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new feature: load screen hints can now be defined in TableData/LoadScreenHints.xml.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1655 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -510,6 +510,13 @@ CIVILIAN_TURN_SPEED_UP_FACTOR = 1.0
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USE_EXTERNALIZED_LOADSCREENS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Show hints on the loadscreen?
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; If set to TRUE, the game will sho tips from in TableData\LoadScreenHints.xml.
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;------------------------------------------------------------------------------------------------------------------------------
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USE_LOADSCREENHINTS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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;New Starting Gear Interface
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;This will enable the 21 item view in the AIM page and the possibility to select gearkits
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@@ -0,0 +1,61 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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uiIndex number of hint, 0 is a template that will not be selected
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szName text to appear, 256 chars max
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A hint can appear according to its flags. So a int that only has the <food>-tag will only appear if playing with the food system.
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The other tags determine in what category this hint falls, and will be displayed accordingly
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-->
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<LOADSCREENHINTS>
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<LOADSCREENHINT>
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<uiIndex>0</uiIndex>
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<szName>This template should never show up</szName>
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<lore>0</lore>
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<weapons>0</weapons>
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<items>0</items>
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<keybind>0</keybind>
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<food>0</food>
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<zombie>0</zombie>
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<overheat>0</overheat>
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<ncth>0</ncth>
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<covertops>0</covertops>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>1</uiIndex>
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<szName>Most machineguns have replacable barrels. Use this to rapidly cool down your gun during combat.</szName>
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<overheat>1</overheat>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>2</uiIndex>
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<szName>Use your knife on a corpse to retrieve its uniform, or pick up the corpse.</szName>
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<covertops>1</covertops>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>3</uiIndex>
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<szName>Spies can use enemy uniforms to disguise as soldiers.</szName>
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<covertops>1</covertops>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>4</uiIndex>
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<szName>You can toggle between different scopes and sights by pressing'.'.</szName>
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<keybind>1</keybind>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>5</uiIndex>
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<szName>Leaving food around for a few days will spoil it, making it unhealthy.</szName>
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<food>1</food>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>6</uiIndex>
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<szName>You can clean poisoning by taking an antidote, or the DOCTOR assignment.</szName>
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<food>1</food>
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<zombie>1</zombie>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>7</uiIndex>
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<szName>If a 'M' appears on your gun, that means it is currently mounted onto something, resulting in better stability.</szName>
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<weapons>1</weapons>
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</LOADSCREENHINT>
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</LOADSCREENHINTS>
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@@ -512,6 +512,13 @@ CIVILIAN_TURN_SPEED_UP_FACTOR = 1.0
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USE_EXTERNALIZED_LOADSCREENS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Show hints on the loadscreen?
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; If set to TRUE, the game will sho tips from in TableData\LoadScreenHints.xml.
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;------------------------------------------------------------------------------------------------------------------------------
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USE_LOADSCREENHINTS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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;New Starting Gear Interface
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;This will enable the 21 item view in the AIM page and the possibility to select gearkits
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