Files
source/ModularizedTacticalAI/src/LegacyCreaturePlan.cpp
T

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548 B
C++

/**
* @file
* @author feynman (bears-pit.com)
*/
#include "../include/LegacyCreaturePlan.h"
#include "../../Tactical/Soldier Control.h"
INT8 CreatureDecideAction( SOLDIERTYPE *pSoldier );
namespace AI
{
namespace tactical
{
LegacyCreaturePlan::LegacyCreaturePlan(SOLDIERTYPE* npc)
: Plan(npc)
{
}
void LegacyCreaturePlan::execute(PlanInputData& environment)
{
get_npc()->aiData.bAction = CreatureDecideAction( get_npc() );
}
}
}