Files
source/Laptop/Encyclopedia_new.cpp
T
majcostaandGitHub 24425a82b1 More unused stuff removal (#49)
* More unused stuff removal

delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers

* remove mentions from vc proj files too

* remove preprocessor conditionals for unused definitions

find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'

then manually fixed a couple files the tool errored out on

* yes, the comments too

as title
2023-01-03 15:51:48 +02:00

465 lines
18 KiB
C++

/*TODOs:
*remove every unneeded data (temp arrays, save arrays, backup arrays, data arrays, ec.)
*Items: - needs three state ini option to either be saved into file (any new item in inventory or sector stash will be added)
* UINT8 array [MAX_ITEMS]: 0 not yet discovered (invisible), 1 in sector stash (unreachable) or on enemy, 2 seen at bobby ray, 3 seen in dealer inventory, 4 in sector stash (reachable) or solder inventory
* - or to gather data from all sector inventories (mark all as reachable, as there is no way to figure out in unloaded sectors), bobby rays current inventory, known dealers, soldier inventory
* - or to reveal all items from game (thats the old encyclopedia behavier)
* - make sure that this data gets updated only when accessing the laptop encyclopedia to avoid any impact on gameplay performance memory/speed (not possible for option 1!!)
*Profiles: - gather data from existing structs
*Quests: - gather data from existing structs
*Locations - gather data from exisitng structs
*
*only current DATA object is stored (graphic, names, description text, type ec..) and replaced when [next] or [previous] button was pressed. Stored in order to rerender dirty area if needed.
* DONE: filters are handled on button press (gathering data in sequence and skip filtered items)
*if possible do not read/write from files to get some data
* DONE: reuse all graphics and layout from old Enc.
*
* PARTIALLY DONE: on button press: check if next/previous item exists to hide or disable (TBD) buttons and play bad beep sound (applys to clicks on filter buttons as well!)
*
*minimize usage of functions: default laptop www site has following functions:
* void GameInitXXX() inits coords, validates data ec. everything that does not change (called when starting JA2/loading game/starting new game).
* void EnterXXX() creates video objects, buttons, fasthelp texts, mousregions, ec. DOES NOT CALL RENDER!!
* void ExitXXX() clean up everything, memory usage before enter and after exit should be equal
* void HandleXXX() helper function gets called AFTER rendering by game loop. Can be used for animations, blinking and stuff (showing position of person on a map by blinking, simulate loading of site, animated zoom ec.)
* void RenderXXX() obviously renders the site
* void ChangingXXXSubPage(UINT8) prepares a change to a different subpage (called by BtnCallback)
* void BtnXXXButtonCallback(GUI_BUTTON *btn,INT32 reason) callback for buttons / regions. If possible reuse these by adding some local swiches for readability of code (f.i.one for filters, one for next/previous).
*/
/// uncomment to use just graphic + mouseregion instead of real buttons. No sounds, no button states, just plain 'hyperlinks'.
#define ENC_USE_BUTTONSYSTEM
#include "Types.h"
#include "WCheck.h"
#include "DEBUG.H"
#include "GameSettings.h"
#include "laptop.h"//UI dimensions, mouse regions
#include "Utilities.h"//file names
#include "vobject.h"//video objects
#include "Utils/Cursors.h"
#include "Text.h"//button text
