Files
source/Tactical/XML.h
T

590 lines
26 KiB
C++

#ifndef __XML_H
#define __XML_H
#include "armsdealerinvinit.h"
#include "EnemyItemDrops.h"
#include "Loading Screen.h"
#include "faces.h"
#include "Interface.h"
#include "XML_SenderNameList.h"
#include "mainmenuscreen.h"
#include "ub_config.h"
#include "Strategic Town Loyalty.h"
#include "qarray.h"
#include "XML_Language.h"
#include "BriefingRoom_Data.h"
#include "Inventory Choosing.h" // added by Flugente
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
enum
{
ELEMENT_NONE = 0,
ELEMENT_LIST,
ELEMENT,
ELEMENT_PROPERTY,
ELEMENT_SUBLIST,
ELEMENT_SUBLIST_PROPERTY,
// For new merchant inventory
MERCHANT_CONTROL,
MERCHANT_CASH,
MERCHANT_CASH_DAILY,
MERCHANT_COOLNESS,
MERCHANT_FLAGS,
MERCHANT_REORDER,
ELEMENT_DRUG_EFFECT,
ELEMENT_DRUG_EFFECT_PROPERTY,
ELEMENT_DISEASE_EFFECT,
ELEMENT_DISEASE_EFFECT_PROPERTY,
ELEMENT_DISABILITY_EFFECT,
ELEMENT_DISABILITY_EFFECT_PROPERTY,
ELEMENT_PERSONALITY_EFFECT,
ELEMENT_PERSONALITY_EFFECT_PROPERTY
}
typedef PARSE_STAGE;
#define MAX_CHAR_DATA_LENGTH 500
#define MAX_CHAR_1000_DATA_LENGTH 1000
#define TABLEDATA_DIRECTORY "TableData\\"
#define GERMAN_PREFIX "German."
#define RUSSIAN_PREFIX "Russian."
#define DUTCH_PREFIX "Dutch."
#define POLISH_PREFIX "Polish."
#define FRENCH_PREFIX "French."
#define ITALIAN_PREFIX "Italian."
#define CHINESE_PREFIX "Chinese."
#define ATTACHMENTSFILENAME "Items\\Attachments.xml"
#define ATTACHMENTINFOFILENAME "Items\\AttachmentInfo.xml"
#define ITEMSFILENAME "Items\\Items.xml"
#define WEAPONSFILENAME "Items\\Weapons.xml"
#define LAUNCHABLESFILENAME "Items\\Launchables.xml"
#define COMPATIBLEFACEITEMSFILENAME "Items\\CompatibleFaceItems.xml"
#define MERGESFILENAME "Items\\Merges.xml"
#define ATTACHMENTCOMBOMERGESFILENAME "Items\\AttachmentComboMerges.xml"
#define ITEMTRANSFORMATIONSFILENAME "Items\\Item_Transformations.xml"
#define MAGAZINESFILENAME "Items\\Magazines.xml"
#define ARMOURSFILENAME "Items\\Armours.xml"
#define EXPLOSIVESFILENAME "Items\\Explosives.xml"
#define DRUGSFILENAME "Items\\Drugs.xml"
#define FOODFILENAME "Items\\Food.xml"
#define FOODOPINIONFILENAME "Items\\FoodOpinion.xml"
#define STRUCTUREDECONSTRUCTFILENAME "Items\\StructureDeconstruct.xml"
#define STRUCTURECONSTRUCTFILENAME "Items\\StructureConstruct.xml"
#define CLOTHESFILENAME "Items\\Clothes.xml"
#define RANDOMITEMFILENAME "Items\\RandomItem.xml"
#define AMMOFILENAME "Items\\AmmoStrings.xml"
#define AMMOTYPESFILENAME "Items\\AmmoTypes.xml"
#define INCOMPATIBLEATTACHMENTSFILENAME "Items\\IncompatibleAttachments.xml"
#define ATTACHMENTSLOTSFILENAME "Items\\AttachmentSlots.xml"
#define LOADBEARINGEQUIPMENTFILENAME "Items\\LoadBearingEquipment.xml"
#define EXPLOSIONDATAFILENAME "Items\\ExplosionData.xml"
#define LBEPOCKETFILENAME "Items\\Pockets.xml"
#define LBEPOCKETPOPUPFILENAME "Items\\PocketPopups.xml"
#define ENEMYGUNCHOICESFILENAME "Inventory\\EnemyGunChoices.xml" // default selection
#define GUNCHOICESFILENAME_ENEMY_ADMIN "Inventory\\GunChoices_Enemy_Admin.xml"
#define GUNCHOICESFILENAME_ENEMY_REGULAR "Inventory\\GunChoices_Enemy_Regular.xml"
#define GUNCHOICESFILENAME_ENEMY_ELITE "Inventory\\GunChoices_Enemy_Elite.xml"
