Files
source/Editor/Smoothing Utils.h
T
Marco Antonio J. Costaandmajcosta 86ad401186 add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in
every commit. just get it done with.

the script:
```

find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do
	isFile=$(file -0 "$file" | cut -d $'\0' -f2)
	case "$isFile" in
		(*text*)
			echo "$file is text"
			if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then
				echo "" >> "$file"
			fi
			;;
		(*)
			echo "file isn't text"
			;;
	esac
done
```
2024-12-14 19:05:48 -03:00

66 lines
2.5 KiB
C

#include "BuildDefines.h"
#ifdef JA2EDITOR
#ifndef __SMOOTHING_UTILS_H
#define __SMOOTHING_UTILS_H
#include "worlddef.h"
//Use these values when specifically replacing a wall with new type.
enum { //Wall tile types
INTERIOR_L, //interior wall with a top left orientation
INTERIOR_R, //interior wall with a top right orientation
EXTERIOR_L, //exterior wall with a top left orientation
EXTERIOR_R, //exterior wall with a top right orientation
INTERIOR_CORNER, //special interior end piece with top left orientation.
//The rest of these walls are special wall tiles for top right orientations.
INTERIOR_BOTTOMEND, //interior wall for bottom corner
EXTERIOR_BOTTOMEND, //exterior wall for bottom corner
INTERIOR_EXTENDED, //extended interior wall for top corner
EXTERIOR_EXTENDED, //extended exterior wall for top corner
INTERIOR_EXTENDED_BOTTOMEND, //extended interior wall for both top and bottom corners.
EXTERIOR_EXTENDED_BOTTOMEND, //extended exterior wall for both top and bottom corners.
NUM_WALL_TYPES
};
//Use these values when passing a ubWallPiece to BuildWallPieces.
enum {
NO_WALLS,
INTERIOR_TOP,
INTERIOR_BOTTOM,
INTERIOR_LEFT,
INTERIOR_RIGHT,
EXTERIOR_TOP,
EXTERIOR_BOTTOM,
EXTERIOR_LEFT,
EXTERIOR_RIGHT,
};
//in newsmooth.c
extern INT8 gbWallTileLUT[NUM_WALL_TYPES][7];
extern void EraseWalls( INT32 iMapIndex );
extern void BuildWallPiece( INT32 iMapIndex, UINT8 ubWallPiece, UINT16 usWallType );
//in Smoothing Utils
void RestoreWalls( INT32 iMapIndex );
UINT16 SearchForRoofType( INT32 iMapIndex );
UINT16 SearchForWallType( INT32 iMapIndex );
BOOLEAN RoofAtGridNo( INT32 iMapIndex );
BOOLEAN BuildingAtGridNo( INT32 iMapIndex );
LEVELNODE* GetHorizontalWall( INT32 iMapIndex );
LEVELNODE* GetVerticalWall( INT32 iMapIndex );
LEVELNODE* GetVerticalFence( INT32 iMapIndex );
LEVELNODE* GetHorizontalFence( INT32 iMapIndex );
UINT16 GetHorizontalWallType( INT32 iMapIndex );
UINT16 GetVerticalWallType( INT32 iMapIndex );
void EraseHorizontalWall( INT32 iMapIndex );
void EraseVerticalWall( INT32 iMapIndex );
void ChangeHorizontalWall( INT32 iMapIndex, UINT16 usNewPiece );
void ChangeVerticalWall( INT32 iMapIndex, UINT16 usNewPiece );
UINT16 GetWallClass( LEVELNODE *pWall );
UINT16 GetVerticalWallClass( INT32 iMapIndex );
UINT16 GetHorizontalWallClass( INT32 iMapIndex );
BOOLEAN ValidDecalPlacement( INT32 iMapIndex );
#endif
#endif