#ifdef ENC_USE_BUTTONSYSTEM
#include "Button System.h"
#else
#include "WordWrap.h"//centered text
#endif
#include "Encyclopedia_new.h"
//#include "Encrypted File.h"
//#include "Soldier Profile.h"
//#include "Sound Control.h"
//#include "Campaign Types.h"
//#include "Quests.h"
//#include "Tactical Save.h"
#include "Encyclopedia_Data_new.h"
#ifdef ENCYCLOPEDIA_WORKS
/** @defgroup ENCYCLOPEDIA Encyclopedia
* Encyclopedia shows discovered places, characters, known items and quests.
*/
/** @ingroup ENCYCLOPEDIA
* @file
* Main page of Encyclopedia.
*/
///@{ background images
UINT32 guiEncyclopediaBG;
UINT32 guiEncyclopediaAimLogo;
///@}
///@{ buttons, graphics and regions for main page
#ifdef ENC_USE_BUTTONSYSTEM
INT32 giEncyclopediaBtn[ ENC_NUM_SUBPAGES ];
INT32 giEncyclopediaBtnImage;
#else
MOUSE_REGION gEncyclopediaBtnRegions[ ENC_NUM_SUBPAGES ];
UINT32 guiEncyclopediaBtnImage;
#endif
#define ENC_BTN_GAP 6
#define ENC_AIMLOGO_GAP_TOP 20
#define ENC_AIMLOGO_GAP_BOTTOM 40
///@}
ENC_SUBPAGE_T geENC_SubPage; ///< Current sub page
///////
//prototypes
#ifdef ENC_USE_BUTTONSYSTEM
void BtnEncyclopedia_newSelectDataPageBtnCallBack ( GUI_BUTTON *btn, INT32 reason );
#else
void BtnEncyclopedia_newSelectDataPageRegionCallBack( MOUSE_REGION * pRegion, INT32 iReason );
#endif
///////
//functions
/** @defgroup ENC_MAIN Main page
* Encyclopedia main page global functions.
* @ingroup ENCYCLOPEDIA
* @{*/
/**
* Checks for all required graphic files.
*
* Called when a new game is started (guiCurrentScreen == 0), entering new game screen/loading game from main menu (guiCurrentScreen == MAINMENU_SCREEN) and quitting game (guiCurrentScreen == MSG_BOX_SCREEN).
* Checks for all needed graphic files. Initializes button and image handles.
* Shows error message and deactivates Encyclopedia if a file is missing.
* @todo show a msg to user. MsgBox is crashing JA2 because of multithread. Maybe pause game?
*/
void GameInitEncyclopedia_NEW()
{
// initialize gui handles
#ifdef ENC_USE_BUTTONSYSTEM
memset( giEncyclopediaBtn, BUTTON_NO_SLOT, sizeof(giEncyclopediaBtn) );
giEncyclopediaBtnImage = BUTTON_NO_IMAGE;
#else
#endif
// check for files only on start of JA2
CHECKV( guiCurrentScreen == 0 && gGameExternalOptions.gEncyclopedia );
if ( !FileExists( "ENCYCLOPEDIA\\encyclopediabackground.sti" ) )
{
goto error;
}
if ( !FileExists( "ENCYCLOPEDIA\\encyclopedialogoaim.sti" ) )
{
goto error;
}
if ( !FileExists( "ENCYCLOPEDIA\\CONTENTBUTTON.STI" ) )
{
goto error;
}
return;
error:
gGameExternalOptions.gEncyclopedia = FALSE;
DebugMsg( TOPIC_JA2, DBG_LEVEL_1, "Ja2 Error: GRAPHIC FILE MISSING. Encyclopedia has been deactivated." );
//MessageBox( NULL, "GRAPHIC FILE MISSING.Encyclopedia has been deactivated.", "Ja2 Error!", MB_OK );
//SGP_THROW( "Ja2 Error: GRAPHIC FILE MISSING. Encyclopedia has been deactivated." );
}
/**
* Helper function gets called AFTER rendering by game loop.
* Can be used to poll keyboard or mouse events.
* Can also be used for animations (e.g. showing blinking position of person on a map, simulate loading of commercials, animated zoom ec.).
*/
void HandleEncyclopedia_NEW()
{
}
/**
* Creates video objects, buttons, fasthelp texts, mousregions.
* Called when entering encyclopedia web page in laptop. Prepares main page of Encyclopedia.
* @return FALSE on error. TRUE on success.
* @see ExitEncyclopedia_NEW()
*/
BOOLEAN EnterEncyclopedia_NEW( )
{
VOBJECT_DESC VObjectDesc;
HVOBJECT hVObject;
UINT16 buttonSizeX, buttonSizeY, logoBottomY;
//error if not enabled
CHECKF( gGameExternalOptions.gEncyclopedia );
