Files
source/Strategic/XML_ExtraItems.cpp
T
00fb898600 Delete builddefines.h
Nothing was left in it but the include of profiler.h, and 132 translation units
were including it for that alone. Fifteen files were leaning on profiler.h to
drag in <set>, <vector> and <ostream> for them; those now include what they use.

This is the commit that moves line numbers. Removing an include line shifts
__LINE__ by one for everything below it, and __LINE__ is an immediate operand in
every Assert() and DebugMsg() call, so the four game executables differ from
their predecessors by roughly a thousand 32-bit constants each. Every one of
those is accounted for: each is a single immediate that moved by -1 where the
builddefines.h include went away, or +1 where a <set>/<vector> include was
added. Nothing else in .text, .rdata or .data moves, no object file's section
sizes change, and symbolize_crash and Ja2Export stay bit-identical.

The one non-immediate difference is that the 24 Editor translation units of the
non-editor apps stop emitting __Avx2WmemEnabledWeakValue, a 4-byte weak COMDAT
they only ever instantiated through profiler.h's <vector>. It is a UCRT weak
default that other translation units still provide.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-22 01:07:26 -03:00

275 lines
7.6 KiB
C++

#include <stdio.h>
#include "XML.h"
#include "expat.h"
#include "DEBUG.H"
#include "string.h"
#include "Tactical Save.h"
#include "FileMan.h"
#include "MemMan.h"
#include "Debug Control.h"
#include "GameSettings.h"
#include "GameInitOptionsScreen.h"
typedef enum
{
EXTRAITEMS_ELEMENT_NONE = 0,
EXTRAITEMS_ELEMENT_EXTRAITEMS,
EXTRAITEMS_ELEMENT_ITEM,
EXTRAITEMS_ELEMENT,
} EXTRAITEMS_PARSE_STAGE;
typedef struct
{
EXTRAITEMS_PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
UINT32 currentDepth;
UINT32 maxReadDepth;
UINT32 item;
UINT32 quantity;
UINT32 condition;
UINT32 gridno;
BOOLEAN visible;
} ExtraItemsParseData;
static bool gSectorIsLoaded = false;
static UINT8 gX = 0;
static UINT8 gY = 0;
static UINT8 gZ = 0;
/** Process the opening tag in this expat callback.
*/
static void XMLCALL
ExtraItemsStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
ExtraItemsParseData * pData = (ExtraItemsParseData *) userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "ExtraItems") == 0 && pData->curElement == EXTRAITEMS_ELEMENT_NONE)
{
pData->curElement = EXTRAITEMS_ELEMENT_EXTRAITEMS;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "Item") == 0 && pData->curElement == EXTRAITEMS_ELEMENT_EXTRAITEMS)
{
pData->curElement = EXTRAITEMS_ELEMENT_ITEM;
pData->maxReadDepth++; //we are not skipping this element
// set defaults
pData->quantity = 1;
pData->condition = 100;
pData->gridno = 0;
pData->visible = FALSE;
}
else if(pData->curElement == EXTRAITEMS_ELEMENT_ITEM &&
(strcmp(name, "uiIndex") == 0 ||
strcmp(name, "quantity") == 0 ||
strcmp(name, "condition") == 0 ||
strcmp(name, "gridno") == 0 ||
strcmp(name, "visible") == 0 ))
{
pData->curElement = EXTRAITEMS_ELEMENT;
pData->maxReadDepth++;
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
/** Process any text content in this callback.
*/
static void XMLCALL
ExtraItemsCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
ExtraItemsParseData * pData = (ExtraItemsParseData *) userData;
if(pData->currentDepth <= pData->maxReadDepth && strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
/** Process the closing tag in this expat callback.
*/
static void XMLCALL
ExtraItemsEndElementHandle(void *userData, const XML_Char *name)
{
ExtraItemsParseData * pData = (ExtraItemsParseData *) userData;
if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
{
if(pData->curElement == EXTRAITEMS_ELEMENT_EXTRAITEMS &&
strcmp(name, "ExtraItems") == 0)
{
pData->curElement = EXTRAITEMS_ELEMENT_NONE;
}
else if(pData->curElement == EXTRAITEMS_ELEMENT_ITEM &&
strcmp(name, "Item") == 0 &&
pData->item > 0 && // Make sure not to create 0-index objects!
