gCreditFaces[uiCnt].sX, gCreditFaces[uiCnt].sY, (INT16)(gCreditFaces[uiCnt].sX + gCreditFaces[uiCnt].sWidth), (INT16)(gCreditFaces[uiCnt].sY + gCreditFaces[uiCnt].sHeight), MSYS_PRIORITY_NORMAL,
|
|
CURSOR_WWW, SelectCreditFaceMovementRegionCallBack, SelectCreditFaceRegionCallBack );
|
|
|
|
// Add region
|
|
MSYS_AddRegion( &gCrdtMouseRegions[uiCnt] );
|
|
|
|
MSYS_SetRegionUserData( &gCrdtMouseRegions[uiCnt], 0, uiCnt );
|
|
}
|
|
|
|
/*
|
|
//open the credit text file
|
|
ghFile = FileOpen( CRDT_NAME_OF_CREDIT_FILE, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
|
if( !ghFile )
|
|
{
|
|
return( FALSE );
|
|
}
|
|
*/
|
|
|
|
giCurrentlySelectedFace = -1;
|
|
gfPauseCreditScreen = FALSE;
|
|
|
|
//InitCreditEyeBlinking();
|
|
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
|
|
BOOLEAN ExitCreditScreen()
|
|
{
|
|
UINT32 uiCnt;
|
|
|
|
|
|
//Blit the background image
|
|
// DeleteVideoSurfaceFromIndex( guiCreditBackGroundImage );
|
|
DeleteVideoObjectFromIndex( guiCreditBackGroundImage );
|
|
|
|
DeleteVideoObjectFromIndex( guiCreditFaces );
|
|
|
|
|
|
//ShutDown Credit link list
|
|
ShutDownCreditList();
|
|
|
|
for( uiCnt=0; uiCnt < NUM_PEOPLE_IN_CREDITS; uiCnt++)
|
|
{
|
|
MSYS_RemoveRegion( &gCrdtMouseRegions[uiCnt] );
|
|
}
|
|
|
|
/*
|
|
//close the text file
|
|
FileClose( ghFile );
|
|
ghFile = 0;
|
|
*/
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
//hhh
|
|
void HandleCreditScreen()
|
|
{
|
|
// UINT32 uiTime = GetJA2Clock();
|
|
|
|
if( gubCreditScreenRenderFlags == CRDT_RENDER_ALL )
|
|
{
|
|
RenderCreditScreen();
|
|
gubCreditScreenRenderFlags = CRDT_RENDER_NONE;
|
|
}
|
|
|
|
|
|
//Handle the Credit linked list
|
|
HandleCreditNodes();
|
|
|
|
//Handle the blinkng eyes
|
|
//HandleCreditEyeBlinking();
|
|
|
|
|
|
//is it time to get a new node
|
|
if( gCrdtLastAddedNode == NULL || ( CRDT_START_POS_Y - ( gCrdtLastAddedNode->sPosY + gCrdtLastAddedNode->sHeightOfString - 16 ) ) >= (INT16)guiGapTillReadNextCredit )
|
|
{
|
|
//if there are no more credits in the file
|
|
if( !GetNextCreditFromTextFile() && gCrdtLastAddedNode == NULL )
|
|
{
|
|
SetCreditsExitScreen( MAINMENU_SCREEN );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
RestoreExternBackgroundRect( CRDT_NAME_LOC_X, CRDT_NAME_LOC_Y, CRDT_NAME_LOC_WIDTH, (INT16)CRDT_NAME_LOC_HEIGHT );
|
|
|
|
if( giCurrentlySelectedFace != -1 )
|
|
{
|
|
DrawTextToScreen( gzCreditNames[giCurrentlySelectedFace], CRDT_NAME_LOC_X, CRDT_NAME_LOC_Y, CRDT_NAME_LOC_WIDTH, CRDT_NAME_FONT, FONT_MCOLOR_WHITE, 0, FALSE, INVALIDATE_TEXT | CENTER_JUSTIFIED );
|
|
DrawTextToScreen( gzCreditNameTitle[giCurrentlySelectedFace], CRDT_NAME_LOC_X, CRDT_NAME_TITLE_LOC_Y, CRDT_NAME_LOC_WIDTH, CRDT_NAME_FONT, FONT_MCOLOR_WHITE, 0, FALSE, INVALIDATE_TEXT | CENTER_JUSTIFIED );
|
|
DrawTextToScreen( gzCreditNameFunny[giCurrentlySelectedFace], CRDT_NAME_LOC_X, CRDT_NAME_FUNNY_LOC_Y, CRDT_NAME_LOC_WIDTH, CRDT_NAME_FONT, FONT_MCOLOR_WHITE, 0, FALSE, INVALIDATE_TEXT | CENTER_JUSTIFIED );
|
|
}
|
|
}
|
|
|
|
|
|
//rrr
|
|
BOOLEAN RenderCreditScreen()
|
|
{
|
|
|
|
HVOBJECT hPixHandle;
|
|
|
|
GetVideoObject(&hPixHandle, guiCreditBackGroundImage );
|
|
BltVideoObject( FRAME_BUFFER, hPixHandle, 0, 0, 0, VO_BLT_SRCTRANSPARENCY, NULL);
|
|
/*
|
|
HVSURFACE hVSurface;
|
|
|
|
GetVideoSurface( &hVSurface, guiCreditBackGroundImage );
|
|
BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, 0, 0, 0, NULL );
|
|
*/
|
|
if( !gfCrdtHaveRenderedFirstFrameToSaveBuffer )
|
|
{
|
|
gfCrdtHaveRenderedFirstFrameToSaveBuffer = TRUE;
|
|
|
|
//blit everything to the save buffer ( cause the save buffer can bleed through )
|
|
BlitBufferToBuffer(guiRENDERBUFFER, guiSAVEBUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
|
UnmarkButtonsDirty( );
|
|
}
|
|
|
|
InvalidateScreen( );
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
void GetCreditScreenUserInput()
|
|
{
|
|
InputAtom Event;
|
|
|
|
while( DequeueEvent( &Event ) )
|
|
{
|
|
if( Event.usEvent == KEY_DOWN )
|
|
{
|
|
switch( Event.usParam )
|
|
{
|
|
|
|
case ESC:
|
|
//Exit out of the screen
|
|
SetCreditsExitScreen( MAINMENU_SCREEN );
|
|
break;
|
|
|
|
//#ifdef JA2TESTVERSION
|
|
case 'r':
|
|
gubCreditScreenRenderFlags = CRDT_RENDER_ALL;
|
|
break;
|
|
|
|
case 'i':
|
|
InvalidateRegion( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
break;
|
|
|
|
case UPARROW:
|
|
guiCrdtNodeScrollSpeed+=5;
|
|
break;
|
|
case DNARROW:
|
|
if( guiCrdtNodeScrollSpeed > 5 )
|
|
guiCrdtNodeScrollSpeed-=5;
|
|
break;
|
|
|
|
case PAUSE:
|
|
case SPACE:
|
|
if( gfPauseCreditScreen )
|
|
gfPauseCreditScreen = FALSE;
|
|
else
|
|
gfPauseCreditScreen = TRUE;
|
|
break;
|
|
//#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetCreditsExitScreen( UINT32 uiScreenToGoTo )
|
|
{
|
|
gfCreditsScreenExit = TRUE;
|
|
|
|
guiCreditsExitScreen = uiScreenToGoTo;
|
|
}
|
|
|
|
|
|
|
|
BOOLEAN InitCreditNode( )
|
|
{
|
|
if( gCrdtRootNode != NULL )
|
|
Assert( 0 );
|
|
|
|
gCrdtRootNode = NULL;
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
BOOLEAN ShutDownCreditList()
|
|
{
|
|
CRDT_NODE *pNodeToDelete=NULL;
|
|
CRDT_NODE *pTemp=NULL;
|
|
|
|
pNodeToDelete = gCrdtRootNode;
|
|
|
|
|
|
while( pNodeToDelete!= NULL )
|
|
{
|
|
pTemp = pNodeToDelete;
|
|
|
|
pNodeToDelete = pNodeToDelete->pNext;
|
|
|
|
//Delete the current node
|
|
DeleteNode( pTemp );
|
|
}
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
BOOLEAN DeleteNode( CRDT_NODE *pNodeToDelete )
|
|
{
|
|
CRDT_NODE *pTempNode;
|
|
|
|
pTempNode = pNodeToDelete;
|
|
|
|
if( gCrdtLastAddedNode == pNodeToDelete )
|
|
{
|
|
gCrdtLastAddedNode = NULL;
|
|
}
|
|
|
|
//if its Not the first node
|
|
if( pNodeToDelete->pPrev != NULL )
|
|
pNodeToDelete->pPrev = pNodeToDelete->pNext;
|
|
else
|
|
{
|
|
if( gCrdtRootNode->pNext != NULL )
|
|
{
|
|
gCrdtRootNode = gCrdtRootNode->pNext;
|
|
gCrdtRootNode->pPrev = NULL;
|
|
}
|
|
}
|
|
|
|
//if its the last node in the list
|
|
if( pNodeToDelete->pNext == NULL && pNodeToDelete->pPrev != NULL )
|
|
pNodeToDelete->pPrev->pNext = NULL;
|
|
|
|
//iof the node that is being deleted is the first node
|
|
if( pTempNode == gCrdtRootNode )
|
|
gCrdtRootNode = NULL;
|
|
|
|
//Free the string
|
|
if( pTempNode->pString != NULL )
|
|
{
|
|
MemFree( pTempNode->pString );
|
|
pTempNode->pString = NULL;
|
|
}
|
|
|
|
|
|
//if the node had something to display, delete a surface for it
|
|
if( pTempNode->uiType == CRDT_NODE_DEFAULT )
|
|
{
|
|
DeleteVideoSurfaceFromIndex( pTempNode->uiVideoSurfaceImage );
|
|
pTempNode->uiVideoSurfaceImage = 0;
|
|
}
|
|
|
|
|
|
//Free the node
|
|
MemFree( pTempNode );
|
|
pTempNode = NULL;
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
//aaa
|
|
BOOLEAN AddCreditNode( UINT32 uiType, UINT32 uiFlags, STR16 pString )
|
