Files
source/Tactical/soldier tile.h
T
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00

30 lines
966 B
C

#ifndef __SOLDIER_TILE_H
#define __SOLDIER_TILE_H
#include "soldier control.h"
#define MOVE_TILE_CLEAR 1
#define MOVE_TILE_TEMP_BLOCKED -1
#define MOVE_TILE_STATIONARY_BLOCKED -2
INT8 TileIsClear( SOLDIERTYPE *pSoldier, INT8 bDirection, INT32 sGridNo, INT8 bLevel );
void MarkMovementReserved( SOLDIERTYPE *pSoldier, INT32 sGridNo );
void UnMarkMovementReserved( SOLDIERTYPE *pSoldier );
BOOLEAN HandleNextTile( SOLDIERTYPE *pSoldier, INT8 bDirection, INT32 sGridNo, INT32 sFinalDestTile );//dnl ch53 111009
BOOLEAN HandleNextTileWaiting( SOLDIERTYPE *pSoldier );
BOOLEAN TeleportSoldier( SOLDIERTYPE *pSoldier, INT32 sGridNo, BOOLEAN fForce );
void SwapMercPositions( SOLDIERTYPE *pSoldier1, SOLDIERTYPE *pSoldier2 );
void SetDelayedTileWaiting( SOLDIERTYPE *pSoldier, INT32 sCauseGridNo, INT8 bValue );
BOOLEAN CanExchangePlaces( SOLDIERTYPE *pSoldier1, SOLDIERTYPE *pSoldier2, BOOLEAN fShow );
#endif