Files
source/Strategic/Map Screen Interface Border.cpp
T
Overhaul 7a27e7105d New attack busy system
Added missing #includes

Added LUA scripting and console

Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain

Fixed signedness of many grid variables used in GetMouseMapPos calls

Fixed enemy weapon choosing:  Sometimes a mortar is chosen but later rejected, but the grenade class was not reset.  Caused assertion failure

Added checks so enemies don't try to chuck RPG grenades with their hands

Now possible to shoot a someone in the head if he's in water

Fixed InitSightArrays to also clear soldier interrupt duel points.  This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called.

Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have

Removed early setting of muzzle flash.  This would allow enemies to get an interrupt before you even fired.

Fixed item dropping by AI.  If AI tried to drop something while standing it would cause deadlock

Change to greatly speed up closing the sector inventory window in an unloaded sector

Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting


Check builddefines.h for the conditional flags.  Of greatest interest might be LUA_CONSOLE.  This will cause the game to bring up a command console when run.  However this console is severely lacking in many areas.  If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated.  The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus.

LUA scripting is very limited, basically just proof of concept.  There is one global variable, the Soldiers array.  An array index gives you the soldier in that slot in the currently loaded sector.  The soldier has a few things that can be accessed:  name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-09 09:01:04 +00:00

1645 lines
40 KiB
C++

// WANNE 2 <changed some lines>
#ifdef PRECOMPILEDHEADERS
#include "Strategic All.h"
#else
#include "Map Screen Interface Border.h"
#include "Types.h"
#include "vsurface.h"
#include "mousesystem.h"
#include "Button System.h"
#include "sgp.h"
#include "WCheck.h"
#include "Utilities.h"
#include "message.h"
#include "sysutil.h"
#include "mapscreen.h"
#include "Render Dirty.h"
#include "Map Screen Interface Map.h"
#include "Map Screen Interface Border.h"
#include "Map Screen Interface.h"
#include "Map Screen Interface Map Inventory.h"
#include "Map Screen Helicopter.h"
#include "Text.h"
#include "Campaign Types.h"
#include "Strategic Town Loyalty.h"
#include "strategicmap.h"
#include "Assignments.h"
#endif
//#define MAP_BORDER_CORNER_X 584
//#define MAP_BORDER_CORNER_Y 279
// extern to anchored button in winbart97
extern GUI_BUTTON *gpAnchoredButton;
extern BOOLEAN gfAnchoredState;
// mouse levels
MOUSE_REGION LevelMouseRegions[ 4 ];
// graphics
UINT32 guiMapBorder;
//UINT32 guiMapBorderCorner;
// scroll direction
INT32 giScrollButtonState = -1;
// flags
BOOLEAN fShowTownFlag = FALSE;
BOOLEAN fShowMineFlag = FALSE;
BOOLEAN fShowTeamFlag = FALSE;
BOOLEAN fShowMilitia = FALSE;
BOOLEAN fShowAircraftFlag = FALSE;
BOOLEAN fShowItemsFlag = FALSE;
BOOLEAN fZoomFlag = FALSE;
//BOOLEAN fShowVehicleFlag = FALSE;
//BOOLEAN fMapScrollDueToPanelButton = FALSE;
//BOOLEAN fCursorIsOnMapScrollButtons = FALSE;
//BOOLEAN fDisabledMapBorder = FALSE;
// buttons & button images
INT32 giMapBorderButtons[ 6 ] = { -1, -1, -1, -1, -1, -1 };
INT32 giMapBorderButtonsImage[ 6 ] = { -1, -1, -1, -1, -1, -1 };
//UINT32 guiMapBorderScrollButtons[ 4 ] = { -1, -1, -1, -1 };
//UINT32 guiMapBorderScrollButtonsImage[ 4 ];
// raise/lower land buttons
//UINT32 guiMapBorderLandRaiseButtons[ 2 ] = { -1, -1 };
//UINT32 guiMapBorderLandRaiseButtonsImage[ 2 ];
void DeleteMapBorderButtons( void );
BOOLEAN CreateButtonsForMapBorder( void );
//void MapScrollButtonMvtCheck( void );
//BOOLEAN ScrollButtonsDisplayingHelpMessage( void );
//void UpdateScrollButtonStatesWhileScrolling( void );
// set button states to match map flags
void InitializeMapBorderButtonStates( void );
// blit in the level marker
void DisplayCurrentLevelMarker( void );
extern void CancelMapUIMessage( void );
// callbacks
void BtnTownCallback(GUI_BUTTON *btn,INT32 reason);
void BtnMineCallback(GUI_BUTTON *btn,INT32 reason);
void BtnItemCallback(GUI_BUTTON *btn,INT32 reason);
void BtnAircraftCallback(GUI_BUTTON *btn,INT32 reason);
void BtnTeamCallback(GUI_BUTTON *btn,INT32 reason);
void BtnMilitiaCallback(GUI_BUTTON *btn,INT32 reason);
//void BtnZoomCallback(GUI_BUTTON *btn,INT32 reason);
void BtnGenericMouseMoveButtonCallbackForMapBorder(GUI_BUTTON *btn,INT32 reason);
