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source/gamedir/Data-1.13/TableData/LoadScreenHints.xml
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<?xml version="1.0" encoding="utf-8"?>
<!--
uiIndex number of hint, 0 is a template that will not be selected
szName text to appear, 256 chars max
A hint can appear according to its flags. So a int that only has the <food>-tag will only appear if playing with the food system.
The other tags determine in what category this hint falls, and will be displayed accordingly
-->
<LOADSCREENHINTS>
<LOADSCREENHINT>
<uiIndex>0</uiIndex>
<szName>This template should never show up</szName>
<lore>0</lore>
<weapons>0</weapons>
<items>0</items>
<keybind>0</keybind>
<food>0</food>
<zombie>0</zombie>
<overheat>0</overheat>
<ncth>0</ncth>
<covertops>0</covertops>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>1</uiIndex>
<szName>Most machineguns have replacable barrels. Use this to rapidly cool down your gun during combat.</szName>
<overheat>1</overheat>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>2</uiIndex>
<szName>Use your knife on a corpse to retrieve its uniform, or pick up the corpse.</szName>
<covertops>1</covertops>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>3</uiIndex>
<szName>Spies can use enemy uniforms to disguise as soldiers.</szName>
<covertops>1</covertops>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>4</uiIndex>
<szName>You can toggle between different scopes and sights by pressing'.'.</szName>
<keybind>1</keybind>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>5</uiIndex>
<szName>Leaving food around for a few days will spoil it, making it unhealthy.</szName>
<food>1</food>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>6</uiIndex>
<szName>You can clean poisoning by taking an antidote, or the DOCTOR assignment.</szName>
<food>1</food>
<zombie>1</zombie>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>7</uiIndex>
<szName>If a 'M' appears on your gun, that means it is currently mounted onto something, resulting in better stability.</szName>
<weapons>1</weapons>
</LOADSCREENHINT>
</LOADSCREENHINTS>