mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Added missing #includes Added LUA scripting and console Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain Fixed signedness of many grid variables used in GetMouseMapPos calls Fixed enemy weapon choosing: Sometimes a mortar is chosen but later rejected, but the grenade class was not reset. Caused assertion failure Added checks so enemies don't try to chuck RPG grenades with their hands Now possible to shoot a someone in the head if he's in water Fixed InitSightArrays to also clear soldier interrupt duel points. This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called. Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have Removed early setting of muzzle flash. This would allow enemies to get an interrupt before you even fired. Fixed item dropping by AI. If AI tried to drop something while standing it would cause deadlock Change to greatly speed up closing the sector inventory window in an unloaded sector Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting Check builddefines.h for the conditional flags. Of greatest interest might be LUA_CONSOLE. This will cause the game to bring up a command console when run. However this console is severely lacking in many areas. If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated. The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus. LUA scripting is very limited, basically just proof of concept. There is one global variable, the Soldiers array. An array index gives you the soldier in that slot in the currently loaded sector. The soldier has a few things that can be accessed: name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1599 lines
41 KiB
C++
1599 lines
41 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "Laptop All.h"
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#else
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#include "CharProfile.h"
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#include "IMP Begin Screen.h"
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#include "IMP MainPage.h"
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#include "IMP HomePage.h"
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#include "IMPVideoObjects.h"
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#include "Utilities.h"
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#include "WCheck.h"
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#include "Timer Control.h"
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#include "Debug.h"
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#include "WordWrap.h"
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#include "Render Dirty.h"
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#include "Encrypted File.h"
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#include "cursors.h"
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#include "laptop.h"
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#include "IMP Finish.h"
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#include "IMP Text System.h"
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#include "Text Input.h"
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#include "messageboxscreen.h"
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#include "Soldier Profile Type.h"
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#include "IMP Portraits.h"
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#include "IMP Voices.h"
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#include "IMP Attribute Selection.h"
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#include "english.h"
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#include "line.h"
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#include "Merc Hiring.h"
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#include "strategic.h"
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#include "Game Clock.h"
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#include "text.h"
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#include "LaptopSave.h"
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#endif
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#define FULL_NAME_CURSOR_Y LAPTOP_SCREEN_WEB_UL_Y + 138
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#define NICK_NAME_CURSOR_Y LAPTOP_SCREEN_WEB_UL_Y + 195
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#define MALE_BOX_X 2 + 192 + LAPTOP_SCREEN_UL_X
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#define MALE_BOX_Y 254 + LAPTOP_SCREEN_WEB_UL_Y
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#define MALE_BOX_WIDTH 24 - 2
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#define MALE_BOX_HEIGHT 24 - 2
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#define FEMALE_BOX_X 2 + 302 + LAPTOP_SCREEN_UL_X
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#define MAX_FULL_NAME 29
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#define MAX_NICK_NAME 8
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#define FULL_NAME_REGION_WIDTH 230
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#define NICK_NAME_REGION_WIDTH 100
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// genders
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enum{
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IMP_FEMALE = 0,
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IMP_MALE,
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};
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// TextEnterMode .. whether user is entering full name or nick name, or gender selection
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enum{
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FULL_NAME_MODE,
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NICK_NAME_MODE,
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MALE_GENDER_SELECT,
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FEMALE_GENDER_SELECT,
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};
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// beginning character stats
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CHAR16 pFullNameString[128];
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CHAR16 pNickNameString[128];
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// positions in name strings
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UINT32 uiFullNameCharacterPosition = 0;
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UINT32 uiNickNameCharacterPosition = 0;
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// non gender
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INT8 bGenderFlag = -1;
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// IMP begin page buttons
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INT32 giIMPBeginScreenButton[1];
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INT32 giIMPBeginScreenButtonImage[1];
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// current mode of entering text we are in, ie FULL or Nick name?
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UINT8 ubTextEnterMode =0;
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// cursor position
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UINT32 uiNickNameCursorPosition =196 + LAPTOP_SCREEN_UL_X;
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UINT32 uiFullNameCursorPosition =196 + LAPTOP_SCREEN_UL_X;
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// whther a new char has been entered ( to force redraw)
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BOOLEAN fNewCharInString = FALSE;
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// mouse regions
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MOUSE_REGION gIMPBeginScreenMouseRegions[ 4 ];
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// function definitions
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void CreateIMPBeginScreenButtons( void );
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void RemoveIMPBeginScreenButtons( void );
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void BtnIMPBeginScreenDoneCallback(GUI_BUTTON *btn,INT32 reason);
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void GetPlayerKeyBoardInputForIMPBeginScreen( void );
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void HandleBeginScreenTextEvent( UINT32 uiKey );
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void DisplayFullNameStringCursor( void );
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void DisplayNickNameStringCursor( void );
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void DisplayPlayerFullNameString( void );
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void DisplayPlayerNickNameString( void );
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void CopyFirstNameIntoNickName( void );
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void IncrementTextEnterMode( void );
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void DisplayMaleGlowCursor( void );
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void RenderMaleGenderIcon( void );
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void DisplayFemaleGlowCursor( void );
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void RenderFemaleGenderIcon( void );
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void CreateIMPBeginScreenMouseRegions( void );
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void DestroyIMPBeginScreenMouseRegions( void );
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void RenderGender( void );
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void DecrementTextEnterMode( void );
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void Print8CharacterOnlyString( void );
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BOOLEAN CheckCharacterInputForEgg( void );
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// mouse region callbacks
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void SelectFullNameRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void SelectNickNameRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void SelectMaleRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void SelectFemaleRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void MvtOnMaleRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void MvtOnFemaleRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void EnterIMPBeginScreen( void )
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{
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// reset all variables
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memset( pFullNameString, 0, sizeof( pFullNameString ) );
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memset( pNickNameString, 0, sizeof( pNickNameString ) );
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// if we are not restarting...then copy over name, set cursor and array positions
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if( iCurrentProfileMode != IMP__REGISTRY )
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{
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wcscpy( pFullNameString, pFullName );
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wcscpy( pNickNameString, pNickName );
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uiFullNameCharacterPosition = wcslen( pFullNameString );
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uiNickNameCharacterPosition = wcslen( pNickNameString );
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uiFullNameCursorPosition = 196 + LAPTOP_SCREEN_UL_X + StringPixLength( pFullNameString, FONT14ARIAL );
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uiNickNameCursorPosition = 196 + LAPTOP_SCREEN_UL_X + StringPixLength( pNickNameString, FONT14ARIAL );
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// set gender too
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bGenderFlag = fCharacterIsMale;
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}
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else
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{
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uiNickNameCursorPosition =196 + LAPTOP_SCREEN_UL_X;
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uiFullNameCursorPosition =196 + LAPTOP_SCREEN_UL_X;
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uiFullNameCharacterPosition = 0;
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uiNickNameCharacterPosition = 0;
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bGenderFlag = -1;
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}
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ubTextEnterMode =0;
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// draw name if any
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fNewCharInString = TRUE;
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// render the screen on entry
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RenderIMPBeginScreen( );
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if( fFinishedCharGeneration )
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{
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ubTextEnterMode = 5;
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}
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else
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{
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fFirstIMPAttribTime = TRUE;
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}
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// create mouse regions
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CreateIMPBeginScreenMouseRegions( );
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// create buttons needed for begin screen
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CreateIMPBeginScreenButtons( );
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return;
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}
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void RenderIMPBeginScreen( void )
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{
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// the background
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RenderProfileBackGround( );
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// fourth button image 3X
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RenderButton4Image( 64, 118 );
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RenderButton4Image( 64, 178 );
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RenderButton4Image( 64, 238 );
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// the begin screen indents
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RenderBeginIndent( 105, 58);
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// full name indent
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RenderNameIndent( 194, 132);
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// nick name
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RenderNickNameIndent( 194, 192);
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// gender indents
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RenderGenderIndent( 192, 252 );
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RenderGenderIndent( 302, 252 );
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// render warning string
