Files
source/Editor/EditorTerrain.h
T
00fb898600 Delete builddefines.h
Nothing was left in it but the include of profiler.h, and 132 translation units
were including it for that alone. Fifteen files were leaning on profiler.h to
drag in <set>, <vector> and <ostream> for them; those now include what they use.

This is the commit that moves line numbers. Removing an include line shifts
__LINE__ by one for everything below it, and __LINE__ is an immediate operand in
every Assert() and DebugMsg() call, so the four game executables differ from
their predecessors by roughly a thousand 32-bit constants each. Every one of
those is accounted for: each is a single immediate that moved by -1 where the
builddefines.h include went away, or +1 where a <set>/<vector> include was
added. Nothing else in .text, .rdata or .data moves, no object file's section
sizes change, and symbolize_crash and Ja2Export stay bit-identical.

The one non-immediate difference is that the 24 Editor translation units of the
non-editor apps stop emitting __Avx2WmemEnabledWeakValue, a 4-byte weak COMDAT
they only ever instantiated through profiler.h's <vector>. It is a UCRT weak
default that other translation units still provide.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-22 01:07:26 -03:00

43 lines
1000 B
C

#ifdef JA2EDITOR
#ifndef __EDITORTERRAIN_H
#define __EDITORTERRAIN_H
#define TERRAIN_TILES_NODRAW 0
#define TERRAIN_TILES_FOREGROUND 1
#define TERRAIN_TILES_BACKGROUND 2
//Andrew, could you figure out what the hell mode this is???
//It somehow links terrain tiles with lights and buildings.
#define TERRAIN_TILES_BRETS_STRANGEMODE 3
//Soon to be added to an editor struct
extern UINT16 usTotalWeight;
extern BOOLEAN fPrevShowTerrainTileButtons;
extern BOOLEAN fUseTerrainWeights;
extern INT32 TerrainTileSelected, TerrainForegroundTile,TerrainBackgroundTile;
extern INT32 TerrainTileDrawMode;
void EntryInitEditorTerrainInfo();
void InitEditorTerrainToolbar();
void CreateTerrainTileButtons();
void DeleteTerrainTileButtons();
void RenderTerrainTileButtons();
void ResetTerrainTileWeights();
void ShowTerrainTileButtons();
void HideTerrainTileButtons();
void ChooseWeightedTerrainTile();
void TerrainFill( INT32 iMapIndex );
#endif
#endif