#define GUNCHOICESFILENAME_MILITIA_GREEN "Inventory\\GunChoices_Militia_Green.xml"
#define GUNCHOICESFILENAME_MILITIA_REGULAR "Inventory\\GunChoices_Militia_Regular.xml"
#define GUNCHOICESFILENAME_MILITIA_ELITE "Inventory\\GunChoices_Militia_Elite.xml"
#define ENEMYITEMCHOICESFILENAME "Inventory\\EnemyItemChoices.xml" // default selection
#define ITEMCHOICESFILENAME_ENEMY_ADMIN "Inventory\\ItemChoices_Enemy_Admin.xml"
#define ITEMCHOICESFILENAME_ENEMY_REGULAR "Inventory\\ItemChoices_Enemy_Regular.xml"
#define ITEMCHOICESFILENAME_ENEMY_ELITE "Inventory\\ItemChoices_Enemy_Elite.xml"
#define ITEMCHOICESFILENAME_MILITIA_GREEN "Inventory\\ItemChoices_Militia_Green.xml"
#define ITEMCHOICESFILENAME_MILITIA_REGULAR "Inventory\\ItemChoices_Militia_Regular.xml"
#define ITEMCHOICESFILENAME_MILITIA_ELITE "Inventory\\ItemChoices_Militia_Elite.xml"
#define IMPITEMCHOICESFILENAME "Inventory\\IMPItemChoices.xml"
#define MERCSTARTINGGEARFILENAME "Inventory\\MercStartingGear.xml"
#define ENEMYWEAPONDROPSFILENAME "Inventory\\EnemyWeaponDrops.xml"
#define ENEMYAMMODROPSFILENAME "Inventory\\EnemyAmmoDrops.xml"
#define ENEMYEXPLOSIVEDROPSFILENAME "Inventory\\EnemyExplosiveDrops.xml"
#define ENEMYARMOURDROPSFILENAME "Inventory\\EnemyArmourDrops.xml"
#define ENEMYMISCDROPSFILENAME "Inventory\\EnemyMiscDrops.xml"
#ifdef JA2UB
#define MERCSTARTINGGEAR25FILENAME "Inventory\\MercStartingGear25.xml"
#endif
#define MERCHANTSFILENAME "NPCInventory\\Merchants.xml"
#define TONYINVENTORYFILENAME "NPCInventory\\TonyInventory.xml"
#define DEVININVENTORYFILENAME "NPCInventory\\DevinInventory.xml"
#define FRANZINVENTORYFILENAME "NPCInventory\\FranzInventory.xml"
#define KEITHINVENTORYFILENAME "NPCInventory\\KeithInventory.xml"
#define SAMINVENTORYFILENAME "NPCInventory\\SamInventory.xml"
#define JAKEINVENTORYFILENAME "NPCInventory\\JakeInventory.xml"
#define HOWARDINVENTORYFILENAME "NPCInventory\\HowardInventory.xml"
#define GABBYINVENTORYFILENAME "NPCInventory\\GabbyInventory.xml"
#define FRANKINVENTORYFILENAME "NPCInventory\\FrankInventory.xml"
#define ELGININVENTORYFILENAME "NPCInventory\\ElginInventory.xml"
#define MANNYINVENTORYFILENAME "NPCInventory\\MannyInventory.xml"
#define HERVEINVENTORYFILENAME "NPCInventory\\HerveInventory.xml"
#define PETERINVENTORYFILENAME "NPCInventory\\PeterInventory.xml"
#define ALBERTOINVENTORYFILENAME "NPCInventory\\AlbertoInventory.xml"
#define CARLOINVENTORYFILENAME "NPCInventory\\CarloInventory.xml"
#define MICKEYINVENTORYFILENAME "NPCInventory\\MickeyInventory.xml"
#define ARNIEINVENTORYFILENAME "NPCInventory\\ArnieInventory.xml"
#define PERKOINVENTORYFILENAME "NPCInventory\\PerkoInventory.xml"
#define FREDOINVENTORYFILENAME "NPCInventory\\FredoInventory.xml"
#define TINAINVENTORYFILENAME "NPCInventory\\TinaInventory.xml"
#define ADITIONALDEALER_1_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_1_Inventory.xml"
#define ADITIONALDEALER_2_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_2_Inventory.xml"
#define ADITIONALDEALER_3_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_3_Inventory.xml"
#define ADITIONALDEALER_4_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_4_Inventory.xml"
