Files
source/Laptop/personnel.h
T

46 lines
954 B
C

#ifndef __PERSONNEL_H
#define __PERSONNEL_H
#include "Types.h"
#include "Soldier Control.h"
// delay for change in ATM mode
#define DELAY_PER_MODE_CHANGE_IN_ATM 2000
void GameInitPersonnel();
void EnterPersonnel();
void ExitPersonnel();
void HandlePersonnel();
void RenderPersonnel();
// add character to:
// leaving for odd reasons
void AddCharacterToOtherList( SOLDIERTYPE *pSoldier );
// killed and removed
void AddCharacterToDeadList( SOLDIERTYPE *pSoldier );
// simply fired...but alive
void AddCharacterToFiredList( SOLDIERTYPE *pSoldier );
// get the total amt of money on this guy
INT32 GetFundsOnMerc( SOLDIERTYPE *pSoldier );
BOOLEAN TransferFundsFromMercToBank( SOLDIERTYPE *pSoldier, INT32 iCurrentBalance );
BOOLEAN TransferFundsFromBankToMerc( SOLDIERTYPE *pSoldier, INT32 iCurrentBalance );
BOOLEAN RemoveNewlyHiredMercFromPersonnelDepartedList( UINT8 ubProfile );
#endif