//error if the laptop mode does not match encyclopedia
CHECKF( LAPTOP_MODE_ENCYCLOPEDIA == guiCurrentLaptopMode );
SetBookMark( ENCYCLOPEDIA_BOOKMARK );//bookmark should be allways set, just in case it is not.
//////
// load the background graphic
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP( "ENCYCLOPEDIA\\encyclopediabackground.sti", VObjectDesc.ImageFile );
CHECKF( AddVideoObject( &VObjectDesc, &guiEncyclopediaBG ) );
//////
// load AIM Logo
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP( "ENCYCLOPEDIA\\encyclopedialogoaim.sti", VObjectDesc.ImageFile );
CHECKF( AddVideoObject( &VObjectDesc, &guiEncyclopediaAimLogo ) );
// get bottom Y of logo from image
GetVideoObject( &hVObject, guiEncyclopediaAimLogo );
CHECKF(hVObject);CHECKF(hVObject->pETRLEObject);
logoBottomY = hVObject->pETRLEObject->usHeight + LAPTOP_SCREEN_WEB_UL_Y + ENC_AIMLOGO_GAP_TOP;
#ifdef ENC_USE_BUTTONSYSTEM//use button system
//////
// load button graphic for the data pages
giEncyclopediaBtnImage = LoadButtonImage( "ENCYCLOPEDIA\\CONTENTBUTTON.STI", BUTTON_NO_IMAGE, 0, BUTTON_NO_IMAGE , 0, BUTTON_NO_IMAGE );
if ( giEncyclopediaBtnImage == BUTTON_NO_IMAGE )
return FALSE;
buttonSizeX = GetWidthOfButtonPic( giEncyclopediaBtnImage, 0 );
buttonSizeY = GetHeightOfButtonPic( giEncyclopediaBtnImage, 0 );
//////
// create buttons and set user data
for ( UINT8 i = 0; i < ENC_NUM_SUBPAGES; i++ )
{
giEncyclopediaBtn[ i ] = CreateIconAndTextButton( giEncyclopediaBtnImage,
pMenuStrings[ i ], FONT12ARIAL, FONT_FCOLOR_WHITE, DEFAULT_SHADOW, FONT_FCOLOR_WHITE, DEFAULT_SHADOW, TEXT_CJUSTIFIED,
LAPTOP_SCREEN_UL_X + (LAPTOP_SCREEN_WIDTH)/2 - buttonSizeX/2,//upper left x: center of laptop screen - 1/2 buttonsize
logoBottomY + ENC_AIMLOGO_GAP_BOTTOM + i * (ENC_BTN_GAP + buttonSizeY),//upper left y: below logo + logo gap + previous buttons and button gaps
BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
DEFAULT_MOVE_CALLBACK, BtnEncyclopedia_newSelectDataPageBtnCallBack );
CHECKF( giEncyclopediaBtn[ i ] >= 0 );
SetButtonCursor( giEncyclopediaBtn[ i ], CURSOR_LAPTOP_SCREEN );
MSYS_SetBtnUserData( giEncyclopediaBtn[ i ], 1, i + 1 );
GetButtonPtr( giEncyclopediaBtn[ i ] )->fShiftImage = TRUE;
//SpecifyButtonSoundScheme( giEncyclopediaDataBtn[ i ], BUTTON_SOUND_SCHEME_BIGSWITCH3 );
}
#else
//////
// load button graphic for the data pages
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP( "ENCYCLOPEDIA\\CONTENTBUTTON.STI", VObjectDesc.ImageFile );
CHECKF( AddVideoObject( &VObjectDesc, &guiEncyclopediaBtnImage ) );
//////
// create mouse regions for data buttons and set user data
GetVideoObject( &hVObject, guiEncyclopediaBtnImage );
CHECKF(hVObject);CHECKF(hVObject->pETRLEObject);
buttonSizeX = hVObject->pETRLEObject->usWidth;//get width of buttons from image
buttonSizeY = hVObject->pETRLEObject->usHeight;//get heigth of buttons from image
for ( UINT8 i = 0; i < ENC_NUM_SUBPAGES; i++ )
{
MSYS_DefineRegion( &gEncyclopediaBtnRegions[i],
LAPTOP_SCREEN_UL_X + (LAPTOP_SCREEN_WIDTH)/2 - buttonSizeX/2,//upper left x: center of laptop screen - 1/2 buttonsize
logoBottomY + ENC_AIMLOGO_GAP_BOTTOM + i * (ENC_BTN_GAP + buttonSizeY),//upper left y: below logo + logo gap + previous buttons and button gaps
LAPTOP_SCREEN_UL_X + (LAPTOP_SCREEN_WIDTH)/2 + buttonSizeX/2,//lower right x: center of laptop screen + 1/2 buttonsize
logoBottomY + ENC_AIMLOGO_GAP_BOTTOM + buttonSizeY + i * (ENC_BTN_GAP + buttonSizeY),//lower right y: below logo + logo gap + button height + previous buttons and button gaps