void LevelMarkerBtnCallback(MOUSE_REGION * pRegion, INT32 iReason );
void CommonBtnCallbackBtnDownChecks( void );
// WANNE 2
void DrawTextOnMapBorder( void );
/*
void BtnScrollNorthMapScreenCallback( GUI_BUTTON *btn,INT32 reason );
void BtnScrollSouthMapScreenCallback( GUI_BUTTON *btn,INT32 reason );
void BtnScrollWestMapScreenCallback( GUI_BUTTON *btn,INT32 reason );
void BtnScrollEastMapScreenCallback( GUI_BUTTON *btn,INT32 reason );
void BtnLowerLevelBtnCallback(GUI_BUTTON *btn,INT32 reason);
void BtnRaiseLevelBtnCallback(GUI_BUTTON *btn,INT32 reason);
*/
// WANNE 2
void DrawTextOnMapBorder( void )
{
INT16 sX = 0, sY = 0;
CHAR16 sString[ 64 ];
// parse the string
swprintf( sString, zMarksMapScreenText[ 24 ] );
SetFontDestBuffer( guiSAVEBUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
//FindFontCenterCoordinates( MAP_INV_X_OFFSET + MAP_INVENTORY_POOL_SLOT_START_X, MAP_INVENTORY_POOL_SLOT_START_Y - 20, 630 - MAP_INVENTORY_POOL_SLOT_START_X, GetFontHeight( FONT14ARIAL ), sString, FONT14ARIAL, &sX, &sY );
FindFontCenterCoordinates( 271, 18, SCREEN_WIDTH - 271, GetFontHeight( FONT14ARIAL ), sString, FONT14ARIAL, &sX, &sY );
SetFont( FONT14ARIAL );
SetFontForeground( FONT_WHITE );
SetFontBackground( FONT_BLACK );
mprintf( sX, sY, sString );
SetFontDestBuffer( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
}
BOOLEAN LoadMapBorderGraphics( void )
{
// this procedure will load the graphics needed for the map border
VOBJECT_DESC VObjectDesc;
// will load map border
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
if (iResolution == 0)
{
FilenameForBPP( "INTERFACE\\MBS.sti", VObjectDesc.ImageFile );
}
else if (iResolution == 1)
{
FilenameForBPP( "INTERFACE\\MBS_800x600.sti", VObjectDesc.ImageFile );
}
else if (iResolution == 2)
{
FilenameForBPP( "INTERFACE\\MBS_1024x768.sti", VObjectDesc.ImageFile );
}
CHECKF( AddVideoObject( &VObjectDesc, &guiMapBorder ) );
/* corner was removed along with the Zoom feature
// will load map border corner
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP( "INTERFACE\\map_screen_cutout.sti", VObjectDesc.ImageFile );
CHECKF( AddVideoObject( &VObjectDesc, &guiMapBorderCorner ) );
fCursorIsOnMapScrollButtons = FALSE;
*/
return ( TRUE );
}
void DeleteMapBorderGraphics( void )
{
// procedure will delete graphics loaded for map border
DeleteVideoObjectFromIndex( guiMapBorder );
// DeleteVideoObjectFromIndex( guiMapBorderCorner );
return;
}
void RenderMapBorder( void )
{
// renders the actual border to the guiSAVEBUFFER
HVOBJECT hHandle;
/*
if( fDisabledMapBorder )
{
return;
}
*/
if( fShowMapInventoryPool )
{
// render background, then leave
BlitInventoryPoolGraphic( );
return;
}
// get and blt border
GetVideoObject(&hHandle, guiMapBorder );
BltVideoObject( guiSAVEBUFFER , hHandle, 0, MAP_BORDER_X, MAP_BORDER_Y, VO_BLT_SRCTRANSPARENCY,NULL );
// WANNE 2
if (iResolution == 1 || iResolution == 2)
{
DrawTextOnMapBorder();
}
// WANNE Invalidate!!
RestoreExternBackgroundRect( MAP_BORDER_X, MAP_BORDER_Y, SCREEN_WIDTH - MAP_BORDER_X, SCREEN_HEIGHT );
// show the level marker
DisplayCurrentLevelMarker( );
return;
}
/*
void RenderMapBorderCorner( void )
{
// renders map border corner to the FRAME_BUFFER
HVOBJECT hHandle;
if( fDisabledMapBorder )
{
return;
}
if( fShowMapInventoryPool )
{
return;
}
// get and blt corner
GetVideoObject(&hHandle, guiMapBorderCorner );
BltVideoObject( FRAME_BUFFER , hHandle, 0,MAP_BORDER_CORNER_X, MAP_BORDER_CORNER_Y, VO_BLT_SRCTRANSPARENCY,NULL );
InvalidateRegion( MAP_BORDER_CORNER_X, MAP_BORDER_CORNER_Y, 635, 315);
return;
}
*/
void RenderMapBorderEtaPopUp( void )
{
// renders map border corner to the FRAME_BUFFER
HVOBJECT hHandle;
/*
if( fDisabledMapBorder )
{
return;
}
*/
if( fShowMapInventoryPool )
{
return;
}
if( fPlotForHelicopter == TRUE )
{
DisplayDistancesForHelicopter( );
return;
}
// get and blt ETA box
GetVideoObject(&hHandle, guiMapBorderEtaPopUp );
// WANNE 2 <change ETA position>
/*BltVideoObject( FRAME_BUFFER , hHandle, 0, MAP_BORDER_X + 215, 291, VO_BLT_SRCTRANSPARENCY,NULL );
InvalidateRegion( MAP_BORDER_X + 215, 291, MAP_BORDER_X + 215 + 100 , 310);*/
BltVideoObject( FRAME_BUFFER , hHandle, 0, MAP_BORDER_X + MAP_BORDER_X_OFFSET + 215, MAP_BORDER_Y_OFFSET + 291, VO_BLT_SRCTRANSPARENCY,NULL );
InvalidateRegion( MAP_BORDER_X + MAP_BORDER_X_OFFSET + 215, MAP_BORDER_Y_OFFSET + 291, MAP_BORDER_X + MAP_BORDER_X_OFFSET + 215 + 100 , MAP_BORDER_Y_OFFSET + 310);
return;
}
BOOLEAN CreateButtonsForMapBorder( void )
