Files
source/TileEngine/Render Fun.cpp
T

355 lines
8.2 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "TileEngine All.h"
#else
#include "math.h"
#include <stdio.h>
#include <errno.h>
#include "Render Fun.h"
#include "worlddef.h"
#include "input.h"
#include "sysutil.h"
#include "debug.h"
#include "wcheck.h"
#include "worldman.h"
#include "jascreens.h"
#include "Isometric Utils.h"
#include "Timer Control.h"
#include "renderworld.h"
#include "fov.h"
#include "Fog Of War.h"
#include "environment.h"
#include "dialogue control.h"
#include "Random.h"
#endif
// Room Information
UINT8 gubWorldRoomInfo[ WORLD_MAX ];
UINT8 gubWorldRoomHidden[ MAX_ROOMS ];
BOOLEAN InitRoomDatabase( )
{
memset( gubWorldRoomInfo, NO_ROOM, sizeof( gubWorldRoomInfo ) );
memset( gubWorldRoomHidden, TRUE, sizeof( gubWorldRoomHidden ) );
return( TRUE );
}
void ShutdownRoomDatabase( )
{
}
void SetTileRoomNum( INT16 sGridNo, UINT8 ubRoomNum )
{
// Add to global room list
gubWorldRoomInfo[ sGridNo ] = ubRoomNum;
}
void SetTileRangeRoomNum( SGPRect *pSelectRegion, UINT8 ubRoomNum )
{
INT32 cnt1, cnt2;
for ( cnt1 = pSelectRegion->iTop; cnt1 <= pSelectRegion->iBottom; cnt1++ )
{
for ( cnt2 = pSelectRegion->iLeft; cnt2 <= pSelectRegion->iRight; cnt2++ )
{
gubWorldRoomInfo[ (INT16)MAPROWCOLTOPOS( cnt1, cnt2 ) ] = ubRoomNum;
}
}
}
BOOLEAN InARoom( INT16 sGridNo, UINT8 *pubRoomNo )
{
if ( gubWorldRoomInfo[ sGridNo ] != NO_ROOM )
{
if ( pubRoomNo )
{
*pubRoomNo = gubWorldRoomInfo[ sGridNo ];
}
return( TRUE );
}
return( FALSE );
}
BOOLEAN InAHiddenRoom( INT16 sGridNo, UINT8 *pubRoomNo )
{
if ( gubWorldRoomInfo[ sGridNo ] != NO_ROOM )
{
if ( (gubWorldRoomHidden[ gubWorldRoomInfo[ sGridNo ] ] ) )
{
*pubRoomNo = gubWorldRoomInfo[ sGridNo ];
return( TRUE );
}
}
return( FALSE );
}
// @@ATECLIP TO WORLD!
void SetRecalculateWireFrameFlagRadius(INT16 sX, INT16 sY, INT16 sRadius)
{
INT16 sCountX, sCountY;
UINT32 uiTile;
for(sCountY=sY-sRadius; sCountY < (sY+sRadius+2); sCountY++)
{
for(sCountX=sX-sRadius; sCountX < (sX+sRadius+2); sCountX++)
{
uiTile=MAPROWCOLTOPOS(sCountY, sCountX);
gpWorldLevelData[uiTile].uiFlags |= MAPELEMENT_RECALCULATE_WIREFRAMES;
}
}
}
void SetGridNoRevealedFlag( INT16 sGridNo )
{
// UINT32 cnt;
// ITEM_POOL *pItemPool;
// INT16 sX, sY;
LEVELNODE *pNode = NULL;
STRUCTURE *pStructure, *pBase;
// Set hidden flag, for any roofs
SetRoofIndexFlagsFromTypeRange( sGridNo, FIRSTROOF, FOURTHROOF, LEVELNODE_HIDDEN );
// ATE: Do this only if we are in a room...
