Files
source/Editor/EditorDefines.h
T
00fb898600 Delete builddefines.h
Nothing was left in it but the include of profiler.h, and 132 translation units
were including it for that alone. Fifteen files were leaning on profiler.h to
drag in <set>, <vector> and <ostream> for them; those now include what they use.

This is the commit that moves line numbers. Removing an include line shifts
__LINE__ by one for everything below it, and __LINE__ is an immediate operand in
every Assert() and DebugMsg() call, so the four game executables differ from
their predecessors by roughly a thousand 32-bit constants each. Every one of
those is accounted for: each is a single immediate that moved by -1 where the
builddefines.h include went away, or +1 where a <set>/<vector> include was
added. Nothing else in .text, .rdata or .data moves, no object file's section
sizes change, and symbolize_crash and Ja2Export stay bit-identical.

The one non-immediate difference is that the 24 Editor translation units of the
non-editor apps stop emitting __Avx2WmemEnabledWeakValue, a 4-byte weak COMDAT
they only ever instantiated through profiler.h's <vector>. It is a UCRT weak
default that other translation units still provide.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-22 01:07:26 -03:00

273 lines
5.7 KiB
C

#ifdef JA2EDITOR
#ifndef __EDITORDEFINES_H
#define __EDITORDEFINES_H
#include "types.h"
#include "Button Defines.h"
enum
{
TBAR_MODE_NONE,
TBAR_MODE_DRAW,
TBAR_MODE_ERASE,
TBAR_MODE_UNDO,
TBAR_MODE_EXIT_EDIT,
TBAR_MODE_QUIT_GAME,
TBAR_MODE_NEW_MAP,
TBAR_MODE_SAVE,
TBAR_MODE_LOAD,
TBAR_MODE_SET_BGRND,
TBAR_MODE_CHANGE_BRUSH,
TBAR_MODE_ERASE_OFF,
TBAR_MODE_FILL_AREA,
TBAR_MODE_FILL_AREA_OFF,
TBAR_MODE_DRAW_DEBRIS,
TBAR_MODE_DRAW_BANKS,
TBAR_MODE_DRAW_MERC,
TBAR_MODE_DRAW_NPC1,
TBAR_MODE_DRAW_NPC2,
TBAR_MODE_DRAW_NPC3,
TBAR_MODE_DRAW_NPC4,
TBAR_MODE_DRAW_OSTRUCTS,
TBAR_MODE_DRAW_OSTRUCTS1,
TBAR_MODE_DRAW_OSTRUCTS2,
TBAR_MODE_GET_WALL,
TBAR_MODE_GET_DOOR,
TBAR_MODE_GET_WINDOW,
TBAR_MODE_GET_ROOF,
TBAR_MODE_GET_BROKEN_WALL,
TBAR_MODE_GET_DECOR,
TBAR_MODE_GET_DECAL,
TBAR_MODE_GET_FLOOR,
TBAR_MODE_GET_TOILET,
TBAR_MODE_GET_OSTRUCTS,
TBAR_MODE_GET_OSTRUCTS1,
TBAR_MODE_GET_OSTRUCTS2,
TBAR_MODE_GET_FGRND_TILE,
TBAR_MODE_GET_BGRND_TILE,
TBAR_MODE_GET_DEBRIS,
TBAR_MODE_GET_BANKS,
TBAR_MODE_GET_ROADS,
TBAR_MODE_GET_ROOM,
TBAR_MODE_GET_NEW_ROOF,
TBAR_MODE_GET_TILE_TO_ROOM,
TBAR_MODE_CHANGE_TILESET,
TBAR_MODE_CIVILIAN_GROUP,
TBAR_MODE_FAKE_LIGHTING,
TBAR_MODE_LIGHT_UP,
TBAR_MODE_LIGHT_DWN,
TBAR_MODE_DEC_DIFF,
TBAR_MODE_INC_DIFF,
TBAR_MODE_RAISE_LAND,
TBAR_MODE_LOWER_LAND,
TBAR_MODE_DENS_UP,
TBAR_MODE_DENS_DWN,
TBAR_MODE_MAKE_NEW_ROOM,
TBAR_MODE_ITEM_WEAPONS,
TBAR_MODE_ITEM_AMMO,
TBAR_MODE_ITEM_ARMOUR,
TBAR_MODE_ITEM_LBEGEAR,
TBAR_MODE_ITEM_EXPLOSIVES,
TBAR_MODE_ITEM_EQUIPMENT1,
TBAR_MODE_ITEM_EQUIPMENT2,
TBAR_MODE_ITEM_EQUIPMENT3,
TBAR_MODE_ITEM_TRIGGERS,
TBAR_MODE_ITEM_KEYS,
TBAR_MODE_ITEM_RANDOMITEM,
TBAR_MODE_RADAR_MAP,//dnl ch9 071009
};
enum
{
TASK_NONE,
TASK_TERRAIN,
TASK_BUILDINGS,
TASK_ITEMS,
TASK_MERCS,
TASK_MAPINFO,
TASK_OPTIONS
};
enum
{
ACTION_NULL,
ACTION_SUB_INDEX_UP,
ACTION_SUB_INDEX_DWN,
ACTION_SET_NEW_BACKGROUND,
ACTION_EXIT_EDITOR,
ACTION_QUIT_GAME,
ACTION_NEXT_FGRND,
ACTION_SWITCH_SCRN,
ACTION_NEXT_LEVEL,
ACTION_NEXT_WALL,
ACTION_FILL_AREA,
