Files
source/Tactical/XML_RandomStats.cpp
T
Marco Antonio J. Costaandmajcosta 86ad401186 add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in
every commit. just get it done with.

the script:
```

find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do
	isFile=$(file -0 "$file" | cut -d $'\0' -f2)
	case "$isFile" in
		(*text*)
			echo "$file is text"
			if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then
				echo "" >> "$file"
			fi
			;;
		(*)
			echo "file isn't text"
			;;
	esac
done
```
2024-12-14 19:05:48 -03:00

302 lines
10 KiB
C++

#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#include "Interface.h"
#include "soldier profile type.h"
#include "Soldier Profile.h"
#include "Random.h"
struct
{
PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
RANDOM_STATS_VALUES curRandomStats;
RANDOM_STATS_VALUES * curArray;
UINT32 maxArraySize;
UINT32 curIndex;
UINT32 currentDepth;
UINT32 maxReadDepth;
}
typedef RandomStatsParseData;
BOOLEAN RandomStats_TextOnly;
static void XMLCALL
RandomStatsStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
RandomStatsParseData * pData = (RandomStatsParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "RANDOM_STATS") == 0 && pData->curElement == ELEMENT_NONE)
{
pData->curElement = ELEMENT_LIST;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "PROFILE") == 0 && pData->curElement == ELEMENT_LIST)
{
pData->curElement = ELEMENT;
pData->maxReadDepth++; //we are not skipping this element
}
else if(pData->curElement == ELEMENT &&
( strcmp(name, "uiIndex") == 0 ||
strcmp(name, "Enabled") == 0 ||
strcmp(name, "BaseAttribute") == 0 ||
strcmp(name, "RandomExpLevel") == 0 ||
strcmp(name, "RandomLife") == 0 ||
strcmp(name, "RandomAgility") == 0 ||
strcmp(name, "RandomDexterity") == 0 ||
strcmp(name, "RandomStrength") == 0 ||
strcmp(name, "RandomLeadership") == 0 ||
strcmp(name, "RandomWisdom") == 0 ||
strcmp(name, "RandomMarksmanship") == 0 ||
strcmp(name, "RandomMechanical") == 0 ||
strcmp(name, "RandomExplosive") == 0 ||
strcmp(name, "RandomMedical") == 0 ||
strcmp(name, "RandomScientific") == 0 ) )
{
pData->curElement = ELEMENT_PROPERTY;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
RandomStatsCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
RandomStatsParseData * pData = (RandomStatsParseData *)userData;
if( (pData->currentDepth <= pData->maxReadDepth) &&
(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
){
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
}
static void XMLCALL
RandomStatsEndElementHandle(void *userData, const XML_Char *name)
{
RandomStatsParseData * pData = (RandomStatsParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth)
{
if(strcmp(name, "RANDOM_STATS") == 0)
{
pData->curElement = ELEMENT_NONE;
}
else if(strcmp(name, "PROFILE") == 0)
{
pData->curElement = ELEMENT_LIST;
gRandomStatsValue[pData->curRandomStats.uiIndex].Enabled = pData->curRandomStats.Enabled;
gRandomStatsValue[pData->curRandomStats.uiIndex].BaseAttribute = pData->curRandomStats.BaseAttribute;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomExpLevel = pData->curRandomStats.RandomExpLevel;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomLife = pData->curRandomStats.RandomLife;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomAgility = pData->curRandomStats.RandomAgility;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomDexterity = pData->curRandomStats.RandomDexterity;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomStrength = pData->curRandomStats.RandomStrength;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomLeadership = pData->curRandomStats.RandomLeadership;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomWisdom = pData->curRandomStats.RandomWisdom;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomMarksmanship = pData->curRandomStats.RandomMarksmanship;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomMechanical = pData->curRandomStats.RandomMechanical;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomExplosive = pData->curRandomStats.RandomExplosive;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomMedical = pData->curRandomStats.RandomMedical;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomScientific = pData->curRandomStats.RandomScientific;
}
else if(strcmp(name, "uiIndex") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.uiIndex = (UINT16) atol(pData->szCharData);
}