#define ADITIONALDEALER_5_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_5_Inventory.xml"
#define ADITIONALDEALER_6_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_6_Inventory.xml"
#define ADITIONALDEALER_7_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_7_Inventory.xml"
#define ADITIONALDEALER_8_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_8_Inventory.xml"
#define ADITIONALDEALER_9_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_9_Inventory.xml"
#define ADITIONALDEALER_10_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_10_Inventory.xml"
#define ADITIONALDEALER_11_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_11_Inventory.xml"
#define ADITIONALDEALER_12_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_12_Inventory.xml"
#define ADITIONALDEALER_13_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_13_Inventory.xml"
#define ADITIONALDEALER_14_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_14_Inventory.xml"
#define ADITIONALDEALER_15_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_15_Inventory.xml"
#define ADITIONALDEALER_16_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_16_Inventory.xml"
#define ADITIONALDEALER_17_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_17_Inventory.xml"
#define ADITIONALDEALER_18_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_18_Inventory.xml"
#define ADITIONALDEALER_19_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_19_Inventory.xml"
#define ADITIONALDEALER_20_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_20_Inventory.xml"
#ifdef JA2UB
#define BETTYINVENTORYFILENAME "NPCInventory\\BettyInventory.xml"
#define RAULINVENTORYFILENAME "NPCInventory\\RaulInventory.xml"
#endif
#define SOUNDSFILENAME "Sounds\\Sounds.xml"
#define BURSTSOUNDSFILENAME "Sounds\\BurstSounds.xml"
#define SOUNDPROFILE "Sounds\\SoundsProfiles.xml"
#define SECTORLOADSCREENSFILENAME "Map\\SectorLoadscreens.xml"
#define CITYTABLEFILENAME "Map\\Cities.xml"
#define MOVEMENTCOSTFILENAME "Map\\MovementCosts.xml"
#define ALTSECTORSFILENAME "Map\\AltSectors.xml"
#define SAMSITESFILENAME "Map\\SamSites.xml"
#define HELISITESFILENAME "Map\\HeliSites.xml"
#define ROAMINGMILITIAFILENAME "Map\\RestrictedRoamingMilitia.xml"
#define EXTRAITEMSFILENAME "Map\\A9_0_ExtraItems" // ".xml" will be added @runtime
#define EXTRAITEMSFILENAME2 "Map\\A11_0_ExtraItems" // ".xml" will be added @runtime
#define SHIPPINGDESTINATIONSFILENAME "Map\\ShippingDestinations.xml"
#define DELIVERYMETHODSFILENAME "Map\\DeliveryMethods.xml"
#define DELIVERYMETHODSFILENAME "Map\\DeliveryMethods.xml"
#define SECTORFACILITIESFILENAME "Map\\Facilities.xml"
#define DYNAMICROAMINGFILENAME "Map\\DynamicRestrictions.xml"
#define FACILITYTYPESFILENAME "Map\\FacilityTypes.xml"
#define SECTORNAMESFILENAME "Map\\SectorNames.xml"
#define COOLNESSBYSECTORFILENAME "Map\\CoolnessBySector.xml"
#define BLOODCATPLACEMENTSFILENAME "Map\\BloodcatPlacements.xml"
#define CREATUREPLACEMENTSFILENAME "Map\\CreaturePlacements.xml"
#define SECTORLEVEL1NAMESFILENAME "Map\\SectorNamesLevel_1.xml"
#define SECTORLEVEL2NAMESFILENAME "Map\\SectorNamesLevel_2.xml"
#define SECTORLEVEL3NAMESFILENAME "Map\\SectorNamesLevel_3.xml"
