Files
source/Editor/LoadScreen.cpp
T
Overhaul 7a27e7105d New attack busy system
Added missing #includes

Added LUA scripting and console

Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain

Fixed signedness of many grid variables used in GetMouseMapPos calls

Fixed enemy weapon choosing:  Sometimes a mortar is chosen but later rejected, but the grenade class was not reset.  Caused assertion failure

Added checks so enemies don't try to chuck RPG grenades with their hands

Now possible to shoot a someone in the head if he's in water

Fixed InitSightArrays to also clear soldier interrupt duel points.  This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called.

Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have

Removed early setting of muzzle flash.  This would allow enemies to get an interrupt before you even fired.

Fixed item dropping by AI.  If AI tried to drop something while standing it would cause deadlock

Change to greatly speed up closing the sector inventory window in an unloaded sector

Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting


Check builddefines.h for the conditional flags.  Of greatest interest might be LUA_CONSOLE.  This will cause the game to bring up a command console when run.  However this console is severely lacking in many areas.  If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated.  The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus.

LUA scripting is very limited, basically just proof of concept.  There is one global variable, the Soldiers array.  An array index gives you the soldier in that slot in the currently loaded sector.  The soldier has a few things that can be accessed:  name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-09 09:01:04 +00:00

1179 lines
32 KiB
C++

// WANNE: EDITOR: done
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include <stdio.h>
#include "Font Control.h"
#include "renderworld.h"
#include "render dirty.h"
#include "loadscreen.h"
#include "selectwin.h"
#include "EditorDefines.h"
#include "messagebox.h"
#include "Text Input.h"
#include "Soldier Create.h"
#include "Soldier Init List.h"
#include "EditorBuildings.h"
#include "Editor Taskbar Utils.h"
#include "Editor Undo.h"
#include "editscreen.h"
#include "strategicmap.h"
#include "Editor Modes.h"
#include "Map Information.h"
#include "Sys Globals.h"
#include "Sector Summary.h"
#include "newsmooth.h"
#include "Simple Render Utils.h"
#include "Animated ProgressBar.h"
#include "EditorMercs.h"
#include "lighting.h"
#include "EditorMapInfo.h"
#include "environment.h"
#include "edit_sys.h"
#include "EditorItems.h"
#include "english.h"
#include "gameloop.h"
#include "message.h"
#include "pits.h"
#include "Item Statistics.h"
#include "Scheduling.h"
#include "MessageBoxScreen.h"
#endif
//===========================================================================
BOOLEAN gfErrorCatch = FALSE;
CHAR16 gzErrorCatchString[ 256 ] = L"";
INT32 giErrorCatchMessageBox = 0;
extern void RemoveMercsInSector();
enum{
DIALOG_NONE,
DIALOG_SAVE,
DIALOG_LOAD,
DIALOG_CANCEL,
DIALOG_DELETE
};
extern UINT16 Counter;
//Hook into the text input code. These callbacks help give back control, so we
//can use the dialog interface in conjunction with the
void FDlgOkCallback( GUI_BUTTON *butn, INT32 reason );
void FDlgCancelCallback( GUI_BUTTON *butn, INT32 reason );
void FDlgUpCallback( GUI_BUTTON *butn, INT32 reason );
void FDlgDwnCallback( GUI_BUTTON *butn, INT32 reason );
void FDlgNamesCallback( GUI_BUTTON *butn, INT32 reason );
void UpdateWorldInfoCallback( GUI_BUTTON *b, INT32 reason );
void FileDialogModeCallback( UINT8 ubID, BOOLEAN fEntering );
UINT32 ProcessLoadSaveScreenMessageBoxResult();
BOOLEAN RemoveFromFDlgList( FDLG_LIST **head, FDLG_LIST *node );
void DrawFileDialog();
void HandleMainKeyEvents( InputAtom *pEvent );
void SetTopFileToLetter( UINT16 usLetter );