pData->quantity > 0 && // Quantity should be positive. Not sure what the LIMIT is, if any.
pData->condition > 0 && pData->condition <= 100 ) // Condition between 1 and 100!
{
OBJECTTYPE object;
CreateItem(pData->item, pData->condition, &object);
for (unsigned cnt=1; cnt <= pData->quantity; ++cnt) {
if (gSectorIsLoaded) {
AddItemToPool( pData->gridno, &object, pData->visible, 0, WORLD_ITEM_REACHABLE, 0 );
} else {
AddItemsToUnLoadedSector( gX, gY, gZ, pData->gridno, pData->visible, &object, 0, WORLD_ITEM_REACHABLE, 0, 1, 0 );
}
}
pData->curElement = EXTRAITEMS_ELEMENT_EXTRAITEMS;
}
else if( pData->curElement == EXTRAITEMS_ELEMENT &&
strcmp( name, "uiIndex" ) == 0)
{
pData->item = (UINT32)atol( pData->szCharData );
pData->curElement = EXTRAITEMS_ELEMENT_ITEM;
}
else if( pData->curElement == EXTRAITEMS_ELEMENT &&
strcmp( name, "quantity" ) == 0)
{
pData->quantity = (UINT32)atol( pData->szCharData );
pData->curElement = EXTRAITEMS_ELEMENT_ITEM;
}
else if( pData->curElement == EXTRAITEMS_ELEMENT &&
strcmp( name, "condition" ) == 0)
{
pData->condition = (UINT32)atol( pData->szCharData );
pData->curElement = EXTRAITEMS_ELEMENT_ITEM;
}
else if( pData->curElement == EXTRAITEMS_ELEMENT &&
strcmp( name, "gridno" ) == 0)
{
pData->gridno = (UINT32)atol( pData->szCharData );
pData->curElement = EXTRAITEMS_ELEMENT_ITEM;
}
else if( pData->curElement == EXTRAITEMS_ELEMENT &&
strcmp( name, "visible" ) == 0)
{
pData->visible = (UINT32)atol( pData->szCharData );
pData->curElement = EXTRAITEMS_ELEMENT_ITEM;
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
void AddExtraItems(UINT8 x, UINT8 y, UINT8 z, bool sectorIsLoaded)
{
char fileName[MAX_PATH];
strcpy(fileName, TABLEDATA_DIRECTORY);
if (x < 10) {
strcat(fileName, EXTRAITEMSFILENAME);
char* spot = strstr(fileName, "A9_0");
Assert(spot);
if (!spot)
return;
*spot = 'A' + y-1;
*(spot+1) = '0' + x;
*(spot+3) = '0' + z;
} else {
strcat(fileName, EXTRAITEMSFILENAME2);
char* spot = strstr(fileName, "A11_0");
Assert(spot);
if (!spot)
return;
*spot = 'A' + y-1;
*(spot+1) = '0' + x / 10;
*(spot+2) = '0' + x % 10;
*(spot+4) = '0' + z;
}
// Remember the base file name length
int baseFNLength = strlen(fileName);
// Append a suffix based on the difficulty
switch (gGameOptions.ubDifficultyLevel)
{
case DIF_LEVEL_EASY:
strcat(fileName, "_Novice");
break;
case DIF_LEVEL_MEDIUM:
strcat(fileName, "_Experienced");
break;
case DIF_LEVEL_HARD:
strcat(fileName, "_Expert");
break;
case DIF_LEVEL_INSANE:
strcat(fileName, "_Insane");
break;
default:
{
CHAR8 str[20];
sprintf( str, "_Diff_%d", gGameOptions.ubDifficultyLevel );
strcat( fileName, str );
}
break;
}
strcat(fileName, ".xml");
if(!FileExists(fileName))//dnl ch75 261013 just to avoid sdd::exception under debug from VFS when file not exist
return;
// Open extra items file
HWFILE hFile;
// Try "special" difficulty level file first
if (!(hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE ))) {
// OK, that didn't work so try the "plain" file
fileName[baseFNLength] = '\0';
if (!(hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE ))) {
// There isn't a file for this sector, just return
return;
}
}
gSectorIsLoaded = sectorIsLoaded;
gX = x;
gY = y;
gZ = z;
UINT32 uiBytesRead;
XML_Parser parser = XML_ParserCreate(NULL);
ExtraItemsParseData pData;
UINT32 uiFSize = FileGetSize(hFile);
CHAR8 * lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) ) {
MemFree(lpcBuffer);
XML_ParserFree(parser);
return;
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
// Setup expat callbacks
XML_SetElementHandler(parser, ExtraItemsStartElementHandle, ExtraItemsEndElementHandle);
XML_SetCharacterDataHandler(parser, ExtraItemsCharacterDataHandle);
memset(&pData,0,sizeof(pData));
XML_SetUserData(parser, &pData);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in ExtraItems.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
XML_ParserFree(parser);
return;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return;
}