#define GARRISONFILENAME "Army\\GarrisonGroups.xml"
#define PATROLFILENAME "Army\\PatrolGroups.xml"
#define COMPOSITIONFILENAME "Army\\ArmyComposition.xml"
#define UNIFORMCOLORSFILENAME "Army\\UniformColors.xml"
#define LAPTOPFLORISTTEXTFILENAME "Laptop\\Florist.xml"
#define LAPTOPFUNERALTEXTFILENAME "Laptop\\Funeral.xml"
#define LAPTOPBOBBYRAYSTEXTFILENAME "Laptop\\BobbyRays.xml"
#define LAPTOPFLORISTLOCATIONFILENAME "Laptop\\FloristPositions.xml"
#define LAPTOPFUNERALLOCATIONFILENAME "Laptop\\FuneralPositions.xml"
#define EMAILSENDERNAMELIST "Email\\EmailSenderNameList.xml"
#define EMAILMERCAVAILABLE "Email\\EmailMercAvailable.xml"
#define EMAILMERCLEVELUP "Email\\EmailMercLevelUp.xml"
#define EMAILOTHER "Email\\EmailOther.xml"
#define EMAILINSURANCE "Email\\EmailInsurance.xml"
// WANNE: Old encyclopedia. Not used anymore ..
#ifdef ENABLE_ENCYCLOPEDIA
#define ENCYCLOPEDIALOCATIONFILENAME "Encyclopedia\\EncyclopediaLocations.xml"
#define ENCYCLOPEDIAPROFILEFILENAME "Encyclopedia\\EncyclopediaProfiles.xml"
#define ENCYCLOPEDIAINVENTORYFILENAME "Encyclopedia\\EncyclopediaInventory.xml"
#define ENCYCLOPEDIAOTHERFILENAME "Encyclopedia\\EncyclopediaOthers.xml"
#define ENCYCLOPEDIAQUESTSFILENAME "Encyclopedia\\EncyclopediaQuests.xml"
#endif
#define BRIEFINGROOMFILENAME "BriefingRoom\\BriefingRoom.xml"
#define MULTIPLAYERTEAMSFILENAME "Multiplayer\\RandomTeams.xml"
#define ACTIONITEMSFILENAME "MapAction\\Actionitems.xml"
#define LAYOUTMAINMENU "Layout\\LayoutMainMenu.xml"
#define MINERALSFILENAME "Map\\Minerals.xml"
#define AIMAVAILABILITY "AimAvailability.xml"
#define CIVGROUPNAMESFILENAME "CivGroupNames.xml"
#define ENEMYNAMESFILENAME "EnemyNames.xml"
#define ENEMYRANKFILENAME "EnemyRank.xml"
#define FACEGEARFILENAME "FaceGear.xml"
#define HIDDENNAMESFILENAME "HiddenNames.xml"
#define IMPPORTRAITS "IMPPortraits.xml"
#define MERCAVAILABILITY "MercAvailability.xml"
#define MERCOPINIONSFILENAME "MercOpinions.xml"
#define MERCPROFILESFILENAME "MercProfiles.xml"
#define LOADSCREENHINTSFILENAME "LoadScreenHints.xml"
#ifdef JA2UB
#define MERCPROFILESFILENAME25 "MercProfiles25.xml"
#define MERCOPINIONSFILENAME25 "MercOpinions25.xml"
#endif
#define MERCQUOTEFILENAME "MercQuote.xml"
#define OLDAIMARCHIVEFILENAME "OldAIMArchive.xml"
#define RANDOMSTATS "RandomStats.xml"
#define RPCFACESSMALLFILENAME "RPCFacesSmall.xml"
#define SPREADPATTERNSFILENAME "SpreadPatterns.xml"
#define VEHICLESFILENAME "Vehicles.xml"
#define SQUADNAMEFILENAME "SquadNames.xml"
#define BACKGROUNDSFILENAME "Backgrounds.xml"
#define INDIVIDUALMILITIAFILENAME "MilitiaIndividual.xml"
#define CAMPAIGNSTATSEVENTSFILENAME "CampaignStatsEvents.xml"
#define DISEASEFILENAME "Disease.xml"
#define TAUNTSFOLDERNAME "EnemyTaunts\\"
#define TAUNTSFILENAME "EnemyTaunts.xml"
#define TAUNTSFILENAMEBEGINNING "EnemyTaunts" // You can add additional taunt files next to the "EnemyTaunts.xml" file. They have to start with "EnemyTaunts*.xml" (e.g: EnemyTauntsKill.xml)
#define TAUNTSFILENAMEENDING ".xml"
#define LOCKSFILENAME "Items\\Locks.xml"
#define KEYSFILENAME "Items\\Keys.xml"
#define ENEMY_ADMIN_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyAdmin.xml"