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Print8CharacterOnlyString( );
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// display player name
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DisplayPlayerFullNameString( );
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DisplayPlayerNickNameString( );
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RenderMaleGenderIcon( );
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RenderFemaleGenderIcon( );
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// the gender itself
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RenderGender( );
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return;
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}
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void ExitIMPBeginScreen( void )
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{
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// remove buttons
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RemoveIMPBeginScreenButtons( );
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// remove mouse regions
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DestroyIMPBeginScreenMouseRegions( );
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wcscpy( pFullName, pFullNameString );
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// is nick name too long?..shorten
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if( wcslen( pNickNameString ) > 8 )
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{
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// null out char 9
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pNickNameString[ 8 ] = 0;
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}
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wcscpy( pNickName, pNickNameString );
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// set gender
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fCharacterIsMale = bGenderFlag;
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return;
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}
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void HandleIMPBeginScreen( void )
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{
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GetPlayerKeyBoardInputForIMPBeginScreen( );
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// has a new char been added to activation string
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// render the cursor
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switch( ubTextEnterMode )
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{
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case( FULL_NAME_MODE ):
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DisplayFullNameStringCursor( );
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break;
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case( NICK_NAME_MODE ):
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DisplayNickNameStringCursor( );
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break;
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case( MALE_GENDER_SELECT ):
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DisplayMaleGlowCursor( );
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break;
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case( FEMALE_GENDER_SELECT ):
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DisplayFemaleGlowCursor( );
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break;
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}
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if( fNewCharInString )
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{
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// display strings
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DisplayPlayerFullNameString( );
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DisplayPlayerNickNameString( );
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RenderMaleGenderIcon( );
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RenderFemaleGenderIcon( );
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// the gender itself
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RenderGender( );
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}
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return;
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}
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void CreateIMPBeginScreenButtons( void )
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{
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// this procedure will create the buttons needed for the IMP BeginScreen
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// ths done button
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giIMPBeginScreenButtonImage[0]= LoadButtonImage( "LAPTOP\\button_2.sti" ,-1,0,-1,1,-1 );
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/* giIMPBeginScreenButton[0] = QuickCreateButton( giIMPBeginScreenButtonImage[0], LAPTOP_SCREEN_UL_X + ( 134 ), LAPTOP_SCREEN_WEB_UL_Y + ( 314 ),
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
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BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPBeginScreenDoneCallback);
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*/
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giIMPBeginScreenButton[0] = CreateIconAndTextButton( giIMPBeginScreenButtonImage[ 0 ], pImpButtonText[ 6 ], FONT12ARIAL,
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FONT_WHITE, DEFAULT_SHADOW,
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FONT_WHITE, DEFAULT_SHADOW,
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TEXT_CJUSTIFIED,
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LAPTOP_SCREEN_UL_X + ( 134 ), LAPTOP_SCREEN_WEB_UL_Y + ( 314 ), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPBeginScreenDoneCallback);
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SetButtonCursor(giIMPBeginScreenButton[0], CURSOR_WWW);
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return;
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}
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void RemoveIMPBeginScreenButtons( void )
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{
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// this procedure will destroy the already created buttosn for the IMP BeginScreen
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// the done button
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RemoveButton(giIMPBeginScreenButton[0] );
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UnloadButtonImage(giIMPBeginScreenButtonImage[0] );
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return;
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}
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void BtnIMPBeginScreenDoneCallback(GUI_BUTTON *btn,INT32 reason)
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{
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// easter egg check
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BOOLEAN fEggOnYouFace = FALSE;
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BOOLEAN bProceed = TRUE;
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// btn callback for IMP Begin Screen done button
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if (!(btn->uiFlags & BUTTON_ENABLED))
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return;
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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}
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else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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btn->uiFlags&=~(BUTTON_CLICKED_ON);
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if( fFinishedCharGeneration )
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{
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// simply reviewing name and gender, exit to finish page
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iCurrentImpPage = IMP_FINISH;
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fButtonPendingFlag = TRUE;
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return;
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}
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/*
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else
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{
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if( CheckCharacterInputForEgg( ) )
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{
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fEggOnYouFace = TRUE;
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}
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}
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*/
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// WDS: Allow flexible numbers of IMPs of each sex
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if (bProceed == TRUE)
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{
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// check to see if a name has been selected, if not, do not allow player to proceed with more char generation
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if( ( pFullNameString[ 0 ] != 0) && ( pFullNameString[ 0 ] != L' ' ) && ( bGenderFlag != -1 ) )
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{
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if (bGenderFlag == IMP_MALE)
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{
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if (CountEmptyIMPSlots(MALE) == 0)
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{
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// You cannot have more than the male max I.M.P characters on your team.
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DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 9 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
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bProceed = FALSE;
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}
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}
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else if (bGenderFlag == IMP_FEMALE)
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{
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if (CountEmptyIMPSlots(FEMALE) == 0)
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{
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// You cannot have more than the female max I.M.P characters on your team.
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DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 9 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
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bProceed = FALSE;
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}
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}
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}
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else
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{
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// invalid name, reset current mode
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DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 2 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
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iCurrentProfileMode = IMP__REGISTRY;
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bProceed = FALSE;
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}
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}
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// Check if we can create an imp with the selected gender
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// WANNE NEW
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/*if (bProceed == TRUE)
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{
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if( FEMALE_GENDER_SELECT == ubTextEnterMode )
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{
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bGenderFlag = IMP_FEMALE;
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}
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else if( MALE_GENDER_SELECT == ubTextEnterMode )
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{
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bGenderFlag = IMP_MALE;
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}
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else
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{
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bProceed = FALSE;
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}
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}*/
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// Data is valid
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if (bProceed == TRUE)
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{
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// valid full name, check to see if nick name
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if( ( pNickNameString[ 0 ] == 0 ) || ( pNickNameString[ 0 ] == L' '))
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{
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// no nick name
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// copy first name to nick name
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CopyFirstNameIntoNickName( );
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}
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// ok, now set back to main page, and set the fact we have completed part 1
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if ( ( iCurrentProfileMode < IMP__PERSONALITY ) &&( bGenderFlag != -1 ) )
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{
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iCurrentProfileMode = IMP__PORTRAIT;//IMP__PERSONALITY;
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}
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else if( bGenderFlag == -1 )
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{
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iCurrentProfileMode = IMP__REGISTRY;
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}
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// no easter egg?...then proceed along
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if( fEggOnYouFace == FALSE )
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{
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iCurrentImpPage = IMP_MAIN_PAGE;
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fButtonPendingFlag = TRUE;
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}
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}
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}
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}
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}
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void GetPlayerKeyBoardInputForIMPBeginScreen( void )
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{
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InputAtom InputEvent;
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POINT MousePos;
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// get the current curosr position, might just need it.