if ( gubWorldRoomInfo[ sGridNo ] != NO_ROOM )
{
SetStructAframeFlags( sGridNo, LEVELNODE_HIDDEN );
// Find gridno one east as well...
if ( ( sGridNo + WORLD_COLS ) < NOWHERE )
{
SetStructAframeFlags( sGridNo + WORLD_COLS, LEVELNODE_HIDDEN );
}
if ( ( sGridNo + 1 ) < NOWHERE )
{
SetStructAframeFlags( sGridNo + 1, LEVELNODE_HIDDEN );
}
}
// Set gridno as revealed
gpWorldLevelData[ sGridNo ].uiFlags |= MAPELEMENT_REVEALED;
if( gfCaves )
{
RemoveFogFromGridNo( sGridNo );
}
// ATE: If there are any structs here, we can render them with the obscured flag!
// Look for anything but walls pn this gridno!
pStructure = gpWorldLevelData[ (INT16)sGridNo ].pStructureHead;
while ( pStructure != NULL )
{
if ( pStructure->sCubeOffset == STRUCTURE_ON_GROUND || ( pStructure->fFlags & STRUCTURE_SLANTED_ROOF ) )
{
if ( ( (pStructure->fFlags & STRUCTURE_OBSTACLE ) && !( pStructure->fFlags & ( STRUCTURE_PERSON | STRUCTURE_CORPSE ) ) ) || ( pStructure->fFlags & STRUCTURE_SLANTED_ROOF ) )
{
pBase = FindBaseStructure( pStructure );
//Ja25: DEF: 10/12/99 Added because ...
if( pBase == NULL )
{
pStructure = pStructure->pNext;
Assert( 0 );
continue;
}
// Get LEVELNODE for struct and remove!
pNode = FindLevelNodeBasedOnStructure( pBase->sGridNo, pBase );
if( pNode )
pNode->uiFlags |= LEVELNODE_SHOW_THROUGH;
if ( pStructure->fFlags & STRUCTURE_SLANTED_ROOF )
{
AddSlantRoofFOVSlot( pBase->sGridNo );
// Set hidden...
pNode->uiFlags |= LEVELNODE_HIDDEN;
}
}
}
pStructure = pStructure->pNext;
}
gubWorldRoomHidden[ gubWorldRoomInfo[ sGridNo ] ] = FALSE;
}
void ExamineGridNoForSlantRoofExtraGraphic( INT16 sCheckGridNo )
{
LEVELNODE *pNode = NULL;
STRUCTURE *pStructure, *pBase;
UINT8 ubLoop;
DB_STRUCTURE_TILE ** ppTile;
INT16 sGridNo;
UINT16 usIndex;
BOOLEAN fChanged = FALSE;
// CHECK FOR A SLANTED ROOF HERE....
pStructure = FindStructure( sCheckGridNo, STRUCTURE_SLANTED_ROOF );
if ( pStructure != NULL )
{
// We have a slanted roof here ... find base and remove...
pBase = FindBaseStructure( pStructure );
// Get LEVELNODE for struct and remove!
pNode = FindLevelNodeBasedOnStructure( pBase->sGridNo, pBase );
// Loop through each gridno and see if revealed....
for ( ubLoop = 0; ubLoop < pBase->pDBStructureRef->pDBStructure->ubNumberOfTiles; ubLoop++ )
{
ppTile = pBase->pDBStructureRef->ppTile;
sGridNo = pBase->sGridNo + ppTile[ ubLoop ]->sPosRelToBase;
if (sGridNo < 0 || sGridNo > WORLD_MAX)
{
continue;
}
// Given gridno,
// IF NOT REVEALED AND HIDDEN....
if ( !( gpWorldLevelData[ sGridNo ].uiFlags & MAPELEMENT_REVEALED ) && pNode->uiFlags & LEVELNODE_HIDDEN )
{
// Add graphic if one does not already exist....