#define ENEMY_REGULAR_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyRegular.xml"
#define ENEMY_ELITE_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyElite.xml"
#define MILITIA_GREEN_PROFILE_FILENAME "Profiles\\SoldierProfileMilitiaGreen.xml"
#define MILITIA_REGULAR_PROFILE_FILENAME "Profiles\\SoldierProfileMilitiaRegular.xml"
#define MILITIA_VETERAN_PROFILE_FILENAME "Profiles\\SoldierProfileMilitiaVeteran.xml"
#define HISTORYNAMEFILENAME "History.xml"
#define DIFFICULTYFILENAME "DifficultySettings.xml"
extern BOOLEAN ReadInItemStats(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteItemStats();
extern BOOLEAN ReadInAttachmentStats(STR fileName);
extern BOOLEAN WriteAttachmentStats();
extern BOOLEAN ReadInAttachmentInfoStats(STR fileName);
extern BOOLEAN WriteAttachmentInfoStats();
extern BOOLEAN ReadInMagazineStats(STR fileName);
extern BOOLEAN WriteMagazineStats();
extern BOOLEAN ReadInLaunchableStats(STR fileName);
extern BOOLEAN WriteLaunchableStats();
extern BOOLEAN ReadInCompatibleFaceItemStats(STR fileName);
extern BOOLEAN WriteCompatibleFaceItemStats();
extern BOOLEAN ReadInMergeStats(STR fileName);
extern BOOLEAN WriteMergeStats();
extern BOOLEAN ReadInAttachmentComboMergeStats(STR fileName);
extern BOOLEAN WriteAttachmentComboMergeStats();
// HEADROCK HAM 5: Item Transformation XML reader
extern BOOLEAN ReadInTransformationStats(STR fileName);
extern BOOLEAN ReadInArmourStats(STR fileName);
extern BOOLEAN WriteArmourStats();
// CHRISL:
extern BOOLEAN ReadInLBEStats(STR fileName);
extern BOOLEAN WriteLBEEquipmentStats();
extern BOOLEAN ReadInLBEPocketStats(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteLBEPocketEquipmentStats();
// THE_BOB : added for pocket popup definitions
extern BOOLEAN ReadInLBEPocketPopups(STR fileName);
extern BOOLEAN ReadInMercStartingGearStats(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteMercStartingGearStats();
extern BOOLEAN ReadInExplosiveStats(STR fileName);
extern BOOLEAN WriteExplosiveStats();
// Flugente: drugs
extern BOOLEAN ReadInDrugsStats(STR fileName);
extern BOOLEAN WriteDrugsStats();
// Flugente: food
extern BOOLEAN ReadInFoodStats(STR fileName);
extern BOOLEAN WriteFoodStats();
// Flugente: merc opinions on food
extern BOOLEAN ReadInFoodOpinionStats(STR fileName);
extern BOOLEAN WriteFoodOpinionStats();
// Flugente: disease
BOOLEAN ReadInDiseaseStats( STR fileName, BOOLEAN localizedVersion );
extern BOOLEAN WriteDiseaseStats( );
// Flugente: structure (de-)construct
extern BOOLEAN ReadInStructureDeconstructStats(STR fileName);
extern BOOLEAN WriteStructureDeconstructStats();
extern BOOLEAN ReadInStructureConstructStats(STR fileName);
extern BOOLEAN WriteStructureConstructStats();
// Flugente: merchants
extern BOOLEAN ReadInMerchantStats(STR fileName);
extern BOOLEAN WriteMerchantStats();
// Flugente: clothes
extern BOOLEAN ReadInClothesStats(STR fileName);
extern BOOLEAN WriteClothesStats();
// Flugente: random items
extern BOOLEAN ReadInRandomItemStats(STR fileName);
extern BOOLEAN WriteRandomItemStats();
// Flugente: squad names
extern BOOLEAN ReadInSquadNamesStats(STR fileName);
extern BOOLEAN WriteSquadNamesStats();
// Flugente: loadscreen hints
