Files
source/Laptop/IMP HomePage.cpp
T
Wanne 91087ca8c0 ************************************************************
* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:11:09 +00:00

572 lines
15 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Compile Character.h"
#else
#include "CharProfile.h"
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "IMP Compile Character.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
#include "IMP Text System.h"
#include "Timer Control.h"
#include "Text Input.h"
#include "LaptopSave.h"
#include "line.h"
#include "english.h"
#include "Merc Hiring.h"
#include "Text.h"
#include "GameSettings.h"
#include "IMP MainPage.h"
#include "IMP Confirm.h"
#include "Game Clock.h"
// WDS - make number of mercenaries, etc. be configurable
#include "Squads.h"
#endif
void GetPlayerKeyBoardInputForIMPHomePage( void );
void DisplayPlayerActivationString( void );
void ProcessPlayerInputActivationString( void );
void GetPlayerKeyBoardInputForIMPHomePage( void );
void HandleTextEvent( UINT32 uiKey );
void CreateIMPHomePageButtons( void );
void RemoveIMPHomePageButtons( void );
void DisplayActivationStringCursor( void );
INT32 GlowColorsList[][3] ={
{ 0,0,0 },
{ 0,25,0 },
{ 0,50,0 },
{ 0,75,0 },
{ 0,100,0 },
{ 0,125,0 },
{ 0,150,0 },
{ 0,175,0 },
{ 0,200,0 },
{ 0,225,0 },
{ 0,255,0 },
};
// btn callbacks
void BtnIMPAboutUsCallback(GUI_BUTTON *btn,INT32 reason);
void ResetActivationStringTextBox(void);
// position defines
#define IMP_PLAYER_ACTIVATION_STRING_X LAPTOP_SCREEN_UL_X + 261
#define IMP_PLAYER_ACTIVATION_STRING_Y LAPTOP_SCREEN_WEB_UL_Y + 336
#define CURSOR_Y IMP_PLAYER_ACTIVATION_STRING_Y - 5
#define CURSOR_HEIGHT GetFontHeight( FONT14ARIAL ) + 6
// IMP homepage buttons
INT32 giIMPHomePageButton[1];
INT32 giIMPHomePageButtonImage[1];
// the player activation string
CHAR16 pPlayerActivationString[32];
// position within player activation string
INT32 iStringPos=0;
UINT16 uiCursorPosition = IMP_PLAYER_ACTIVATION_STRING_X;
// has a new char been added or deleted?
BOOLEAN fNewCharInActivationString = FALSE;
void EnterImpHomePage( void )
{
// upon entry to Imp home page
memset(pPlayerActivationString, 0, sizeof(pPlayerActivationString));
// reset string position
iStringPos =0;
// reset activation cursor position
uiCursorPosition = IMP_PLAYER_ACTIVATION_STRING_X;
// load buttons
CreateIMPHomePageButtons( );
// we have now vsisited IMP, reset fact we haven't
fNotVistedImpYet = FALSE;
// render screen once
RenderImpHomePage( );
return;
}
void RenderImpHomePage( void )
{
// the background
RenderProfileBackGround( );
// the IMP symbol
RenderIMPSymbol( 107, 45 );
// the second button image
RenderButton2Image( 134, 314);
// render the indents
//activation indents
RenderActivationIndent( 257, 328 );
// the two font page indents
RenderFrontPageIndent( 3, 64 );
RenderFrontPageIndent( 396,64 );
// render the activation string
DisplayPlayerActivationString( );
return;
}
void ExitImpHomePage( void )
{
// remove buttons
RemoveIMPHomePageButtons( );
return;
}
void HandleImpHomePage( void )
