Files
source/Editor/popupmenu.cpp
T
majcostaandGitHub 24425a82b1 More unused stuff removal (#49)
* More unused stuff removal

delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers

* remove mentions from vc proj files too

* remove preprocessor conditionals for unused definitions

find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'

then manually fixed a couple files the tool errored out on

* yes, the comments too

as title
2023-01-03 15:51:48 +02:00

497 lines
16 KiB
C++

// WANNE: EDITOR: todo
//FUNCTIONALITY:
//This popup menu functions IDENTICALLY to Windows95's methodology. You can use the arrow keys, or the
//mouse in two methods. The first method is where you release the mouse button before
//moving the cursor inside the popup menu, which makes it persistant (it won't go away until you click again),
//or non-persistant, where you release the button inside the menu after your initial click (non-persistant).
//IMPORTANT NOTE:
//Linda Currie, the main user of the editor dislikes the non-persistant functionality, however, it is still
//supported. Just remove the commented line of code (search for UNCOMMENT), and it's fixed -- it is
//currently disabled.
#include "builddefines.h"
#ifdef JA2EDITOR
#include "tiledef.h"
#include "sysutil.h"
#include "font.h"
#include "Font Control.h"
#include "line.h"
#include "worlddat.h"
#include "selectwin.h"
#include "popupmenu.h"
#include "EditorDefines.h"
#include "render dirty.h"
#include "debug.h"
#include "mousesystem.h"
#include "cursors.h"
#include "overhead types.h"
#include "EditorMercs.h"
#include "Scheduling.h"
#include "english.h"
#include "Item Statistics.h"
CurrentPopupMenuInformation gPopupData;
MOUSE_REGION popupRegion;
UINT16 gusEntryHeight;
BOOLEAN fWaitingForLButtonRelease = FALSE;
extern CHAR16 gszScheduleActions[ NUM_SCHEDULE_ACTIONS ][20];
//Finds the string for any popup menu in JA2 -- the strings are stored
//in different ways in each instance.
STR16 GetPopupMenuString( UINT8 ubIndex )
{
switch( gPopupData.ubPopupMenuID )
{
case CHANGETSET_POPUP: //tile sets
return gTilesets[ ubIndex ].zName;
case OWNERSHIPGROUP_POPUP: //civilian groups
case CHANGECIVGROUP_POPUP: //civilian groups
return gszCivGroupNames[ ubIndex ];
case SCHEDULEACTION_POPUP: //setting scheduling actions
return gszScheduleActions[ ubIndex ];
case ACTIONITEM_POPUP:
return gszActionItemDesc[ ubIndex ];
default:
return 0;
}
}
/*
InitPopUpMenu
---------------
Creates the popup menu, then takes control of the i/o
effectively turning the popup into a modal system (forcing the
user to make a selection or cancel before doing anything else.
There are two modes of operation as soon as the user presses the mouse
on a popup menu activation button.
1) The user releases the mouse before moving the cursor onto
the popup region. The popup menu will end as soon as the
user presses the mouse button. If the cursor is out of the
popup region, then it returns 0.
2) The user holds the mouse while moving the cursor onto the
popup region. The popup menu will end as soon as the user
releases the mouse button. If the cursor is out of the popup