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GetCursorPos(&MousePos);
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// handle input events
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while( DequeueEvent(&InputEvent) )
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{
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/*
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// HOOK INTO MOUSE HOOKS
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switch(InputEvent.usEvent)
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{
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case LEFT_BUTTON_DOWN:
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MouseSystemHook(LEFT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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break;
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case LEFT_BUTTON_UP:
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MouseSystemHook(LEFT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y ,_LeftButtonDown, _RightButtonDown);
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break;
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case RIGHT_BUTTON_DOWN:
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MouseSystemHook(RIGHT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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break;
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case RIGHT_BUTTON_UP:
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MouseSystemHook(RIGHT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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break;
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}
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*/
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if( !HandleTextInput( &InputEvent ) && (InputEvent.usEvent == KEY_DOWN || InputEvent.usEvent == KEY_REPEAT) )
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{
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switch( InputEvent.usParam )
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{
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case (( ENTER )):
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// check to see if gender was highlighted..if so, select it
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if( FEMALE_GENDER_SELECT == ubTextEnterMode )
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{
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bGenderFlag = IMP_FEMALE;
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}
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else if( MALE_GENDER_SELECT == ubTextEnterMode )
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{
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bGenderFlag = IMP_MALE;
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}
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// increment to next selection box
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IncrementTextEnterMode( );
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fNewCharInString = TRUE;
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break;
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case( SPACE ):
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// handle space bar
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if( FEMALE_GENDER_SELECT == ubTextEnterMode )
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{
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bGenderFlag = IMP_FEMALE;
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DecrementTextEnterMode( );
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}
|
|
else if( MALE_GENDER_SELECT == ubTextEnterMode )
|
|
{
|
|
bGenderFlag = IMP_MALE;
|
|
IncrementTextEnterMode( );
|
|
}
|
|
else
|
|
{
|
|
HandleBeginScreenTextEvent( InputEvent.usParam );
|
|
}
|
|
fNewCharInString = TRUE;
|
|
break;
|
|
case (( ESC )):
|
|
LeaveLapTopScreen( );
|
|
break;
|
|
case (( TAB )):
|
|
// tab hit, increment to next selection box
|
|
IncrementTextEnterMode( );
|
|
fNewCharInString = TRUE;
|
|
break;
|
|
case ( 265 ):
|
|
// tab and shift
|
|
DecrementTextEnterMode( );
|
|
fNewCharInString = TRUE;
|
|
break;
|
|
default:
|
|
HandleBeginScreenTextEvent( InputEvent.usParam );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
void HandleBeginScreenTextEvent( UINT32 uiKey )
|
|
{
|
|
// this function checks to see if a letter or a backspace was pressed, if so, either put char to screen
|
|
// or delete it
|
|
|
|
switch( uiKey )
|
|
{
|
|
case ( BACKSPACE ):
|
|
|
|
switch( ubTextEnterMode )
|
|
{
|
|
case( FULL_NAME_MODE ):
|
|
if( uiFullNameCharacterPosition >= 0 )
|
|
{
|
|
|
|
|
|
// decrement StringPosition
|
|
if( uiFullNameCharacterPosition > 0)
|
|
{
|
|
uiFullNameCharacterPosition-=1;
|
|
}
|
|
|
|
|
|
|
|
|
|
// null out char
|
|
pFullNameString[uiFullNameCharacterPosition] = 0;
|
|
|
|
// move cursor back by sizeof char
|
|
uiFullNameCursorPosition = 196 + LAPTOP_SCREEN_UL_X + StringPixLength( pFullNameString, FONT14ARIAL );
|
|
|
|
// string has been altered, redisplay
|
|
fNewCharInString = TRUE;
|
|
}
|
|
break;
|
|
case ( NICK_NAME_MODE ):
|
|
if( uiNickNameCharacterPosition >= 0 )
|
|
{
|
|
|
|
|
|
// decrement StringPosition
|
|
if( uiNickNameCharacterPosition > 0 )
|
|