{
// handle keyboard input for this screen
GetPlayerKeyBoardInputForIMPHomePage( );
// has a new char been added to activation string
if( fNewCharInActivationString )
{
// display string
DisplayPlayerActivationString( );
}
// render the cursor
DisplayActivationStringCursor( );
return;
}
void DisplayPlayerActivationString( void )
{
// this function will grab the string that the player will enter for activation
// player gone too far, move back
if(iStringPos > 64)
{
iStringPos = 64;
}
// restore background
RenderActivationIndent( 257, 328 );
// setup the font stuff
SetFont( FONT14ARIAL );
SetFontForeground( 184 );
SetFontBackground(FONT_BLACK);
// reset shadow
SetFontShadow(DEFAULT_SHADOW);
mprintf(IMP_PLAYER_ACTIVATION_STRING_X, IMP_PLAYER_ACTIVATION_STRING_Y, pPlayerActivationString);
fNewCharInActivationString = FALSE;
fReDrawScreenFlag = TRUE;
return;
}
void DisplayActivationStringCursor( void )
{
// this procdure will draw the activation string cursor on the screen at position cursorx cursory
UINT32 uiDestPitchBYTES;
static UINT32 uiBaseTime = 0;
UINT32 uiDeltaTime = 0;
UINT8 *pDestBuf;
static UINT32 iCurrentState = 0;
static BOOLEAN fIncrement = TRUE;
if(uiBaseTime == 0)
{
uiBaseTime = GetJA2Clock();
}
// get difference
uiDeltaTime = GetJA2Clock() - uiBaseTime;
// if difference is long enough, rotate colors
if(uiDeltaTime > MIN_GLOW_DELTA)
{
if( iCurrentState == 10)
{
// start rotating downward
fIncrement = FALSE;
}
if( iCurrentState == 0)
{
// rotate colors upward
fIncrement = TRUE;
}
// if increment upward, increment iCurrentState
if(fIncrement)
{
iCurrentState++;
}
else
{
// else downwards
iCurrentState--;
}
// reset basetime to current clock
uiBaseTime = GetJA2Clock( );
}
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
// draw line in current state
LineDraw(TRUE, (UINT16) uiCursorPosition, CURSOR_Y, (UINT16)uiCursorPosition, CURSOR_Y + CURSOR_HEIGHT, Get16BPPColor( FROMRGB( GlowColorsList[ iCurrentState ][ 0 ], GlowColorsList[ iCurrentState ][ 1 ], GlowColorsList[ iCurrentState ][ 2 ] ) ),
pDestBuf );
// unlock frame buffer
UnLockVideoSurface( FRAME_BUFFER );
InvalidateRegion((UINT16) uiCursorPosition , CURSOR_Y , (UINT16)uiCursorPosition + 1, CURSOR_Y + CURSOR_HEIGHT + 1);
return;
}
void GetPlayerKeyBoardInputForIMPHomePage( void )
{
InputAtom InputEvent;
POINT MousePos;
GetCursorPos(&MousePos);
ScreenToClient(ghWindow, &MousePos); // In window coords!
while (DequeueEvent(&InputEvent) == TRUE)
{
// HOOK INTO MOUSE HOOKS
/*
switch(InputEvent.usEvent)
{
case LEFT_BUTTON_DOWN:
MouseSystemHook(LEFT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
break;
case LEFT_BUTTON_UP:
MouseSystemHook(LEFT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y ,_LeftButtonDown, _RightButtonDown);
break;
case RIGHT_BUTTON_DOWN:
MouseSystemHook(RIGHT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
break;
case RIGHT_BUTTON_UP:
MouseSystemHook(RIGHT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
break;
}
*/
if( !HandleTextInput( &InputEvent ) && (InputEvent.usEvent == KEY_DOWN || InputEvent.usEvent == KEY_REPEAT || InputEvent.usEvent == KEY_UP ) )