region, then it returns 0.
Returns 0 if nothing in menu was selected, else
returns the menu entry number starting from 1.
*/
void InitPopupMenu( INT32 iButtonID, UINT8 ubPopupMenuID, UINT8 ubDirection )
{
UINT16 usX, usY;
UINT16 usMenuHeight;
UINT16 usMenuWidth = 0;
UINT16 usCurrStrWidth;
UINT8 ubColumn, ubEntry;
UINT8 ubCounter;
GUI_BUTTON *button;
//calculate the location of the menu based on the button position.
//This also calculates the menu's direction based on position.
gPopupData.usFont = (UINT16)SMALLFONT1;
gusEntryHeight = GetFontHeight( gPopupData.usFont );
button = ButtonList[ iButtonID ];
MSYS_DisableRegion( &gBottomPanalRegion );
switch( ubDirection )
{
case DIR_UPRIGHT:
usX = button->Area.RegionTopLeftX;
usY = button->Area.RegionTopLeftY;
break;
case DIR_UPLEFT:
usX = button->Area.RegionBottomRightX;
usY = button->Area.RegionTopLeftY;
break;
case DIR_DOWNRIGHT:
usX = button->Area.RegionTopLeftX;
usY = button->Area.RegionBottomRightY;
break;
case DIR_DOWNLEFT:
usX = button->Area.RegionBottomRightX;
usY = button->Area.RegionBottomRightY;
break;
default:
AssertMsg(0, "Invalid direction given");
return;
}
//Decipher the popupMenuID
switch( ubPopupMenuID )
{
case CHANGETSET_POPUP: //change tileset
gPopupData.ubNumEntries = gubNumSets;
break;
case OWNERSHIPGROUP_POPUP:
case CHANGECIVGROUP_POPUP:
gPopupData.ubNumEntries = NUM_CIV_GROUPS;
break;
case SCHEDULEACTION_POPUP:
gPopupData.ubNumEntries = NUM_SCHEDULE_ACTIONS;
break;
case ACTIONITEM_POPUP:
gPopupData.ubNumEntries = NUM_ACTIONITEMS;
break;
default:
return;
}
gPopupData.usFont = (UINT16)SMALLFONT1;
gusEntryHeight = GetFontHeight( gPopupData.usFont );
button = ButtonList[ iButtonID ];
MSYS_DisableRegion( &gBottomPanalRegion );
gPopupData.ubPopupMenuID = ubPopupMenuID;
gPopupData.ubSelectedIndex = 0;
gPopupData.ubActiveType = POPUP_ACTIVETYPE_NOT_YET_DETERMINED;
gPopupData.fActive = TRUE;
fWaitingForLButtonRelease = FALSE;
gPopupData.fUseKeyboardInfoUntilMouseMoves = FALSE;
//Initialize the last mouse position to be out of bounds.
gPopupData.usLastMouseX = 1000;
gPopupData.usLastMouseY = 1000;
//clear the column widths.
for( ubColumn = 0; ubColumn < MAX_COLUMNS; ubColumn++ )
gPopupData.ubColumnWidth[ ubColumn ] = 0;
//1) Calc total entry height of the popup region.
gPopupData.ubColumns = 1;
gPopupData.ubMaxEntriesPerColumn = gPopupData.ubNumEntries;
usMenuHeight = gPopupData.ubNumEntries * gusEntryHeight + 3;
while( usMenuHeight >= usY && ( ubDirection == DIR_UPLEFT || ubDirection == DIR_UPRIGHT ) ||
480-usMenuHeight >= usY && ( ubDirection == DIR_DOWNLEFT || ubDirection == DIR_DOWNRIGHT ) )
{ //menu has too many entries. Increase the number of columns until the height is
//less than the max height.
gPopupData.ubMaxEntriesPerColumn = (gPopupData.ubNumEntries+gPopupData.ubColumns)/(gPopupData.ubColumns+1);
usMenuHeight = gPopupData.ubMaxEntriesPerColumn * gusEntryHeight + 3;
gPopupData.ubColumns++;
}
//now we have the number of columns as well as the max number of entries per column, and
//the total menu height.
//We now calculate the total width of the menu as well as the max width of each column.