uiNickNameCharacterPosition-=1;
|
|
|
|
// null out char
|
|
pNickNameString[uiNickNameCharacterPosition] = 0;
|
|
|
|
// move cursor back by sizeof char
|
|
uiNickNameCursorPosition = 196 + LAPTOP_SCREEN_UL_X + StringPixLength( pNickNameString, FONT14ARIAL );
|
|
|
|
// string has been altered, redisplay
|
|
fNewCharInString = TRUE;
|
|
}
|
|
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
if( uiKey >= 'A' && uiKey <= 'Z' ||
|
|
uiKey >= 'a' && uiKey <= 'z' ||
|
|
uiKey >= '0' && uiKey <= '9' ||
|
|
uiKey == '_' || uiKey == '.' ||
|
|
uiKey == ' ' )
|
|
{
|
|
// if the current string position is at max or great, do nothing
|
|
switch( ubTextEnterMode )
|
|
{
|
|
case( FULL_NAME_MODE ):
|
|
if( uiFullNameCharacterPosition >= MAX_FULL_NAME )
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
|
|
if(uiFullNameCharacterPosition < 1 )
|
|
{
|
|
uiFullNameCharacterPosition = 0;
|
|
}
|
|
// make sure we haven't moved too far
|
|
if( ( uiFullNameCursorPosition + StringPixLength( ( CHAR16 *)&(uiKey ), FONT14ARIAL ) ) > (UINT32)FULL_NAME_REGION_WIDTH + 196 + LAPTOP_SCREEN_UL_X)
|
|
{
|
|
// do nothing for now, when pop up is in place, display
|
|
break;
|
|
}
|
|
// valid char, capture and convert to CHAR16
|
|
pFullNameString[uiFullNameCharacterPosition] = ( CHAR16 )uiKey;
|
|
|
|
|
|
// null out next char position
|
|
pFullNameString[uiFullNameCharacterPosition + 1] = 0;
|
|
|
|
// move cursor position ahead
|
|
uiFullNameCursorPosition = 196 + LAPTOP_SCREEN_UL_X + StringPixLength( pFullNameString, FONT14ARIAL );
|
|
|
|
// increment string position
|
|
uiFullNameCharacterPosition +=1;
|
|
|
|
// string has been altered, redisplay
|
|
fNewCharInString = TRUE;
|
|
}
|
|
break;
|
|
case ( NICK_NAME_MODE ):
|
|
if( uiNickNameCharacterPosition >= MAX_NICK_NAME )
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
|
|
if(uiNickNameCharacterPosition == -1)
|
|
{
|
|
uiNickNameCharacterPosition = 0;
|
|
}
|
|
|
|
// make sure we haven't moved too far
|
|
if( ( uiNickNameCursorPosition + StringPixLength( (CHAR16 *)&(uiKey ), FONT14ARIAL ) ) > (UINT32)NICK_NAME_REGION_WIDTH + 196 + LAPTOP_SCREEN_UL_X )
|
|
{
|
|
// do nothing for now, when pop up is in place, display
|
|
break;
|
|
}
|
|
|
|
// valid char, capture and convert to CHAR16
|
|
pNickNameString[uiNickNameCharacterPosition] = ( CHAR16 )uiKey;
|
|
|
|
// null out next char position
|
|
pNickNameString[uiNickNameCharacterPosition + 1] = 0;
|
|
|
|
// move cursor position ahead
|
|
uiNickNameCursorPosition = 196 + LAPTOP_SCREEN_UL_X + StringPixLength( pNickNameString, FONT14ARIAL );
|
|
|
|
// increment string position
|
|
uiNickNameCharacterPosition +=1;
|
|
|
|
// string has been altered, redisplay
|
|
fNewCharInString = TRUE;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
void DisplayFullNameStringCursor( void )
|
|
{
|
|
// this procdure will draw the activation string cursor on the screen at position cursorx cursory
|
|
UINT32 uiDestPitchBYTES;
|
|
static UINT32 uiBaseTime = 0;
|
|
UINT32 uiDeltaTime = 0;
|
|
static UINT32 iCurrentState = 0;
|
|
UINT8 *pDestBuf;
|
|
static BOOLEAN fIncrement = TRUE;
|
|
|
|
if(uiBaseTime == 0)
|
|
{
|
|
uiBaseTime = GetJA2Clock();
|
|
}
|
|
|
|
// get difference
|
|
uiDeltaTime = GetJA2Clock() - uiBaseTime;
|
|
|
|
// if difference is long enough, rotate colors
|
|
if(uiDeltaTime > MIN_GLOW_DELTA)
|
|
{
|
|
if( iCurrentState == 10)
|
|
{
|
|
// start rotating downward
|
|
fIncrement = FALSE;
|
|
}
|
|
if( iCurrentState == 0)
|
|
{
|
|
// rotate colors upward
|
|
fIncrement = TRUE;
|
|
}
|
|
// if increment upward, increment iCurrentState
|
|
if(fIncrement)
|
|
{
|
|
iCurrentState++;
|
|
}
|
|
else
|
|
{
|
|
// else downwards
|
|
iCurrentState--;
|
|
}
|
|
// reset basetime to current clock
|
|
uiBaseTime = GetJA2Clock( );
|
|
}
|
|
|
|
|
|
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
|
|
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
|
// draw line in current state
|
|
LineDraw(TRUE, (UINT16) uiFullNameCursorPosition, FULL_NAME_CURSOR_Y - 3, (UINT16)uiFullNameCursorPosition, FULL_NAME_CURSOR_Y + CURSOR_HEIGHT - 2, Get16BPPColor( FROMRGB( GlowColorsList[ iCurrentState ][ 0 ], GlowColorsList[ iCurrentState ][ 1 ], GlowColorsList[ iCurrentState ][ 2 ] ) ),
|
|
pDestBuf);
|
|
|
|
InvalidateRegion((UINT16) uiFullNameCursorPosition, FULL_NAME_CURSOR_Y - 3 , (UINT16)uiFullNameCursorPosition + 1, FULL_NAME_CURSOR_Y + CURSOR_HEIGHT + 1 - 2);
|
|
|
|
// unlock frame buffer
|
|
UnLockVideoSurface( FRAME_BUFFER );
|
|
return;
|
|
}
|
|
|
|
|
|
void DisplayNickNameStringCursor( void )
|
|
{
|
|
// this procdure will draw the activation string cursor on the screen at position cursorx cursory
|
|
UINT32 uiDestPitchBYTES;
|
|
static UINT32 uiBaseTime = 0;
|
|
UINT32 uiDeltaTime = 0;
|
|
UINT8 *pDestBuf;
|
|
static UINT32 iCurrentState = 0;
|
|
static BOOLEAN fIncrement = TRUE;
|
|
|
|
if(uiBaseTime == 0)
|
|
{
|
|
uiBaseTime = GetJA2Clock();
|
|
}
|
|
|
|
// get difference
|
|
uiDeltaTime = GetJA2Clock() - uiBaseTime;
|
|
|
|
// if difference is long enough, rotate colors
|
|
if(uiDeltaTime > MIN_GLOW_DELTA)
|
|
{
|
|
if( iCurrentState == 10)
|
|
{
|
|
// start rotating downward
|
|
fIncrement = FALSE;
|
|
}
|
|
if( iCurrentState == 0)
|
|
{
|
|
// rotate colors upward
|
|
fIncrement = TRUE;
|
|
}
|
|
// if increment upward, increment iCurrentState