|
{
|
|
CRDT_NODE *pNodeToAdd=NULL;
|
|
CRDT_NODE *pTemp=NULL;
|
|
UINT32 uiSizeOfString = ( wcslen( pString ) + 2 ) * 2;
|
|
UINT32 uiFontToUse;
|
|
UINT8 uiColorToUse;
|
|
|
|
//if
|
|
if( uiType == CRDT_NODE_NONE)
|
|
{
|
|
Assert( 0 );
|
|
return( TRUE );
|
|
}
|
|
|
|
pNodeToAdd = (CRDT_NODE *) MemAlloc( sizeof( CRDT_NODE) );
|
|
if( pNodeToAdd == NULL )
|
|
{
|
|
return( FALSE );
|
|
}
|
|
memset( pNodeToAdd, 0, sizeof( CRDT_NODE) );
|
|
|
|
|
|
//Determine the font and the color to use
|
|
if( uiFlags & CRDT_FLAG__TITLE )
|
|
{
|
|
uiFontToUse = guiCreditScreenTitleFont;
|
|
uiColorToUse = gubCreditScreenTitleColor;
|
|
}
|
|
/*
|
|
else if ( uiFlags & CRDT_FLAG__START_SECTION )
|
|
{
|
|
uiFontToUse = ;
|
|
uiColorToUse = ;
|
|
}
|
|
else if ( uiFlags & CRDT_FLAG__END_SECTION )
|
|
{
|
|
uiFontToUse = ;
|
|
uiColorToUse = ;
|
|
}
|
|
*/
|
|
else
|
|
{
|
|
uiFontToUse = guiCreditScreenActiveFont;
|
|
uiColorToUse = gubCreditScreenActiveColor;
|
|
}
|
|
|
|
//
|
|
// Set some default data
|
|
//
|
|
|
|
//the type of the node
|
|
pNodeToAdd->uiType = uiType;
|
|
|
|
//any flags that are added
|
|
pNodeToAdd->uiFlags = uiFlags;
|
|
|
|
//the starting left position for the it
|
|
pNodeToAdd->sPosX = CRDT_TEXT_START_LOC;
|
|
|
|
//Allocate memory for the string
|
|
pNodeToAdd->pString = (CHAR16 *) MemAlloc( uiSizeOfString );
|
|
if( pNodeToAdd->pString == NULL )
|
|
return( FALSE );
|
|
|
|
//copy the string into the node
|
|
wcscpy( pNodeToAdd->pString, pString );
|
|
|
|
//Calculate the height of the string
|
|
pNodeToAdd->sHeightOfString = DisplayWrappedString( 0, 0, CRDT_WIDTH_OF_TEXT_AREA, 2, uiFontToUse, uiColorToUse, pNodeToAdd->pString, 0, FALSE, DONT_DISPLAY_TEXT ) + 1;
|
|
|
|
//starting y position on the screen
|
|
pNodeToAdd->sPosY = CRDT_START_POS_Y;
|
|
|
|
// pNodeToAdd->uiLastTime = GetJA2Clock();
|
|
|
|
//if the node can have something to display, Create a surface for it
|
|
if( pNodeToAdd->uiType == CRDT_NODE_DEFAULT )
|
|
{
|
|
VSURFACE_DESC vs_desc;
|
|
|
|
// Create a background video surface to blt the face onto
|
|
vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE;
|
|
vs_desc.usWidth = CRDT_WIDTH_OF_TEXT_AREA;
|
|
vs_desc.usHeight = pNodeToAdd->sHeightOfString;
|
|
vs_desc.ubBitDepth = 16;
|
|
|
|
if( AddVideoSurface( &vs_desc, &pNodeToAdd->uiVideoSurfaceImage) == 0 )
|
|
{
|
|
return( FALSE );
|
|
}
|
|
|
|
//Set transparency
|
|
SetVideoSurfaceTransparency( pNodeToAdd->uiVideoSurfaceImage, 0 );
|
|
|
|
//fill the surface with a transparent color
|
|
ColorFillVideoSurfaceArea(pNodeToAdd->uiVideoSurfaceImage, 0, 0, CRDT_WIDTH_OF_TEXT_AREA, pNodeToAdd->sHeightOfString, 0 );
|
|
|
|
//set the font dest buffer to be the surface
|
|
SetFontDestBuffer( pNodeToAdd->uiVideoSurfaceImage, 0, 0, CRDT_WIDTH_OF_TEXT_AREA, pNodeToAdd->sHeightOfString, FALSE );
|
|
|
|
//write the string onto the surface
|
|
DisplayWrappedString( 0, 1, CRDT_WIDTH_OF_TEXT_AREA, 2, uiFontToUse, uiColorToUse, pNodeToAdd->pString, 0, FALSE, gubCrdtJustification );
|
|
|
|
//reset the font dest buffer
|
|
SetFontDestBuffer(FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE);
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
// Insert the node into the list
|
|
//
|
|
|
|
//if its the first node to add
|
|
if( gCrdtRootNode == NULL )
|
|
{
|
|
//make the new node the root node
|
|
gCrdtRootNode = pNodeToAdd;
