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The other half of the feature, and the half that decides whether a player's report survives: the endpoint CRASH_TELEMETRY_URL points at. It takes the POST from processCrashTelemetry and forwards the report to a Discord webhook as a file attachment. It stores nothing -- a report is only worth reading next to the PDB it was built against, and that never leaves a developer's machine, so there is nothing for a bucket to do here that the channel we already read bug reports in does not do better. That also keeps the whole thing inside the Workers free tier, where the 10 ms budget is CPU, not wall clock, and waiting on Discord is not metered. In the repo rather than in someone's home directory because the status codes are a contract with the client and the two have to be changed together. reportIsSettled() in sgp/crash_telemetry.cpp deletes the player's copy on 2xx and on 400/413/415 and keeps it on everything else, so a settling 4xx returned for a failure on our side silently destroys the report. Every failure path here is therefore a 503, each naming its own cause in wrangler's console, and the one 4xx that is safe -- 429, which the client does not settle -- is the one the rate limiter returns. That rate limiter is a binding with a .limit() call, not a dashboard rule: WAF rate limiting rules need a zone and a workers.dev subdomain is not one. Per-IP, 50 a minute, which has to clear kMaxUploadsPerRun (20) in the client or a player draining a backlog throttles themselves. It is checked before the body is read. A report is attacker-controlled text arriving at a public, unauthenticated endpoint whose URL ships in every player's Ja2.ini, so the summary line strips markdown from the player handle and the payload sets allowed_mentions to nothing. The size cap and the "*** CRASH" check keep drive-by scanners out; anything determined gets through, and the blast radius is a message we delete. test.mjs covers the whole contract against a stubbed fetch, no network and no webhook needed. DISCORD_WEBHOOK is a secret and lives nowhere in this tree; .dev.vars, which holds a live one for local development, is gitignored. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
102 lines
4.0 KiB
Markdown
102 lines
4.0 KiB
Markdown
# Crash telemetry sink
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Receives the crash reports `sgp::processCrashTelemetry` uploads and posts them to a
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Discord channel. Stores nothing — a report is only useful next to the matching PDB,
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which lives on a developer's machine.
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## Deploy
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```sh
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npm i -g wrangler # once
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wrangler login # once
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wrangler deploy # creates the Worker
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wrangler secret put DISCORD_WEBHOOK # paste the channel's webhook URL
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```
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Deploy first: `secret put` needs the Worker to already exist. To point it at a
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different channel later, run `secret put` again — it overwrites in place and
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redeploys, no other step needed. Secrets are write-only; `wrangler secret list`
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shows names, never values.
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Then put the printed `https://ja2-crash-telemetry.<subdomain>.workers.dev` into
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`gamedir/Ja2.ini`:
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```ini
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[Ja2 Settings]
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CRASH_TELEMETRY_URL = https://ja2-crash-telemetry.<subdomain>.workers.dev
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```
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Empty or missing key = telemetry off, reports just accumulate locally.
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## Test without the game
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```sh
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node test.mjs # status-code contract, Discord payload shape. No network.
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```
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Against a real local instance:
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```sh
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cp .dev.vars.example .dev.vars # put a webhook URL in it, see below
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wrangler dev # local, http://localhost:8787
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printf '*** CRASH code=C0000005 ***\r\n build test\r\n' \
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| curl -X POST --data-binary @- localhost:8787
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```
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Expect `204` for that, `400` for junk (`curl -X POST -d hello localhost:8787`). Any
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real `crash_report_*.txt` out of a gamedir works as a body too.
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**`wrangler dev` does not see `wrangler secret put`.** Secrets set that way go to the
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deployed Worker; local dev reads `.dev.vars` and nothing else. Without it every
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request answers `503 not configured`. Each 503 names its own cause in the response
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body and in wrangler's console.
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There is no stub webhook value that returns 2xx — a Discord webhook URL you do not
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own answers 401 or 404, which the Worker correctly turns into a 503. So `.dev.vars`
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needs a real webhook; point it at a throwaway channel rather than the live one.
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`node test.mjs` is the path that needs no webhook at all.
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## Status codes are a contract
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The client (`reportIsSettled()` in `sgp/crash_telemetry.cpp`) deletes its copy of a
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report on 2xx and on 400/413/415, and keeps it on everything else. So:
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| Status | Meaning | Client does |
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| --- | --- | --- |
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| 2xx | delivered | deletes its copy |
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| 400 | not a crash report, or too big | deletes its copy |
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| 429 | throttled | keeps it, retries next launch |
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| 5xx | our fault (Discord down, rate-limited, secret unset) | keeps it, retries next launch |
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**Never answer a settling 4xx for a failure on our side** — that silently destroys
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the report. 429 is the one 4xx that is safe here, precisely because the client does
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not settle it.
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## Rate limiting
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A per-IP cap, via the `UPLOAD_LIMITER` binding in `wrangler.toml`, checked before
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the body is read. The ceiling (50/minute) has to clear `kMaxUploadsPerRun` (20) in
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the client, or a player draining a backlog throttles themselves.
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This has to be a binding with a `.limit()` call in `worker.js`, not a dashboard
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rule: WAF rate limiting rules need a zone, and a `workers.dev` subdomain is not
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one. The counter is per-colo and best-effort, so treat the number as a rough
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ceiling — it is there to keep scanners out of the channel, not to be exact.
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Adding the binding from the Cloudflare dashboard instead would leave `wrangler.toml`
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out of sync, and the next `wrangler deploy` would drop it. Edit the file.
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## Free tier
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100k requests/day and 10 ms CPU per invocation. Forwarding a few KB costs well under
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a millisecond of CPU — the time spent waiting on Discord is not metered.
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## Not done
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No authentication. The endpoint is public and its URL ships in every player's
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`Ja2.ini`, so assume it will eventually be found; the size and `*** CRASH` checks
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only keep out drive-by scanners. Report contents are attacker-controlled text, which
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is why the summary line strips markdown from the handle and sends
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`allowed_mentions: {parse: []}`. Blast radius of abuse is a message we delete.
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