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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
34 lines
874 B
C++
34 lines
874 B
C++
#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "types.h"
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#include "Fog Of War.h"
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#include "Isometric Utils.h"
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#include "Simple Render Utils.h"
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#include "Renderworld.h"
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#include "lighting.h"
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#endif
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//When line of sight reaches a gridno, and there is a light there, it turns it on.
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//This is only done in the cave levels.
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void RemoveFogFromGridNo( INT32 uiGridNo )
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{
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INT32 i;
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INT32 x, y;
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x = uiGridNo % WORLD_COLS;
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y = uiGridNo / WORLD_COLS;
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for( i = 0; i < MAX_LIGHT_SPRITES; i++ )
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{
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if( LightSprites[ i ].iX == x && LightSprites[ i ].iY == y )
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{
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if( !(LightSprites[ i ].uiFlags & LIGHT_SPR_ON) )
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{
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LightSpritePower( i, TRUE );
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LightDraw( LightSprites[i].uiLightType, LightSprites[i].iTemplate, LightSprites[i].iX, LightSprites[i].iY, i );
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MarkWorldDirty();
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return;
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}
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}
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}
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}
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