Files
source/TileEngine/World Tileset Enums.h
T
Marco Antonio J. Costaandmajcosta 86ad401186 add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in
every commit. just get it done with.

the script:
```

find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do
	isFile=$(file -0 "$file" | cut -d $'\0' -f2)
	case "$isFile" in
		(*text*)
			echo "$file is text"
			if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then
				echo "" >> "$file"
			fi
			;;
		(*)
			echo "file isn't text"
			;;
	esac
done
```
2024-12-14 19:05:48 -03:00

174 lines
2.5 KiB
C

#ifndef WORLD_TILESET_NUMS_H
#define WORLD_TILESET_NUMS_H
// Snap: NUM_TILESETS no longer limits the number of tilesets.
// See gubNumSets in WorldDat.cpp
#ifdef JA2UBMAPS
enum
{
TLS_GENERIC_1,
TLS_CAVES_1,
TLS_DESERT_1,
TLS_LUSH_1,
TLS_TROPICAL_1,
TLS_MOUNTAIN_1,
TLS_COASTAL_1, //7
TLS_SWAMP_1,
TLS_FARM_1,
TLS_OMERTA_1,
TLS_GENERIC_2,
TLS_FARM_2,
TLS_PRISON,
TLS_HOSPITAL,
TLS_TEMP_,
TLS_BURNT_TREES,
TLS_LAWLESS_1,
TLS_AIRSTRIP,
TLS_LAWLESS_2,
TLS_DEAD_AIRSTRIP,
TEMP_1,
TEMP_2,
TEMP_3,
TEMP_4,
TEMP_5,
TEMP_6,
TEMP_7,
TEMP_8,
TEMP_9,
TEMP_10,
TEMP_11,
TEMP_12,
TEMP_13,
TEMP_14,
TEMP_15,
TEMP_16,
TEMP_17,
TEMP_18,
TEMP_19,
TEMP_20,
TEMP_21,
TEMP_22,
TEMP_23,
TEMP_24,
TEMP_25,
TEMP_26,
TEMP_27,
TEMP_28,
TEMP_29,
TEMP_30,
DEFAULT_JA25_TILESET,
TEMP_32,
TEMP_33,
TEMP_34,
TEMP_35,
TEMP_36,
TEMP_37,
TEMP_38,
TEMP_39,
TEMP_40,
TEMP_41,
TEMP_42,
TEMP_43,
TEMP_44,
TEMP_45,
TEMP_46,
TEMP_47,
TEMP_48,
TEMP_49,
TEMP_50,
NUM_TILESETS
};
#else
enum
{
TLS_GENERIC_1, // 0, JA2 default
TLS_CAVES_1,
TLS_DESERT_1,
TLS_LUSH_1,
TLS_TROPICAL_1,
TLS_MOUNTAINS_1,
TLS_COASTAL_1,
TLS_SWAMP_1,
TLS_FARM_1,
TLS_OMERTA,
TLS_GENERIC_2, // 10
TLS_FARM_2,
TLS_PRISON,
TLS_HOSPITAL,
TLS_DEMO_BASEMENT,
TLS_BURNT_TREES,
TLS_LAWLESS_1,
TLS_AIRSTRIP,
TLS_LAWLESS_2,
TLS_DEAD_AIRSTRIP,
TLS_BASEMENT, // 20
TLS_LAWLESS_3,
TLS_PRISON_DUNGEON,
TLS_ACTIVE_DRASSEN,
TLS_SAM_SITES,
TLS_LUSH_2,
TLS_MILITARY_BASE,
TLS_MILITARY_JAIL,
TLS_MILITARY_WAREHOUSE,
TLS_MILITARY_TOWN,
TLS_OLD_SCHOOL, // 30
TLS_CAMBRIA_STRIP,
TLS_CAMBRIA_HOMES,
TLS_PALACE,
TLS_TROPICAL_SAM,
TLS_GRUMM_1,
TLS_GRUMM_2,
TLS_BALIME,
TLS_BALIME_MUSEUM,
TLS_DESERT_SAM,
TLS_ORTA, // 40
TLS_ORTA_WEAPONS,
TLS_SWAMP_BARETREES,
TLS_ESTONI,
TLS_QUEENS_PRISON,
TLS_QUEENS_TROPICAL,
TLS_MEDUNA_INNER_TOWN,
TLS_QUEENS_SAM,
TLS_QUEENS_AIRPORT,
TLS_DEMO_TILESET,
TLS_HEAVY_SNOW, // 50, JA2.5 default
TLS_MIXED_SNOW,
TLS_GRASS_SNOW,
TLS_FALL_TOWN,
TLS_MINING_TOWN,
TLS_POWER_PLANT,
TLS_SEWERS,
TLS_UNDERGROUND_COMPLEX,
TLS_UPPER_COMPLEX,
TLS_LOWEST_LEVEL_COMPLEX,
TILESET_60, // 60
TILESET_61,
TILESET_62,
TILESET_63,
TILESET_64,
TILESET_65,
TILESET_66,
TILESET_67,
TILESET_68,
TILESET_69,
NUM_TILESETS // 70
};
#endif
#endif