|
|
|
|
gCrdtRootNode->pNext = NULL;
|
|
gCrdtRootNode->pPrev = NULL;
|
|
}
|
|
else
|
|
{
|
|
pTemp = gCrdtRootNode;
|
|
|
|
while( pTemp->pNext != NULL )
|
|
{
|
|
pTemp = pTemp->pNext;
|
|
}
|
|
|
|
//Add the new node to the list
|
|
pTemp->pNext = pNodeToAdd;
|
|
|
|
//Assign the prev node
|
|
pNodeToAdd->pPrev = pTemp;
|
|
}
|
|
|
|
gCrdtLastAddedNode = pNodeToAdd;
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
void HandleCreditNodes()
|
|
{
|
|
UINT32 uiCurrentTime =GetJA2Clock();
|
|
CRDT_NODE *pCurrent=NULL;
|
|
CRDT_NODE *pTemp=NULL;
|
|
|
|
if( gCrdtRootNode == NULL )
|
|
return;
|
|
|
|
//if the screen is paused, exit
|
|
if( gfPauseCreditScreen )
|
|
return;
|
|
|
|
|
|
pCurrent = gCrdtRootNode;
|
|
|
|
if( !( GetJA2Clock() - guiCrdtLastTimeUpdatingNode > guiCrdtNodeScrollSpeed ) )
|
|
return;
|
|
|
|
//loop through all the nodes
|
|
while( pCurrent != NULL )
|
|
{
|
|
pTemp = pCurrent;
|
|
|
|
pCurrent = pCurrent->pNext;
|
|
|
|
//Handle the current node
|
|
HandleCurrentCreditNode( pTemp );
|
|
|
|
//if the node is to be deleted
|
|
if( pTemp->fDelete )
|
|
{
|
|
//delete the node
|
|
DeleteNode( pTemp );
|
|
}
|
|
}
|
|
|
|
// RestoreExternBackgroundRect( CRDT_TEXT_START_LOC, 0, CRDT_WIDTH_OF_TEXT_AREA, CRDT_LINE_NODE_DISAPPEARS_AT );
|
|
|
|
guiCrdtLastTimeUpdatingNode = GetJA2Clock();
|
|
}
|
|
|
|
void HandleCurrentCreditNode( CRDT_NODE *pCurrent )
|
|
{
|
|
//switch on the type of node
|
|
switch( pCurrent->uiType )
|
|
{
|
|
//new codes:
|
|
case CRDT_NODE_DEFAULT:
|
|
HandleNode_Default( pCurrent );
|
|
break;
|
|
|
|
default:
|
|
Assert( 0 );
|
|
break;
|
|
}
|
|
}
|
|
|
|
void HandleNode_Default( CRDT_NODE *pCurrent )
|
|
{
|
|
UINT32 uiCurrentTime =GetJA2Clock();
|
|
|
|
//if it is time to update the current node
|
|
// if( ( uiCurrentTime - pCurrent->uiLastTime ) > guiCrdtNodeScrollSpeed )
|
|
{
|
|
//Display the Current Node
|
|
DisplayCreditNode( pCurrent );
|
|
|
|
//Save the old position
|
|
pCurrent->sOldPosX = pCurrent->sPosX;
|
|
pCurrent->sOldPosY = pCurrent->sPosY;
|
|
|
|
//Move the current node up
|
|
pCurrent->sPosY -= CRDT_SCROLL_PIXEL_AMOUNT;
|
|
|
|
//if the node is entirely off the screen
|
|
if( ( pCurrent->sPosY + pCurrent->sHeightOfString ) < CRDT_LINE_NODE_DISAPPEARS_AT )
|
|
{
|
|
//mark the node to be deleted this frame
|
|
pCurrent->fDelete = TRUE;
|
|
}
|
|
|
|
//Update the last time to be the current time
|
|
// pCurrent->uiLastTime = uiCurrentTime + ( uiCurrentTime - ( pCurrent->uiLastTime + guiCrdtNodeScrollSpeed ) );
|
|
|
|
// pCurrent->uiLastTime = ( uiCurrentTime - ( uiCurrentTime - pCurrent->uiLastTime - guiCrdtNodeScrollSpeed) );
|
|
|
|
pCurrent->uiLastTime = GetJA2Clock();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
BOOLEAN DisplayCreditNode( CRDT_NODE *pCurrent )
|
|
{
|
|
HVSURFACE hVSurface;
|
|
|
|
//Currently, we have no need to display a node that doesnt have a string
|
|
if( pCurrent->pString == NULL )
|
|
return( FALSE );
|
|
|
|
|
|
//if the node is new and we havent displayed it yet
|
|
if( pCurrent->uiLastTime == 0 )
|
|
{
|
|
|
|
}
|
|
|
|
//else we have to restore were the string was
|
|
else
|
|
{
|
|
//
|
|
//Restore the background before blitting the text back on
|
|
//
|
|
|
|
//if the surface is at the bottom of the screen
|
|
if( pCurrent->sOldPosY + pCurrent->sHeightOfString > CRDT_START_POS_Y )
|
|
{
|
|
// WANNE 2
