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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/*
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* bfVFS : vfs/Tools/vfs_allocator.cpp
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* - allocator class to reserve memory blockwise for a larger amount of objects (that have constant size)
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*
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* Copyright (C) 2008 - 2010 (BF) john.bf.smith@googlemail.com
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*
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* This file is part of the bfVFS library
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <vfs/Tools/vfs_allocator.h>
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std::vector<vfs::IAllocator*> vfs::ObjectAllocator::_valloc;
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void vfs::ObjectAllocator::registerAllocator(vfs::IAllocator* allocator)
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{
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_valloc.push_back(allocator);
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}
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void vfs::ObjectAllocator::clear()
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{
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std::vector<IAllocator*>::iterator it = _valloc.begin();
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for(; it != _valloc.end(); ++it)
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{
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delete *it;
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*it = NULL;
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}
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_valloc.clear();
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}
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