INT32 iTotalFiles;
INT32 iTopFileShown;
INT32 iCurrFileShown;
INT32 iLastFileClicked;
INT32 iLastClickTime;
CHAR16 gzFilename[31];
FDLG_LIST *FileList = NULL;
INT32 iFDlgState = DIALOG_NONE;
BOOLEAN gfDestroyFDlg = FALSE;
INT32 iFileDlgButtons[7];
BOOLEAN gfLoadError;
BOOLEAN gfReadOnly;
BOOLEAN gfFileExists;
BOOLEAN gfIllegalName;
BOOLEAN gfDeleteFile;
BOOLEAN gfNoFiles;
CHAR16 zOrigName[60];
GETFILESTRUCT FileInfo;
BOOLEAN fEnteringLoadSaveScreen = TRUE;
BOOLEAN gfPassedSaveCheck = FALSE;
MOUSE_REGION BlanketRegion;
CHAR8 gszCurrFilename[80];
enum{
IOSTATUS_NONE,
INITIATE_MAP_SAVE,
SAVING_MAP,
INITIATE_MAP_LOAD,
LOADING_MAP
};
INT8 gbCurrentFileIOStatus; //1 init saving message, 2 save, 3 init loading message, 4 load, 0 none
UINT32 ProcessFileIO();
//BOOLEAN fSavingFile;
extern UINT16 gusLightLevel, gusSavedLightLevel;
UINT32 LoadSaveScreenInit(void)
{
gfUpdateSummaryInfo = TRUE;
fEnteringLoadSaveScreen = TRUE;
return TRUE;
}
UINT32 LoadSaveScreenShutdown(void)
{
return TRUE;
}
void LoadSaveScreenEntry()
{
fEnteringLoadSaveScreen = FALSE;
gbCurrentFileIOStatus = IOSTATUS_NONE;
gfReadOnly = FALSE;
gfFileExists = FALSE;
gfLoadError = FALSE;
gfIllegalName = FALSE;
gfDeleteFile = FALSE;
gfNoFiles = FALSE;
// setup filename dialog box
// (*.dat and *.map) as file filter
// If user clicks on a filename in the window, then turn off string focus and re-init the string with the new name.
// If user hits ENTER or presses OK, then continue with the file loading/saving
if( FileList )
TrashFDlgList( FileList );
iTopFileShown = iTotalFiles = 0;
if( GetFileFirst("MAPS\\*.dat", &FileInfo) )
{
FileList = AddToFDlgList( FileList, &FileInfo );
iTotalFiles++;
while( GetFileNext(&FileInfo) )
{
FileList = AddToFDlgList( FileList, &FileInfo );
iTotalFiles++;
}
GetFileClose(&FileInfo);
}
swprintf( zOrigName, L"%s Map (*.dat)", iCurrentAction == ACTION_SAVE_MAP ? L"Save" : L"Load" );
swprintf( gzFilename, L"%S", gubFilename );
CreateFileDialog( zOrigName );
if( !iTotalFiles )
{
gfNoFiles = TRUE;
if( iCurrentAction == ACTION_LOAD_MAP )
DisableButton( iFileDlgButtons[0] );
}
iLastFileClicked = -1;
iLastClickTime = 0;
}
UINT32 ProcessLoadSaveScreenMessageBoxResult()
{
FDLG_LIST *curr, *temp;
gfRenderWorld = TRUE;
RemoveMessageBox();
if( gfIllegalName )
{
fEnteringLoadSaveScreen = TRUE;
RemoveFileDialog();
MarkWorldDirty();
return gfMessageBoxResult ? LOADSAVE_SCREEN : EDIT_SCREEN;
}
if( gfDeleteFile )
{
if( gfMessageBoxResult )
{ //delete file
INT32 x;
curr = FileList;
for( x = 0; x < iCurrFileShown && x < iTotalFiles && curr; x++ )
{
curr = curr->pNext;
}
if( curr )
{
if( gfReadOnly )
{
FileClearAttributes( gszCurrFilename );
gfReadOnly = FALSE;
}
FileDelete( gszCurrFilename );
//File is deleted so redo the text fields so they show the
//next file in the list.
temp = curr->pNext;
if( !temp )
temp = curr->pPrev;
if( !temp )
wcscpy( gzFilename, L"" );
else
swprintf( gzFilename, L"%S", temp->FileInfo.zFileName );
if( ValidFilename() )
{
SetInputFieldStringWith16BitString( 0, gzFilename );
}
else
{
SetInputFieldStringWith16BitString( 0, L"" );
wcscpy( gzFilename, L"" );
}
RemoveFromFDlgList( &FileList, curr );
iTotalFiles--;
if( !iTotalFiles )
{
gfNoFiles = TRUE;
if( iCurrentAction == ACTION_LOAD_MAP )
DisableButton( iFileDlgButtons[0] );
}
if( iCurrFileShown >= iTotalFiles )
iCurrFileShown--;
if( iCurrFileShown < iTopFileShown )
iTopFileShown -= 8;
if( iTopFileShown < 0 )
iTopFileShown = 0;
}
}
MarkWorldDirty();
RenderWorld();
gfDeleteFile = FALSE;
iFDlgState = DIALOG_NONE;
return LOADSAVE_SCREEN;
}
if( gfLoadError )
{
fEnteringLoadSaveScreen = TRUE;
return gfMessageBoxResult ? LOADSAVE_SCREEN : EDIT_SCREEN;
}
if( gfReadOnly )
{ //file is readonly. Result will determine if the file dialog stays up.
fEnteringLoadSaveScreen = TRUE;
RemoveFileDialog();
return gfMessageBoxResult ? LOADSAVE_SCREEN : EDIT_SCREEN;
}
if( gfFileExists )
{