{
// will create the buttons needed for the map screen border region
/*
// up button
guiMapBorderScrollButtonsImage[ ZOOM_MAP_SCROLL_UP ] = LoadButtonImage( "INTERFACE\\map_screen_bottom_arrows.sti" ,11,4,-1,6,-1 );
guiMapBorderScrollButtons[ ZOOM_MAP_SCROLL_UP ] = QuickCreateButton( guiMapBorderScrollButtonsImage[ ZOOM_MAP_SCROLL_UP ], 602, 303,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnScrollNorthMapScreenCallback);
// dwn button
guiMapBorderScrollButtonsImage[ ZOOM_MAP_SCROLL_DWN ] = LoadButtonImage( "INTERFACE\\map_screen_bottom_arrows.sti" ,12,5,-1,7,-1 );
guiMapBorderScrollButtons[ ZOOM_MAP_SCROLL_DWN ] = QuickCreateButton( guiMapBorderScrollButtonsImage[ ZOOM_MAP_SCROLL_DWN ], 602, 338,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnScrollSouthMapScreenCallback);
// left button
guiMapBorderScrollButtonsImage[ ZOOM_MAP_SCROLL_LEFT ] = LoadButtonImage( "INTERFACE\\map_screen_bottom_arrows.sti" ,9,0,-1,2,-1 );
guiMapBorderScrollButtons[ ZOOM_MAP_SCROLL_LEFT ] = QuickCreateButton( guiMapBorderScrollButtonsImage[ ZOOM_MAP_SCROLL_LEFT ], 584, 322,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnScrollWestMapScreenCallback);
// right button
guiMapBorderScrollButtonsImage[ ZOOM_MAP_SCROLL_RIGHT ] = LoadButtonImage( "INTERFACE\\map_screen_bottom_arrows.sti" ,10,1,-1,3,-1 );
guiMapBorderScrollButtons[ ZOOM_MAP_SCROLL_RIGHT ] = QuickCreateButton( guiMapBorderScrollButtonsImage[ ZOOM_MAP_SCROLL_RIGHT ], 619, 322,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnScrollEastMapScreenCallback);
// set up fast help text
SetButtonFastHelpText( guiMapBorderScrollButtons[ 0 ], pMapScreenBorderButtonHelpText[ 6 ] );
SetButtonFastHelpText( guiMapBorderScrollButtons[ 1 ], pMapScreenBorderButtonHelpText[ 7 ] );
SetButtonFastHelpText( guiMapBorderScrollButtons[ 2 ], pMapScreenBorderButtonHelpText[ 8 ] );
SetButtonFastHelpText( guiMapBorderScrollButtons[ 3 ], pMapScreenBorderButtonHelpText[ 9 ] );
*/
// WANNE 2
// towns
giMapBorderButtonsImage[ MAP_BORDER_TOWN_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,5,-1,14,-1 );
giMapBorderButtons[ MAP_BORDER_TOWN_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_TOWN_BTN ], MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 - 152), (SCREEN_HEIGHT - 160),
BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnTownCallback);
// mines
giMapBorderButtonsImage[ MAP_BORDER_MINE_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,4,-1,13,-1 );
giMapBorderButtons[ MAP_BORDER_MINE_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_MINE_BTN ], MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 - 109), (SCREEN_HEIGHT - 160),
BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnMineCallback);
// people
giMapBorderButtonsImage[ MAP_BORDER_TEAMS_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,3,-1,12,-1 );
giMapBorderButtons[ MAP_BORDER_TEAMS_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_TEAMS_BTN ], MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 - 66), (SCREEN_HEIGHT - 160),
BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnTeamCallback);
// militia
giMapBorderButtonsImage[ MAP_BORDER_MILITIA_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,8,-1,17,-1 );
giMapBorderButtons[ MAP_BORDER_MILITIA_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_MILITIA_BTN ], MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 - 23), (SCREEN_HEIGHT - 160),
BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnMilitiaCallback);
// airspace
giMapBorderButtonsImage[ MAP_BORDER_AIRSPACE_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,2,-1,11,-1 );
giMapBorderButtons[ MAP_BORDER_AIRSPACE_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_AIRSPACE_BTN ], MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 + 20), (SCREEN_HEIGHT - 160),
BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnAircraftCallback);
// items
giMapBorderButtonsImage[ MAP_BORDER_ITEM_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,1,-1,10,-1 );
giMapBorderButtons[ MAP_BORDER_ITEM_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_ITEM_BTN ], MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 + 63), (SCREEN_HEIGHT - 160),
BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnItemCallback);
// raise and lower view level
// raise
/*
guiMapBorderLandRaiseButtonsImage[ MAP_BORDER_RAISE_LEVEL ] = LoadButtonImage( "INTERFACE\\map_screen_bottom_arrows.sti" ,11,4,-1,6,-1 );
