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.editorconfig already enforces it but it's getting changed piecemeal in every commit. just get it done with. the script: ``` find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do isFile=$(file -0 "$file" | cut -d $'\0' -f2) case "$isFile" in (*text*) echo "$file is text" if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then echo "" >> "$file" fi ;; (*) echo "file isn't text" ;; esac done ```
34 lines
1.1 KiB
C
34 lines
1.1 KiB
C
#ifndef _PLAYER_COMMAND_H
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#define _PLAYER_COMMAND_H
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// header file to track the information a player 'knows' about a sector, which may in fact not be true
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#include "Strategic Movement.h"
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// build main facilities strings for sector
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void AddFacilitiesToBox( INT16 sMapX, INT16 sMapY, UINT32 *uiHandle, BOOLEAN fCityInfoBox );
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// set sector as enemy controlled
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BOOLEAN SetThisSectorAsEnemyControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, BOOLEAN fContested );
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// set sector as player controlled
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BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, BOOLEAN fContested );
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BOOLEAN IsSectorEnemyControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
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#ifdef JA2TESTVERSION
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void ClearMapControlledFlags( void );
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#endif
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/*
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// is this sector under player control
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BOOLEAN IsTheSectorPerceivedToBeUnderEnemyControl( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
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// make player's perceived control over the sector reflect reality
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void MakePlayerPerceptionOfSectorControlCorrect( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
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*/
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void ReplaceSoldierProfileInPlayerGroup( UINT8 ubGroupID, UINT8 ubOldProfile, UINT8 ubNewProfile );
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#endif
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