Files
source/sgp/Button Sound Control.cpp
T
Marco Antonio J. Costaandmajcosta 86ad401186 add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in
every commit. just get it done with.

the script:
```

find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do
	isFile=$(file -0 "$file" | cut -d $'\0' -f2)
	case "$isFile" in
		(*text*)
			echo "$file is text"
			if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then
				echo "" >> "$file"
			fi
			;;
		(*)
			echo "file isn't text"
			;;
	esac
done
```
2024-12-14 19:05:48 -03:00

184 lines
5.4 KiB
C++

#include "types.h"
#include "Button System.h"
#include "Button Sound Control.h"
#include "Sound Control.h"
#include "jascreens.h"
void SpecifyButtonSoundScheme( INT32 iButtonID, INT8 bSoundScheme )
{
ButtonList[ iButtonID ]->ubSoundSchemeID = (UINT8)bSoundScheme;
if( bSoundScheme == BUTTON_SOUND_SCHEME_GENERIC )
{
switch( guiCurrentScreen )
{
case MAINMENU_SCREEN:
case OPTIONS_SCREEN:
case LOADSAVE_SCREEN:
case SAVE_LOAD_SCREEN:
case INIT_SCREEN:
ButtonList[ iButtonID ]->ubSoundSchemeID = BUTTON_SOUND_SCHEME_BIGSWITCH3;
break;
case LAPTOP_SCREEN:
ButtonList[ iButtonID ]->ubSoundSchemeID = BUTTON_SOUND_SCHEME_COMPUTERBEEP2;
break;
case AUTORESOLVE_SCREEN:
case MAP_SCREEN:
case GAME_SCREEN:
case SHOPKEEPER_SCREEN:
ButtonList[ iButtonID ]->ubSoundSchemeID = BUTTON_SOUND_SCHEME_SMALLSWITCH2;
break;
case GAME_INIT_OPTIONS_SCREEN:
ButtonList[ iButtonID ]->ubSoundSchemeID = BUTTON_SOUND_SCHEME_VERYSMALLSWITCH2;
break;
//Anything not handled gets NO sound.
//SHOPKEEPER_SCREEN,
//GAME_SCREEN,
//MSG_BOX_SCREEN,
//ERROR_SCREEN,
//ANIEDIT_SCREEN,
//PALEDIT_SCREEN,
//DEBUG_SCREEN,
//SEX_SCREEN,
}
if( bSoundScheme == BUTTON_SOUND_SCHEME_GENERIC )
bSoundScheme = BUTTON_SOUND_SCHEME_NONE;
}
}
void PlayButtonSound( INT32 iButtonID, INT32 iSoundType )
{
if ( ButtonList[ iButtonID ] == NULL )
{
return;
}
switch( ButtonList[ iButtonID ]->ubSoundSchemeID )
{
case BUTTON_SOUND_SCHEME_NONE:
case BUTTON_SOUND_SCHEME_GENERIC:
break;
case BUTTON_SOUND_SCHEME_VERYSMALLSWITCH1:
switch( iSoundType )
{
case BUTTON_SOUND_CLICKED_ON:
PlayJA2Sample( VSM_SWITCH1_IN, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_CLICKED_OFF:
PlayJA2Sample( VSM_SWITCH1_OUT, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_DISABLED_CLICK:
PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
break;
}
break;
case BUTTON_SOUND_SCHEME_VERYSMALLSWITCH2:
switch( iSoundType )
{
case BUTTON_SOUND_CLICKED_ON:
PlayJA2Sample( VSM_SWITCH2_IN, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_CLICKED_OFF:
PlayJA2Sample( VSM_SWITCH2_OUT, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_DISABLED_CLICK:
PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
break;
}
break;
case BUTTON_SOUND_SCHEME_SMALLSWITCH1:
switch( iSoundType )
{
case BUTTON_SOUND_CLICKED_ON:
PlayJA2Sample( SM_SWITCH1_IN, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_CLICKED_OFF:
PlayJA2Sample( SM_SWITCH1_OUT, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_DISABLED_CLICK:
PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
break;
}
break;
case BUTTON_SOUND_SCHEME_SMALLSWITCH2:
switch( iSoundType )
{
case BUTTON_SOUND_CLICKED_ON:
PlayJA2Sample( SM_SWITCH2_IN, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_CLICKED_OFF:
PlayJA2Sample( SM_SWITCH2_OUT, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_DISABLED_CLICK:
PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
break;
}
break;
case BUTTON_SOUND_SCHEME_SMALLSWITCH3:
switch( iSoundType )
{
case BUTTON_SOUND_CLICKED_ON:
PlayJA2Sample( SM_SWITCH3_IN, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_CLICKED_OFF:
PlayJA2Sample( SM_SWITCH3_OUT, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_DISABLED_CLICK:
PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
break;
}
break;
case BUTTON_SOUND_SCHEME_BIGSWITCH3:
switch( iSoundType )
{
case BUTTON_SOUND_CLICKED_ON:
PlayJA2Sample( BIG_SWITCH3_IN, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_CLICKED_OFF:
PlayJA2Sample( BIG_SWITCH3_OUT, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_DISABLED_CLICK:
PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
break;
}
break;
case BUTTON_SOUND_SCHEME_COMPUTERBEEP2:
switch( iSoundType )
{
case BUTTON_SOUND_CLICKED_ON:
PlayJA2Sample( COMPUTER_BEEP2_IN, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_CLICKED_OFF:
PlayJA2Sample( COMPUTER_BEEP2_OUT, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_DISABLED_CLICK:
PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
break;
}
break;
case BUTTON_SOUND_SCHEME_COMPUTERSWITCH1:
switch( iSoundType )
{
case BUTTON_SOUND_CLICKED_ON:
PlayJA2Sample( COMPUTER_SWITCH1_IN, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_CLICKED_OFF:
PlayJA2Sample( COMPUTER_SWITCH1_OUT, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_DISABLED_CLICK:
PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
break;
}
break;
}
}