guiMapBorderLandRaiseButtons[ MAP_BORDER_RAISE_LEVEL ] = QuickCreateButton( guiMapBorderLandRaiseButtonsImage[ MAP_BORDER_RAISE_LEVEL ], MAP_BORDER_X + 264, 322,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnRaiseLevelBtnCallback);
// lower
guiMapBorderLandRaiseButtonsImage[ MAP_BORDER_LOWER_LEVEL ] = LoadButtonImage( "INTERFACE\\map_screen_bottom_arrows.sti" ,12,5,-1,7,-1 );
guiMapBorderLandRaiseButtons[ MAP_BORDER_LOWER_LEVEL ] = QuickCreateButton( guiMapBorderLandRaiseButtonsImage[ MAP_BORDER_LOWER_LEVEL ], MAP_BORDER_X + 264, 340,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnLowerLevelBtnCallback);
*/
// set up fast help text
SetButtonFastHelpText( giMapBorderButtons[ 0 ], pMapScreenBorderButtonHelpText[ 0 ] );
SetButtonFastHelpText( giMapBorderButtons[ 1 ], pMapScreenBorderButtonHelpText[ 1 ] );
SetButtonFastHelpText( giMapBorderButtons[ 2 ], pMapScreenBorderButtonHelpText[ 2 ] );
SetButtonFastHelpText( giMapBorderButtons[ 3 ], pMapScreenBorderButtonHelpText[ 3 ] );
SetButtonFastHelpText( giMapBorderButtons[ 4 ], pMapScreenBorderButtonHelpText[ 4 ] );
SetButtonFastHelpText( giMapBorderButtons[ 5 ], pMapScreenBorderButtonHelpText[ 5 ] );
//SetButtonFastHelpText( guiMapBorderLandRaiseButtons[ 0 ], pMapScreenBorderButtonHelpText[ 10 ] );
//SetButtonFastHelpText( guiMapBorderLandRaiseButtons[ 1 ], pMapScreenBorderButtonHelpText[ 11 ] );
SetButtonCursor(giMapBorderButtons[ 0 ], MSYS_NO_CURSOR );
SetButtonCursor(giMapBorderButtons[ 1 ], MSYS_NO_CURSOR );
SetButtonCursor(giMapBorderButtons[ 2 ], MSYS_NO_CURSOR );
SetButtonCursor(giMapBorderButtons[ 3 ], MSYS_NO_CURSOR );
SetButtonCursor(giMapBorderButtons[ 4 ], MSYS_NO_CURSOR );
SetButtonCursor(giMapBorderButtons[ 5 ], MSYS_NO_CURSOR );
// SetButtonCursor(guiMapBorderLandRaiseButtons[ 0 ], MSYS_NO_CURSOR );
// SetButtonCursor(guiMapBorderLandRaiseButtons[ 1 ], MSYS_NO_CURSOR );
InitializeMapBorderButtonStates( );
return( TRUE );
}
void DeleteMapBorderButtons( void )
{
UINT8 ubCnt;
/*
RemoveButton( guiMapBorderScrollButtons[ 0 ]);
RemoveButton( guiMapBorderScrollButtons[ 1 ]);
RemoveButton( guiMapBorderScrollButtons[ 2 ]);
RemoveButton( guiMapBorderScrollButtons[ 3 ]);
*/
RemoveButton( giMapBorderButtons[ 0 ]);
RemoveButton( giMapBorderButtons[ 1 ]);
RemoveButton( giMapBorderButtons[ 2 ]);
RemoveButton( giMapBorderButtons[ 3 ]);
RemoveButton( giMapBorderButtons[ 4 ]);
RemoveButton( giMapBorderButtons[ 5 ]);
//RemoveButton( guiMapBorderLandRaiseButtons[ 0 ]);
//RemoveButton( guiMapBorderLandRaiseButtons[ 1 ]);
// images
/*
UnloadButtonImage( guiMapBorderScrollButtonsImage[ 0 ] );
UnloadButtonImage( guiMapBorderScrollButtonsImage[ 1 ] );
UnloadButtonImage( guiMapBorderScrollButtonsImage[ 2 ] );
UnloadButtonImage( guiMapBorderScrollButtonsImage[ 3 ] );
*/
UnloadButtonImage( giMapBorderButtonsImage[ 0 ] );
UnloadButtonImage( giMapBorderButtonsImage[ 1 ] );
UnloadButtonImage( giMapBorderButtonsImage[ 2 ] );
UnloadButtonImage( giMapBorderButtonsImage[ 3 ] );
UnloadButtonImage( giMapBorderButtonsImage[ 4 ] );
UnloadButtonImage( giMapBorderButtonsImage[ 5 ] );
//UnloadButtonImage( guiMapBorderLandRaiseButtonsImage[ 0 ] );
//UnloadButtonImage( guiMapBorderLandRaiseButtonsImage[ 1 ] );
for ( ubCnt = 0; ubCnt < 6; ubCnt++ )
{
giMapBorderButtons[ ubCnt ] = -1;
giMapBorderButtonsImage[ ubCnt ] = -1;
}
}
// callbacks
/*
void BtnLowerLevelBtnCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
// are help messages being displayed?..redraw
if( ScrollButtonsDisplayingHelpMessage( ) )
{
fMapPanelDirty = TRUE;
}
MarkButtonsDirty( );
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
// go down one level
GoDownOneLevelInMap( );
}
}
}
void BtnRaiseLevelBtnCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
// are help messages being displayed?..redraw
if( ScrollButtonsDisplayingHelpMessage( ) )
{
fMapPanelDirty = TRUE;
}
MarkButtonsDirty( );
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
// go up one level
GoUpOneLevelInMap( );
}
}
}
*/
void BtnMilitiaCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
ToggleShowMilitiaMode( );
}
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
}
}
void BtnTeamCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
ToggleShowTeamsMode();
}
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
}
}
void BtnTownCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
ToggleShowTownsMode();
}
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
}
}
void BtnMineCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
ToggleShowMinesMode();
}
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