|
|
if(fIncrement)
|
|
{
|
|
iCurrentState++;
|
|
}
|
|
else
|
|
{
|
|
// else downwards
|
|
iCurrentState--;
|
|
}
|
|
// reset basetime to current clock
|
|
uiBaseTime = GetJA2Clock( );
|
|
}
|
|
|
|
|
|
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
|
|
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
|
// draw line in current state
|
|
LineDraw(TRUE, (UINT16) uiNickNameCursorPosition, NICK_NAME_CURSOR_Y, (UINT16)uiNickNameCursorPosition, NICK_NAME_CURSOR_Y + CURSOR_HEIGHT, Get16BPPColor( FROMRGB( GlowColorsList[ iCurrentState ][ 0 ], GlowColorsList[ iCurrentState ][ 1 ], GlowColorsList[ iCurrentState ][ 2 ] ) ),
|
|
pDestBuf );
|
|
|
|
InvalidateRegion((UINT16) uiNickNameCursorPosition, NICK_NAME_CURSOR_Y, (UINT16)uiNickNameCursorPosition + 1, NICK_NAME_CURSOR_Y + CURSOR_HEIGHT + 1);
|
|
|
|
// unlock frame buffer
|
|
UnLockVideoSurface( FRAME_BUFFER );
|
|
return;
|
|
}
|
|
|
|
|
|
void DisplayPlayerFullNameString( void )
|
|
{
|
|
|
|
// this function will grab the string that the player will enter for activation
|
|
INT32 iCounter=0;
|
|
|
|
// player gone too far, move back
|
|
if(uiFullNameCharacterPosition > MAX_FULL_NAME)
|
|
{
|
|
uiFullNameCharacterPosition = MAX_FULL_NAME;
|
|
}
|
|
|
|
// restore background
|
|
RenderNameIndent( 194, 132);
|
|
|
|
// setup the font stuff
|
|
SetFont( FONT14ARIAL );
|
|
SetFontForeground( 184 );
|
|
SetFontBackground(FONT_BLACK);
|
|
|
|
|
|
// reset shadow
|
|
SetFontShadow(DEFAULT_SHADOW);
|
|
mprintf(LAPTOP_SCREEN_UL_X + 196, FULL_NAME_CURSOR_Y + 1, pFullNameString);
|
|
|
|
|
|
fNewCharInString = FALSE;
|
|
fReDrawScreenFlag = TRUE;
|
|
return;
|
|
}
|
|
|
|
|
|
void DisplayPlayerNickNameString( void )
|
|
{
|
|
|
|
// this function will grab the string that the player will enter for activation
|
|
INT32 iCounter=0;
|
|
|
|
// player gone too far, move back
|
|
if(uiNickNameCharacterPosition > MAX_NICK_NAME)
|
|
{
|
|
uiNickNameCharacterPosition = MAX_NICK_NAME;
|
|
}
|
|
|
|
// restore background
|
|
RenderNickNameIndent( 194, 192);
|
|
|
|
// setup the font stuff
|
|
SetFont( FONT14ARIAL );
|
|
SetFontForeground( 184 );
|
|
SetFontBackground(FONT_BLACK);
|
|
|
|
|
|
// reset shadow
|
|
SetFontShadow(DEFAULT_SHADOW);
|
|
mprintf( LAPTOP_SCREEN_UL_X + 196, NICK_NAME_CURSOR_Y + 4, pNickNameString);
|
|
|
|
|
|
fNewCharInString = FALSE;
|
|
fReDrawScreenFlag = TRUE;
|
|
return;
|
|
}
|
|
|
|
|
|
void DisplayMaleGlowCursor( void )
|
|
{
|
|
// this procdure will draw the activation string cursor on the screen at position cursorx cursory
|
|
UINT32 uiDestPitchBYTES;
|
|
static UINT32 uiBaseTime = 0;
|
|
UINT32 uiDeltaTime = 0;
|
|
static UINT32 iCurrentState = 0;
|
|
static BOOLEAN fIncrement = TRUE;
|
|
UINT8 *pDestBuf;
|
|
|
|
if(uiBaseTime == 0)
|
|
{
|
|
uiBaseTime = GetJA2Clock();
|
|
}
|
|
|
|
// get difference
|
|
uiDeltaTime = GetJA2Clock() - uiBaseTime;
|
|
|
|
// if difference is long enough, rotate colors
|
|
if(uiDeltaTime > MIN_GLOW_DELTA)
|
|
{
|
|
if( iCurrentState == 10)
|
|
{
|
|
// start rotating downward
|
|
fIncrement = FALSE;
|
|
}
|
|
if( iCurrentState == 0)
|
|
{
|
|
// rotate colors upward
|
|
fIncrement = TRUE;
|
|
}
|
|
// if increment upward, increment iCurrentState
|
|
if(fIncrement)
|
|
{
|
|
iCurrentState++;
|
|
}
|
|
else
|
|
{
|
|
// else downwards
|
|
iCurrentState--;
|
|
}
|
|
// reset basetime to current clock
|
|
uiBaseTime = GetJA2Clock( );
|
|
}
|
|
|
|
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
|
|
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
|
// draw rectangle
|
|
RectangleDraw( TRUE, MALE_BOX_X, MALE_BOX_Y, MALE_BOX_X + MALE_BOX_WIDTH, MALE_BOX_Y + MALE_BOX_HEIGHT, Get16BPPColor( FROMRGB( GlowColorsList[ iCurrentState ][ 0 ], GlowColorsList[ iCurrentState ][ 1 ], GlowColorsList[ iCurrentState ][ 2 ] ) ), pDestBuf );
|
|
|
|
|
|
InvalidateRegion((UINT16) MALE_BOX_X, MALE_BOX_Y, MALE_BOX_X + MALE_BOX_WIDTH + 1, MALE_BOX_Y + MALE_BOX_HEIGHT + 1);
|
|
|
|
// unlock frame buffer
|
|
UnLockVideoSurface( FRAME_BUFFER );
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
void DisplayFemaleGlowCursor( void )
|
|
{
|
|
// this procdure will draw the activation string cursor on the screen at position cursorx cursory
|
|
UINT32 uiDestPitchBYTES;
|
|
static UINT32 uiBaseTime = 0;
|
|
UINT32 uiDeltaTime = 0;
|
|
static UINT32 iCurrentState = 0;
|
|
static BOOLEAN fIncrement = TRUE;
|
|
UINT8 *pDestBuf;
|
|
|
|
if(uiBaseTime == 0)
|
|
{
|
|
uiBaseTime = GetJA2Clock();
|
|
}
|
|
|
|
// get difference
|
|
uiDeltaTime = GetJA2Clock() - uiBaseTime;
|
|
|
|
// if difference is long enough, rotate colors
|
|
if(uiDeltaTime > MIN_GLOW_DELTA)
|
|
{
|
|
if( iCurrentState == 10)
|
|
{
|
|
// start rotating downward
|
|
fIncrement = FALSE;
|
|
}
|
|
if( iCurrentState == 0)
|
|
{
|
|
// rotate colors upward
|
|
fIncrement = TRUE;
|
|
}
|
|
// if increment upward, increment iCurrentState
|
|
if(fIncrement)
|
|
{
|
|
iCurrentState++;
|
|
}
|
|
else
|
|
{
|
|
// else downwards
|
|
iCurrentState--;
|
|
}
|
|
// reset basetime to current clock
|
|
uiBaseTime = GetJA2Clock( );
|
|
}
|
|
|
|
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
|
|
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
|
// draw rectangle
|
|