extern BOOLEAN ReadInLoadScreenHints(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteLoadScreenHints();
// Flugente: soldier profiles
extern BOOLEAN ReadInSoldierProfiles(SOLDIER_PROFILE_VALUES* pProfiles, STR fileName);
extern BOOLEAN WriteSoldierProfiles();
extern BOOLEAN ReadInAmmoStats(STR fileName);
extern BOOLEAN WriteAmmoStats();
extern BOOLEAN WriteIncompatibleAttachmentStats();
extern BOOLEAN ReadInIncompatibleAttachmentStats(STR fileName);
//WarmSteel - for New Attachment System
extern BOOLEAN WriteAttachmentSlotsStats();
extern BOOLEAN ReadInAttachmentSlotsStats(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteExtendedArmyGunChoicesStats();
extern BOOLEAN ReadInExtendedArmyGunChoicesStats(ARMY_GUN_CHOICE_TYPE* pGunChoice, STR fileName);
extern BOOLEAN WriteArmyItemChoicesStats();
extern BOOLEAN ReadInArmyItemChoicesStats(ARMY_GUN_CHOICE_TYPE* pGunChoice, STR fileName);
extern BOOLEAN WriteIMPItemChoicesStats();
extern BOOLEAN ReadInIMPItemChoicesStats(STR fileName);
extern BOOLEAN WriteInventoryStats (DEALER_POSSIBLE_INV *pInv, STR fileName);
extern BOOLEAN ReadInInventoryStats (DEALER_POSSIBLE_INV *pInv, STR fileName);
extern BOOLEAN WriteSoundArray();
extern BOOLEAN ReadInSoundArray(STR fileName);
extern BOOLEAN ReadInAmmoTypeStats(STR fileName);
extern BOOLEAN WriteAmmoTypeStats();
// WANNE: Enemy drops
extern BOOLEAN ReadInEnemyWeaponDropsStats(WEAPON_DROPS *pEnemyWeaponDrops, STR fileName);
extern BOOLEAN WriteEnemyWeaponDropsStats(WEAPON_DROPS *pEnemyWeaponDrops, STR fileName);
extern BOOLEAN ReadInEnemyAmmoDropsStats(AMMO_DROPS *pEnemyAmmoDrops, STR fileName);
extern BOOLEAN WriteEnemyAmmoDropsStats(AMMO_DROPS *pEnemyAmmoDrops, STR fileName);
extern BOOLEAN ReadInEnemyExplosiveDropsStats(EXPLOSIVE_DROPS *pEnemyExplosiveDrops, STR fileName);
extern BOOLEAN WriteEnemyExplosiveDropsStats(EXPLOSIVE_DROPS *pEnemyExplosiveDrops, STR fileName);
extern BOOLEAN ReadInEnemyArmourDropsStats(ARMOUR_DROPS *pEnemyArmourDrops, STR fileName);
extern BOOLEAN WriteEnemyArmourDropsStats(ARMOUR_DROPS *pEnemyArmourDrops, STR fileName);
extern BOOLEAN ReadInEnemyMiscDropsStats(MISC_DROPS *pEnemyMiscDrops, STR fileName);
extern BOOLEAN WriteEnemyMiscDropsStats(MISC_DROPS *pEnemyMiscDrops, STR fileName);
// WANNE: Sector Loadscreens [2007-05-18]
extern BOOLEAN ReadInSectorLoadscreensStats(SECTOR_LOADSCREENS *pSectorLoadscreens, STR fileName);
extern BOOLEAN WriteSectorLoadscreensStats(SECTOR_LOADSCREENS *pSectorLoadscreens, STR fileName);
// Lesh: burst sounds and explosion info
extern BOOLEAN ReadInBurstSoundArray(STR fileName);
extern BOOLEAN WriteBurstSoundArray();
extern BOOLEAN ReadInExplosionDataStats(STR fileName);
extern BOOLEAN WriteExplosionDataStats();
//Lesh: strategic movement costs and alternative sectors table
extern BOOLEAN ReadInStrategicMovementCosts(STR fileName);
extern BOOLEAN WriteInStrategicMovementCosts(STR fileName);
extern BOOLEAN ReadInAltSectors(STR fileName);
extern BOOLEAN WriteInAltSectors(STR fileName);
//Lesh: samsite info
extern BOOLEAN ReadInSAMInfo(STR fileName);
extern BOOLEAN WriteInSAMInfo(STR fileName);
// Buggler: helisite externalization
extern BOOLEAN ReadInHeliInfo(STR fileName);
