Files
source/Tactical/XML_StructureDeconstruct.cpp
T

247 lines
7.0 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "overhead.h"
#include "Handle Items.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#endif
struct
{
PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
STRUCTURE_DECONSTRUCT curFood;
STRUCTURE_DECONSTRUCT * curArray;
UINT32 maxArraySize;
UINT32 currentDepth;
UINT32 maxReadDepth;
}
typedef structuredeconstructParseData;
UINT16 structuredeconstructcnt = 0;
static void XMLCALL
structuredeconstructStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
structuredeconstructParseData * pData = (structuredeconstructParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "STRUCTURESLIST") == 0 && pData->curElement == ELEMENT_NONE)
{
pData->curElement = ELEMENT_LIST;
memset(pData->curArray,0,sizeof(STRUCTURE_DECONSTRUCT)*pData->maxArraySize);
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "STRUCTURE") == 0 && pData->curElement == ELEMENT_LIST)
{
pData->curElement = ELEMENT;
memset(&pData->curFood,0,sizeof(STRUCTURE_DECONSTRUCT));
pData->maxReadDepth++; //we are not skipping this element
}
else if(pData->curElement == ELEMENT &&
(strcmp(name, "usDeconstructItem") == 0 ||
strcmp( name, "usItemToCreate" ) == 0 ||
strcmp( name, "usCreatedItemStatus" ) == 0 ||
strcmp(name, "szTileSetName") == 0 ||
strcmp(name, "allowedtile") == 0 ))
{
pData->curElement = ELEMENT_PROPERTY;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
structuredeconstructCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
structuredeconstructParseData * pData = (structuredeconstructParseData *)userData;
if( (pData->currentDepth <= pData->maxReadDepth) &&
(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
){
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
}
static void XMLCALL
structuredeconstructEndElementHandle(void *userData, const XML_Char *name)
{
static std::vector<UINT8> statictilevector;
structuredeconstructParseData * pData = (structuredeconstructParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
{
if(strcmp(name, "STRUCTURESLIST") == 0)
{
pData->curElement = ELEMENT_NONE;
}
else if(strcmp(name, "STRUCTURE") == 0)
{
pData->curElement = ELEMENT_LIST;
if(structuredeconstructcnt < pData->maxArraySize)
{
// for whatever reasons the game crashes in VS2008 Release builds when copying over the tilevector
// this seems odd, as this works just fine in VS2010 and VS2013, and also works in VS205 debug builds
// for now, copy over the content by hand
pData->curArray[structuredeconstructcnt].usDeconstructItem = pData->curFood.usDeconstructItem;
pData->curArray[structuredeconstructcnt].usItemToCreate= pData->curFood.usItemToCreate;
pData->curArray[structuredeconstructcnt].usCreatedItemStatus = pData->curFood.usCreatedItemStatus;
strncpy(pData->curArray[structuredeconstructcnt].szTileSetName, pData->curFood.szTileSetName, 20);
pData->curArray[structuredeconstructcnt].tilevector = statictilevector;
statictilevector.clear();
}
++structuredeconstructcnt;
}
else if ( strcmp( name, "usDeconstructItem" ) == 0 )
{
pData->curElement = ELEMENT;
pData->curFood.usDeconstructItem = (UINT16)atol( pData->szCharData );
}
else if(strcmp(name, "usItemToCreate") == 0)
{
pData->curElement = ELEMENT;
pData->curFood.usItemToCreate = (UINT16) atol(pData->szCharData);
}
else if ( strcmp( name, "usCreatedItemStatus" ) == 0 )
{
pData->curElement = ELEMENT;
pData->curFood.usCreatedItemStatus = (UINT8)atol( pData->szCharData );
}
else if(strcmp(name, "szTileSetName") == 0)
{
pData->curElement = ELEMENT;
strncpy(pData->curFood.szTileSetName, pData->szCharData, 20);
}
else if(strcmp(name, "allowedtile") == 0)
{
pData->curElement = ELEMENT;
statictilevector.push_back( (UINT8) atol(pData->szCharData) );
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInStructureDeconstructStats(STR fileName)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
structuredeconstructParseData pData;
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading StructureDeconstruct.xml" );
// Open foods file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( FALSE );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, structuredeconstructStartElementHandle, structuredeconstructEndElementHandle);
XML_SetCharacterDataHandler(parser, structuredeconstructCharacterDataHandle);
memset(&pData,0,sizeof(pData));
pData.curArray = gStructureDeconstruct;
pData.maxArraySize = STRUCTURE_DECONSTRUCT_MAX;
XML_SetUserData(parser, &pData);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in StructureDeconstruct.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return( TRUE );
}
BOOLEAN WriteStructureDeconstructStats()
{
//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"writefoodsstats");
HWFILE hFile;
//Debug code; make sure that what we got from the file is the same as what's there
// Open a new file
hFile = FileOpen( "TABLEDATA\\StructureDeconstruct out.xml", FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
if ( !hFile )
return( FALSE );
{
UINT32 cnt;
FilePrintf(hFile,"<STRUCTURESLIST>\r\n");
for(cnt = 0; cnt < STRUCTURE_DECONSTRUCT_MAX; ++cnt)
{
FilePrintf(hFile,"\t<STRUCTURE>\r\n");
FilePrintf(hFile,"\t\t<usDeconstructItem>%d</usDeconstructItem>\r\n", gStructureDeconstruct[cnt].usDeconstructItem );
FilePrintf(hFile,"\t\t<usItemToCreate>%d</usItemToCreate>\r\n", gStructureDeconstruct[cnt].usItemToCreate );
FilePrintf(hFile,"\t\t<usCreatedItemStatus>%d</usCreatedItemStatus>\r\n", gStructureDeconstruct[cnt].usCreatedItemStatus );
FilePrintf(hFile,"\t\t<szTileSetName>%s</szTileSetName>\r\n", gStructureDeconstruct[cnt].szTileSetName );
FilePrintf(hFile,"\t</STRUCTURE>\r\n");
}
FilePrintf(hFile,"</STRUCTURESLIST>\r\n");
}
FileClose( hFile );
return( TRUE );
}