|
|
INT16 sHeight = SCREEN_HEIGHT - pCurrent->sOldPosY;
|
|
//INT16 sHeight = 480 - pCurrent->sOldPosY;
|
|
RestoreExternBackgroundRect( pCurrent->sOldPosX, pCurrent->sOldPosY, CRDT_WIDTH_OF_TEXT_AREA, sHeight );
|
|
}
|
|
else if( pCurrent->sOldPosY > CRDT_LINE_NODE_DISAPPEARS_AT )
|
|
{
|
|
RestoreExternBackgroundRect( pCurrent->sOldPosX, pCurrent->sOldPosY, CRDT_WIDTH_OF_TEXT_AREA, pCurrent->sHeightOfString );
|
|
}
|
|
|
|
//if the surface is at the top of the screen
|
|
else
|
|
{
|
|
INT16 sHeight = pCurrent->sOldPosY + pCurrent->sHeightOfString;
|
|
|
|
RestoreExternBackgroundRect( pCurrent->sOldPosX, CRDT_LINE_NODE_DISAPPEARS_AT, CRDT_WIDTH_OF_TEXT_AREA, sHeight );
|
|
}
|
|
}
|
|
|
|
GetVideoSurface( &hVSurface, pCurrent->uiVideoSurfaceImage );
|
|
|
|
|
|
BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, pCurrent->sPosX, pCurrent->sPosY, VS_BLT_CLIPPED | VS_BLT_USECOLORKEY, NULL );
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
//return false from this function when there are no more items in the text file
|
|
BOOLEAN GetNextCreditFromTextFile()
|
|
{
|
|
BOOLEAN fDone = FALSE;
|
|
UINT32 uiStringWidth = 20;
|
|
CHAR16 zOriginalString[512];
|
|
CHAR16 zString[512];
|
|
CHAR16 zCodes[512];
|
|
STR16 pzNewCode=NULL;
|
|
UINT32 uiCodeType = 0;
|
|
UINT32 uiNodeType = 0;
|
|
UINT32 uiStartLoc = 0;
|
|
UINT32 uiFlags=0;
|
|
|
|
|
|
switch(guiCurrentCreditRecord)
|
|
{
|
|
case 0:
|
|
wcscpy(zOriginalString, L"@T,C208,R134,D16,B40,S10,J1,};");
|
|
break;
|
|
|
|
case 1:
|
|
wcscpy(zOriginalString, pCreditsJA2113[0]);
|
|
break;
|
|
|
|
case 2:
|
|
wcscpy(zOriginalString, L"@};");
|
|
break;
|
|
|
|
case 3:
|
|
wcscpy(zOriginalString, pCreditsJA2113[1]);
|
|
break;
|
|
|
|
case 4:
|
|
wcscpy(zOriginalString, L"Kaiden");
|
|
break;
|
|
|
|
case 5:
|
|
wcscpy(zOriginalString, L"Lesh");
|
|
break;
|
|
|
|
case 6:
|
|
wcscpy(zOriginalString, L"Little Alien");
|
|
break;
|
|
|
|
case 7:
|
|
wcscpy(zOriginalString, L"Madd Mugsy");
|
|
break;
|
|
|
|
case 8:
|
|
wcscpy(zOriginalString, L"@};Roman");
|
|
break;
|
|
|
|
case 9:
|
|
wcscpy(zOriginalString, pCreditsJA2113[2]);
|
|
break;
|
|
|
|
case 10:
|
|
wcscpy(zOriginalString, L"BulletSix");
|
|
break;
|
|
|
|
case 11:
|
|
wcscpy(zOriginalString, L"Corpse");
|
|
break;
|
|
|
|
case 12:
|
|
wcscpy(zOriginalString, L"John Wright");
|
|
break;
|
|
|
|
case 13:
|
|
wcscpy(zOriginalString, L"Khor");
|
|
break;
|
|
|
|
case 14:
|
|
wcscpy(zOriginalString, L"Lisac");
|
|
break;
|
|
|
|
case 15:
|
|
wcscpy(zOriginalString, L"Madd Mugsy");
|
|
break;
|
|
|
|
case 16:
|
|
wcscpy(zOriginalString, L"Marlboro Man");
|
|
break;
|
|
|
|
case 17:
|
|
wcscpy(zOriginalString, L"Scorpion");
|
|
break;
|
|
|
|
case 18:
|
|
wcscpy(zOriginalString, L"Starwalker");
|
|
break;
|
|
|
|
case 19:
|
|
wcscpy(zOriginalString, L"Tbird94lx");
|
|
break;
|
|
|
|
case 20:
|
|
wcscpy(zOriginalString, L"Terry Thorne");
|
|
break;
|
|
|
|
case 21:
|
|
wcscpy(zOriginalString, pCreditsJA2113[3]);
|
|
break;
|
|
|
|
case 22:
|
|
wcscpy(zOriginalString, pCreditsJA2113[4]);
|
|
break;
|
|
|
|
case 23:
|
|
wcscpy(zOriginalString, L"Madd Mugsy");
|
|
break;
|
|
|
|
case 24:
|
|
wcscpy(zOriginalString, L"Starwalker");
|
|
break;
|
|
|
|
case 25:
|
|
wcscpy(zOriginalString, L"@};Lisac");
|
|
break;
|
|
|
|
case 26:
|
|
wcscpy(zOriginalString, pCreditsJA2113[5]);
|
|
break;
|
|
|
|
case 27:
|
|
