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* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
106 lines
2.3 KiB
C++
106 lines
2.3 KiB
C++
#include "laptop.h"
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#include "BobbyRUsed.h"
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#include "BobbyR.h"
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#include "BobbyRGuns.h"
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#include "Utilities.h"
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#include "WCheck.h"
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#include "WordWrap.h"
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#include "Text.h"
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UINT32 guiUsedBackground;
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UINT32 guiUsedGrid;
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void GameInitBobbyRUsed()
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{
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}
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BOOLEAN EnterBobbyRUsed()
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{
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VOBJECT_DESC VObjectDesc;
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//gfBigImageMouseRegionCreated = FALSE;
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// load the background graphic and add it
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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FilenameForBPP("LAPTOP\\usedbackground.sti", VObjectDesc.ImageFile);
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CHECKF(AddVideoObject(&VObjectDesc, &guiUsedBackground));
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// load the gunsgrid graphic and add it
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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FilenameForBPP("LAPTOP\\usedgrid.sti", VObjectDesc.ImageFile);
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CHECKF(AddVideoObject(&VObjectDesc, &guiUsedGrid));
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InitBobbyBrTitle();
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guiPrevUsedFilterMode = -1;
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guiCurrentUsedFilterMode = -1;
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SetFirstLastPagesForUsed(guiCurrentUsedFilterMode);
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//Draw menu bar
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InitBobbyMenuBar( );
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InitBobbyRUsedFilterBar();
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RenderBobbyRUsed( );
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return(TRUE);
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}
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void ExitBobbyRUsed()
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{
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DeleteVideoObjectFromIndex(guiUsedBackground);
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DeleteVideoObjectFromIndex(guiUsedGrid);
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DeleteBobbyMenuBar();
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DeleteBobbyRUsedFilter();
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DeleteBobbyBrTitle();
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DeleteMouseRegionForBigImage();
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giCurrentSubPage = gusCurWeaponIndex;
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guiLastBobbyRayPage = LAPTOP_MODE_BOBBY_R_USED;
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}
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void HandleBobbyRUsed()
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{
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HandleBobbyRGuns();
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}
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void RenderBobbyRUsed()
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{
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HVOBJECT hPixHandle;
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WebPageTileBackground(BOBBYR_NUM_HORIZONTAL_TILES, BOBBYR_NUM_VERTICAL_TILES, BOBBYR_BACKGROUND_WIDTH, BOBBYR_BACKGROUND_HEIGHT, guiUsedBackground);
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//Display title at top of page
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//DisplayBobbyRBrTitle();
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// GunForm
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GetVideoObject(&hPixHandle, guiUsedGrid);
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BltVideoObject(FRAME_BUFFER, hPixHandle, 0, BOBBYR_GRIDLOC_X, BOBBYR_GRIDLOC_Y, VO_BLT_SRCTRANSPARENCY,NULL);
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DisplayItemInfo(BOBBYR_USED_ITEMS, guiCurrentUsedFilterMode);
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UpdateButtonText(guiCurrentLaptopMode);
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UpdateUsedFilterButtons();
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MarkButtonsDirty( );
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RenderWWWProgramTitleBar( );
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InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
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//Moa removed below. See comment above LAPTOP_SCREEN_UL_X in laptop.h
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// fReDrawScreenFlag = TRUE;
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//fPausedReDrawScreenFlag = TRUE;
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}
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