if( gfMessageBoxResult )
{ //okay to overwrite file
RemoveFileDialog();
gbCurrentFileIOStatus = INITIATE_MAP_SAVE;
return LOADSAVE_SCREEN;
}
fEnteringLoadSaveScreen = TRUE;
RemoveFileDialog();
return EDIT_SCREEN ;
}
Assert( 0 );
return LOADSAVE_SCREEN;
}
UINT32 LoadSaveScreenHandle(void)
{
FDLG_LIST *FListNode;
INT32 x;
InputAtom DialogEvent;
if( fEnteringLoadSaveScreen )
{
LoadSaveScreenEntry();
}
if( gbCurrentFileIOStatus ) //loading or saving map
{
UINT32 uiScreen;
uiScreen = ProcessFileIO();
if( uiScreen == EDIT_SCREEN && gbCurrentFileIOStatus == LOADING_MAP )
RemoveProgressBar( 0 );
return uiScreen;
}
if( gubMessageBoxStatus )
{
if( MessageBoxHandled() )
return ProcessLoadSaveScreenMessageBoxResult();
return LOADSAVE_SCREEN;
}
//handle all key input.
while( DequeueEvent(&DialogEvent) )
{
if( !HandleTextInput(&DialogEvent) && (DialogEvent.usEvent == KEY_DOWN || DialogEvent.usEvent == KEY_REPEAT) )
{
HandleMainKeyEvents( &DialogEvent );
}
}
DrawFileDialog();
// Skip to first filename to show
FListNode = FileList;
for(x=0;x<iTopFileShown && x<iTotalFiles && FListNode != NULL;x++)
{
FListNode = FListNode->pNext;
}
// Show up to 8 filenames in the window
SetFont( FONT12POINT1 );
if( gfNoFiles )
{
SetFontForeground( FONT_LTRED );
SetFontBackground( 142 );
mprintf( iScreenWidthOffset + 226, iScreenHeightOffset + 126, L"NO FILES IN \\MAPS DIRECTORY" );
}
else for(x=iTopFileShown;x<(iTopFileShown+8) && x<iTotalFiles && FListNode != NULL; x++)
{
if( !EditingText() && x == iCurrFileShown )
{
SetFontForeground( FONT_GRAY2 );
SetFontBackground( FONT_METALGRAY );
}
else
{
SetFontForeground( FONT_BLACK );
SetFontBackground( 142 );
}
mprintf( iScreenWidthOffset + 186,(iScreenHeightOffset + 73+ (x-iTopFileShown)*15 ), L"%S", FListNode->FileInfo.zFileName);
FListNode = FListNode->pNext;
}
RenderAllTextFields();
InvalidateScreen();
ExecuteBaseDirtyRectQueue();
EndFrameBufferRender();
switch( iFDlgState )
{
case DIALOG_CANCEL:
RemoveFileDialog();
fEnteringLoadSaveScreen = TRUE;
return EDIT_SCREEN;
case DIALOG_DELETE:
sprintf( gszCurrFilename, "MAPS\\%S", gzFilename );
if( GetFileFirst(gszCurrFilename, &FileInfo) )
{
CHAR16 str[40];
if( FileInfo.uiFileAttribs & (FILE_IS_READONLY|FILE_IS_HIDDEN|FILE_IS_SYSTEM) )
{
swprintf( str, L" Delete READ-ONLY file %s? ", gzFilename );
gfReadOnly = TRUE;
}
else
swprintf( str, L" Delete file %s? ", gzFilename );
gfDeleteFile = TRUE;
CreateMessageBox( str );
}
return LOADSAVE_SCREEN;
case DIALOG_SAVE:
if( !ExtractFilenameFromFields() )
{
CreateMessageBox( L" Illegal filename. Try another filename? " );
gfIllegalName = TRUE;
iFDlgState = DIALOG_NONE;
return LOADSAVE_SCREEN;
}
sprintf( gszCurrFilename, "MAPS\\%S", gzFilename );
if ( FileExists( gszCurrFilename ) )
{
gfFileExists = TRUE;
gfReadOnly = FALSE;
if( GetFileFirst(gszCurrFilename, &FileInfo) )
{
if( FileInfo.uiFileAttribs & (FILE_IS_READONLY|FILE_IS_DIRECTORY|FILE_IS_HIDDEN|FILE_IS_SYSTEM|FILE_IS_OFFLINE|FILE_IS_TEMPORARY) )
gfReadOnly = TRUE;
GetFileClose(&FileInfo);
}
if( gfReadOnly )
CreateMessageBox( L" File is read only! Choose a different name? " );
else
CreateMessageBox( L" File exists, Overwrite? " );
return( LOADSAVE_SCREEN );
}
RemoveFileDialog();
gbCurrentFileIOStatus = INITIATE_MAP_SAVE;
return LOADSAVE_SCREEN ;
case DIALOG_LOAD:
if( !ExtractFilenameFromFields() )
{
CreateMessageBox( L" Illegal filename. Try another filename? " );
gfIllegalName = TRUE;
iFDlgState = DIALOG_NONE;
return LOADSAVE_SCREEN;
}
RemoveFileDialog();
CreateProgressBar( 0, iScreenWidthOffset + 118, iScreenHeightOffset + 183, iScreenWidthOffset + 522, iScreenHeightOffset + 202 );
DefineProgressBarPanel( 0, 65, 79, 94, iScreenWidthOffset + 100, iScreenHeightOffset + 155, iScreenWidthOffset + 540, iScreenHeightOffset + 235 );
swprintf( zOrigName, L"Loading map: %s", gzFilename );
SetProgressBarTitle( 0, zOrigName, BLOCKFONT2, FONT_RED, FONT_NEARBLACK );