wcscpy(zOriginalString, L"BearPit");
|
|
break;
|
|
|
|
case 28:
|
|
wcscpy(zOriginalString, L"Bugmonster");
|
|
break;
|
|
|
|
case 29:
|
|
wcscpy(zOriginalString, L"Captain J");
|
|
break;
|
|
|
|
case 30:
|
|
wcscpy(zOriginalString, L"DeFrog");
|
|
break;
|
|
|
|
case 31:
|
|
wcscpy(zOriginalString, L"Farmer Toby");
|
|
break;
|
|
|
|
case 32:
|
|
wcscpy(zOriginalString, L"Headrock");
|
|
break;
|
|
|
|
case 33:
|
|
wcscpy(zOriginalString, L"Jones");
|
|
break;
|
|
|
|
case 34:
|
|
wcscpy(zOriginalString, L"Judge");
|
|
break;
|
|
|
|
case 35:
|
|
wcscpy(zOriginalString, L"Nitrat");
|
|
break;
|
|
|
|
case 36:
|
|
wcscpy(zOriginalString, L"Pulmu");
|
|
break;
|
|
|
|
case 37:
|
|
wcscpy(zOriginalString, L"Realist");
|
|
break;
|
|
|
|
case 38:
|
|
wcscpy(zOriginalString, L"Scorpion");
|
|
break;
|
|
|
|
case 39:
|
|
wcscpy(zOriginalString, L"Sergeant Kolja");
|
|
break;
|
|
|
|
case 40:
|
|
wcscpy(zOriginalString, L"ShadoWarrior");
|
|
break;
|
|
|
|
case 41:
|
|
wcscpy(zOriginalString, L"Snap");
|
|
break;
|
|
|
|
case 42:
|
|
wcscpy(zOriginalString, L"TheDrill");
|
|
break;
|
|
|
|
case 43:
|
|
wcscpy(zOriginalString, L"Wil473");
|
|
break;
|
|
|
|
case 44:
|
|
wcscpy(zOriginalString, pCreditsJA2113[6]);
|
|
break;
|
|
|
|
// Additonal lines for free space
|
|
case 45:
|
|
wcscpy(zOriginalString, L"@T,B40,C208,{; ");
|
|
break;
|
|
|
|
case 46:
|
|
wcscpy(zOriginalString, L"@}; ");
|
|
break;
|
|
|
|
default:
|
|
//Get the current Credit record
|
|
uiStartLoc = CREDITS_LINESIZE * (guiCurrentCreditRecord-47);
|
|
if( !LoadEncryptedDataFromFile( CRDT_NAME_OF_CREDIT_FILE, zOriginalString, uiStartLoc, CREDITS_LINESIZE ) )
|
|
{
|
|
//there are no more credits
|
|
return( FALSE );
|
|
}
|
|
|
|
}
|
|
|
|
//Increment to the next crdit record
|
|
guiCurrentCreditRecord++;
|
|
|
|
|
|
//if there are no codes in the string
|
|
if( zOriginalString[0] != CRDT_START_CODE )
|
|
{
|
|
//copy the string
|
|
wcscpy( zString, zOriginalString );
|
|
uiNodeType = CRDT_NODE_DEFAULT;
|
|
}
|
|
else
|
|
{
|
|
UINT32 uiSizeOfCodes = 0;
|
|
UINT32 uiSizeOfSubCode = 0;
|
|
STR16 pzEndCode = NULL;
|
|
UINT32 uiDistanceIntoCodes = 0;
|
|
|
|
//Retrive all the codes from the string
|
|
pzEndCode = wcsstr( zOriginalString, CRDT_END_CODE );
|
|
|
|
|
|
//Make a string for the codes
|
|
wcscpy( zCodes, zOriginalString );
|
|
|
|
//end the setence after the codes
|
|
zCodes[ pzEndCode - zOriginalString + 1 ] = '\0';
|
|
|
|
//Get the size of the codes
|
|
uiSizeOfCodes = pzEndCode - zOriginalString + 1;
|
|
|
|
//
|
|
//check to see if there is a string, or just codes
|
|
//
|
|
|
|
//if the string is the same size as the codes
|
|
if( wcslen( zOriginalString ) == uiSizeOfCodes )
|
|
{
|
|
//there is no string, just codes
|
|
uiNodeType = CRDT_NODE_NONE;
|
|
}
|
|
|
|
//else there is a string aswell
|
|
else
|
|
{
|
|
//copy the main string
|
|
wcscpy( zString, &zOriginalString[ uiSizeOfCodes ] );
|
|
|
|
uiNodeType = CRDT_NODE_DEFAULT;
|
|
}
|
|
|
|
//get rid of the start code delimeter
|
|
uiDistanceIntoCodes = 1;
|
|
|
|
uiFlags = 0;
|
|
|
|
//loop through the string of codes to get all the control codes out
|
|
while( uiDistanceIntoCodes < uiSizeOfCodes )
|
|
{
|
|
//Determine what kind of code it is, and handle it
|
|
uiFlags |= GetAndHandleCreditCodeFromCodeString( &zCodes[ uiDistanceIntoCodes ] );
|
|
|
|