ubCounter = 0;
usMenuWidth = 0;
for( ubColumn = 0; ubColumn < gPopupData.ubColumns; ubColumn++ )
{
for( ubEntry = 0; ubEntry < gPopupData.ubMaxEntriesPerColumn; ubEntry++ )
{
if( ubCounter >= gPopupData.ubNumEntries )
break; //done (don't want to process undefined entries...)
usCurrStrWidth = 16 + StringPixLength( GetPopupMenuString( ubCounter ) , gPopupData.usFont );
if( usCurrStrWidth > gPopupData.ubColumnWidth[ ubColumn ] )
{
gPopupData.ubColumnWidth[ ubColumn ] = (UINT8)usCurrStrWidth;
}
ubCounter++;
}
usMenuWidth += gPopupData.ubColumnWidth[ ubColumn ];
}
//Calculate popup menu boundaries based on direction from argument point.
switch( ubDirection )
{
case DIR_UPRIGHT:
gPopupData.usLeft = usX;
gPopupData.usTop = usY - usMenuHeight - 1;
gPopupData.usRight = usX + usMenuWidth;
gPopupData.usBottom = usY - 1;
break;
case DIR_UPLEFT:
gPopupData.usLeft = usX - usMenuWidth;
gPopupData.usTop = usY - usMenuHeight - 1;
gPopupData.usRight = usX;
gPopupData.usBottom = usY - 1;
break;
case DIR_DOWNRIGHT:
gPopupData.usLeft = usX;
gPopupData.usTop = usY + 1;
gPopupData.usRight = usX + usMenuWidth;
gPopupData.usBottom = usY + usMenuHeight + 1;
break;
case DIR_DOWNLEFT:
gPopupData.usLeft = usX - usMenuWidth;
gPopupData.usTop = usY + 1;
gPopupData.usRight = usX;
gPopupData.usBottom = usY + usMenuHeight + 1;
break;
}
MSYS_DefineRegion(&popupRegion, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, MSYS_PRIORITY_HIGHEST, CURSOR_NORMAL, MSYS_NO_CALLBACK, MSYS_NO_CALLBACK);//dnl ch34 090909
RenderPopupMenu();
}
void RenderPopupMenu()
{
UINT16 usX, usY;
UINT8 ubColumn, ubEntry, ubCounter;
UINT8 *pDestBuf;
UINT32 uiDestPitchBYTES;
UINT16 usLineColor;
UINT16 usStringWidth;
UINT16 usStart;
//Draw the menu
ColorFillVideoSurfaceArea(FRAME_BUFFER,
gPopupData.usLeft, gPopupData.usTop, gPopupData.usRight, gPopupData.usBottom,
Get16BPPColor(FROMRGB(128, 128, 128) ) );
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, 640, 480 );
usLineColor = Get16BPPColor( FROMRGB( 64, 64, 64 ) );
RectangleDraw( TRUE, gPopupData.usLeft, gPopupData.usTop, gPopupData.usRight, gPopupData.usBottom,
usLineColor, pDestBuf );
if( gPopupData.ubColumns > 1 )
{ //draw a vertical line between each column
usStart = gPopupData.usLeft + gPopupData.ubColumnWidth[ 0 ];
for( ubColumn = 1; ubColumn < gPopupData.ubColumns; ubColumn++ )
{
LineDraw( TRUE, usStart, gPopupData.usTop, usStart, gPopupData.usBottom, usLineColor, pDestBuf );
}
usStart += (UINT16)gPopupData.ubColumnWidth[ ubColumn ];
}
UnLockVideoSurface( FRAME_BUFFER );
//Set up the text attributes.
SetFont( gPopupData.usFont);
SetFontBackground( FONT_MCOLOR_BLACK );
SetFontForeground( FONT_MCOLOR_WHITE );
usX = gPopupData.usLeft + 1;
ubCounter = 0;
usStart = gPopupData.usLeft;
for( ubColumn = 0; ubColumn < gPopupData.ubColumns; ubColumn++ )
{
for( ubEntry = 0; ubEntry < gPopupData.ubMaxEntriesPerColumn; ubEntry++ )
{
if( ubCounter >= gPopupData.ubNumEntries )
return; //done
//Calc current string's width in pixels. Adding 14 pixels which is the width of
//two padded gPopupData.usFont spaces not stored in the string.