gbCurrentFileIOStatus = INITIATE_MAP_LOAD;
return LOADSAVE_SCREEN ;
default:
iFDlgState = DIALOG_NONE;
}
iFDlgState = DIALOG_NONE;
return LOADSAVE_SCREEN ;
}
void CreateFileDialog( STR16 zTitle )
{
iFDlgState = DIALOG_NONE;
DisableEditorTaskbar();
MSYS_DefineRegion( &BlanketRegion, 0, 0, gsVIEWPORT_END_X, gsVIEWPORT_END_Y, MSYS_PRIORITY_HIGH - 5, 0, 0, 0 );
//Okay and cancel buttons
iFileDlgButtons[0] = CreateTextButton( L"Okay", FONT12POINT1, FONT_BLACK, FONT_BLACK,
BUTTON_USE_DEFAULT, iScreenWidthOffset + 354, iScreenHeightOffset + 225, 50, 30, BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, FDlgOkCallback );
iFileDlgButtons[1] = CreateTextButton( L"Cancel", FONT12POINT1, FONT_BLACK, FONT_BLACK,
BUTTON_USE_DEFAULT, iScreenWidthOffset + 406, iScreenHeightOffset + 225, 50, 30, BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, FDlgCancelCallback );
//Scroll buttons
iFileDlgButtons[2] = CreateSimpleButton( iScreenWidthOffset + 426, iScreenHeightOffset + 92,"EDITOR//uparrow.sti", BUTTON_NO_TOGGLE,
MSYS_PRIORITY_HIGH, FDlgUpCallback );
iFileDlgButtons[3] = CreateSimpleButton( iScreenWidthOffset + 426, iScreenHeightOffset + 182,"EDITOR//downarrow.sti", BUTTON_NO_TOGGLE,
MSYS_PRIORITY_HIGH, FDlgDwnCallback );
//File list window
// WANNE: EDITOR?
iFileDlgButtons[4] = CreateHotSpot( (iScreenWidthOffset + 179+4), (iScreenHeightOffset + 69+3), (179+4+240), (69+120+3), MSYS_PRIORITY_HIGH-1, BUTTON_NO_CALLBACK, FDlgNamesCallback);
//Title button
iFileDlgButtons[5] = CreateTextButton(zTitle, HUGEFONT, FONT_LTKHAKI, FONT_DKKHAKI,
BUTTON_USE_DEFAULT,iScreenWidthOffset + 179, iScreenHeightOffset + 39,281,30,BUTTON_NO_TOGGLE,
MSYS_PRIORITY_HIGH-2,BUTTON_NO_CALLBACK,BUTTON_NO_CALLBACK);
DisableButton(iFileDlgButtons[5]);
SpecifyDisabledButtonStyle( iFileDlgButtons[5], DISABLED_STYLE_NONE );
iFileDlgButtons[6] = -1;
if( iCurrentAction == ACTION_SAVE_MAP )
{ //checkboxes
//The update world info checkbox
iFileDlgButtons[6] = CreateCheckBoxButton( iScreenWidthOffset + 183, iScreenHeightOffset + 229, "EDITOR//smcheckbox.sti", MSYS_PRIORITY_HIGH, UpdateWorldInfoCallback );
if( gfUpdateSummaryInfo )
ButtonList[ iFileDlgButtons[6] ]->uiFlags |= BUTTON_CLICKED_ON;
}
//Add the text input fields
InitTextInputModeWithScheme( DEFAULT_SCHEME );
//field 1 (filename)
AddTextInputField( /*233*/iScreenWidthOffset + 183, iScreenHeightOffset + 195, 190, 20, MSYS_PRIORITY_HIGH, gzFilename, 30, INPUTTYPE_EXCLUSIVE_DOSFILENAME );
//field 2 -- user field that allows mouse/key interaction with the filename list
AddUserInputField( FileDialogModeCallback );
}
void UpdateWorldInfoCallback( GUI_BUTTON *b, INT32 reason )
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
gfUpdateSummaryInfo = b->uiFlags & BUTTON_CLICKED_ON ? TRUE : FALSE;
}
//This is a hook into the text input code. This callback is called whenever the user is currently
//editing text, and presses Tab to transfer to the file dialog mode. When this happens, we set the text
//field to the currently selected file in the list which is already know.
void FileDialogModeCallback( UINT8 ubID, BOOLEAN fEntering )
{
INT32 x;
FDLG_LIST *FListNode;
if( fEntering )
{
// Skip to first filename
FListNode = FileList;
for(x=0;x<iTopFileShown && x<iTotalFiles && FListNode != NULL;x++)
{
FListNode = FListNode->pNext;
}
// Find the already selected filename
for(x = iTopFileShown; x < iTopFileShown + 8 && x < iTotalFiles && FListNode != NULL; x++ )
{
if( iCurrFileShown == (x-iTopFileShown) )
{
FListNode->FileInfo.zFileName[30] = 0;
SetInputFieldStringWith8BitString( 0, FListNode->FileInfo.zFileName );
return;
}
FListNode = FListNode->pNext;
}
}
}
void RemoveFileDialog(void)
{
INT32 x;
MSYS_RemoveRegion( &BlanketRegion );
for(x=0; x<6; x++)
{
RemoveButton(iFileDlgButtons[x]);
}
if( iFileDlgButtons[6] != -1 )
{
RemoveButton( iFileDlgButtons[6] );
}
TrashFDlgList( FileList );
