mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
224 lines
7.1 KiB
YAML
224 lines
7.1 KiB
YAML
name: build language
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on:
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workflow_call:
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inputs:
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language:
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description: 'any of CN_Chinese DE_German EN_English FR_French PL_Polish IT_Italian NL_Dutch RU_Russian'
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required: true
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default: 'EN_English'
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type: string
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assemble:
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description: 'assemble full package'
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required: true
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default: true
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type: boolean
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continue-on-error:
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description: 'allows a language to fail, used when building all languages'
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required: false
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default: false
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type: boolean
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jobs:
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compile:
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runs-on: windows-latest # required for msbuild
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continue-on-error: ${{ inputs.continue-on-error }}
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strategy:
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fail-fast: false
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matrix:
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application: [ja2, ja2mapeditor, ja2ub, ja2ubmapeditor]
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steps:
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- name: Checkout source
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uses: actions/checkout@v3
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- name: Download versions.env
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uses: actions/download-artifact@v3
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with:
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name: versions.env
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path: artifacts
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- name: Restore versions.env
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shell: bash
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run: cat artifacts/versions.env >> $GITHUB_ENV
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- name: Update GameVersion.cpp
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shell: bash
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run: |
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set -eux
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INPUTS_LANGUAGE=${{ inputs.language }}
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GAME_VERSION=$(echo "$GAME_VERSION" | tr -cd '[:print:]' | tr -d '"\\')
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GAME_BUILD="${INPUTS_LANGUAGE:0:2} $GAME_BUILD_INFORMATION"
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GAME_BUILD=$(echo "$GAME_BUILD" | tr -cd '[:print:]' | tr -d '"\\')
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sed -i "s|@Version@|${GAME_VERSION:0:15}|" GameVersion.cpp
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sed -i "s|@Build@|${GAME_BUILD:0:255}|" GameVersion.cpp
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cat GameVersion.cpp
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# not sure if needed as per Language Defines.h, but only here can we set both defines I think
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- name: Update builddefines.h
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if: ${{ startsWith(matrix.application, 'ja2ub') }}
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shell: bash
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run: |
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set -eux
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sed -i 's/\/\/#define JA2UB/#define JA2UB/' builddefines.h
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sed -i 's/\/\/#define JA2UBMAPS/#define JA2UBMAPS/' builddefines.h
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cat builddefines.h
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- name: Prepare build properties
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shell: bash
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run: |
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set -eux
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if [[ '${{ matrix.application }}' == *'mapeditor' ]]
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then
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Configuration='MapEditor'
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else
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Configuration='Release'
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fi
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INPUTS_LANGUAGE='${{ inputs.language }}'
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JA2LangPrefix="${INPUTS_LANGUAGE:0:2}"
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JA2Language=$(echo "${INPUTS_LANGUAGE:3}" | tr '[:lower:]' '[:upper:]')
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if [[ '${{ matrix.application }}' == 'ja2ub'* ]]
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then
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JA2Config='JA2UB'
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else
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JA2Config='JA2'
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fi
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echo "
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Configuration=$Configuration
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JA2LangPrefix=$JA2LangPrefix
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JA2Language=$JA2Language
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JA2Config=$JA2Config
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" >> $GITHUB_ENV
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- uses: microsoft/setup-msbuild@v1.1
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- name: Build
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run: |
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msbuild ja2_VS2019.sln `
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/p:Configuration=$Env:Configuration `
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/p:JA2LangPrefix=$Env:JA2LangPrefix `
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/p:JA2Language=$Env:JA2Language `
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/p:JA2Config=$Env:JA2Config
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- name: Upload
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uses: actions/upload-artifact@v3
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with:
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name: ${{ inputs.language }}_${{ matrix.application }}
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path: bin/VS2013/
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assemble:
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needs: [ compile ]
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if: inputs.assemble
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runs-on: windows-latest # required for case-insensitive filesystem handling
