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.editorconfig already enforces it but it's getting changed piecemeal in every commit. just get it done with. the script: ``` find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do isFile=$(file -0 "$file" | cut -d $'\0' -f2) case "$isFile" in (*text*) echo "$file is text" if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then echo "" >> "$file" fi ;; (*) echo "file isn't text" ;; esac done ```
45 lines
821 B
C
45 lines
821 B
C
#ifndef _GAMESCREEN_H
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#define _GAMESCREEN_H
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#include "fade screen.h"
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#define ARE_IN_FADE_IN( ) ( gfFadeIn || gfFadeInitialized )
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void FadeInGameScreen( );
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void FadeOutGameScreen( );
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typedef void (*MODAL_HOOK)( void );
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extern BOOLEAN gfGameScreenLocateToSoldier;
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extern BOOLEAN gfEnteringMapScreen;
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extern UINT8 gubPreferredInitialSelectedGuy;
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void EnterMapScreen( );
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void UpdateTeamPanelAssignments( );
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#define TACTICAL_MODAL_NOMOUSE 1
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#define TACTICAL_MODAL_WITHMOUSE 2
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extern MODAL_HOOK gModalDoneCallback;
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void EnterModalTactical( INT8 bMode );
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void EndModalTactical( );
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// handle the entrance of the mercs at the beginning of the game
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void InitHelicopterEntranceByMercs( void );
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void InternalLeaveTacticalScreen( UINT32 uiNewScreen );
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#endif
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