RectangleDraw( TRUE, FEMALE_BOX_X, MALE_BOX_Y, FEMALE_BOX_X + MALE_BOX_WIDTH, MALE_BOX_Y + MALE_BOX_HEIGHT, Get16BPPColor( FROMRGB( GlowColorsList[ iCurrentState ][ 0 ], GlowColorsList[ iCurrentState ][ 1 ], GlowColorsList[ iCurrentState ][ 2 ] ) ), pDestBuf );
|
|
|
|
|
|
InvalidateRegion((UINT16) FEMALE_BOX_X, MALE_BOX_Y, FEMALE_BOX_X + MALE_BOX_WIDTH + 1, MALE_BOX_Y + MALE_BOX_HEIGHT + 1);
|
|
|
|
// unlock frame buffer
|
|
UnLockVideoSurface( FRAME_BUFFER );
|
|
return;
|
|
}
|
|
|
|
|
|
void CopyFirstNameIntoNickName( void )
|
|
{
|
|
// this procedure will copy the characters first name in to the nickname for the character
|
|
UINT32 iCounter=0;
|
|
while( ( pFullNameString[ iCounter ] != L' ' ) && ( iCounter < 20) && ( pFullNameString[ iCounter ] != 0 ) )
|
|
{
|
|
// copy charcters into nick name
|
|
pNickNameString[ iCounter ] = pFullNameString[ iCounter ];
|
|
iCounter++;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void IncrementTextEnterMode( void )
|
|
{
|
|
// this function will incrment which text enter mode we are in, FULLname, NICKname, IMP_MALE or IMP_FEMALE
|
|
|
|
// if at IMP_FEMALE gender selection, reset to full name
|
|
if( FEMALE_GENDER_SELECT == ubTextEnterMode)
|
|
{
|
|
ubTextEnterMode = FULL_NAME_MODE;
|
|
}
|
|
else
|
|
{
|
|
// otherwise, next selection
|
|
ubTextEnterMode++;
|
|
}
|
|
|
|
}
|
|
|
|
void DecrementTextEnterMode( void )
|
|
{
|
|
// this function will incrment which text enter mode we are in, FULLname, NICKname, IMP_MALE or IMP_FEMALE
|
|
|
|
// if at IMP_FEMALE gender selection, reset to full name
|
|
if( FULL_NAME_MODE == ubTextEnterMode)
|
|
{
|
|
ubTextEnterMode = FEMALE_GENDER_SELECT;
|
|
}
|
|
else
|
|
{
|
|
// otherwise, next selection
|
|
ubTextEnterMode--;
|
|
}
|
|
|
|
}
|
|
|
|
void RenderMaleGenderIcon( void )
|
|
{
|
|
// this function displays a filled box in the IMP_MALE gender box if IMP_MALE has been selected
|
|
|
|
// re render indent
|
|
RenderGenderIndent( 192, 252 );
|
|
|
|
// IMP_MALE selected draw box
|
|
if( bGenderFlag == IMP_MALE )
|
|
{
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void RenderFemaleGenderIcon( void )
|
|
{
|
|
// this function displays a filled box in the IMP_MALE gender box if IMP_MALE has been selected
|
|
|
|
// re render indent
|
|
RenderGenderIndent( 302, 252 );
|
|
|
|
// IMP_FEMALE selected draw box
|
|
if( bGenderFlag == IMP_FEMALE )
|
|
{
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
// mouse regions
|
|
|
|
void CreateIMPBeginScreenMouseRegions( void )
|
|
{
|
|
// this function creates the IMP mouse regions
|
|
|
|
// are we only reviewing text?.. if so, do not create regions
|
|
if( ubTextEnterMode == 5 )
|
|
return;
|
|
|
|
// full name region
|
|
MSYS_DefineRegion(&gIMPBeginScreenMouseRegions[ 0 ] , LAPTOP_SCREEN_UL_X + 196, LAPTOP_SCREEN_WEB_UL_Y + 135, LAPTOP_SCREEN_UL_X + 196 + FULL_NAME_REGION_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + 135 + 24, MSYS_PRIORITY_HIGH, CURSOR_WWW,
|
|
MSYS_NO_CALLBACK, (MOUSE_CALLBACK)SelectFullNameRegionCallBack );
|
|
|
|
|
|
// nick name region
|
|
MSYS_DefineRegion(&gIMPBeginScreenMouseRegions[ 1 ] , LAPTOP_SCREEN_UL_X + 196, LAPTOP_SCREEN_WEB_UL_Y + 195, LAPTOP_SCREEN_UL_X + 196 + NICK_NAME_REGION_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + 195 + 24, MSYS_PRIORITY_HIGH, CURSOR_WWW,
|
|
MSYS_NO_CALLBACK, (MOUSE_CALLBACK)SelectNickNameRegionCallBack );
|
|
|
|
// IMP_MALE gender area
|
|
MSYS_DefineRegion(&gIMPBeginScreenMouseRegions[ 2 ] , MALE_BOX_X, MALE_BOX_Y, MALE_BOX_X + MALE_BOX_WIDTH, MALE_BOX_Y + MALE_BOX_HEIGHT, MSYS_PRIORITY_HIGH, CURSOR_WWW,
|
|
(MOUSE_CALLBACK)MvtOnMaleRegionCallBack, (MOUSE_CALLBACK)SelectMaleRegionCallBack );
|
|
|
|
// IMP_FEMALE gender region
|
|
MSYS_DefineRegion(&gIMPBeginScreenMouseRegions[ 3 ] , FEMALE_BOX_X, MALE_BOX_Y, FEMALE_BOX_X + MALE_BOX_WIDTH, MALE_BOX_Y + MALE_BOX_HEIGHT, MSYS_PRIORITY_HIGH, CURSOR_WWW,
|
|
(MOUSE_CALLBACK)MvtOnFemaleRegionCallBack, (MOUSE_CALLBACK)SelectFemaleRegionCallBack );
|
|
|
|
|
|
// add regions
|
|
MSYS_AddRegion(&gIMPBeginScreenMouseRegions[ 0 ]);
|
|
MSYS_AddRegion(&gIMPBeginScreenMouseRegions[ 1 ]);
|
|
MSYS_AddRegion(&gIMPBeginScreenMouseRegions[ 2 ]);
|
|
MSYS_AddRegion(&gIMPBeginScreenMouseRegions[ 3 ]);
|
|
|
|
return;
|
|
}
|
|
|
|
void DestroyIMPBeginScreenMouseRegions( void )
|
|
{
|
|
// this function destroys the IMP mouse regions
|
|
|
|
// are we only reviewing text?.. if so, do not remove regions
|
|
if( ubTextEnterMode == 5 )
|
|
return;
|
|
|
|
// remove regions
|
|
MSYS_RemoveRegion(&gIMPBeginScreenMouseRegions[ 0 ]);
|
|
MSYS_RemoveRegion(&gIMPBeginScreenMouseRegions[ 1 ]);
|
|
MSYS_RemoveRegion(&gIMPBeginScreenMouseRegions[ 2 ]);
|
|
MSYS_RemoveRegion(&gIMPBeginScreenMouseRegions[ 3 ]);
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void SelectFullNameRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
|
{
|
|
|
|
}
|
|
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
|
{
|
|
|
|
// set current mode to full name type in mode
|
|
ubTextEnterMode = FULL_NAME_MODE;
|
|
fNewCharInString = TRUE;
|
|
}
|
|
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
|
|
{
|
|
}
|
|
}
|
|
|
|
|
|
void SelectNickNameRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
|
{
|
|
|
|
}
|
|
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
|
{
|
|
|
|
// set mode to nick name type in
|
|
ubTextEnterMode = NICK_NAME_MODE;
|
|
fNewCharInString = TRUE;
|
|
}
|
|
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