FileList = NULL;
InvalidateScreen( );
EnableEditorTaskbar();
KillTextInputMode();
MarkWorldDirty();
RenderWorld();
EndFrameBufferRender();
}
void DrawFileDialog(void)
{
ColorFillVideoSurfaceArea(FRAME_BUFFER, iScreenWidthOffset + 179, iScreenHeightOffset + 69, (iScreenWidthOffset + 179+281), iScreenHeightOffset + 261, Get16BPPColor(FROMRGB(136, 138, 135)) );
ColorFillVideoSurfaceArea(FRAME_BUFFER, iScreenWidthOffset + 180, 70, (iScreenWidthOffset + 179+281), iScreenHeightOffset + 261, Get16BPPColor(FROMRGB(24, 61, 81)) );
ColorFillVideoSurfaceArea(FRAME_BUFFER, iScreenWidthOffset + 180, 70, (iScreenWidthOffset + 179+280), iScreenHeightOffset + 260, Get16BPPColor(FROMRGB(65, 79, 94)) );
ColorFillVideoSurfaceArea(FRAME_BUFFER, (iScreenWidthOffset + 179+4), (iScreenHeightOffset + 69+3), (iScreenWidthOffset + 179+4+240), (iScreenHeightOffset + 69+123), Get16BPPColor(FROMRGB(24, 61, 81)) );
ColorFillVideoSurfaceArea(FRAME_BUFFER, (iScreenWidthOffset + 179+5), (iScreenHeightOffset + 69+4), (iScreenWidthOffset + 179+4+240), (iScreenHeightOffset + 69+123), Get16BPPColor(FROMRGB(136, 138, 135)) );
ColorFillVideoSurfaceArea(FRAME_BUFFER, (iScreenWidthOffset + 179+5), (iScreenHeightOffset + 69+4), (iScreenWidthOffset + 179+3+240), (iScreenHeightOffset + 69+122), Get16BPPColor(FROMRGB(250, 240, 188)) );
MarkButtonsDirty();
RenderButtons();
RenderButtonsFastHelp();
SetFont( FONT10ARIAL );
SetFontForeground( FONT_LTKHAKI );
SetFontShadow( FONT_DKKHAKI );
SetFontBackground( FONT_BLACK );
mprintf( iScreenWidthOffset + 183, iScreenHeightOffset + 217, L"Filename" );
if( iFileDlgButtons[6] != -1 )
{
mprintf( iScreenWidthOffset + 200, iScreenHeightOffset + 231, L"Update world info" );
}
}
//The callback calls this function passing the relative y position of where
//the user clicked on the hot spot.
void SelectFileDialogYPos( UINT16 usRelativeYPos )
{
INT16 sSelName;
INT32 x;
FDLG_LIST *FListNode;
sSelName = usRelativeYPos / 15;
//This is a field in the text editmode, but clicked via mouse.
SetActiveField( 1 );
// Skip to first filename
FListNode = FileList;
for(x=0;x<iTopFileShown && x<iTotalFiles && FListNode != NULL;x++)
{
FListNode = FListNode->pNext;
}
for(x=iTopFileShown;x<(iTopFileShown+8) && x<iTotalFiles && FListNode != NULL; x++)
{
if( (INT32)sSelName == (x-iTopFileShown) )
{
INT32 iCurrClickTime;
iCurrFileShown = x;
FListNode->FileInfo.zFileName[30] = 0;
swprintf( gzFilename, L"%S", FListNode->FileInfo.zFileName );
if( ValidFilename() )
{
SetInputFieldStringWith16BitString( 0, gzFilename );
}
else
{
SetInputFieldStringWith16BitString( 0, L"" );
wcscpy( gzFilename, L"" );
}
RenderInactiveTextField( 0 );
//Calculate and process any double clicking...
iCurrClickTime = GetJA2Clock();
if( iCurrClickTime - iLastClickTime < 400 && x == iLastFileClicked )
{ //Considered a double click, so activate load/save this filename.
gfDestroyFDlg = TRUE;
iFDlgState = iCurrentAction == ACTION_SAVE_MAP ? DIALOG_SAVE : DIALOG_LOAD;
}
iLastClickTime = iCurrClickTime;
iLastFileClicked = x;
}
FListNode = FListNode->pNext;
}
}
FDLG_LIST *AddToFDlgList(FDLG_LIST *pList, GETFILESTRUCT *pInfo)
{
FDLG_LIST *pNode;
// Add to start of list
if ( pList == NULL )
{
pNode = (FDLG_LIST *)MemAlloc( sizeof(FDLG_LIST) );
pNode->FileInfo = *pInfo;
pNode->pPrev = pNode->pNext = NULL;
return(pNode);
}
// Add and sort alphabetically without regard to case -- function limited to 10 chars comparison
if ( _stricmp(pList->FileInfo.zFileName, pInfo->zFileName ) > 0 )
{
// pInfo is smaller than pList (i.e. Insert before)
pNode = (FDLG_LIST *)MemAlloc( sizeof(FDLG_LIST) );
pNode->FileInfo = *pInfo;
pNode->pNext = pList;
pNode->pPrev = pList->pPrev;
pList->pPrev = pNode;
return(pNode);
}
else
{
pList->pNext = AddToFDlgList( pList->pNext, pInfo );
pList->pNext->pPrev = pList;
}
return(pList);
}
BOOLEAN RemoveFromFDlgList( FDLG_LIST **head, FDLG_LIST *node )
{