extern BOOLEAN WriteInHeliInfo(STR fileName);
// Lesh: army externalization
extern BOOLEAN ReadInGarrisonInfo(STR fileName);
extern BOOLEAN WriteInGarrisonInfo(STR fileName);
extern BOOLEAN ReadInPatrolInfo(STR fileName);
extern BOOLEAN WriteInPatrolInfo(STR fileName);
extern BOOLEAN ReadInArmyCompositionInfo(STR fileName);
extern BOOLEAN WriteInArmyCompositionInfo(STR fileName);
//Kaiden: Roaming Militia Restricted Sectors List
extern BOOLEAN ReadInRoamingInfo(STR filename);
// Dealtar: New shipping system XMLs
extern BOOLEAN ReadInShippingDestinations(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN ReadInDeliveryMethods(STR fileName);
//zilpin: pellet spread patterns externalized in XML
extern BOOLEAN ReadInSpreadPatterns(STR fileName);
extern BOOLEAN WriteSpreadPatterns();
extern int FindSpreadPatternIndex( const STR strName );
//Gotthard: Laptop Florist Text
extern BOOLEAN ReadInFloristText(STR fileName);
//Gotthard: Laptop Funeral Text
extern BOOLEAN ReadInFuneralText(STR fileName);
//Gotthard: Delivery Locations Text (For Florist, Bobby Ray's)
extern BOOLEAN ReadInBobbyRaysText(STR fileName);
//Gotthard: Special Sector Names Test (Cambria Hospital, etc.)
extern BOOLEAN ReadInSectorNamesText(STR fileName);
//Gotthard: Laptop Florist Locations
extern BOOLEAN ReadInFloristLocations(STR fileName);
//Gotthard: Laptop Funeral Locations
extern BOOLEAN ReadInFuneralLocations(STR fileName);
// HEADROCK HAM 3.4: Sector Facility Locations
extern BOOLEAN ReadInSectorFacilities(STR fileName);
// HEADROCK HAM 3.4: Dynamic Roaming Restrictions
extern BOOLEAN ReadInDynamicRoamingRestrictions(STR fileName);
// HEADROCK HAM 3.5: Facility Types and bonuses
extern BOOLEAN ReadInFacilityTypes(STR fileName, BOOLEAN localizedVersion);
// HEADROCK HAM 3.6: Customized Sector Names
extern BOOLEAN ReadInSectorNames(STR fileName, BOOLEAN localizedVersion, INT8 Level );
// HEADROCK HAM 5: Coolness by Sectors
extern BOOLEAN ReadInCoolnessBySector(STR fileName );
// HEADROCK PROFEX: Merc Profiles
extern BOOLEAN ReadInMercProfiles(STR fileName, BOOLEAN localizedVersion);
// HEADROCK PROFEX: Merc Opinions
extern BOOLEAN ReadInMercOpinions(STR fileName);
// HEADROCK HAM 3.6: Customized Bloodcat Placements
extern BOOLEAN ReadInBloodcatPlacements(STR fileName);
// Buggler: Customized Creature Placements
extern BOOLEAN ReadInCreaturePlacements(STR fileName);
// HEADROCK HAM 3.6: Customized Uniform Colors
extern BOOLEAN ReadInUniforms(STR fileName);
//Jazz Small Faces
extern BOOLEAN ReadInSmallFacesStats(RPC_SMALL_FACE_VALUES *pSmallFaces, STR fileName);
extern BOOLEAN WriteSmallFacesStats(RPC_SMALL_FACE_VALUES *pSmallFaces, STR fileName);
//Hidden Names
extern BOOLEAN ReadInHiddenNamesStats(HIDDEN_NAMES_VALUES *pHiddenNames, STR fileName);
extern BOOLEAN WriteHiddenNamesStats(HIDDEN_NAMES_VALUES *pHiddenNames, STR fileName);
extern void LoadHiddenNames();
extern BOOLEAN ReadInEnemyNames(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN ReadInCivGroupNamesStats(STR fileName, BOOLEAN localizedVersion);
// the list of email sender names by Jazz
extern BOOLEAN ReadInSenderNameList(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN ReadInEnemyRank(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteEnemyRank( STR fileName);
