Files
source/ext/lua-5.1.5/test/trace-calls.lua
T
76eda883a5 build Lua from vendored source instead of the prebuilt lua51.lib
The tree carried two prebuilt Lua static libraries and a copy of the Lua
public headers. lua51.lib is 5.1.2 and matched the headers; lua51.vc9.lib
is 5.1.4 and was dead weight — it came second in Ja2_Libraries, so the
linker resolved every Lua symbol out of lua51.lib and never pulled an
object from it. Just as well, since it asks for /DEFAULTLIB:MSVCRT while
we build /MT.

ext/lua-5.1.5 is the upstream tarball unmodified, built as lua51 the way
the other vendored libraries are, and its src directory replaces lua/ as
the home of lua.h, luaconf.h, lauxlib.h and lualib.h. Those four headers
were stock 5.1.2 retabbed, so 5.1.5 is bugfix-only against what the game
compiled against; the bytecode format is unchanged across 5.1.x and every
script under gamedir is plain source anyway. lua/lua.hpp had no includers
and returns to etc/ where upstream keeps it.

/SAFESEH:NO goes with it. Its two stated reasons were lua51.lib and the
smackw32 import library, and both are now gone: every remaining prebuilt
static library is SAFESEH-clean (libexpatMT.lib 5 of 5 members with
@feat.00 = 0x1, RakNetLibStatic.lib 79 of 79), and lld-link emits a
3155-entry SEHandlerTable without it.

The /MT comment blamed the wrong library. lua51.lib carried no linker
directives at all; RakNetLibStatic.lib is what pins us to the static
runtime, with /DEFAULTLIB:LIBCMT and /DEFAULTLIB:libcpmt.

Verified by building all four applications in Debug and Release, and by
linking the tarball's own lua.c against our lua51.lib with the build's
clang-cl flags and running it under Wine: 5.1 stdlib, GC, coroutines and
the x86 __asm fld/fistp lua_number2int fast path all behave. The game
itself could not be launched here — this checkout's gamedir has loose
Data directories but no SLF archives, so VFS aborts on Data\Ambient.slf
long before any script runs.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-30 13:25:35 -03:00

33 lines
749 B
Lua

-- trace calls
-- example: lua -ltrace-calls bisect.lua
local level=0
local function hook(event)
local t=debug.getinfo(3)
io.write(level," >>> ",string.rep(" ",level))
if t~=nil and t.currentline>=0 then io.write(t.short_src,":",t.currentline," ") end
t=debug.getinfo(2)
if event=="call" then
level=level+1
else
level=level-1 if level<0 then level=0 end
end
if t.what=="main" then
if event=="call" then
io.write("begin ",t.short_src)
else
io.write("end ",t.short_src)
end
elseif t.what=="Lua" then
-- table.foreach(t,print)
io.write(event," ",t.name or "(Lua)"," <",t.linedefined,":",t.short_src,">")
else
io.write(event," ",t.name or "(C)"," [",t.what,"] ")
end
io.write("\n")
end
debug.sethook(hook,"cr")
level=0