FDLG_LIST *curr;
curr = *head;
while( curr )
{
if( curr == node )
{
if( *head == node )
*head = (*head)->pNext;
if( curr->pPrev )
curr->pPrev->pNext = curr->pNext;
if( curr->pNext )
curr->pNext->pPrev = curr->pPrev;
MemFree( node );
node = NULL;
return TRUE;
}
curr = curr->pNext;
}
return FALSE; //wasn't deleted
}
void TrashFDlgList(FDLG_LIST *pList)
{
FDLG_LIST *pNode;
while(pList != NULL)
{
pNode = pList;
pList = pList->pNext;
MemFree(pNode);
}
}
void SetTopFileToLetter( UINT16 usLetter )
{
UINT32 x;
FDLG_LIST *curr;
FDLG_LIST *prev;
UINT16 usNodeLetter;
// Skip to first filename
x = 0;
curr = prev = FileList;
while( curr )
{
usNodeLetter = curr->FileInfo.zFileName[0]; //first letter of filename.
if( usNodeLetter < 'a' )
usNodeLetter += 32; //convert uppercase to lower case A=65, a=97
if( usLetter <= usNodeLetter )
break;
prev = curr;
curr = curr->pNext;
x++;
}
if( FileList )
{
iCurrFileShown = x;
iTopFileShown = x;
if( iTopFileShown > iTotalFiles - 7 )
iTopFileShown = iTotalFiles - 7;
SetInputFieldStringWith8BitString( 0, prev->FileInfo.zFileName );
}
}
void HandleMainKeyEvents( InputAtom *pEvent )
{
INT32 iPrevFileShown = iCurrFileShown;
//Replace Alt-x press with ESC.
if( pEvent->usKeyState & ALT_DOWN && pEvent->usParam == 'x' )
pEvent->usParam = ESC;
switch( pEvent->usParam )
{
case ENTER:
if( gfNoFiles && iCurrentAction == ACTION_LOAD_MAP )
break;
gfDestroyFDlg = TRUE;
iFDlgState = iCurrentAction == ACTION_SAVE_MAP ? DIALOG_SAVE : DIALOG_LOAD;
break;
case ESC:
gfDestroyFDlg = TRUE;
iFDlgState = DIALOG_CANCEL;
break;
case PGUP:
if( iTopFileShown > 7 )
{
iTopFileShown -= 7;
iCurrFileShown -= 7;
}
else
{
iTopFileShown = 0;
iCurrFileShown = 0;
}
break;
case PGDN:
iTopFileShown += 7;
iCurrFileShown += 7;
if( iTopFileShown > iTotalFiles-7 )
iTopFileShown = iTotalFiles - 7;
if( iCurrFileShown >= iTotalFiles )
iCurrFileShown = iTotalFiles - 1;
break;
case UPARROW:
if( iCurrFileShown > 0 )
iCurrFileShown--;
if( iTopFileShown > iCurrFileShown )
iTopFileShown = iCurrFileShown;
break;
case DNARROW:
iCurrFileShown++;
if( iCurrFileShown >= iTotalFiles )
iCurrFileShown = iTotalFiles - 1;
else if( iTopFileShown < iCurrFileShown-7 )
iTopFileShown++;
break;
case HOME:
case CTRL_HOME:
iTopFileShown = 0;
iCurrFileShown = 0;
break;
case END:
case CTRL_END:
iTopFileShown = iTotalFiles-7;
iCurrFileShown = iTotalFiles-1;
break;
case DEL:
iFDlgState = DIALOG_DELETE;
break;
default:
//This case handles jumping the file list to display the file with the letter pressed.
if( pEvent->usParam >= 'a' && pEvent->usParam <= 'z' ||
pEvent->usParam >= 'A' && pEvent->usParam <= 'Z' )
{
if( pEvent->usParam >= 'A' && pEvent->usParam <= 'Z' ) //convert upper case to lower case
pEvent->usParam += 32; // A = 65, a = 97 (difference of 32)
SetTopFileToLetter( (UINT16)pEvent->usParam );
}
break;
}
//Update the text field if the file value has changed.
if( iCurrFileShown != iPrevFileShown )
{
INT32 x;
FDLG_LIST *curr;
x = 0;
curr = FileList;
while( curr && x != iCurrFileShown )
{
curr = curr->pNext;
x++;
}
if( curr )
{
SetInputFieldStringWith8BitString( 0, curr->FileInfo.zFileName );
swprintf( gzFilename, L"%S", curr->FileInfo.zFileName );
}
}
}
//editor doesn't care about the z value. It uses it's own methods.
void SetGlobalSectorValues( STR16 szFilename )
{
STR16 pStr;
if( ValidCoordinate() )
{
//convert the coordinate string into into the actual global sector coordinates.
if( gzFilename[0] >= 'A' && gzFilename[0] <= 'P' )
gWorldSectorY = gzFilename[0] - 'A' + 1;
else
gWorldSectorY = gzFilename[0] - 'a' + 1;
if( gzFilename[1] == '1' && gzFilename[2] >= '0' && gzFilename[2] <= '6' )
gWorldSectorX = ( gzFilename[1] - 0x30 ) * 10 + ( gzFilename[2] - 0x30 );
else
gWorldSectorX = ( gzFilename[1] - 0x30 );
pStr = wcsstr( gzFilename, L"_b" );
if( pStr )
{
if( pStr[ 2 ] >= '1' && pStr[ 2 ] <= '3' )
{
gbWorldSectorZ = (INT8)(pStr[ 2 ] - 0x30);
}
}
}
else