else if(strcmp(name, "Enabled") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.Enabled = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "BaseAttribute") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.BaseAttribute = (INT8) atol(pData->szCharData);
}
else if(strcmp(name, "RandomExpLevel") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomExpLevel = (INT8) atol(pData->szCharData);
}
else if(strcmp(name, "RandomLife") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomLife = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomAgility") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomAgility = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomDexterity") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomDexterity = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomStrength") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomStrength = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomLeadership") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomLeadership = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomWisdom") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomWisdom = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomMarksmanship") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomMarksmanship = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomMechanical") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomMechanical = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomExplosive") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomExplosive = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomMedical") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomMedical = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomScientific") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomScientific = (BOOLEAN) atol(pData->szCharData);
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInRandomStats(STR fileName)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
RandomStatsParseData pData;
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading RandomStats.xml" );
// RandomStats_TextOnly = localizedVersion;
// Open file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
//if ( !hFile )
// return( localizedVersion );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, RandomStatsStartElementHandle, RandomStatsEndElementHandle);
XML_SetCharacterDataHandler(parser, RandomStatsCharacterDataHandle);
memset(&pData,0,sizeof(pData));
XML_SetUserData(parser, &pData);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in RandomStats.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return( TRUE );
}
BOOLEAN WriteRandomStats( STR fileName)
{
HWFILE hFile;
//Debug code; make sure that what we got from the file is the same as what's there
// Open a new file
hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
if ( !hFile )
return( FALSE );
{
UINT32 cnt;
FilePrintf(hFile,"<RANDOM_STATS>\r\n");
for ( cnt = 0; cnt < NUM_PROFILES; cnt++ )
{
FilePrintf(hFile,"\t<PROFILE>\r\n");
FilePrintf(hFile,"\t\t<uiIndex>%d</uiIndex>\r\n", cnt);
FilePrintf(hFile,"\t\t<Enabled>%d</Enabled>\r\n",gRandomStatsValue[cnt].Enabled);
FilePrintf(hFile,"\t\t<BaseAttribute>%d</BaseAttribute>\r\n",gRandomStatsValue[cnt].BaseAttribute);
FilePrintf(hFile,"\t\t<RandomExpLevel>%d</RandomExpLevel>\r\n",gRandomStatsValue[cnt].RandomExpLevel);
FilePrintf(hFile,"\t\t<RandomLife>%d</RandomLife>\r\n",gRandomStatsValue[cnt].RandomLife);
FilePrintf(hFile,"\t\t<RandomAgility>%d</RandomAgility>\r\n",gRandomStatsValue[cnt].RandomAgility);
FilePrintf(hFile,"\t\t<RandomDexterity>%d</RandomDexterity>\r\n",gRandomStatsValue[cnt].RandomDexterity);
FilePrintf(hFile,"\t\t<RandomStrength>%d</RandomStrength>\r\n",gRandomStatsValue[cnt].RandomStrength);
FilePrintf(hFile,"\t\t<RandomLeadership>%d</RandomLeadership>\r\n",gRandomStatsValue[cnt].RandomLeadership);
FilePrintf(hFile,"\t\t<RandomWisdom>%d</RandomWisdom>\r\n",gRandomStatsValue[cnt].RandomWisdom);
FilePrintf(hFile,"\t\t<RandomMarksmanship>%d</RandomMarksmanship>\r\n",gRandomStatsValue[cnt].RandomMarksmanship);
FilePrintf(hFile,"\t\t<RandomMechanical>%d</RandomMechanical>\r\n",gRandomStatsValue[cnt].RandomMechanical);
FilePrintf(hFile,"\t\t<RandomExplosive>%d</RandomExplosive>\r\n",gRandomStatsValue[cnt].RandomExplosive);
FilePrintf(hFile,"\t\t<RandomMedical>%d</RandomMedical>\r\n",gRandomStatsValue[cnt].RandomMedical);
FilePrintf(hFile,"\t\t<RandomScientific>%d</RandomScientific>\r\n",gRandomStatsValue[cnt].RandomScientific);
FilePrintf(hFile,"\t</PROFILE>\r\n");
}
FilePrintf(hFile,"</RANDOM_STATS>\r\n");
}
FileClose( hFile );
return( TRUE );
}