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* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
35 lines
807 B
C++
35 lines
807 B
C++
#include "types.h"
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#include "Isometric Utils.h"
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#include "renderworld.h"
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void MarkMapIndexDirty( INT32 iMapIndex )
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{
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gpWorldLevelData[ iMapIndex ].uiFlags |= MAPELEMENT_REDRAW;
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SetRenderFlags( RENDER_FLAG_MARKED );
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}
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void CenterScreenAtMapIndex( INT32 iMapIndex )
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{
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INT16 sWorldX, sWorldY;
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INT16 sCellX, sCellY;
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//Get X, Y world GRID Coordinates
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sWorldY = ( iMapIndex / WORLD_COLS );
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sWorldX = iMapIndex - ( sWorldY * WORLD_COLS );
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//Convert into cell coords
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sCellY = sWorldY * CELL_Y_SIZE;
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sCellX = sWorldX * CELL_X_SIZE;
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//Set the render values, so that the screen will render here next frame.
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gsRenderCenterX = sCellX;
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gsRenderCenterY = sCellY;
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SetRenderFlags( RENDER_FLAG_FULL );
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}
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void MarkWorldDirty()
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{
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SetRenderFlags( RENDER_FLAG_FULL );
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}
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