if ( !TypeExistsInRoofLayer( sGridNo, SLANTROOFCEILING, &usIndex ) )
{
// Add
AddRoofToHead( sGridNo, SLANTROOFCEILING1 );
fChanged = TRUE;
}
}
// Revealed?
if ( gpWorldLevelData[ sGridNo ].uiFlags & MAPELEMENT_REVEALED )
{
///Remove any slant roof items if they exist
if ( TypeExistsInRoofLayer( sGridNo, SLANTROOFCEILING, &usIndex ) )
{
RemoveRoof( sGridNo, usIndex );
fChanged = TRUE;
}
}
}
}
if ( fChanged )
{
// DIRTY THE WORLD!
InvalidateWorldRedundency();
SetRenderFlags(RENDER_FLAG_FULL );
}
}
void RemoveRoomRoof( INT16 sGridNo, UINT8 bRoomNum, SOLDIERTYPE *pSoldier )
{
UINT32 cnt;
ITEM_POOL *pItemPool;
INT16 sX, sY;
BOOLEAN fSaidItemSeenQuote = FALSE;
// STRUCTURE *pStructure;//, *pBase;
// LOOP THORUGH WORLD AND CHECK ROOM INFO
for ( cnt = 0; cnt < WORLD_MAX; cnt++ )
{
if ( gubWorldRoomInfo[ cnt ] == bRoomNum )
{
SetGridNoRevealedFlag( (INT16)cnt );
RemoveRoofIndexFlagsFromTypeRange( cnt, FIRSTROOF, SECONDSLANTROOF, LEVELNODE_REVEAL );
// Reveal any items if here!
if ( GetItemPoolFromGround( (INT16)cnt, &pItemPool ) )
{
// Set visible! ( only if invisible... )
if ( SetItemPoolVisibilityOn( pItemPool, INVISIBLE, TRUE ) )
{
if ( !fSaidItemSeenQuote )
{
fSaidItemSeenQuote = TRUE;
if ( pSoldier != NULL )
{
TacticalCharacterDialogue( pSoldier, (UINT16)( QUOTE_SPOTTED_SOMETHING_ONE + Random( 2 ) ) );
}
}
}
}
// OK, re-set writeframes ( in a radius )
// Get XY
ConvertGridNoToXY( (INT16)cnt, &sX, &sY );
SetRecalculateWireFrameFlagRadius( sX, sY, 2 );
}
}
//for ( cnt = 0; cnt < WORLD_MAX; cnt++ )
//{
// if ( gubWorldRoomInfo[ cnt ] == bRoomNum )
// {
// ExamineGridNoForSlantRoofExtraGraphic( (INT16)cnt );
// }
//}
// DIRTY THE WORLD!
InvalidateWorldRedundency();
SetRenderFlags(RENDER_FLAG_FULL );
CalculateWorldWireFrameTiles( FALSE );
}
BOOLEAN AddSpecialTileRange( SGPRect *pSelectRegion )
{
INT32 cnt1, cnt2;
for ( cnt1 = pSelectRegion->iTop; cnt1 <= pSelectRegion->iBottom; cnt1++ )
{
for ( cnt2 = pSelectRegion->iLeft; cnt2 <= pSelectRegion->iRight; cnt2++ )
{
AddObjectToHead( (INT16)MAPROWCOLTOPOS( cnt1, cnt2 ), SPECIALTILE_MAPEXIT );
}
}
return( TRUE );
}
BOOLEAN RemoveSpecialTileRange( SGPRect *pSelectRegion )
{
INT32 cnt1, cnt2;
for ( cnt1 = pSelectRegion->iTop; cnt1 <= pSelectRegion->iBottom; cnt1++ )
{
for ( cnt2 = pSelectRegion->iLeft; cnt2 <= pSelectRegion->iRight; cnt2++ )
{
RemoveObject( (INT16)MAPROWCOLTOPOS( cnt1, cnt2 ), SPECIALTILE_MAPEXIT );
}
}
return( TRUE );
}