{
gWorldSectorX = -1;
gWorldSectorY = -1;
gbWorldSectorZ = 0;
}
}
void InitErrorCatchDialog()
{
SGPRect CenteringRect= {0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1 };
// do message box and return
giErrorCatchMessageBox = DoMessageBox( MSG_BOX_BASIC_STYLE, gzErrorCatchString,
EDIT_SCREEN, MSG_BOX_FLAG_OK, NULL, &CenteringRect );
gfErrorCatch = FALSE;
}
//Because loading and saving the map takes a few seconds, we want to post a message
//on the screen and then update it which requires passing the screen back to the main loop.
//When we come back for the next frame, we then actually save or load the map. So this
//process takes two full screen cycles.
UINT32 ProcessFileIO()
{
INT16 usStartX, usStartY;
CHAR8 ubNewFilename[50];
switch( gbCurrentFileIOStatus )
{
case INITIATE_MAP_SAVE: //draw save message
StartFrameBufferRender( );
SaveFontSettings();
SetFont( HUGEFONT );
SetFontForeground( FONT_LTKHAKI );
SetFontShadow( FONT_DKKHAKI );
SetFontBackground( 0 );
swprintf( zOrigName, L"Saving map: %s", gzFilename );
usStartX = iScreenWidthOffset + 320 - StringPixLength( zOrigName, LARGEFONT1 ) / 2;
usStartY = iScreenHeightOffset + 180 - GetFontHeight( LARGEFONT1 ) / 2;
mprintf( usStartX, usStartY, zOrigName );
InvalidateScreen( );
EndFrameBufferRender( );
gbCurrentFileIOStatus = SAVING_MAP;
return LOADSAVE_SCREEN;
case SAVING_MAP: //save map
sprintf( ubNewFilename, "%S", gzFilename );
RaiseWorldLand();
if( gfShowPits )
RemoveAllPits();
OptimizeSchedules();
if ( !SaveWorld( ubNewFilename ) )
{
if( gfErrorCatch )
{
InitErrorCatchDialog();
return EDIT_SCREEN;
}
return ERROR_SCREEN;
}
if( gfShowPits )
AddAllPits();
SetGlobalSectorValues( gzFilename );
if( gfGlobalSummaryExists )
UpdateSectorSummary( gzFilename, gfUpdateSummaryInfo );
iCurrentAction = ACTION_NULL;
gbCurrentFileIOStatus = IOSTATUS_NONE;
gfRenderWorld = TRUE;
gfRenderTaskbar = TRUE;
fEnteringLoadSaveScreen = TRUE;
RestoreFontSettings();
if( gfErrorCatch )
{
InitErrorCatchDialog();
return EDIT_SCREEN;
}
if( gMapInformation.ubMapVersion != gubMinorMapVersion )
ScreenMsg( FONT_MCOLOR_RED, MSG_ERROR, L"Map data has just been corrupted!!! What did you just do? KM : 0" );
return EDIT_SCREEN;
case INITIATE_MAP_LOAD: //draw load message
SaveFontSettings();
gbCurrentFileIOStatus = LOADING_MAP;
if( gfEditMode && iCurrentTaskbar == TASK_MERCS )
IndicateSelectedMerc( SELECT_NO_MERC );
SpecifyItemToEdit( NULL, -1 );
return LOADSAVE_SCREEN;
case LOADING_MAP: //load map
DisableUndo();
sprintf( ubNewFilename, "%S", gzFilename );
RemoveMercsInSector( );
if( !LoadWorld( ubNewFilename ) )
{ //Want to override crash, so user can do something else.
EnableUndo();
SetPendingNewScreen( LOADSAVE_SCREEN );
gbCurrentFileIOStatus = IOSTATUS_NONE;
gfGlobalError = FALSE;
gfLoadError = TRUE;
//RemoveButton( iTempButton );
CreateMessageBox( L" Error loading file. Try another filename?" );
return LOADSAVE_SCREEN;
}
SetGlobalSectorValues( gzFilename );
RestoreFontSettings();
//Load successful, update necessary information.
//ATE: Any current mercs are transfered here...
//UpdateMercsInSector( gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
AddSoldierInitListTeamToWorld( ENEMY_TEAM, 255 );
AddSoldierInitListTeamToWorld( CREATURE_TEAM, 255 );
AddSoldierInitListTeamToWorld( MILITIA_TEAM, 255 );
AddSoldierInitListTeamToWorld( CIV_TEAM, 255 );
iCurrentAction = ACTION_NULL;
gbCurrentFileIOStatus = IOSTATUS_NONE;
if( !gfCaves && !gfBasement )
{
gusLightLevel = 12;
if( ubAmbientLightLevel != 4 )
{
ubAmbientLightLevel = 4;
LightSetBaseLevel( ubAmbientLightLevel );
}
}
else
gusLightLevel = (UINT16)(EDITOR_LIGHT_MAX - ubAmbientLightLevel );
gEditorLightColor = gpLightColors[ 0 ];
gfRenderWorld = TRUE;
gfRenderTaskbar = TRUE;
fEnteringLoadSaveScreen = TRUE;
InitJA2SelectionWindow();
ShowEntryPoints();
EnableUndo();
RemoveAllFromUndoList();
SetEditorSmoothingMode( gMapInformation.ubEditorSmoothingType );
