Files
source/.github/workflows/build_language.yml
T

224 lines
7.1 KiB
YAML

name: build language
on:
workflow_call:
inputs:
language:
description: 'any of CN_Chinese DE_German EN_English FR_French PL_Polish IT_Italian NL_Dutch RU_Russian'
required: true
default: 'EN_English'
type: string
assemble:
description: 'assemble full package'
required: true
default: true
type: boolean
continue-on-error:
description: 'allows a language to fail, used when building all languages'
required: false
default: false
type: boolean
jobs:
compile:
runs-on: windows-latest # required for msbuild
continue-on-error: ${{ inputs.continue-on-error }}
strategy:
fail-fast: false
matrix:
application: [ja2, ja2mapeditor, ja2ub, ja2ubmapeditor]
steps:
- name: Checkout source
uses: actions/checkout@v3
- name: Download versions.env
uses: actions/download-artifact@v3
with:
name: versions.env
path: artifacts
- name: Restore versions.env
shell: bash
run: cat artifacts/versions.env >> $GITHUB_ENV
- name: Update GameVersion.cpp
shell: bash
run: |
set -eux
INPUTS_LANGUAGE=${{ inputs.language }}
GAME_VERSION=$(echo "$GAME_VERSION" | tr -cd '[:print:]' | tr -d '"\\')
GAME_BUILD="${INPUTS_LANGUAGE:0:2} $GAME_BUILD_INFORMATION"
GAME_BUILD=$(echo "$GAME_BUILD" | tr -cd '[:print:]' | tr -d '"\\')
sed -i "s|@Version@|${GAME_VERSION:0:15}|" GameVersion.cpp
sed -i "s|@Build@|${GAME_BUILD:0:255}|" GameVersion.cpp
cat GameVersion.cpp
# not sure if needed as per Language Defines.h, but only here can we set both defines I think
- name: Update builddefines.h
if: ${{ startsWith(matrix.application, 'ja2ub') }}
shell: bash
run: |
set -eux
sed -i 's/\/\/#define JA2UB/#define JA2UB/' builddefines.h
sed -i 's/\/\/#define JA2UBMAPS/#define JA2UBMAPS/' builddefines.h
cat builddefines.h
- name: Prepare build properties
shell: bash
run: |
set -eux
if [[ '${{ matrix.application }}' == *'mapeditor' ]]
then
Configuration='MapEditor'
else
Configuration='Release'
fi
INPUTS_LANGUAGE='${{ inputs.language }}'
JA2LangPrefix="${INPUTS_LANGUAGE:0:2}"
JA2Language=$(echo "${INPUTS_LANGUAGE:3}" | tr '[:lower:]' '[:upper:]')
if [[ '${{ matrix.application }}' == 'ja2ub'* ]]
then
JA2Config='JA2UB'
else
JA2Config='JA2'
fi
echo "
Configuration=$Configuration
JA2LangPrefix=$JA2LangPrefix
JA2Language=$JA2Language
JA2Config=$JA2Config
" >> $GITHUB_ENV
- uses: microsoft/setup-msbuild@v1.1
- name: Build
run: |
msbuild ja2_VS2019.sln `
/p:Configuration=$Env:Configuration `
/p:JA2LangPrefix=$Env:JA2LangPrefix `
/p:JA2Language=$Env:JA2Language `
/p:JA2Config=$Env:JA2Config
- name: Upload
uses: actions/upload-artifact@v3
with:
name: ${{ inputs.language }}_${{ matrix.application }}
path: bin/VS2013/
assemble:
needs: [ compile ]
if: inputs.assemble
runs-on: windows-latest # required for case-insensitive filesystem handling
continue-on-error: ${{ inputs.continue-on-error }}
steps:
- name: Download versions.env
uses: actions/download-artifact@v3
with:
name: versions.env
path: artifacts
- name: Restore versions.env
shell: bash
run: cat artifacts/versions.env >> $GITHUB_ENV
- name: Checkout gamedir
uses: actions/checkout@v3
with:
repository: ${{ env.GAMEDIR_REPOSITORY }}
ref: ${{ env.GAMEDIR_COMMIT_SHA }}
path: gamedir
- name: Checkout gamedir-languages
if: inputs.language != 'EN_English'
uses: actions/checkout@v3
with:
repository: ${{ env.GAMEDIR_LANGUAGES_REPOSITORY }}
ref: ${{ env.GAMEDIR_LANGUAGES_COMMIT_SHA }}
path: gamedir-languages
- name: Copy gamedir-languages files to gamedir
if: inputs.language != 'EN_English'
shell: bash
run: |
set -eux
DIST_LANG='${{ inputs.language }}'
GAMEDIR_LANGUAGE="${DIST_LANG:3}"
cp -a gamedir-languages/${GAMEDIR_LANGUAGE}_Version/* gamedir/
- name: Download ja2
uses: actions/download-artifact@v3
with:
name: ${{ inputs.language }}_ja2
path: artifacts/ja2
- name: Download ja2mapeditor
uses: actions/download-artifact@v3
with:
name: ${{ inputs.language }}_ja2mapeditor
path: artifacts/ja2mapeditor
- name: Download ja2ub
uses: actions/download-artifact@v3
with:
name: ${{ inputs.language }}_ja2ub
path: artifacts/ja2ub
- name: Download ja2ubmapeditor
uses: actions/download-artifact@v3
with:
name: ${{ inputs.language }}_ja2ubmapeditor
path: artifacts/ja2ubmapeditor
- name: Copy application files to gamedir
shell: bash
run: |
set -eux
for APP in ja2 ja2mapeditor ja2ub ja2ubmapeditor
do
mv artifacts/${APP}/*.exe gamedir/${APP}.exe
done
- name: Create version information file
shell: bash
run: |
set -eux
# "-" separates words, "_" combines words, see double-click behavior
DIST_PREFIX='JA2_113'
DIST_NAME="${DIST_PREFIX}-${GAME_VERSION}-G${GAMEDIR_COMMIT_SHA:0:4}L${GAMEDIR_LANGUAGES_COMMIT_SHA:0:4}-${{ inputs.language }}"
echo "DIST_NAME=$DIST_NAME" >> $GITHUB_ENV
echo "If you encounter problems during gameplay, please provide the following version information:
Distribution Name: $DIST_NAME
Game Version: $GAME_VERSION
Language: ${{ inputs.language }}
Build Information: $GAME_BUILD_INFORMATION
Source Repository: $GITHUB_REPOSITORY
Source Commit SHA: $GITHUB_SHA
Source Commit Date: $SOURCE_COMMIT_DATETIME
Gamedir Repository: $GAMEDIR_REPOSITORY
Gamedir Commit SHA: $GAMEDIR_COMMIT_SHA
Gamedir Commit Date: $GAMEDIR_COMMIT_DATETIME
Gamedir Languages Repository: $GAMEDIR_LANGUAGES_REPOSITORY
Gamedir Languages Commit SHA: $GAMEDIR_LANGUAGES_COMMIT_SHA
Gamedir Languages Commit Date: $GAMEDIR_LANGUAGES_COMMIT_DATETIME
" > "gamedir/${DIST_PREFIX}-Version.txt"
cat "gamedir/${DIST_PREFIX}-Version.txt"
- name: Create release archive
shell: bash
run: |
set -eux
mkdir dist/
cd gamedir/
7z a -bb -xr'!.*' "../dist/${DIST_NAME}.7z" .
- name: Upload
uses: actions/upload-artifact@v3
with:
name: ${{ inputs.language }}_release
path: dist/