Files
source/Standard Gaming Platform/vobject_blitters.h
T
Overhaul 7a27e7105d New attack busy system
Added missing #includes

Added LUA scripting and console

Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain

Fixed signedness of many grid variables used in GetMouseMapPos calls

Fixed enemy weapon choosing:  Sometimes a mortar is chosen but later rejected, but the grenade class was not reset.  Caused assertion failure

Added checks so enemies don't try to chuck RPG grenades with their hands

Now possible to shoot a someone in the head if he's in water

Fixed InitSightArrays to also clear soldier interrupt duel points.  This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called.

Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have

Removed early setting of muzzle flash.  This would allow enemies to get an interrupt before you even fired.

Fixed item dropping by AI.  If AI tried to drop something while standing it would cause deadlock

Change to greatly speed up closing the sector inventory window in an unloaded sector

Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting


Check builddefines.h for the conditional flags.  Of greatest interest might be LUA_CONSOLE.  This will cause the game to bring up a command console when run.  However this console is severely lacking in many areas.  If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated.  The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus.

LUA scripting is very limited, basically just proof of concept.  There is one global variable, the Soldiers array.  An array index gives you the soldier in that slot in the currently loaded sector.  The soldier has a few things that can be accessed:  name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-09 09:01:04 +00:00

197 lines
20 KiB
C

#ifndef __VOBJECT_BLITTERS
#define __VOBJECT_BLITTERS
#include "shading.h"
#include "vsurface.h"
#include "vobject.h"
/*
#ifdef __cplusplus
extern "C" {
#endif
*/
extern SGPRect ClippingRect;
extern UINT32 guiTranslucentMask;
extern UINT16 White16BPPPalette[ 256 ];
extern void SetClippingRect(SGPRect *clip);
void GetClippingRect(SGPRect *clip);
BOOLEAN BltIsClipped(HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
CHAR8 BltIsClippedOrOffScreen( HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion );
UINT16 *InitZBuffer(UINT32 uiPitch, UINT32 uiHeight);
BOOLEAN ShutdownZBuffer(UINT16 *pBuffer);
// 8-Bit to 8-Bit Blitters
//BOOLEAN Blt8BPPDataTo8BPPBufferTransZIncClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo8BPPBufferTransZNBColor( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, UINT8 ubColor);
BOOLEAN Blt8BPPDataTo8BPPBufferTransZNBClipColor( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion, UINT8 ubColor);
// pixelation blitters
BOOLEAN Blt8BPPDataTo8BPPBufferTransZPixelate( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo8BPPBufferTransZClipPixelate( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo8BPPBufferTransZNBPixelate( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo8BPPBufferTransZNBClipPixelate( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo8BPPBufferMonoShadowClip( UINT8 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion, UINT8 ubForeground, UINT8 ubBackground);
BOOLEAN Blt8BPPDataTo8BPPBufferTransparent( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo8BPPBufferTransparentClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo16BPPBufferTransMirror( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo8BPPBufferTransZ( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo8BPPBufferTransZNB( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo8BPPBufferTransZClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo8BPPBufferTransZNBClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo8BPPBufferShadowZ( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo8BPPBufferShadowZNB( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo8BPPBufferShadowZClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo8BPPBufferShadowZNBClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo8BPPBufferTransShadowZ( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, UINT16 *p16BPPPalette );
BOOLEAN Blt8BPPDataTo8BPPBufferTransShadowZNB( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, UINT16 *p16BPPPalette );
BOOLEAN Blt8BPPDataTo8BPPBufferTransShadowZClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion, UINT16 *p16BPPPalette );
BOOLEAN Blt8BPPDataTo8BPPBufferTransShadowZNBClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion, UINT16 *p16BPPPalette );
BOOLEAN Blt8BPPDataTo8BPPBufferShadowClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo8BPPBufferShadow( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo8BPPBuffer( UINT8 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