}
}
void BtnAircraftCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
ToggleAirspaceMode();
}
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
}
}
void BtnItemCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
ToggleItemsFilter();
}
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
}
}
/*
void BtnZoomCallback(GUI_BUTTON *btn,INT32 reason)
{
UINT16 sTempXOff=0;
UINT16 sTempYOff=0;
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
fZoomFlag=FALSE;
}
else
{
btn->uiFlags|=(BUTTON_CLICKED_ON);
fZoomFlag=TRUE;
if( sSelMapX > 14 )
{
iZoomX = ( ( sSelMapX + 2 ) / 2 ) * ( MAP_GRID_X * 2 );
}
else
{
iZoomX=sSelMapX/2*MAP_GRID_X*2;
}
if( sOldSelMapY > 14 )
{
iZoomY = ( ( sSelMapY + 2 ) / 2 ) * ( MAP_GRID_Y * 2 );
}
else
{
iZoomY=sSelMapY/2*MAP_GRID_Y*2;
}
}
fMapPanelDirty=TRUE;
}
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
}
}
*/
void ToggleShowTownsMode( void )
{
if( fShowTownFlag == TRUE )
{
fShowTownFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
}
else
{
fShowTownFlag = TRUE;
MapBorderButtonOn( MAP_BORDER_TOWN_BTN );
if( fShowMineFlag == TRUE )
{
fShowMineFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
}
if( fShowAircraftFlag == TRUE )
{
fShowAircraftFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
if( fShowItemsFlag == TRUE )
{
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
}
fMapPanelDirty = TRUE;
}
void ToggleShowMinesMode( void )
{
if( fShowMineFlag == TRUE )
{
fShowMineFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
}
else
{
fShowMineFlag = TRUE;
MapBorderButtonOn( MAP_BORDER_MINE_BTN );
if( fShowTownFlag == TRUE )
{
fShowTownFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
}
if( fShowAircraftFlag == TRUE )
{
fShowAircraftFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
if( fShowItemsFlag == TRUE )
{
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
}
fMapPanelDirty = TRUE;
}
void ToggleShowMilitiaMode( void )
{
if( fShowMilitia == TRUE )
{
fShowMilitia = FALSE;
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
}
else
{
// toggle militia ON
fShowMilitia = TRUE;
MapBorderButtonOn( MAP_BORDER_MILITIA_BTN );
// if Team is ON, turn it OFF
if( fShowTeamFlag == TRUE )
{
fShowTeamFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
}
/*
// if Airspace is ON, turn it OFF
if( fShowAircraftFlag == TRUE )
{
fShowAircraftFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
*/
if ( fShowItemsFlag == TRUE )
{
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
// check if player has any militia
if ( DoesPlayerHaveAnyMilitia( ) == FALSE )
{
STR16 pwString = NULL;
// no - so put up a message explaining how it works
// if he's already training some
if( IsAnyOneOnPlayersTeamOnThisAssignment( TRAIN_TOWN ) )
{
// say they'll show up when training is completed
pwString = pMapErrorString[ 28 ];
}
else
{
// say you need to train them first
pwString = zMarksMapScreenText[ 1 ];
}
MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, pwString );
}
}
fMapPanelDirty = TRUE;
}
void ToggleShowTeamsMode( void )
{
if( fShowTeamFlag == TRUE )
{
// turn show teams OFF
fShowTeamFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
}
else
{ // turn show teams ON
TurnOnShowTeamsMode();
}
}
void ToggleAirspaceMode( void )
{
if( fShowAircraftFlag == TRUE )
{
// turn airspace OFF
fShowAircraftFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
if( fPlotForHelicopter == TRUE )
{
AbortMovementPlottingMode( );
}
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
}
else
{ // turn airspace ON
TurnOnAirSpaceMode();
}
}
void ToggleItemsFilter( void )
{
if( fShowItemsFlag == TRUE )
{
// turn items OFF
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
}
else
{
// turn items ON
TurnOnItemFilterMode();
}
}
/*
void ShowDestinationOfPlottedPath( STR16 pLoc )
{
INT16 sFontX, sFontY;
SetFontDestBuffer( FRAME_BUFFER, 0, 0, 640, 480, FALSE );
SetFont( COMPFONT );
SetFontForeground( 183 );
SetFontBackground( FONT_BLACK );
VarFindFontCenterCoordinates( 461, 344, 70, 12, COMPFONT, &sFontX, &sFontY, pLoc );
gprintfdirty(sFontX, sFontY, pLoc );
mprintf(sFontX, sFontY, pLoc );
return;
}
*/
/*
void BtnScrollNorthMapScreenCallback( GUI_BUTTON *btn,INT32 reason )
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
// not zoomed in?...don't push down
if( fZoomFlag == FALSE )
{
return;
}
// are help messages being displayed?..redraw
if( ScrollButtonsDisplayingHelpMessage( ) )
{
fMapPanelDirty = TRUE;
}
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
giScrollButtonState = NORTH_DIR;