usStringWidth = 14 + StringPixLength( GetPopupMenuString( ubCounter ), gPopupData.usFont );
//Horizontally center the string inside the popup menu
usX = usStart + ( gPopupData.ubColumnWidth[ ubColumn ] - usStringWidth ) / 2;
usY = gPopupData.usTop + 1 + ubEntry * gusEntryHeight;
if( ubCounter == gPopupData.ubSelectedIndex - 1 )
{
//This is the highlighted menu entry.
SetFontForeground( FONT_MCOLOR_LTBLUE );
mprintf( usX, usY, L" %s ", GetPopupMenuString( ubCounter ) );
SetFontForeground( FONT_MCOLOR_WHITE );
}
else
{
mprintf( usX, usY, L" %s ", GetPopupMenuString( ubCounter ) );
}
ubCounter++;
}
usStart += gPopupData.ubColumnWidth[ ubColumn ];
}
}
//This private function of PopupMenuHandle determines which menu entry
//is highlighted based on the mouse cursor position. Returns 0 if the
//mouse is out of the menu region.
UINT8 GetPopupIndexFromMousePosition()
{
UINT8 ubNumEntriesDown;
UINT16 usRelX;
UINT8 ubCount;
if( gusMouseXPos >= gPopupData.usLeft
&& gusMouseXPos <= gPopupData.usRight
&& gusMouseYPos > gPopupData.usTop //one pixel gap on top ignored
&& gusMouseYPos < gPopupData.usBottom - 2 ) //two pixel gap on bottom ignored
{
//subtract the top y coord of the popup region from the mouse's yPos as well
//as an extra pixel at the top of the region which is ignored in menu selection,
//divide this number by the height of a menu entry, then add one. This will
//return the menu index from 1 (at the top) to n (at the bottom).
ubNumEntriesDown = (gusMouseYPos - gPopupData.usTop - 1) / gusEntryHeight + 1;
usRelX = gusMouseXPos - gPopupData.usLeft;
ubCount=0;
while( usRelX > gPopupData.ubColumnWidth[ ubCount ] )
{
usRelX -= gPopupData.ubColumnWidth[ ubCount ];
ubCount++;
ubNumEntriesDown += gPopupData.ubMaxEntriesPerColumn;
}
if( ubNumEntriesDown >= gPopupData.ubNumEntries )
ubNumEntriesDown = gPopupData.ubNumEntries;
return ubNumEntriesDown;
}
return 0; //mouse not in valid region.
}
void PopupMenuHandle()
{
InputAtom InputEvent;
if( gPopupData.ubActiveType == POPUP_ACTIVETYPE_NOT_YET_DETERMINED )
{
//Attempt to determine if the menu will be persistant or not.
//Determination is made when the mouse's left button is released or if
//the mouse cursor enters the menu region.
if( gusMouseXPos >= gPopupData.usLeft
&& gusMouseXPos <= gPopupData.usRight
&& gusMouseYPos > gPopupData.usTop //one pixel gap on top ignored
&& gusMouseYPos < gPopupData.usBottom - 1 ) //two pixel gap on bottom ignored
{
//mouse cursor has just entered the menu region -- nonpersistant.
//KRIS: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//Disabled this because Linda doesn't like it... (I like it though, and it works)
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//UNCOMMENT IF NONPERSISTANT IS ALLOWED
//gPopupData.ubActiveType = POPUP_ACTIVETYPE_NONPERSISTANT;
return;
}
else if( !gfLeftButtonState )
{ //left button has been released before entering region -- persistant
gPopupData.ubActiveType = POPUP_ACTIVETYPE_PERSISTANT;
return;
}
}
if( !gPopupData.fUseKeyboardInfoUntilMouseMoves )
{
//check menu entry based on mouse position
gPopupData.ubSelectedIndex = GetPopupIndexFromMousePosition();
