Files
source/Tactical/Ja25_Tactical.h
T
Marco Antonio J. Costaandmajcosta 86ad401186 add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in
every commit. just get it done with.

the script:
```

find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do
	isFile=$(file -0 "$file" | cut -d $'\0' -f2)
	case "$isFile" in
		(*text*)
			echo "$file is text"
			if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then
				echo "" >> "$file"
			fi
			;;
		(*)
			echo "file isn't text"
			;;
	esac
done
```
2024-12-14 19:05:48 -03:00

155 lines
4.4 KiB
C

#ifndef _JA25_TACTICAL__H_
#define _JA25_TACTICAL__H_
#ifdef JA2UB
#include "MapScreen Quotes.h"
#define PGF__FAN_EXIT_GRID_GRIDNO 10979
#define NUM_MERCS_WITH_NEW_QUOTES 20//7
#define DQ__NORMAL_DELAYED_QUOTE 0xff00
#define DQ__JERRY_BROKE_TRANSMITTER 0xffff
#define DQ__MORRIS_NOTE_NEW_MERC_DELAY 0xfffe
#define DQ__MORRIS_NOTE_DISPLAY_NOTE_1 0xfffd
#define DQ__MORRIS_NOTE_DISPLAY_NOTE_2 0xfffc
#define DQ__SHOW_RADIO_LOCATOR 0xfffb
#define DQ__NEW_MERC_SAY_NOTE_QUOTES 0xfffa
#define DQ__START_EVERYONE_TALKING_AT_END_OF_GAME 0xfff0
#define DQ__FADE_OUT_TO_END_GAME_CINEMATIC 0xfff9
enum
{
JM_SE__HEADING_TO_TRACONA =MILO_QUOTE__HEADED_TO_TRACONA_QUOTE,
JM_SE__SHOW_RADIO_LOCATOR = MILO_NO_QUOTE-10,
};
/*
// things that need to be saved in the exp in tactical
typedef struct
{
} JA25_TACTICAL_SAVE_STRUCT;
*/
extern BOOLEAN gfFirstTimeInGameHeliCrash;
INT16 RandomProfileIdFromNewMercsOnPlayerTeam();
INT16 RandomSoldierIdFromNewMercsOnPlayerTeam();
UINT8 GetNumSoldierIdAndProfileIdOfTheNewMercsOnPlayerTeam( UINT8 *pSoldierIdArray, UINT8 *pProfileIdArray );
BOOLEAN IsSoldierQualifiedMerc( SOLDIERTYPE *pSoldier );
BOOLEAN IsSoldierQualifiedInitialHireMerc( SOLDIERTYPE *pSoldier );
BOOLEAN IsSoldierQualifiedMercForSeeingPowerGenFan( SOLDIERTYPE *pSoldier );
BOOLEAN SayQuoteFromAllNewHiredMercButDoGastonLast( UINT8 ubProfile, UINT32 uiQuoteNum );
//Pass in an array of size NUM_MERCS_WITH_NEW_QUOTES, array will be filled with
//random soldier IDs of the qualified mercs
UINT8 RandomArrayOfQualifiedMercs( UINT8 *pRandomSoldierIdArray );
extern UINT8 Get3RandomQualifiedMercs( UINT8 *pSoldierId1, UINT8 *pSoldierId2, UINT8 *pSoldierId3 );
void HandleWhenCertainPercentageOfEnemiesDie();
void StartFanBackUpAgain();
void AddExitGridForFanToPowerGenSector();
void HandleAddingPowerGenFanSound();
void HandleRemovingPowerGenFanSound();
void HandleStartingFanBackUp();
void HandlePowerGenAlarm();
BOOLEAN HandlePlayerSayingQuoteWhenFailingToOpenGateInTunnel( SOLDIERTYPE *pSoldier, BOOLEAN fSayQuoteOnlyOnce );
extern void HandleHowPlayerGotThroughFan();
//void RevealAllDroppedEnemyItems();
void HandlePlayingQuoteWhenHiringNpc( UINT8 ubProfile );
BOOLEAN LoadJa25TacticalInfoFromSavedGame( HWFILE hFile );
BOOLEAN SaveJa25TacticalInfoToSaveGame( HWFILE hFile );
BOOLEAN HandleNewGunComment( SOLDIERTYPE *pSoldier, INT32 iItemIndex, BOOLEAN fFromGround );
void HandleDeathInPowerGenSector( SOLDIERTYPE *pSoldier );
void HandleJa25EnemyExpLevelModifier( );
INT8 RandomSoldierIdForAnyMercInSector();
void HandleFanStartingAtEndOfCombat();
extern void HandleInitialEventsInHeliCrash();
void HandleCommanderMorrisNewMercWantsNoteDelayedSpeech();
void DisplayCommanderMorrisNote( SOLDIERTYPE *pSoldier );
void HandleShowingRadioLocatorsInMorrisArea();
void HandleNewMercSayingContentsOfMorrisNote( SOLDIERTYPE *pSoldier );
void HandlePlayerHittingSwitchToLaunchMissles();
void HandleStartingEveryoneTalkingAtEndOfGame();
void HandleFadingOutToEndGameCinematics();
void HandleOpenControlPanelToRevealSwitchInMorrisArea();
void InitNewGunArray();
extern BOOLEAN useOldJA2Inventory;
extern UINT32 TEX_MOVIE_ATTACK_CLYDESDALES;
extern UINT32 TEX_MOVIE_WILD_EAST;
extern UINT32 TEX_MOVIE_HAVE_HONDA;
extern UINT32 LAPTOP_TRANSMITTER;
extern UINT32 CHE_GUEVARA_CANTEEN;
extern UINT32 MERC_WRISTWATCH;
extern UINT32 SAM_GARVER_COMBAT_KNIFE;
extern UINT32 MERC_UMBRELLA_OLD;
extern UINT32 MORRIS_INSTRUCTION_NOTE;
extern UINT32 HAND_CANNON;
extern UINT32 HARTFORD_6_SHOOTER;
extern UINT32 MERC_UMBRELLA;
extern UINT32 CLIP_CANNON_BALL;
extern UINT32 BARRETT_UB;
extern UINT32 CALICO_960_UB;
extern UINT32 PSG1_UB;
extern UINT32 L85_UB;
extern UINT32 TAR21_UB;
extern UINT32 VAL_SILENT_UB;
extern UINT32 MICRO_UZI_UB;
extern UINT32 CALICO_950_UB;
extern UINT32 CALICO_900_UB;
extern UINT8 MANUEL_UB;
extern UINT8 BIGGENS_UB;
extern UINT8 JOHN_K_UB;
extern UINT8 TEX_UB;
extern UINT8 GASTON_UB;
extern UINT8 STOGIE_UB;
extern UINT8 JERRY_MILO_UB;
extern UINT8 PGMALE4_UB;
extern UINT8 BETTY_UB;
extern UINT8 RAUL_UB;
extern UINT8 MORRIS_UB;
extern UINT8 RUDY_UB;
extern void Old_UB_Inventory ();
extern void New_UB_Inventory ();
extern void InitGridNoUB();
#endif
#endif