if( gMapInformation.ubEditorSmoothingType == SMOOTHING_CAVES )
AnalyseCaveMapForStructureInfo();
AddLockedDoorCursors();
gubCurrRoomNumber = gubMaxRoomNumber;
UpdateRoofsView();
UpdateWallsView();
ShowLightPositionHandles();
SetMercTeamVisibility( ENEMY_TEAM, gfShowEnemies );
SetMercTeamVisibility( CREATURE_TEAM, gfShowCreatures );
SetMercTeamVisibility( MILITIA_TEAM, gfShowRebels );
SetMercTeamVisibility( CIV_TEAM, gfShowCivilians );
BuildItemPoolList();
if( gfShowPits )
AddAllPits();
if( iCurrentTaskbar == TASK_MAPINFO )
{ //We have to temporarily remove the current textinput mode,
//update the disabled text field values, then restore the current
//text input fields.
SaveAndRemoveCurrentTextInputMode();
UpdateMapInfoFields();
RestoreSavedTextInputMode();
}
return EDIT_SCREEN;
}
gbCurrentFileIOStatus = IOSTATUS_NONE;
return LOADSAVE_SCREEN;
}
//LOADSCREEN
void FDlgNamesCallback( GUI_BUTTON *butn, INT32 reason )
{
if( reason & (MSYS_CALLBACK_REASON_LBUTTON_UP) )
{
SelectFileDialogYPos( butn->Area.RelativeYPos );
}
}
void FDlgOkCallback( GUI_BUTTON *butn, INT32 reason )
{
if( reason & (MSYS_CALLBACK_REASON_LBUTTON_UP) )
{
gfDestroyFDlg = TRUE;
iFDlgState = iCurrentAction == ACTION_SAVE_MAP ? DIALOG_SAVE : DIALOG_LOAD;
}
}
void FDlgCancelCallback( GUI_BUTTON *butn, INT32 reason )
{
if( reason & (MSYS_CALLBACK_REASON_LBUTTON_UP) )
{
gfDestroyFDlg = TRUE;
iFDlgState = DIALOG_CANCEL;
}
}
void FDlgUpCallback( GUI_BUTTON *butn, INT32 reason )
{
if( reason & (MSYS_CALLBACK_REASON_LBUTTON_UP) )
{
if(iTopFileShown > 0)
iTopFileShown--;
}
}
void FDlgDwnCallback( GUI_BUTTON *butn, INT32 reason )
{
if( reason & (MSYS_CALLBACK_REASON_LBUTTON_UP) )
{
if( (iTopFileShown+7) < iTotalFiles )
iTopFileShown++;
}
}
BOOLEAN ExtractFilenameFromFields()
{
Get16BitStringFromField( 0, gzFilename );
return ValidFilename();
}
BOOLEAN ValidCoordinate()
{
if( gzFilename[0] >= 'A' && gzFilename[0] <= 'P' ||
gzFilename[0] >= 'a' && gzFilename[0] <='p' )
{
UINT16 usTotal;
if( gzFilename[1] == '1' && gzFilename[2] >= '0' && gzFilename[2] <= '6' )
{
usTotal = ( gzFilename[1] - 0x30 ) * 10 + ( gzFilename[2] - 0x30 );
}
else if( gzFilename[1] >= '1' && gzFilename[1] <= '9')
{
if( gzFilename[2] < '0' || gzFilename[2] > '9' )
{
usTotal = ( gzFilename[1] - 0x30 );
}
else
{
return FALSE;
}
}
if( usTotal >= 1 && usTotal <= 16 )
{
return TRUE;
}
}
return FALSE;
}
BOOLEAN ValidFilename()
{
STR16 pDest;
if( gzFilename[0] != '\0' )// ; <----- I really think they didn't mean this!! (jonathanl)
{
pDest = wcsstr( gzFilename, L".dat" );
if( !pDest )
pDest = wcsstr( gzFilename, L".DAT" );
if( pDest && pDest != gzFilename && pDest[4] == '\0' )
return TRUE;
}
return FALSE;
}
BOOLEAN ExternalLoadMap( STR16 szFilename )
{
Assert( szFilename );
if( !wcslen( szFilename ) )
return FALSE;
wcscpy( gzFilename, szFilename );
if( !ValidFilename() )
return FALSE;
gbCurrentFileIOStatus = INITIATE_MAP_LOAD;
ProcessFileIO(); //always returns loadsave_screen and changes iostatus to loading_map.
ExecuteBaseDirtyRectQueue();
EndFrameBufferRender();
RefreshScreen( NULL );
if( ProcessFileIO() == EDIT_SCREEN )
return TRUE;
return FALSE;
}
BOOLEAN ExternalSaveMap( STR16 szFilename )
{
Assert( szFilename );
if( !wcslen( szFilename ) )
return FALSE;
wcscpy( gzFilename, szFilename );
if( !ValidFilename() )
return FALSE;
gbCurrentFileIOStatus = INITIATE_MAP_SAVE;
if( ProcessFileIO() == ERROR_SCREEN )
return FALSE;
ExecuteBaseDirtyRectQueue();
EndFrameBufferRender();
RefreshScreen( NULL );
if( ProcessFileIO() == EDIT_SCREEN )
return TRUE;
return FALSE;
}
#else //non-editor version
#include "types.h"
#include "screenids.h"
UINT32 LoadSaveScreenInit()
{
return TRUE ;
}
UINT32 LoadSaveScreenHandle( )
{
//If this screen ever gets set, then this is a bad thing -- endless loop
return ERROR_SCREEN ;
}
UINT32 LoadSaveScreenShutdown( )
{
return TRUE ;
}
#endif