}
else if( gusMouseXPos != gPopupData.usLastMouseX || gusMouseYPos != gPopupData.usLastMouseY )
{
//The keyboard determined the last entry, but the mouse has moved,
//so use the mouse to determine the new entry.
gPopupData.fUseKeyboardInfoUntilMouseMoves = FALSE;
gPopupData.ubSelectedIndex = GetPopupIndexFromMousePosition();
}
//Check terminating conditions for persistant states.
if( gfLeftButtonState && gPopupData.ubActiveType == POPUP_ACTIVETYPE_PERSISTANT )
fWaitingForLButtonRelease = TRUE;
if( gfLeftButtonState && gPopupData.ubActiveType == POPUP_ACTIVETYPE_PERSISTANT
|| !gfLeftButtonState && gPopupData.ubActiveType == POPUP_ACTIVETYPE_NONPERSISTANT )
{
//Selection conditions via mouse have been met whether the mouse is in the
//menu region or not.
gPopupData.ubSelectedIndex = GetPopupIndexFromMousePosition();
if( gPopupData.ubSelectedIndex )
{
ProcessPopupMenuSelection();
}
gPopupData.fActive = FALSE;
MSYS_RemoveRegion( &popupRegion );
gfRenderWorld = TRUE;
gfRenderTaskbar = TRUE;
return;
}
//Use keyboard input as well.
while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
{
switch(InputEvent.usEvent)
{
case KEY_DOWN:
switch( InputEvent.usParam )
{
case DNARROW:
gPopupData.fUseKeyboardInfoUntilMouseMoves = TRUE;
gPopupData.usLastMouseX = gusMouseXPos;
gPopupData.usLastMouseY = gusMouseYPos;
gPopupData.ubSelectedIndex++;
if( gPopupData.ubSelectedIndex > gPopupData.ubNumEntries )
{
gPopupData.ubSelectedIndex = 1;
}
break;
case UPARROW:
gPopupData.fUseKeyboardInfoUntilMouseMoves = TRUE;
gPopupData.usLastMouseX = gusMouseXPos;
gPopupData.usLastMouseY = gusMouseYPos;
if( gPopupData.ubSelectedIndex < 2 )
{
gPopupData.ubSelectedIndex = gPopupData.ubNumEntries;
}
else
{
gPopupData.ubSelectedIndex--;
}
break;
case ESC:
gPopupData.fActive = FALSE;
MSYS_RemoveRegion( &popupRegion );
gfRenderWorld = TRUE;
gfRenderTaskbar = TRUE;
break;
case ENTER:
ProcessPopupMenuSelection();
gPopupData.fActive = FALSE;
MSYS_RemoveRegion( &popupRegion );
gfRenderWorld = TRUE;
gfRenderTaskbar = TRUE;
break;
}
break;
}
}
}
void ProcessPopupMenuSelection()
{
switch( gPopupData.ubPopupMenuID )
{
case CHANGETSET_POPUP:
//change the tileset here.
ReloadTileset( (UINT8)(gPopupData.ubSelectedIndex - 1 ) );
InitJA2SelectionWindow( );
break;
case CHANGECIVGROUP_POPUP:
ChangeCivGroup( (UINT8)(gPopupData.ubSelectedIndex - 1) );
break;
case SCHEDULEACTION_POPUP:
UpdateScheduleAction( (UINT8)(gPopupData.ubSelectedIndex - 1) );
break;
case ACTIONITEM_POPUP:
UpdateActionItem( (UINT8)(gPopupData.ubSelectedIndex - 1) );
break;
case OWNERSHIPGROUP_POPUP:
SetOwnershipGroup( (UINT8)(gPopupData.ubSelectedIndex - 1) );
break;
}
}
BOOLEAN ProcessPopupMenuIfActive( )
{
if( !gPopupData.fActive && !fWaitingForLButtonRelease )
return FALSE;
if( fWaitingForLButtonRelease )
{
if( !gfLeftButtonState )
{
fWaitingForLButtonRelease = FALSE;
return FALSE;
}
return TRUE;
}
PopupMenuHandle();
RenderPopupMenu();
InvalidateRegion( gPopupData.usLeft, gPopupData.usTop, gPopupData.usRight, gPopupData.usBottom );
ExecuteBaseDirtyRectQueue();
EndFrameBufferRender( );
return TRUE;
}
#endif