//get the next code from the string of codes, returns NULL when done
|
|
pzNewCode = GetNextCreditCode( &zCodes[ uiDistanceIntoCodes ], &uiSizeOfSubCode );
|
|
|
|
//if we are done getting the sub codes
|
|
if( pzNewCode == NULL )
|
|
{
|
|
uiDistanceIntoCodes = uiSizeOfCodes;
|
|
}
|
|
else
|
|
{
|
|
//else increment by the size of the code
|
|
uiDistanceIntoCodes += uiSizeOfSubCode;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( uiNodeType != CRDT_NODE_NONE )
|
|
{
|
|
//add the node to the list
|
|
AddCreditNode( uiNodeType, uiFlags, zString );
|
|
}
|
|
|
|
//if any processing of the flags need to be done
|
|
HandleCreditFlags( uiFlags );
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
//return any flags that need to be set in the node
|
|
UINT32 GetAndHandleCreditCodeFromCodeString( STR16 pzCode )
|
|
{
|
|
//new codes:
|
|
|
|
|
|
//if the code is to change the delay between strings
|
|
if( pzCode[0] == CRDT_DELAY_BN_STRINGS_CODE )
|
|
{
|
|
UINT32 uiNewDelay=0;
|
|
|
|
//Get the delay from the string
|
|
swscanf( &pzCode[1], L"%d%*s", &uiNewDelay );
|
|
|
|
// guiCrdtDelayBetweenNodes = uiNewDelay;
|
|
guiGapBetweenCreditNodes = uiNewDelay;
|
|
|
|
return( CRDT_NODE_NONE );
|
|
}
|
|
|
|
//if the code is to change the delay between sections strings
|
|
else if( pzCode[0] == CRDT_DELAY_BN_SECTIONS_CODE )
|
|
{
|
|
UINT32 uiNewDelay=0;
|
|
|
|
//Get the delay from the string
|
|
swscanf( &pzCode[1], L"%d%*s", &uiNewDelay );
|
|
|
|
// guiCrdtDelayBetweenCreditSection = uiNewDelay;
|
|
guiGapBetweenCreditSections = uiNewDelay;
|
|
|
|
return( CRDT_NODE_NONE );
|
|
}
|
|
|
|
|
|
else if( pzCode[0] == CRDT_SCROLL_SPEED )
|
|
{
|
|
UINT32 uiScrollSpeed=0;
|
|
|
|
//Get the delay from the string
|
|
swscanf( &pzCode[1], L"%d%*s", &uiScrollSpeed );
|
|
|
|
guiCrdtNodeScrollSpeed = uiScrollSpeed;
|
|
|
|
return( CRDT_NODE_NONE );
|
|
}
|
|
|
|
else if( pzCode[0] == CRDT_FONT_JUSTIFICATION )
|
|
{
|
|
UINT32 uiJustification=0;
|
|
|
|
//Get the delay from the string
|
|
swscanf( &pzCode[1], L"%d%*s", &uiJustification );
|
|
|
|
//get the justification
|
|
switch( uiJustification )
|
|
{
|
|
case 0:
|
|
gubCrdtJustification = LEFT_JUSTIFIED;
|
|
break;
|
|
case 1:
|
|
gubCrdtJustification = CENTER_JUSTIFIED;
|
|
break;
|
|
case 2:
|
|
gubCrdtJustification = RIGHT_JUSTIFIED;
|
|
break;
|
|
default:
|
|
Assert( 0 );
|
|
}
|
|
|
|
return( CRDT_NODE_NONE );
|
|
}
|
|
|
|
else if( pzCode[0] == CRDT_TITLE_FONT_COLOR )
|
|
{
|
|
//Get the new color for the title
|
|
swscanf( &pzCode[1], L"%d%*s", &gubCreditScreenTitleColor );
|
|
|
|
return( CRDT_NODE_NONE );
|
|
}
|
|
|
|
else if( pzCode[0] == CRDT_ACTIVE_FONT_COLOR )
|
|
{
|
|
//Get the new color for the active text
|
|
swscanf( &pzCode[1], L"%d%*s", &gubCreditScreenActiveColor );
|
|
|
|
return( CRDT_NODE_NONE );
|
|
}
|
|
|
|
|
|
//else its the title code
|
|
else if( pzCode[0] == CRDT_TITLE )
|
|
{
|
|
return( CRDT_FLAG__TITLE );
|
|
}
|
|
|
|
//else its the title code
|
|
else if( pzCode[0] == CRDT_START_OF_SECTION )
|
|
{
|
|
return( CRDT_FLAG__START_SECTION );
|
|
}
|
|
|
|
//else its the title code
|
|
else if( pzCode[0] == CRDT_END_OF_SECTION )
|
|
{
|
|
return( CRDT_FLAG__END_SECTION );
|
|
}
|
|
|
|
//else its an error
|
|
else
|
|
{
|
|
Assert( 0 );
|
|
}
|
|
|
|
return( CRDT_NODE_NONE );
|
|
}
|
|
|
|
UINT32 CountNumberOfCreditNodes()
|
|
{
|
|
UINT32 uiNumNodes = 0;
|
|