// 8-Bit to 16-Bit Blitters
BOOLEAN Blt8BPPDataTo16BPPBufferTransZNBColor( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, UINT16 usColor);
BOOLEAN Blt8BPPDataTo16BPPBufferTransZNBClipColor( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion, UINT16 usColor);
// pixelation blitters
BOOLEAN Blt8BPPDataTo16BPPBufferTransZPixelate( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo16BPPBufferTransZClipPixelate( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo16BPPBufferTransZNBPixelate( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo16BPPBufferTransZNBClipPixelate( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
// translucency blitters
BOOLEAN Blt8BPPDataTo16BPPBufferTransZTranslucent( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo16BPPBufferTransZClipTranslucent( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo16BPPBufferTransZNBTranslucent( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo16BPPBufferTransZNBClipTranslucent( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo16BPPBufferMonoShadowClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion, UINT16 usForeground, UINT16 usBackground, UINT16 usShadow );
BOOLEAN Blt8BPPDataTo16BPPBufferTransZ( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo16BPPBufferTransZNB( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo16BPPBufferTransZClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo16BPPBufferTransZNBClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo16BPPBufferTransShadowZ( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, UINT16 *p16BPPPalette );
BOOLEAN Blt8BPPDataTo16BPPBufferTransShadowClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion, UINT16 *p16BPPPalette );
BOOLEAN Blt8BPPDataTo16BPPBufferTransShadowZNB( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, UINT16 *p16BPPPalette );
BOOLEAN Blt8BPPDataTo16BPPBufferShadowZNB( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo16BPPBufferShadowZNBClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo16BPPBufferShadowZ( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo16BPPBufferShadowZClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo16BPPBufferTransShadowZClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion, UINT16 *p16BPPPalette);
BOOLEAN Blt8BPPDataTo16BPPBufferTransShadowZNBClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion, UINT16 *p16BPPPalette);
// Next blitters are for blitting mask as intensity
BOOLEAN Blt8BPPDataTo16BPPBufferIntensityZNB( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo16BPPBufferIntensityZNBClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo16BPPBufferIntensityZ( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo16BPPBufferIntensityZClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo16BPPBufferIntensityClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo16BPPBufferIntensity( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo16BPPBufferTransparentClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo16BPPBufferTransparent( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo16BPPBufferTransShadow( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, UINT16 *p16BPPPalette );
BOOLEAN Blt8BPPDataTo16BPPBufferShadowClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN DDBlt8BPPDataTo16BPPBufferShadow( HVOBJECT hDestVObject, HVOBJECT hSrcVObject, UINT8 level, COLORVAL maskrgb, UINT16 usX, UINT16 usY, SGPRect *srcRect);
BOOLEAN Blt8BPPTo8BPP(UINT8 *pDest, UINT32 uiDestPitch, UINT8 *pSrc, UINT32 uiSrcPitch, INT32 iDestXPos, INT32 iDestYPos, INT32 iSrcXPos, INT32 iSrcYPos, UINT32 uiWidth, UINT32 uiHeight);
BOOLEAN Blt16BPPTo16BPP(UINT16 *pDest, UINT32 uiDestPitch, UINT16 *pSrc, UINT32 uiSrcPitch, INT32 iDestXPos, INT32 iDestYPos, INT32 iSrcXPos, INT32 iSrcYPos, UINT32 uiWidth, UINT32 uiHeight);
BOOLEAN Blt16BPPTo16BPPTrans(UINT16 *pDest, UINT32 uiDestPitch, UINT16 *pSrc, UINT32 uiSrcPitch, INT32 iDestXPos, INT32 iDestYPos, INT32 iSrcXPos, INT32 iSrcYPos, UINT32 uiWidth, UINT32 uiHeight, UINT16 usTrans);
BOOLEAN Blt16BPPTo16BPPFog(UINT16 *pDest, UINT32 uiDestPitch, UINT16 *pSrc, UINT32 uiSrcPitch, INT32 iDestXPos, INT32 iDestYPos, INT32 iSrcXPos, INT32 iSrcYPos, UINT32 uiWidth, UINT32 uiHeight, UINT8 *pFog, UINT16 usFogPitch);
BOOLEAN Blt16BPPTo16BPPMirror(UINT16 *pDest, UINT32 uiDestPitch, UINT16 *pSrc, UINT32 uiSrcPitch, INT32 iDestXPos, INT32 iDestYPos, INT32 iSrcXPos, INT32 iSrcYPos, UINT32 uiWidth, UINT32 uiHeight);
BOOLEAN Blt8BPPDataTo16BPPBufferFogZ( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo16BPPBufferFogZClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo16BPPBufferFogZNB( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo16BPPBufferFogZNBClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt16BPPBufferPixelateRectWithColor( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, SGPRect *area, UINT8 Pattern[8][8], UINT16 usColor );