fMapScrollDueToPanelButton = TRUE;
}
}
if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
{
giScrollButtonState = NORTH_DIR;
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
}
void BtnScrollSouthMapScreenCallback( GUI_BUTTON *btn,INT32 reason )
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
// not zoomed in?...don't push down
if( fZoomFlag == FALSE )
{
return;
}
// are help messages being displayed?..redraw
if( ScrollButtonsDisplayingHelpMessage( ) )
{
fMapPanelDirty = TRUE;
}
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
giScrollButtonState = SOUTH_DIR;
fMapScrollDueToPanelButton = TRUE;
}
}
if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
{
giScrollButtonState = SOUTH_DIR;
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
}
void BtnScrollEastMapScreenCallback( GUI_BUTTON *btn,INT32 reason )
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
// not zoomed in?...don't push down
if( fZoomFlag == FALSE )
{
return;
}
// are help messages being displayed?..redraw
if( ScrollButtonsDisplayingHelpMessage( ) )
{
fMapPanelDirty = TRUE;
}
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
giScrollButtonState = EAST_DIR;
fMapScrollDueToPanelButton = TRUE;
}
}
if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
{
giScrollButtonState = EAST_DIR;
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
}
void BtnScrollWestMapScreenCallback( GUI_BUTTON *btn,INT32 reason )
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
// not zoomed in?...don't push down
if( fZoomFlag == FALSE )
{
return;
}
// are help messages being displayed?..redraw
if( ScrollButtonsDisplayingHelpMessage( ) )
{
fMapPanelDirty = TRUE;
}
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
giScrollButtonState = WEST_DIR;
fMapScrollDueToPanelButton = TRUE;
}
}
if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
{
giScrollButtonState = WEST_DIR;
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
}
void MapScrollButtonMvtCheck( void )
{
// run through each button's mouse region, if mouse cursor there...don't show map white sector highlight
fCursorIsOnMapScrollButtons = FALSE;
if( ButtonList[ guiMapBorderScrollButtons[ 0 ] ] ->Area.uiFlags & MSYS_MOUSE_IN_AREA )
{
fCursorIsOnMapScrollButtons = TRUE;
}
if( ButtonList[ guiMapBorderScrollButtons[ 1 ] ] ->Area.uiFlags & MSYS_MOUSE_IN_AREA )
{
fCursorIsOnMapScrollButtons = TRUE;
}
if( ButtonList[ guiMapBorderScrollButtons[ 2 ] ] ->Area.uiFlags & MSYS_MOUSE_IN_AREA )
{
fCursorIsOnMapScrollButtons = TRUE;
}
if( ButtonList[ guiMapBorderScrollButtons[ 3 ] ] ->Area.uiFlags & MSYS_MOUSE_IN_AREA )
{
fCursorIsOnMapScrollButtons = TRUE;
}
}
*/
/*
void HandleMapScrollButtonStates( void )
{
// will enable/disable map scroll buttons based on zoom mode
if( fDisabledMapBorder || fShowMapInventoryPool )
{
return;
}
// if underground, don't want zoom in
if( iCurrentMapSectorZ )
{
if( fZoomFlag == TRUE )
{
fZoomFlag = FALSE;
fMapPanelDirty = TRUE;
}
MapBorderButtonOff( MAP_BORDER_ZOOM_BTN );
DisableButton( giMapBorderButtons[ MAP_BORDER_ZOOM_BTN ]);
}
else
{
EnableButton( giMapBorderButtons[ MAP_BORDER_ZOOM_BTN ]);
}
if( fZoomFlag )
{
EnableButton( guiMapBorderScrollButtons[ 0 ]);
EnableButton( guiMapBorderScrollButtons[ 1 ]);
EnableButton( guiMapBorderScrollButtons[ 2 ]);
EnableButton( guiMapBorderScrollButtons[ 3 ]);
UpdateScrollButtonStatesWhileScrolling( );
}
else
{
DisableButton( guiMapBorderScrollButtons[ 0 ]);
DisableButton( guiMapBorderScrollButtons[ 1 ]);
DisableButton( guiMapBorderScrollButtons[ 2 ]);
DisableButton( guiMapBorderScrollButtons[ 3 ]);
}
// check mvt too
MapScrollButtonMvtCheck( );
return;
}
*/
// generic button mvt callback for mapscreen map border
void BtnGenericMouseMoveButtonCallbackForMapBorder(GUI_BUTTON *btn,INT32 reason)
{
//If the button isn't the anchored button, then we don't want to modify the button state.
if( btn != gpAnchoredButton )
{
if( reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
if( btn->Area.uiFlags & MSYS_FASTHELP )
{
// redraw area
fMapPanelDirty = TRUE;
}
}
return;
}
if( reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
if( !gfAnchoredState )
btn->uiFlags &= (~BUTTON_CLICKED_ON );
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
else if( reason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
{
btn->uiFlags |= BUTTON_CLICKED_ON ;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
/*
BOOLEAN ScrollButtonsDisplayingHelpMessage( void )
{
// return if any help messages are being displayed for the scroll buttons