{
switch( InputEvent.usParam )
{
case (( ENTER ) ):
if(( InputEvent.usEvent == KEY_UP ) )
{
// return hit, check to see if current player activation string is a valid one
ProcessPlayerInputActivationString( );
fNewCharInActivationString = TRUE;
}
break;
case (( ESC )):
HandleLapTopESCKey(); // WANNE: Fix for proper closing of the IMP laptop page
LeaveLapTopScreen( );
break;
default:
if(InputEvent.usEvent == KEY_DOWN || InputEvent.usEvent == KEY_REPEAT )
{
HandleTextEvent( InputEvent.usParam );
}
break;
}
}
}
return;
}
void HandleTextEvent( UINT32 uiKey )
{
// this function checks to see if a letter or a backspace was pressed, if so, either put char to screen
// or delete it
switch( uiKey )
{
case ( BACKSPACE ):
if( iStringPos >= 0 )
{
if( iStringPos > 0 )
{
// decrement iStringPosition
iStringPos-=1;
}
// null out char
pPlayerActivationString[iStringPos ] = 0;
// move back cursor
uiCursorPosition = StringPixLength( pPlayerActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
// string has been altered, redisplay
fNewCharInActivationString = TRUE;
}
break;
default:
if( uiKey >= 'A' && uiKey <= 'Z' ||
uiKey >= 'a' && uiKey <= 'z' ||
uiKey >= '0' && uiKey <= '9' ||
uiKey == '_' || uiKey == '.' || uiKey ==' ')
{
// if the current string position is at max or great, do nothing
if( iStringPos >= 8 )
{
break;
}
else
{
if(iStringPos < 0 )
{
iStringPos = 0;
}
// valid char, capture and convert to CHAR16
pPlayerActivationString[iStringPos] = ( CHAR16 )uiKey;
// null out next char position
pPlayerActivationString[iStringPos + 1] = 0;
// move cursor position ahead
uiCursorPosition = StringPixLength( pPlayerActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
// increment string position
iStringPos +=1;
// string has been altered, redisplay
fNewCharInActivationString = TRUE;
}
}
break;
}
return;
}
void ProcessPlayerInputActivationString( void )
{
// prcess string to see if it matches activation string
char charPlayerActivationString[32];
wcstombs(charPlayerActivationString,pPlayerActivationString,32);
BOOLEAN freeMercSlot = TRUE;
// WANNE: Check total number of hired mercs
if( NumberOfMercsOnPlayerTeam() >= gGameExternalOptions.ubGameMaximumNumberOfPlayerMercs )
{
freeMercSlot = FALSE;
}
//Madd multiple imps if( ( ( wcscmp(pPlayerActivationString, L"XEP624") == 0 ) || ( wcscmp(pPlayerActivationString, L"xep624") == 0 ) )&&( LaptopSaveInfo.fIMPCompletedFlag == FALSE ) &&( LaptopSaveInfo.gfNewGameLaptop < 2 ) )
if( ( ( wcscmp(pPlayerActivationString, L"XEP624") == 0 ) || ( wcscmp(pPlayerActivationString, L"xep624") == 0 ) ) &&( LaptopSaveInfo.gfNewGameLaptop < 2 ) )
{
// WANNE: Check total number of hired mercs
if( freeMercSlot == FALSE )
{
DoLapTopMessageBox( MSG_BOX_LAPTOP_DEFAULT, AimPopUpText[ AIM_MEMBER_ALREADY_HAVE_MAX_MERCS ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
return;
}
if (CountFilledIMPSlots(-1) < gGameOptions.ubMaxIMPCharacters)
{
// Kaiden: Need to reset skills, attributes and personalities with the new UB Method.