BOOLEAN Blt16BPPBufferPixelateRect(UINT16 *pBuffer, UINT32 uiDestPitchBYTES, SGPRect *area, UINT8 Pattern[8][8]);
//A wrapper for the Blt16BPPBufferPixelateRect that automatically passes a hatch pattern.
BOOLEAN Blt16BPPBufferHatchRectWithColor(UINT16 *pBuffer, UINT32 uiDestPitchBYTES, SGPRect *area, UINT16 usColor );
BOOLEAN Blt16BPPBufferHatchRect(UINT16 *pBuffer, UINT32 uiDestPitchBYTES, SGPRect *area );
BOOLEAN Blt16BPPBufferLooseHatchRectWithColor(UINT16 *pBuffer, UINT32 uiDestPitchBYTES, SGPRect *area, UINT16 usColor );
BOOLEAN Blt16BPPBufferLooseHatchRect(UINT16 *pBuffer, UINT32 uiDestPitchBYTES, SGPRect *area );
BOOLEAN Blt16BPPBufferShadowRect(UINT16 *pBuffer, UINT32 uiDestPitchBYTES, SGPRect *area);
BOOLEAN Blt8BPPDataTo16BPPBufferShadow( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo16BPPBuffer( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVSURFACE hSrcVSurface, UINT8 *pSrcBuffer, INT32 iX, INT32 iY);
BOOLEAN Blt8BPPDataSubTo16BPPBuffer( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVSURFACE hSrcVSurface, UINT8 *pSrcBuffer, UINT32 uiSrcPitch, INT32 iX, INT32 iY, SGPRect *pRect);
// Blits from flat 8bpp source, to 16bpp dest, divides in half
BOOLEAN Blt8BPPDataTo16BPPBufferHalf( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVSURFACE hSrcVSurface, UINT8 *pSrcBuffer, UINT32 uiSrcPitch, INT32 iX, INT32 iY);
BOOLEAN Blt8BPPDataTo16BPPBufferHalfRect( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVSURFACE hSrcVSurface, UINT8 *pSrcBuffer, UINT32 uiSrcPitch, INT32 iX, INT32 iY, SGPRect *pRect);
BOOLEAN DDBlt8BPPDataTo16BPPBuffer( HVOBJECT hDestVObject, HVOBJECT hSrcVObject, UINT16 usX, UINT16 usY, SGPRect *srcRect );
BOOLEAN DDBlt8BPPDataTo16BPPBufferFullTransparent( HVOBJECT hDestVObject, HVOBJECT hSrcVObject, UINT16 usX, UINT16 usY, SGPRect *srcRect );
BOOLEAN DDFillSurface( HVOBJECT hDestVObject, blt_fx *pBltFx );
BOOLEAN DDFillSurfaceRect( HVOBJECT hDestVObject, blt_fx *pBltFx );
BOOLEAN BltVObjectUsingDD( HVOBJECT hDestVObject, HVOBJECT hSrcVObject, UINT32 fBltFlags, INT32 iDestX, INT32 iDestY, RECT *SrcRect );
BOOLEAN BlitZRect(UINT16 *pZBuffer, UINT32 uiPitch, INT16 sLeft, INT16 sTop, INT16 sRight, INT16 sBottom, UINT16 usZValue);
// New 16/16 blitters
BOOLEAN Blt16BPPDataTo16BPPBufferTransparentClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt16BPPDataTo16BPPBufferTransZClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt16BPPDataTo16BPPBufferTransparent( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
// ATE: New blitters for showing an outline at color 254
BOOLEAN Blt8BPPDataTo16BPPBufferOutline( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, INT16 s16BPPColor, BOOLEAN fDoOutline );
BOOLEAN Blt8BPPDataTo16BPPBufferOutlineClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, INT16 s16BPPColor, BOOLEAN fDoOutline, SGPRect *clipregion );
BOOLEAN Blt8BPPDataTo16BPPBufferOutlineZ( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, INT16 s16BPPColor, BOOLEAN fDoOutline );
BOOLEAN Blt8BPPDataTo16BPPBufferOutlineShadow( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN Blt8BPPDataTo16BPPBufferOutlineShadowClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion );
BOOLEAN Blt8BPPDataTo16BPPBufferOutlineZNB( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, INT16 s16BPPColor, BOOLEAN fDoOutline );
BOOLEAN Blt8BPPDataTo16BPPBufferOutlineZPixelateObscured( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, INT16 s16BPPColor, BOOLEAN fDoOutline );
BOOLEAN Blt8BPPDataTo16BPPBufferOutlineZPixelateObscuredClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, INT16 s16BPPColor, BOOLEAN fDoOutline, SGPRect *clipregion );
BOOLEAN Blt8BPPDataTo16BPPBufferOutlineZClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, INT16 s16BPPColor, BOOLEAN fDoOutline, SGPRect *clipregion );
// ATE: New blitter for included shadow, but pixellate if obscured by z
BOOLEAN Blt8BPPDataTo16BPPBufferTransShadowZNBObscured( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, UINT16 *p16BPPPalette );
BOOLEAN Blt8BPPDataTo16BPPBufferTransShadowZNBObscuredClip( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion, UINT16 *p16BPPPalette );
BOOLEAN Blt8BPPDataTo16BPPBufferTransZClipPixelateObscured( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion);
BOOLEAN Blt8BPPDataTo16BPPBufferTransZPixelateObscured( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN FillRect8BPP(UINT8 *pBuffer, UINT32 uiDestPitchBYTES, INT32 x1, INT32 y1, INT32 x2, INT32 y2, UINT8 color);
BOOLEAN FillRect16BPP(UINT16 *pBuffer, UINT32 uiDestPitchBYTES, INT32 x1, INT32 y1, INT32 x2, INT32 y2, UINT16 color);
/*
#ifdef __cplusplus
}
#endif
*/
#endif