extern BOOLEAN ReadInIMPPortraits(STR fileName, BOOLEAN localizedVersion);
extern void LoadIMPPortraitsTEMP();
// Flugente: backgrounds
extern BOOLEAN ReadInBackgrounds(STR fileName, BOOLEAN localizedVersion );
extern BOOLEAN WriteBackgrounds( STR fileName);
// Flugente: individual militia
extern BOOLEAN ReadInMilitiaIndividual( STR fileName, BOOLEAN localizedVersion );
extern BOOLEAN WriteMilitiaIndividual( STR fileName );
// Flugente: campaign stats events
extern BOOLEAN ReadInCampaignStatsEvents(STR fileName, BOOLEAN localizedVersion );
extern BOOLEAN WriteCampaignStatsEvents( STR fileName);
// anv: externalised taunts
extern BOOLEAN ReadInTaunts(STR fileName, BOOLEAN localizedVersion );
extern BOOLEAN WriteTaunts( STR fileName );
// anv: detailed tileset terrain types
extern BOOLEAN ReadInAdditionalTileProperties(STR fileName );
extern BOOLEAN WriteAdditionalTileProperties( STR fileName );
// anv: externalised locks and keys
extern BOOLEAN ReadInLocks(STR fileName );
extern BOOLEAN WriteLocks( STR fileName );
extern BOOLEAN ReadInKeys( STR fileName );
extern BOOLEAN WriteKeys( STR fileName );
//Enabled\Disabled profile sound by Jazz
extern BOOLEAN ReadInSoundProfile( STR fileName );
extern BOOLEAN WriteSoundProfile( STR fileName );
//Random stats by Jazz
extern BOOLEAN WriteRandomStats( STR fileName );
extern BOOLEAN ReadInRandomStats( STR fileName );
//new profiles by Jazz
extern BOOLEAN ReadInMercAvailability(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteMercAvailability(STR fileName);
extern BOOLEAN ReadInAimAvailability(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteAimAvailability(STR fileName);
extern BOOLEAN WriteMercQuotes(QARRAY_VALUES *pQarray, STR fileName);
extern BOOLEAN ReadInMercQuotes(QARRAY_VALUES *pQarray, STR fileName);
extern BOOLEAN WriteFaceGear();
extern BOOLEAN ReadInFaceGear( FACE_GEAR_VALUES *pFaceGear, STR fileName );
extern BOOLEAN ReadInIntroNames(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN ReadInMainMenu(MAIN_MENU_VALUES *pMainMenu, STR fileName);
extern BOOLEAN ReadInActionItems(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteInActionItems( STR fileName);
extern BOOLEAN ReadInEmailMercAvailable(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN ReadInEmailMercLevelUp(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN ReadInEmailOther(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN ReadInBriefingRoom(STR fileName, BOOLEAN localizedVersion, BRIEFINGROOM_M_DATA *Ency, UINT32 FileType2 );
extern BOOLEAN ReadInMinerals(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN ReadInNewVehicles(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteNewVehicles(STR fileName);
extern void InitNewVehicles ();
extern BOOLEAN ReadInLanguageLocation(STR fileName, BOOLEAN localizedVersion, LANGUAGE_LOCATION *Lang, UINT32 FileType2 );
extern BOOLEAN ReadInAimOldArchive(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN ReadInHistorys(STR fileName, BOOLEAN localizedVersion );
extern BOOLEAN ReadInDifficultySettings(STR fileName, BOOLEAN localizedVersion);
#endif