MSYS_PRIORITY_HIGH,//priority
CURSOR_WWW,//cursor
MSYS_NO_CALLBACK,//moveCB
BtnEncyclopedia_newSelectDataPageRegionCallBack);
MSYS_SetRegionUserData( &gEncyclopediaBtnRegions[i], 0, i + 1 );
CHECKF( MSYS_AddRegion( &gEncyclopediaBtnRegions[i] ) );
}
#endif
return TRUE;
}
/**
* Destroys video objects, buttons, fasthelp texts, mousregions.
* Called on exit of encyclopedia main page in laptop.
* @return FALSE on error. TRUE on success.
* @see EnterEncyclopedia_NEW()
*/
BOOLEAN ExitEncyclopedia_NEW( )
{
BOOLEAN success = TRUE;
//error if not enabled
success &= !gGameExternalOptions.gEncyclopedia;
//error if the laptop mode does not match encyclopedia
success &= !( LAPTOP_MODE_ENCYCLOPEDIA == guiPreviousLaptopMode );
// destroy background graphic
success &= DeleteVideoObjectFromIndex( guiEncyclopediaBG );
// destroy AIM logo
success &= DeleteVideoObjectFromIndex( guiEncyclopediaAimLogo );
#ifdef ENC_USE_BUTTONSYSTEM//use button system
// destroy buttons
for ( UINT8 i = 0; i < ENC_NUM_SUBPAGES; i++ )
if ( giEncyclopediaBtn[ i ] != BUTTON_NO_SLOT )
{
RemoveButton( giEncyclopediaBtn[ i ] );
giEncyclopediaBtn[ i ] = BUTTON_NO_SLOT;
}
else
success = FALSE;
// destroy button graphic
if ( giEncyclopediaBtnImage != BUTTON_NO_IMAGE )
{
UnloadButtonImage( giEncyclopediaBtnImage );
giEncyclopediaBtnImage = BUTTON_NO_IMAGE;
}
else
success = FALSE;
#else
// destroy button graphic
success &= DeleteVideoObjectFromIndex( guiEncyclopediaBtnImage );
// destroy mouseregions for buttons
for (UINT8 i = 0; i < ENC_NUM_SUBPAGES; i++)
MSYS_RemoveRegion( &gEncyclopediaBtnRegions[i] );
#endif
return success;
}
/**
* Renders main page of encyclopedia.
*/
void RenderEncyclopedia_NEW( )
{
HVOBJECT hVObject;
UINT16 x,y;
CHECKV( gGameExternalOptions.gEncyclopedia );
// render background
x = LAPTOP_SCREEN_UL_X;
y = LAPTOP_SCREEN_WEB_UL_Y;
CHECKV( BltVideoObjectFromIndex ( FRAME_BUFFER, guiEncyclopediaBG, 0, x, y, VO_BLT_SRCTRANSPARENCY, NULL ) );
// render AIM logo
GetVideoObject( &hVObject, guiEncyclopediaAimLogo );
CHECKV(hVObject);CHECKV(hVObject->pETRLEObject);
x = LAPTOP_SCREEN_UL_X + (LAPTOP_SCREEN_WIDTH - hVObject->pETRLEObject->usWidth)/2; //Center of Laptop screen
y = LAPTOP_SCREEN_WEB_UL_Y + ENC_AIMLOGO_GAP_TOP; //20 pixel below title bar of www
CHECKV( BltVideoObjectFromIndex( FRAME_BUFFER, guiEncyclopediaAimLogo, 0, x, y, VO_BLT_SRCTRANSPARENCY, NULL ) );
// render Buttons for Data pages
#ifdef ENC_USE_BUTTONSYSTEM
RenderButtons();
#else
for ( UINT8 i = 0; i < ENC_NUM_SUBPAGES; i++ )
{
x = gEncyclopediaBtnRegions[ i ].RegionTopLeftX;
y = gEncyclopediaBtnRegions[ i ].RegionTopLeftY;
//Btn graphic
CHECKV( BltVideoObjectFromIndex( FRAME_BUFFER, guiEncyclopediaBtnImage, 0, x, y, VO_BLT_SRCTRANSPARENCY, NULL ) );
//Btn text
y += (gEncyclopediaBtnRegions[ i ].RegionBottomRightY - y)/2 - GetFontHeight( FONT12ARIAL )/2;
DrawTextToScreen( pMenuStrings[ i ], x, y, (UINT16)gEncyclopediaBtnRegions[ i ].RegionBottomRightX - x, FONT12ARIAL, FONT_FCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
}
#endif
// finish render
CHECKV ( RenderWWWProgramTitleBar() );
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
}
/**
* @brief Sets an item as visible in encyclopedia.
* Unsetting single items is not allowed by design. However you can reset all items as not discovered by using \ref EncyclopediaInitItemsVisibility().
* If the visibility parameter is less strict then the value assigned to gbEncyclopediaData_ItemVisible no action is taken.
* Usage:
* Whenever an item is viewed in stash, on enemies (steal menu, enemy tooltip), dealers inventory ec. call this function.
* @param itemIndex Index of INVTYPE Item[MAXITEMS]
* @param visibility see \ref ENC_ITEM_VISIBILITY_T. Do not take external options into account when choosing that value, those are handled when displaying the items in encyclopedia.
*/
void EncyclopediaSetItemAsVisible( UINT16 itemIndex, ENC_ITEM_VISIBILITY_T visibility )
{
CHECKV(gGameExternalOptions.gEncyclopedia);
CHECKV(itemIndex < MAXITEMS);
if( gbEncyclopediaData_ItemVisible[ itemIndex ] < visibility )
gbEncyclopediaData_ItemVisible[ itemIndex ] = visibility;
}
/**
* @brief Sets all items as not discovered.
* Called during loading of old saveGame.
*/
void EncyclopediaInitItemsVisibility()
{
memset( gbEncyclopediaData_ItemVisible, ENC_ITEM_NOT_DISCOVERED, MAXITEMS*sizeof(UINT8) );
}
#endif
/**
* @brief Saves Item visibility array to file.
*
* @return TRUE if data is written.
*/
BOOLEAN SaveEncyclopediaItemVisibility( HWFILE hFile )
{
UINT32 bytesWritten;
CHECKF( FileWrite( hFile, gbEncyclopediaData_ItemVisible, MAXITEMS, &bytesWritten ) );
return (TRUE);
}
/**
* @brief Loads item visibility array from file.
*
* @return TRUE if data is read.
*/
BOOLEAN LoadEncyclopediaItemVisibility( HWFILE hFile )
{
UINT32 bytesRead;
CHECKF( FileRead( hFile, gbEncyclopediaData_ItemVisible, MAXITEMS, &bytesRead) );
return (TRUE);
}
///@}
#ifdef ENCYCLOPEDIA_WORKS
/**
* @brief Prepares a change to a different subpage.
* Subpages currently available: Loactions, Characters, Items, Quests.
* @param ubSubPageNumber 1 to ENC_NUM_SUBPAGES (4)
* @see ENC_SUBPAGE_T
*/
void ChangingEncyclopediaSubPage( UINT8 ubSubPageNumber )
{
CHECKV( gGameExternalOptions.gEncyclopedia );
AssertGT(ubSubPageNumber,0);
AssertLE(ubSubPageNumber, ENC_NUM_SUBPAGES);
fLoadPendingFlag = TRUE;//tell laptop it should load another page
fConnectingToSubPage = TRUE;//faster loading on same web site
fFastLoadFlag = FALSE;//accessing some data subpage, so do not load too fast
geENC_SubPage = static_cast<ENC_SUBPAGE_T>( ubSubPageNumber );
}
//////////////
//Callback functions
#ifdef ENC_USE_BUTTONSYSTEM//use button system
void BtnEncyclopedia_newSelectDataPageBtnCallBack( GUI_BUTTON *btn, INT32 reason )
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags |= BUTTON_CLICKED_ON;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if( btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
if ( MSYS_GetBtnUserData( btn, 1 ) == ENC_MAINPAGE )
guiCurrentLaptopMode = LAPTOP_MODE_ENCYCLOPEDIA;
else
{
ChangingEncyclopediaSubPage( (UINT8)MSYS_GetBtnUserData( btn, 1 ) );
guiCurrentLaptopMode = LAPTOP_MODE_ENCYCLOPEDIA_DATA;
}
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
if( reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
#else
/**
* @brief Callback for data page buttons.
* Userdata at index 0 is used to determine which button is pressed.
*/
void BtnEncyclopedia_newSelectDataPageRegionCallBack( MOUSE_REGION * pRegion, INT32 iReason )
{
CHECKV( gGameExternalOptions.gEncyclopedia );
if (iReason & MSYS_CALLBACK_REASON_INIT)
{
}
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
UINT8 selectedButton = (UINT8)MSYS_GetRegionUserData( pRegion, 0 );
if( selectedButton == 0 )
{
guiCurrentLaptopMode = LAPTOP_MODE_ENCYCLOPEDIA;
}
else if( selectedButton > 0 && selectedButton <= ENC_NUM_SUBPAGES )
{
ChangingEncyclopediaSubPage ( selectedButton );
guiCurrentLaptopMode = LAPTOP_MODE_ENCYCLOPEDIA_DATA;
}
}
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
{
}
}
#endif
#endif