ACTION_NEXT_DEBRIS,
ACTION_NEXT_DECAL,
ACTION_CHANGE_ELEV,
ACTION_PREV_SELECTIONTYPE,
ACTION_NEXT_SELECTIONTYPE,
ACTION_SET_FNAME,
ACTION_SAVE_MAP,
ACTION_LOAD_MAP,
ACTION_UNDO,
ACTION_NEXT_BANK,
ACTION_NEXT_ROAD,
ACTION_NEXT_CLIFF,
ACTION_SHADE_UP,
ACTION_SHADE_DWN,
ACTION_WALL_PASTE1,
ACTION_WALL_PASTE2,
ACTION_NEXT_STRUCT,
ACTION_GET_ROOM,
ACTION_NEW_MAP,
//using the selection method for getting objects for buildings
ACTION_GET_WALL,
ACTION_GET_DOOR,
ACTION_GET_WINDOW,
ACTION_GET_ROOF,
ACTION_GET_BROKEN_WALL,
ACTION_GET_DECOR,
ACTION_GET_DECAL,
ACTION_GET_FLOOR,
ACTION_GET_TOILET,
ACTION_GET_NEW_ROOF,
ACTION_SET_MERC,
ACTION_QUICK_ERASE,
ACTION_HELPSCREEN,
ACTION_NEXT_STRUCT1,
ACTION_NEXT_STRUCT2,
ACTION_DRAW_BADMERC,
ACTION_EDIT_BADMERC,
ACTION_DRAW_GOODMERC,
ACTION_EDIT_GOODMERC,
ACTION_RAISE_LAND,
ACTION_LOWER_LAND,
ACTION_SET_WAYPOINT,
ACTION_ERASE_WAYPOINT,
ACTION_DENSITY_UP,
ACTION_DENSITY_DOWN,
ACTION_COPY_MERC_PLACEMENT,
ACTION_PASTE_MERC_PLACEMENT,
ACTION_RADAR_MAP,//dnl ch9 071009
};
enum
{
DRAW_MODE_NOTHING,
//Terrain
DRAW_MODE_GROUND,
DRAW_MODE_NEW_GROUND,
DRAW_MODE_HIGH_GROUND,//dnl ch1 210909
DRAW_MODE_DEBRIS,
DRAW_MODE_BANKS,
DRAW_MODE_ROADS,
DRAW_MODE_OSTRUCTS,
DRAW_MODE_OSTRUCTS1,
DRAW_MODE_OSTRUCTS2,
//Selection method for buildings
DRAW_MODE_WALLS,
DRAW_MODE_DOORS,
DRAW_MODE_WINDOWS,
DRAW_MODE_ROOFS,
DRAW_MODE_NEWROOF,
DRAW_MODE_BROKEN_WALLS,
DRAW_MODE_DECOR,
DRAW_MODE_DECALS,
DRAW_MODE_FLOORS,
//Smart method for buildings
DRAW_MODE_SMART_WALLS,
DRAW_MODE_SMART_WINDOWS,
DRAW_MODE_SMART_DOORS,
DRAW_MODE_SMART_BROKEN_WALLS,
DRAW_MODE_DOORKEYS,
//Other stuff
DRAW_MODE_TOILET,
DRAW_MODE_ROOM,
DRAW_MODE_SAW_ROOM,
DRAW_MODE_ROOMNUM,
DRAW_MODE_CAVES,
DRAW_MODE_SLANTED_ROOF,
DRAW_MODE_KILL_BUILDING,
DRAW_MODE_COPY_BUILDING,
DRAW_MODE_MOVE_BUILDING,
DRAW_MODE_SHOW_TILESET,
DRAW_MODE_LIGHT,
DRAW_MODE_PLAYER,
DRAW_MODE_ENEMY,
DRAW_MODE_CREATURE,
DRAW_MODE_REBEL,
DRAW_MODE_CIVILIAN,
DRAW_MODE_SCHEDULEACTION,
DRAW_MODE_SCHEDULECONFIRM,
DRAW_MODE_EXITGRID,
DRAW_MODE_EXITGRID_QUEUE,
DRAW_MODE_NORTHPOINT,
DRAW_MODE_WESTPOINT,
DRAW_MODE_EASTPOINT,
DRAW_MODE_SOUTHPOINT,
DRAW_MODE_CENTERPOINT,
DRAW_MODE_ISOLATEDPOINT,
DRAW_MODE_PLACE_ITEM,
DRAW_MODE_SELECT_BRUSH = 200,
DRAW_MODE_FILL_AREA,
DRAW_MODE_UNDO,
DRAW_MODE_ERASE = 1000
};
extern INT32 iEditorButton[NUMBER_EDITOR_BUTTONS];
extern INT32 iEditorToolbarState;
extern INT32 iDrawMode;
extern INT32 iCurrentAction;
extern INT32 iActionParam;
extern INT32 iEditAction;
extern UINT16 gusLightLevel;
extern UINT16 gusLightLevelPercentage;
extern INT16 gsLightRadius;
extern BOOLEAN gfRenderWorld;
extern BOOLEAN gfRenderTaskbar;
extern BOOLEAN gfShowTerrainTileButtons;
extern BOOLEAN gfRenderDrawingMode;
extern BOOLEAN gfPendingBasement;
extern BOOLEAN gfPendingCaves;
//When in merc-inventory mode, this flag is set when the user wishes to get an item, which requires hooking
//into the item editing features. It is defined here, so editoritems can get access to this mode which makes
//certain special cases.
extern BOOLEAN gfMercGetItem;
//When actually editing item statistics, this value will be set, for the purposes of rendering, input, etc.
extern BOOLEAN gfShowItemStatsPanel;
#define MERCPANEL_X (iScreenWidthOffset + 177)
#define MERCPANEL_Y (2 * iScreenHeightOffset + 361)
#endif
#endif