if( ( ButtonList[ guiMapBorderScrollButtons[ 0 ] ]->Area.uiFlags & MSYS_HAS_BACKRECT )||
( ButtonList[ guiMapBorderScrollButtons[ 1 ] ]->Area.uiFlags & MSYS_HAS_BACKRECT )||
( ButtonList[ guiMapBorderScrollButtons[ 2 ] ]->Area.uiFlags & MSYS_HAS_BACKRECT )||
( ButtonList[ guiMapBorderScrollButtons[ 3 ] ]->Area.uiFlags & MSYS_HAS_BACKRECT ) )
{
return( TRUE );
}
return( FALSE );
}
*/
void DisplayCurrentLevelMarker( void )
{
// display the current level marker on the map border
HVOBJECT hHandle;
/*
if( fDisabledMapBorder )
{
return;
}
*/
// it's actually a white rectangle, not a green arrow!
GetVideoObject(&hHandle, guiLEVELMARKER );
BltVideoObject( guiSAVEBUFFER , hHandle, 0, MAP_LEVEL_MARKER_X + 1, MAP_LEVEL_MARKER_Y + ( MAP_LEVEL_MARKER_DELTA * ( INT16 )iCurrentMapSectorZ ), VO_BLT_SRCTRANSPARENCY,NULL );
// WANNE 2
RestoreExternBackgroundRect(MAP_LEVEL_MARKER_X + 1, MAP_LEVEL_MARKER_Y + ( MAP_LEVEL_MARKER_DELTA * ( INT16 )iCurrentMapSectorZ ), 55, 9);
return;
}
void CreateMouseRegionsForLevelMarkers( void )
{
INT16 sCounter = 0;
CHAR16 sString[ 64 ];
for( sCounter = 0; sCounter < 4 ; sCounter++ )
{
MSYS_DefineRegion(&LevelMouseRegions[ sCounter ], MAP_LEVEL_MARKER_X, ( INT16 )( MAP_LEVEL_MARKER_Y + ( MAP_LEVEL_MARKER_DELTA * sCounter ) ), MAP_LEVEL_MARKER_X + MAP_LEVEL_MARKER_WIDTH, ( INT16 )( MAP_LEVEL_MARKER_Y + ( MAP_LEVEL_MARKER_DELTA * ( sCounter + 1 ) ) ), MSYS_PRIORITY_HIGH, MSYS_NO_CURSOR,
MSYS_NO_CALLBACK, LevelMarkerBtnCallback );
MSYS_SetRegionUserData(&LevelMouseRegions[sCounter],0,sCounter);
swprintf( sString, L"%s %d", zMarksMapScreenText[ 0 ], sCounter + 1 );
SetRegionFastHelpText( &LevelMouseRegions[ sCounter ], sString );
}
}
void DeleteMouseRegionsForLevelMarkers( void )
{
INT16 sCounter = 0;
for( sCounter = 0; sCounter < 4; sCounter++ )
{
MSYS_RemoveRegion( &LevelMouseRegions[ sCounter ] );
}
}
void LevelMarkerBtnCallback(MOUSE_REGION * pRegion, INT32 iReason )
{
// btn callback handler for assignment screen mask region
INT32 iCounter = 0;
iCounter = MSYS_GetRegionUserData( pRegion, 0 );
if( ( iReason & MSYS_CALLBACK_REASON_LBUTTON_UP ) )
{
JumpToLevel( iCounter );
}
}
/*
void DisableMapBorderRegion( void )
{
// will shutdown map border region
if( fDisabledMapBorder )
{
// checked, failed
return;
}
// get rid of graphics and mouse regions
DeleteMapBorderGraphics( );
fDisabledMapBorder = TRUE;
}
void EnableMapBorderRegion( void )
{
// will re-enable mapborder region
if( fDisabledMapBorder == FALSE )
{
// checked, failed
return;
}
// re load graphics and buttons
LoadMapBorderGraphics( );
fDisabledMapBorder = FALSE;
}
*/
void TurnOnShowTeamsMode( void )
{
// if mode already on, leave, else set and redraw
if( fShowTeamFlag == FALSE )
{
fShowTeamFlag = TRUE;
MapBorderButtonOn( MAP_BORDER_TEAMS_BTN );
if( fShowMilitia == TRUE )
{
fShowMilitia = FALSE;
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
}
/*
if( fShowAircraftFlag == TRUE )
{
fShowAircraftFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
*/
if( fShowItemsFlag == TRUE )
{
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
}
}
void TurnOnAirSpaceMode( void )
{
// if mode already on, leave, else set and redraw
if( fShowAircraftFlag == FALSE )
{
fShowAircraftFlag = TRUE;
MapBorderButtonOn( MAP_BORDER_AIRSPACE_BTN );
// Turn off towns & mines (mostly because town/mine names overlap SAM site names)
if( fShowTownFlag == TRUE )
{
fShowTownFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
}
if( fShowMineFlag == TRUE )
{
fShowMineFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
}
/*
// Turn off teams and militia
if( fShowTeamFlag == TRUE )
{
fShowTeamFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
}
if( fShowMilitia == TRUE )
{
fShowMilitia = FALSE;
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
}
*/
// Turn off items
if( fShowItemsFlag == TRUE )
{
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
if ( bSelectedDestChar != -1 )
{
AbortMovementPlottingMode( );
}
// if showing underground
if ( iCurrentMapSectorZ != 0 )
{
// switch to the surface
JumpToLevel( 0 );
}
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
}
}
void TurnOnItemFilterMode( void )
{
// if mode already on, leave, else set and redraw
if( fShowItemsFlag == FALSE )
{
fShowItemsFlag = TRUE;
MapBorderButtonOn( MAP_BORDER_ITEM_BTN );
// Turn off towns, mines, teams, militia & airspace if any are on
if( fShowTownFlag == TRUE )
{
fShowTownFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
}
if( fShowMineFlag == TRUE )
{
fShowMineFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
}
if( fShowTeamFlag == TRUE )
{
fShowTeamFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
}
if( fShowMilitia == TRUE )
{
fShowMilitia = FALSE;
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
}
if( fShowAircraftFlag == TRUE )
{
fShowAircraftFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
if( ( bSelectedDestChar != -1 ) || ( fPlotForHelicopter == TRUE ) )
{
AbortMovementPlottingMode( );
}
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
}
}
/*
void UpdateLevelButtonStates( void )
{
if( iCurrentMapSectorZ == 0 )
{
DisableButton( guiMapBorderLandRaiseButtons[ MAP_BORDER_RAISE_LEVEL ] );
}
else
{
EnableButton( guiMapBorderLandRaiseButtons[ MAP_BORDER_RAISE_LEVEL ] );
}
if( iCurrentMapSectorZ == 3 )
{
DisableButton( guiMapBorderLandRaiseButtons[ MAP_BORDER_LOWER_LEVEL ] );
}
else
{
EnableButton( guiMapBorderLandRaiseButtons[ MAP_BORDER_LOWER_LEVEL ] );
}
return;
}
*/
/*
void UpdateScrollButtonStatesWhileScrolling( void )
{
// too far west, disable
if ( iZoomY == NORTH_ZOOM_BOUND )
{
ButtonList[ guiMapBorderScrollButtons[ ZOOM_MAP_SCROLL_UP ] ]->uiFlags&=~(BUTTON_CLICKED_ON);
DisableButton( guiMapBorderScrollButtons[ ZOOM_MAP_SCROLL_UP ] );
}
else if(iZoomY == SOUTH_ZOOM_BOUND )
{
ButtonList[ guiMapBorderScrollButtons[ ZOOM_MAP_SCROLL_DWN ] ]->uiFlags&=~(BUTTON_CLICKED_ON);
DisableButton( guiMapBorderScrollButtons[ ZOOM_MAP_SCROLL_DWN ] );
}
// too far west, disable
if ( iZoomX == WEST_ZOOM_BOUND )
{
ButtonList[ guiMapBorderScrollButtons[ ZOOM_MAP_SCROLL_LEFT ] ]->uiFlags&=~(BUTTON_CLICKED_ON);
DisableButton( guiMapBorderScrollButtons[ ZOOM_MAP_SCROLL_LEFT ] );
}
else if(iZoomX == EAST_ZOOM_BOUND )
{
ButtonList[ guiMapBorderScrollButtons[ ZOOM_MAP_SCROLL_RIGHT ] ]->uiFlags&=~(BUTTON_CLICKED_ON);
DisableButton( guiMapBorderScrollButtons[ ZOOM_MAP_SCROLL_RIGHT ] );
}
}
*/
void InitializeMapBorderButtonStates( void )
{
if( fShowItemsFlag )
{
MapBorderButtonOn( MAP_BORDER_ITEM_BTN );
}
else
{
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
if( fShowTownFlag )
{
MapBorderButtonOn( MAP_BORDER_TOWN_BTN );
}
else
{
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
}
if( fShowMineFlag )
{
MapBorderButtonOn( MAP_BORDER_MINE_BTN );
}
else
{
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
}
if( fShowTeamFlag )
{
MapBorderButtonOn( MAP_BORDER_TEAMS_BTN );
}
else
{
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
}
if( fShowAircraftFlag )
{
MapBorderButtonOn( MAP_BORDER_AIRSPACE_BTN );
}
else
{
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
if( fShowMilitia )
{
MapBorderButtonOn( MAP_BORDER_MILITIA_BTN );
}
else
{
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
}
}
BOOLEAN DoesPlayerHaveAnyMilitia( void )
{
INT16 sX, sY;
// run through list of towns that might have militia..if any return TRUE..else return FALSE
for( sX = 1; sX < MAP_WORLD_X - 1; sX++ )
{
for( sY = 1; sY < MAP_WORLD_Y - 1; sY++ )
{
if( ( SectorInfo[ SECTOR( sX, sY )].ubNumberOfCivsAtLevel[ GREEN_MILITIA ] + SectorInfo[ SECTOR( sX, sY )].ubNumberOfCivsAtLevel[ REGULAR_MILITIA ]
+ SectorInfo[ SECTOR( sX, sY )].ubNumberOfCivsAtLevel[ ELITE_MILITIA ] ) > 0 )
{
// found at least one
return( TRUE );
}
}
}
// no one found
return( FALSE );
}
void CommonBtnCallbackBtnDownChecks( void )
{
if( IsMapScreenHelpTextUp() )
{
// stop mapscreen text
StopMapScreenHelpText( );
}
// any click cancels MAP UI messages, unless we're in confirm map move mode
if( ( giUIMessageOverlay != -1 ) && !gfInConfirmMapMoveMode )
{
CancelMapUIMessage( );
}
}
void InitMapScreenFlags( void )
{
fShowTownFlag = TRUE;
fShowMineFlag = FALSE;
fShowTeamFlag = TRUE;
fShowMilitia = FALSE;
fShowAircraftFlag = FALSE;
fShowItemsFlag = FALSE;
}
void MapBorderButtonOff( UINT8 ubBorderButtonIndex )
{
Assert( ubBorderButtonIndex < 6 );
if( fShowMapInventoryPool )
{
return;
}
// if button doesn't exist, return
if ( giMapBorderButtons[ ubBorderButtonIndex ] == -1 )
{
return;
}
Assert( giMapBorderButtons[ ubBorderButtonIndex ] < MAX_BUTTONS );
ButtonList[ giMapBorderButtons[ ubBorderButtonIndex ] ]->uiFlags &= ~(BUTTON_CLICKED_ON);
}
void MapBorderButtonOn( UINT8 ubBorderButtonIndex )
{
Assert( ubBorderButtonIndex < 6 );
if( fShowMapInventoryPool )
{
return;
}
// if button doesn't exist, return
if ( giMapBorderButtons[ ubBorderButtonIndex ] == -1 )
{
return;
}
Assert( giMapBorderButtons[ ubBorderButtonIndex ] < MAX_BUTTONS );
ButtonList[ giMapBorderButtons[ ubBorderButtonIndex ] ]->uiFlags |= BUTTON_CLICKED_ON;
}