|
|
{
|
|
}
|
|
}
|
|
|
|
void SelectMaleRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
|
{
|
|
|
|
}
|
|
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
|
{
|
|
|
|
// set mode to nick name type in
|
|
bGenderFlag = IMP_MALE;
|
|
fNewCharInString = TRUE;
|
|
}
|
|
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
|
|
{
|
|
}
|
|
}
|
|
|
|
|
|
void SelectFemaleRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
|
{
|
|
|
|
}
|
|
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
|
{
|
|
|
|
// set mode to nick name type in
|
|
bGenderFlag = IMP_FEMALE;
|
|
fNewCharInString = TRUE;
|
|
}
|
|
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
|
|
{
|
|
}
|
|
}
|
|
|
|
|
|
void MvtOnFemaleRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
if ( iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
|
|
{
|
|
//fNewCharInString = TRUE;
|
|
}
|
|
else if( iReason & MSYS_CALLBACK_REASON_GAIN_MOUSE)
|
|
{
|
|
ubTextEnterMode = FEMALE_GENDER_SELECT;
|
|
fNewCharInString = TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
void MvtOnMaleRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
if ( iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
|
|
{
|
|
//fNewCharInString = TRUE;
|
|
}
|
|
else if( iReason & MSYS_CALLBACK_REASON_GAIN_MOUSE)
|
|
{
|
|
ubTextEnterMode = MALE_GENDER_SELECT;
|
|
fNewCharInString = TRUE;
|
|
}
|
|
}
|
|
|
|
void RenderGender( void )
|
|
{
|
|
// this procedure will render the gender of the character int he appropriate box
|
|
|
|
// check to see if gender has been in fact set
|
|
if( bGenderFlag == -1 )
|
|
{
|
|
// nope, leave
|
|
return;
|
|
}
|
|
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( 184 );
|
|
if( bGenderFlag == IMP_MALE )
|
|
{
|
|
// IMP_MALE, render x in IMP_MALE box
|
|
mprintf( MALE_BOX_X + 9, MALE_BOX_Y + 6, L"X" );
|
|
}
|
|
else
|
|
{
|
|
// IMP_FEMALE, render x in IMP_FEMALE box
|
|
mprintf(FEMALE_BOX_X + 9, MALE_BOX_Y + 6, L"X");
|
|
}
|
|
}
|
|
|
|
void Print8CharacterOnlyString( void )
|
|
{
|
|
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( FONT_BLACK );
|
|
SetFont( FONT12ARIAL );
|
|
SetFontShadow(NO_SHADOW);
|
|
|
|
mprintf(iScreenWidthOffset + 430, iScreenHeightOffset + LAPTOP_SCREEN_WEB_DELTA_Y + 228,pIMPBeginScreenStrings[ 0 ]);
|
|
|
|
// reset shadow
|
|
SetFontShadow(DEFAULT_SHADOW);
|
|
|
|
|
|
}
|
|
|
|
BOOLEAN CheckCharacterInputForEgg( void )
|
|
{
|
|
#ifndef JA2BETAVERSION
|
|
return( FALSE );
|
|
#else
|
|
#ifndef _DEBUG
|
|
return( FALSE );
|
|
#else
|
|
if( ( wcscmp( pFullNameString, L"retraC kraM") == 0 ) && ( wcscmp( pNickNameString, L"BdyCnt") ) )
|
|
{
|
|
wcscpy( pFullNameString, L"Mark Carter");
|
|
wcscpy( pNickNameString, L"BodyCount");
|
|
bGenderFlag = IMP_MALE;
|
|
iHealth = 99;
|
|
iAgility = 99;
|
|
iStrength = 99;
|
|
iDexterity = 99;
|
|
iWisdom = 35;
|
|
iLeadership = 35;
|
|
iMarksmanship = 99;
|
|
iMechanical = 0;
|
|
iExplosives = 99;
|
|
iMedical = 0;
|
|
iSkillA = AMBIDEXT;
|
|
iSkillB = AUTO_WEAPS;
|
|
iPersonality = NO_PERSONALITYTRAIT;
|
|
iAttitude = ATT_ASSHOLE;
|
|
iCurrentImpPage = IMP_FINISH;
|
|
// LaptopSaveInfo.iCurrentVoice = 1;
|
|
// LaptopSaveInfo.iCharIndex = 1;
|
|
iPortraitNumber = 2;
|
|
return TRUE;
|
|
}
|
|
else if ( ( wcscmp( pFullNameString, L"hcnerF evaD") == 0)&&( wcscmp( pNickNameString, L"Feral") == 0))
|
|
{
|
|
wcscpy( pFullNameString, L"Dave French");
|
|
wcscpy( pNickNameString, L"Feral");
|
|
bGenderFlag = IMP_MALE;
|
|
iHealth = 90;
|
|
iAgility = 95;
|
|
iStrength = 90;
|
|
iDexterity = 95;
|
|
iWisdom = 60;
|
|
iLeadership = 60;
|
|
iMarksmanship = 89;
|
|
iMechanical = 40;
|
|
iExplosives = 25;
|
|
iMedical = 60;
|
|
iSkillA = MARTIALARTS;
|
|
iSkillB = AUTO_WEAPS;
|
|
iPersonality = NO_PERSONALITYTRAIT;
|
|
iAttitude = ATT_FRIENDLY;
|
|
iCurrentImpPage = IMP_FINISH;
|
|
// LaptopSaveInfo.iCurrentVoice = 1;
|
|
// LaptopSaveInfo.iCharIndex = 1;
|
|
iPortraitNumber = 1;
|
|
return TRUE;
|
|
}
|
|
else if ( ( wcscmp( pFullNameString, L"Marnes") == 0)&&( wcscmp( pNickNameString, L"Marnes") == 0))
|
|
{
|
|
wcscpy( pFullNameString, L"Kris Marnes");
|
|
wcscpy( pNickNameString, L"Marnes");
|
|
bGenderFlag = IMP_MALE;
|
|
iHealth = 100;
|
|
iAgility = 100;
|
|
iStrength = 100;
|
|
iDexterity = 100;
|
|
iWisdom = 100;
|
|
iLeadership = 100;
|
|
iMarksmanship = 100;
|
|
iMechanical = 100;
|
|
iExplosives = 100;
|
|
iMedical = 100;
|
|
iSkillA = MARTIALARTS;
|
|
iSkillB = AUTO_WEAPS;
|
|
iPersonality = NO_PERSONALITYTRAIT;
|
|
iAttitude = ATT_FRIENDLY;
|
|
iCurrentImpPage = IMP_FINISH;
|
|
// LaptopSaveInfo.iCurrentVoice = 2;
|
|
// LaptopSaveInfo.iCharIndex = 2;
|
|
iPortraitNumber = 1;
|
|
return TRUE;
|
|
}
|
|
else if( ( wcscmp( pFullNameString, L"neslO namroN") == 0 ) && ( wcscmp( pNickNameString, L"N.R.G") == 0) )
|
|
{
|
|
wcscpy( pFullNameString, L"Norman Olsen");
|
|
wcscpy( pNickNameString, L"N.R.G");
|
|
bGenderFlag = IMP_MALE;
|
|
iHealth = 99;
|
|
iAgility = 99;
|
|
iStrength = 99;
|
|
iDexterity = 90;
|
|
iWisdom = 70;
|
|
iLeadership = 35;
|
|
|
|
iMarksmanship = 70;
|
|
iMechanical = 65;
|
|
iExplosives = 99;
|
|
iMedical = 75;
|
|
|
|
iSkillA = STEALTHY;
|
|
iSkillB = MARTIALARTS;
|
|
|
|
iPersonality = NO_PERSONALITYTRAIT;
|
|
iAttitude = ATT_AGGRESSIVE;
|
|
iCurrentImpPage = IMP_FINISH;
|
|
// LaptopSaveInfo.iCurrentVoice = 1;
|
|