ResetSkillsAttributesAndPersonality( );
ClearAllSkillsList( );
iCurrentImpPage = IMP_MAIN_PAGE;
}
else
{
DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 8 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
}
}
//Madd multiple imps else if( ( wcscmp(pPlayerActivationString, L"90210") == 0 ) && ( LaptopSaveInfo.fIMPCompletedFlag == FALSE ) )
else if( wcscmp(pPlayerActivationString, L"90210") == 0 )
{
// WANNE: Check total number of hired mercs
if( freeMercSlot == FALSE )
{
DoLapTopMessageBox( MSG_BOX_LAPTOP_DEFAULT, AimPopUpText[ AIM_MEMBER_ALREADY_HAVE_MAX_MERCS ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
return;
}
if (CountFilledIMPSlots(-1) < gGameOptions.ubMaxIMPCharacters)
{
if (LoadImpCharacter( IMP_MERC_FILENAME ) == TRUE)
{
// Reset activation text box
ResetActivationStringTextBox();
//DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 11 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
AddEmail(IMP_EMAIL_PROFILE_RESULTS, IMP_EMAIL_PROFILE_RESULTS_LENGTH, IMP_PROFILE_RESULTS, GetWorldTotalMin( ), LaptopSaveInfo.iIMPIndex );
}
}
else
{
DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 8 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
}
}
// Madd: load characters by name
else if ( ImpExists( charPlayerActivationString ) )
{
// WANNE: Check total number of hired mercs
if( freeMercSlot == FALSE )
{
DoLapTopMessageBox( MSG_BOX_LAPTOP_DEFAULT, AimPopUpText[ AIM_MEMBER_ALREADY_HAVE_MAX_MERCS ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
return;
}
if (CountFilledIMPSlots(-1) < gGameOptions.ubMaxIMPCharacters)
{
if (LoadImpCharacter( charPlayerActivationString ) == TRUE)
{
// Reset activation text box
ResetActivationStringTextBox();
//DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 11 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
AddEmail(IMP_EMAIL_PROFILE_RESULTS, IMP_EMAIL_PROFILE_RESULTS_LENGTH, IMP_PROFILE_RESULTS, GetWorldTotalMin( ), LaptopSaveInfo.iIMPIndex );
}
}
else
{
DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 8 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
}
}
else
{
if( ( ( wcscmp(pPlayerActivationString, L"XEP624") != 0 ) && ( wcscmp(pPlayerActivationString, L"xep624") != 0 ) ) )
{
DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 0 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
}
else if( LaptopSaveInfo.fIMPCompletedFlag == TRUE )
{
DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 6 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
}
}
return;
}
void ResetActivationStringTextBox(void)
{
// Reset activation text box
for (int i = 0; i < iStringPos; i++)
{
pPlayerActivationString[i] = 0;
}
iStringPos = 0;
uiCursorPosition = StringPixLength( pPlayerActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
DisplayPlayerActivationString();
DisplayActivationStringCursor();
}
void CreateIMPHomePageButtons( void )
{
// this procedure will create the buttons needed for the IMP homepage
// ths about us button
giIMPHomePageButtonImage[0]= LoadButtonImage( "LAPTOP\\button_1.sti" ,-1,0,-1,1,-1 );
/* giIMPHomePageButton[0] = QuickCreateButton( giIMPHomePageButtonImage[0], LAPTOP_SCREEN_UL_X + ( 286 - 106 ), LAPTOP_SCREEN_WEB_UL_Y + ( 248 - 48 ),
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPAboutUsCallback);
*/
giIMPHomePageButton[0] = CreateIconAndTextButton( giIMPHomePageButtonImage[0], pImpButtonText[ 0 ], FONT12ARIAL,
FONT_WHITE, DEFAULT_SHADOW,
FONT_WHITE, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
LAPTOP_SCREEN_UL_X + ( 286 - 106 ), LAPTOP_SCREEN_WEB_UL_Y + ( 248 - 48), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPAboutUsCallback);
SetButtonCursor(giIMPHomePageButton[ 0 ], CURSOR_WWW);
return;
}
void RemoveIMPHomePageButtons( void )
{
// this procedure will destroy the already created buttosn for the IMP homepage
// the about us button
RemoveButton(giIMPHomePageButton[0] );
UnloadButtonImage(giIMPHomePageButtonImage[0] );
return;
}
void BtnIMPAboutUsCallback(GUI_BUTTON *btn,INT32 reason)
{
// btn callback for IMP Homepage About US button
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
iCurrentImpPage = IMP_ABOUT_US;
fButtonPendingFlag = TRUE;
}
}
}