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continue-on-error: ${{ inputs.continue-on-error }}
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steps:
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- name: Download versions.env
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uses: actions/download-artifact@v3
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with:
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name: versions.env
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path: artifacts
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- name: Restore versions.env
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shell: bash
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run: cat artifacts/versions.env >> $GITHUB_ENV
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- name: Checkout gamedir
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uses: actions/checkout@v3
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with:
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repository: ${{ env.GAMEDIR_REPOSITORY }}
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ref: ${{ env.GAMEDIR_COMMIT_SHA }}
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path: gamedir
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- name: Checkout gamedir-languages
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if: inputs.language != 'EN_English'
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uses: actions/checkout@v3
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with:
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repository: ${{ env.GAMEDIR_LANGUAGES_REPOSITORY }}
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ref: ${{ env.GAMEDIR_LANGUAGES_COMMIT_SHA }}
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path: gamedir-languages
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- name: Copy gamedir-languages files to gamedir
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if: inputs.language != 'EN_English'
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shell: bash
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run: |
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set -eux
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DIST_LANG='${{ inputs.language }}'
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GAMEDIR_LANGUAGE="${DIST_LANG:3}"
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cp -a gamedir-languages/${GAMEDIR_LANGUAGE}_Version/* gamedir/
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- name: Download ja2
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uses: actions/download-artifact@v3
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with:
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name: ${{ inputs.language }}_ja2
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path: artifacts/ja2
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- name: Download ja2mapeditor
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uses: actions/download-artifact@v3
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with:
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name: ${{ inputs.language }}_ja2mapeditor
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path: artifacts/ja2mapeditor
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- name: Download ja2ub
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uses: actions/download-artifact@v3
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with:
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name: ${{ inputs.language }}_ja2ub
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path: artifacts/ja2ub
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- name: Download ja2ubmapeditor
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uses: actions/download-artifact@v3
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with:
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name: ${{ inputs.language }}_ja2ubmapeditor
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path: artifacts/ja2ubmapeditor
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- name: Copy application files to gamedir
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shell: bash
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run: |
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set -eux
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for APP in ja2 ja2mapeditor ja2ub ja2ubmapeditor
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do
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mv artifacts/${APP}/*.exe gamedir/${APP}.exe
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done
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- name: Create version information file
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shell: bash
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run: |
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set -eux
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# "-" separates words, "_" combines words, see double-click behavior
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DIST_PREFIX='JA2_113'
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DIST_NAME="${DIST_PREFIX}-${GAME_VERSION}-G${GAMEDIR_COMMIT_SHA:0:4}L${GAMEDIR_LANGUAGES_COMMIT_SHA:0:4}-${{ inputs.language }}"
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echo "DIST_NAME=$DIST_NAME" >> $GITHUB_ENV
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echo "If you encounter problems during gameplay, please provide the following version information:
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Distribution Name: $DIST_NAME
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Game Version: $GAME_VERSION
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Language: ${{ inputs.language }}
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Build Information: $GAME_BUILD_INFORMATION
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Source Repository: $GITHUB_REPOSITORY
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Source Commit SHA: $GITHUB_SHA
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Source Commit Date: $SOURCE_COMMIT_DATETIME
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Gamedir Repository: $GAMEDIR_REPOSITORY
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Gamedir Commit SHA: $GAMEDIR_COMMIT_SHA
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Gamedir Commit Date: $GAMEDIR_COMMIT_DATETIME
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Gamedir Languages Repository: $GAMEDIR_LANGUAGES_REPOSITORY
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Gamedir Languages Commit SHA: $GAMEDIR_LANGUAGES_COMMIT_SHA
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Gamedir Languages Commit Date: $GAMEDIR_LANGUAGES_COMMIT_DATETIME
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" > "gamedir/${DIST_PREFIX}-Version.txt"
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cat "gamedir/${DIST_PREFIX}-Version.txt"
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- name: Create release archive
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shell: bash
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run: |
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set -eux
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mkdir dist/
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cd gamedir/
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7z a -bb -xr'!.*' "../dist/${DIST_NAME}.7z" .
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- name: Upload
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uses: actions/upload-artifact@v3
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with:
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name: ${{ inputs.language }}_release
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path: dist/
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