CRDT_NODE *pTempNode = gCrdtRootNode;
|
|
|
|
while( pTempNode )
|
|
{
|
|
uiNumNodes++;
|
|
|
|
pTempNode = pTempNode->pNext;
|
|
}
|
|
|
|
return( uiNumNodes );
|
|
}
|
|
|
|
STR16 GetNextCreditCode( STR16 pString, UINT32 *pSizeOfCode )
|
|
{
|
|
STR16 pzNewCode=NULL;
|
|
UINT32 uiSizeOfCode = 0;
|
|
|
|
//get the new subcode out
|
|
pzNewCode = wcsstr( pString, CRDT_SEPARATION_CODE );
|
|
|
|
//if there is no separation code, then there must be an end code
|
|
if( pzNewCode == NULL )
|
|
{
|
|
//pzNewCode = wcsstr( pString, CRDT_END_CODE );
|
|
|
|
//we are done
|
|
pzNewCode = NULL;
|
|
}
|
|
else
|
|
{
|
|
//get rid of separeation code
|
|
pzNewCode++;
|
|
|
|
|
|
//calc size of sub string
|
|
uiSizeOfCode = pzNewCode - pString;
|
|
}
|
|
|
|
*pSizeOfCode = uiSizeOfCode;
|
|
return( pzNewCode );
|
|
}
|
|
|
|
|
|
//Flags:
|
|
void HandleCreditFlags( UINT32 uiFlags )
|
|
{
|
|
if( uiFlags & CRDT_FLAG__TITLE )
|
|
{
|
|
}
|
|
|
|
if( uiFlags & CRDT_FLAG__START_SECTION )
|
|
{
|
|
// guiCrdtTimeTillReadNextCredit = guiCrdtDelayBetweenNodes;
|
|
guiGapTillReadNextCredit = guiGapBetweenCreditNodes;
|
|
}
|
|
|
|
if( uiFlags & CRDT_FLAG__END_SECTION )
|
|
{
|
|
// guiCrdtTimeTillReadNextCredit = guiCrdtDelayBetweenCreditSection;
|
|
guiGapTillReadNextCredit = guiGapBetweenCreditSections;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void SelectCreditFaceRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
|
{
|
|
}
|
|
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
|
{
|
|
}
|
|
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
|
|
{
|
|
}
|
|
}
|
|
|
|
void SelectCreditFaceMovementRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
if( iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
|
|
{
|
|
giCurrentlySelectedFace = -1;
|
|
}
|
|
else if( iReason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
|
|
{
|
|
giCurrentlySelectedFace = MSYS_GetRegionUserData( pRegion,0 );
|
|
}
|
|
else if( iReason & MSYS_CALLBACK_REASON_MOVE )
|
|
{
|
|
}
|
|
}
|
|
|
|
void InitCreditEyeBlinking()
|
|
{
|
|
UINT8 ubCnt;
|
|
|
|
for( ubCnt=0; ubCnt<NUM_PEOPLE_IN_CREDITS; ubCnt++ )
|
|
{
|
|
gCreditFaces[ubCnt].uiLastBlinkTime = GetJA2Clock() + Random( gCreditFaces[ubCnt].sBlinkFreq * 2 );
|
|
}
|
|
}
|
|
|
|
void HandleCreditEyeBlinking()
|
|
{
|
|
HVOBJECT hPixHandle;
|
|
UINT8 ubCnt;
|
|
|
|
GetVideoObject(&hPixHandle, guiCreditFaces );
|
|
|
|
for( ubCnt=0; ubCnt<NUM_PEOPLE_IN_CREDITS; ubCnt++ )
|
|
{
|
|
if( ( GetJA2Clock() - gCreditFaces[ubCnt].uiLastBlinkTime ) > (UINT32)gCreditFaces[ubCnt].sBlinkFreq )
|
|
{
|
|
// EXCEPTION IS THROWN HERE!
|
|
BltVideoObject( FRAME_BUFFER, hPixHandle, (UINT8)(ubCnt*3), gCreditFaces[ubCnt].sEyeX, gCreditFaces[ubCnt].sEyeY, VO_BLT_SRCTRANSPARENCY, NULL);
|
|
|
|
InvalidateRegion( gCreditFaces[ubCnt].sEyeX, gCreditFaces[ubCnt].sEyeY, gCreditFaces[ubCnt].sEyeX + CRDT_EYE_WIDTH, gCreditFaces[ubCnt].sEyeY + CRDT_EYE_HEIGHT );
|
|
|
|
gCreditFaces[ubCnt].uiLastBlinkTime = GetJA2Clock();
|
|
|
|
gCreditFaces[ubCnt].uiEyesClosedTime = GetJA2Clock() + CRDT_EYES_CLOSED_TIME + Random( CRDT_EYES_CLOSED_TIME );
|
|
}
|
|
else if( GetJA2Clock() > gCreditFaces[ubCnt].uiEyesClosedTime )
|
|
{
|
|
gCreditFaces[ubCnt].uiEyesClosedTime = 0;
|
|
|
|
RestoreExternBackgroundRect( gCreditFaces[ubCnt].sEyeX, gCreditFaces[ubCnt].sEyeY, CRDT_EYE_WIDTH, CRDT_EYE_HEIGHT );
|
|
}
|
|
}
|
|
}
|
|
|