// LaptopSaveInfo.iCharIndex = 1;
|
|
iPortraitNumber = 4;
|
|
return TRUE;
|
|
}
|
|
else if( ( wcscmp( pFullNameString, L"snommE werdnA") == 0 ) && ( wcscmp( pNickNameString, L"Bubba") == 0) )
|
|
{
|
|
wcscpy( pFullNameString, L"Andrew Emmons");
|
|
wcscpy( pNickNameString, L"Bubba");
|
|
bGenderFlag =IMP_MALE;
|
|
iHealth = 97;
|
|
iAgility = 98;
|
|
iStrength = 80;
|
|
iDexterity = 80;
|
|
iWisdom = 99;
|
|
iLeadership = 99;
|
|
|
|
iMarksmanship = 99;
|
|
iMechanical = 0;
|
|
iExplosives = 0;
|
|
iMedical = 99;
|
|
|
|
iSkillA = AUTO_WEAPS;
|
|
iSkillB = AMBIDEXT;
|
|
|
|
iPersonality = NO_PERSONALITYTRAIT;
|
|
iAttitude = ATT_ARROGANT;
|
|
iCurrentImpPage = IMP_FINISH;
|
|
// LaptopSaveInfo.iCurrentVoice = 1;
|
|
// LaptopSaveInfo.iCharIndex = 1;
|
|
iPortraitNumber = 2;
|
|
return TRUE;
|
|
}
|
|
else if( ( wcscmp( pFullNameString, L"nalehW yeoJ") == 0 ) && ( wcscmp( pNickNameString, L"Joeker") == 0) )
|
|
{
|
|
wcscpy( pFullNameString, L"Joey Whelan");
|
|
wcscpy( pNickNameString, L"Joeker");
|
|
bGenderFlag = 0;
|
|
iHealth = 99;
|
|
iAgility = 99;
|
|
iStrength = 99;
|
|
iDexterity = 99;
|
|
iWisdom = 70;
|
|
iLeadership = 80;
|
|
|
|
iMarksmanship = 99;
|
|
iMechanical = 35;
|
|
iExplosives = 99;
|
|
iMedical = 35;
|
|
|
|
iSkillA = AUTO_WEAPS;
|
|
iSkillB = MARTIALARTS;
|
|
|
|
iPersonality = NO_PERSONALITYTRAIT;
|
|
iAttitude = ATT_AGGRESSIVE;
|
|
iCurrentImpPage = IMP_FINISH;
|
|
// LaptopSaveInfo.iCurrentVoice = 1;
|
|
// LaptopSaveInfo.iCharIndex = 1;
|
|
iPortraitNumber = 4;
|
|
return TRUE;
|
|
}
|
|
else if( ( wcscmp( pFullNameString, L"gnehC cirE") == 0 ) && ( wcscmp( pNickNameString, L"BlakAddr") == 0) )
|
|
{
|
|
wcscpy( pFullNameString, L"Eric Cheng");
|
|
wcscpy( pNickNameString, L"BlakAddr");
|
|
bGenderFlag = IMP_MALE;
|
|
iHealth = 99;
|
|
iAgility = 99;
|
|
iStrength = 99;
|
|
iDexterity = 99;
|
|
iWisdom = 99;
|
|
iLeadership = 70;
|
|
|
|
iMarksmanship = 99;
|
|
iMechanical = 50;
|
|
iExplosives = 99;
|
|
iMedical = 0;
|
|
|
|
iSkillA = AUTO_WEAPS;
|
|
iSkillB = MARTIALARTS;
|
|
|
|
iPersonality = NO_PERSONALITYTRAIT;
|
|
iAttitude = ATT_LONER;
|
|
iCurrentImpPage = IMP_FINISH;
|
|
// LaptopSaveInfo.iCurrentVoice = 1;
|
|
// LaptopSaveInfo.iCharIndex = 1;
|
|
iPortraitNumber = 3;
|
|
return TRUE;
|
|
}
|
|
else if( ( wcscmp( pFullNameString, L"Karters Killer Kru") == 0 ) && ( wcscmp( pNickNameString, L"Bitchin") == 0) )
|
|
{
|
|
wcscpy( pFullNameString, L"Mark Carter");
|
|
wcscpy( pNickNameString, L"BodyCount");
|
|
bGenderFlag = IMP_MALE;
|
|
iHealth = 99;
|
|
iAgility = 99;
|
|
iStrength = 99;
|
|
iDexterity = 99;
|
|
iWisdom = 35;
|
|
iLeadership = 35;
|
|
iMarksmanship = 99;
|
|
iMechanical = 0;
|
|
iExplosives = 99;
|
|
iMedical = 0;
|
|
iSkillA = AMBIDEXT;
|
|
iSkillB = AUTO_WEAPS;
|
|
iPersonality = PSYCHO;
|
|
iAttitude = ATT_ASSHOLE;
|
|
iCurrentImpPage = IMP_FINISH;
|
|
// LaptopSaveInfo.iCurrentVoice = 1;
|
|
// LaptopSaveInfo.iCharIndex = 1;
|
|
iPortraitNumber = 2;
|
|
|
|
//DEF: temp
|
|
MERC_HIRE_STRUCT HireMercStruct;
|
|
|
|
HireMercStruct.sSectorX = gsMercArriveSectorX;
|
|
HireMercStruct.sSectorY = gsMercArriveSectorY;
|
|
HireMercStruct.bSectorZ = 0;
|
|
HireMercStruct.fUseLandingZoneForArrival = TRUE;
|
|
HireMercStruct.ubInsertionCode = INSERTION_CODE_ARRIVING_GAME;
|
|
HireMercStruct.fCopyProfileItemsOver = TRUE;
|
|
HireMercStruct.iTotalContractLength = 365;
|
|
//specify when the merc should arrive
|
|
HireMercStruct.uiTimeTillMercArrives = GetMercArrivalTimeOfDay( );
|
|
|
|
HireMercStruct.ubProfileID = 12;
|
|
HireMerc( &HireMercStruct );
|
|
|
|
HireMercStruct.ubProfileID = 10;
|
|
HireMerc( &HireMercStruct );
|
|
|
|
HireMercStruct.ubProfileID = 25;
|
|
HireMerc( &HireMercStruct );
|
|
|
|
HireMercStruct.ubProfileID = 2;
|
|
HireMerc( &HireMercStruct );
|
|
|
|
HireMercStruct.ubProfileID = 20;
|
|
HireMerc( &HireMercStruct );
|
|
|
|
return TRUE;
|
|
}
|
|
else if( ( wcscmp( pFullNameString, L"dleifmaC sirhC") == 0 ) && ( wcscmp( pNickNameString, L"SSR") == 0) )
|
|
{
|
|
wcscpy( pFullNameString, L"James Bolivar DiGriz");
|
|
wcscpy( pNickNameString, L"DiGriz");
|
|
bGenderFlag = IMP_MALE;
|
|
iHealth = 99;
|
|
iAgility = 80;
|
|
iStrength = 80;
|
|
iDexterity = 99;
|
|
iWisdom = 70;
|
|
iLeadership = 70;
|
|
|
|
iMarksmanship = 99;
|
|
iMechanical = 99;
|
|
iExplosives = 99;
|
|
iMedical = 60;
|
|
|
|
iSkillA = ELECTRONICS;
|
|
iSkillB = LOCKPICKING;
|
|
|
|
iPersonality = NO_PERSONALITYTRAIT;
|
|
iAttitude = ATT_LONER;
|
|
iCurrentImpPage = IMP_FINISH;
|
|
// LaptopSaveInfo.iCurrentVoice = 1;
|
|
// LaptopSaveInfo.iCharIndex = 1;
|
|
iPortraitNumber = 3;
|
|
return TRUE;
|
|
}
|
|
#endif
|
|
#endif
|
|
if( ( wcscmp( pFullNameString, L"Test Female") == 0 ) && ( wcscmp( pNickNameString, L"Test") == 0) )
|
|
{
|
|
wcscpy( pFullNameString, L"Test Female");
|
|
wcscpy( pNickNameString, L"Test");
|
|
bGenderFlag = IMP_FEMALE;
|
|
iHealth = 55;
|
|
iAgility = 55;
|
|
iStrength = 55;
|
|
iDexterity = 55;
|
|
iWisdom = 55;
|
|
iLeadership = 55;
|
|
|
|
iMarksmanship = 55;
|
|
iMechanical = 55;
|
|
iExplosives = 55;
|
|
iMedical = 55;
|
|
|
|
iSkillA = 0;
|
|
iSkillB = 0;
|
|
|
|
iPersonality = NO_PERSONALITYTRAIT;
|
|
iAttitude = ATT_LONER;
|
|
iCurrentImpPage = IMP_FINISH;
|
|
LaptopSaveInfo.iIMPIndex = 54;
|
|
iPortraitNumber = 5;
|
|
return (TRUE );
|
|
}
|
|
return FALSE;
|
|
|
|
} |