Files
source/sgp/line.h
T
majcostaandGitHub 381ab936eb Rename 'Standard Gaming Platform' to 'sgp' (#246)
* rename 'Standard Gaming Platform' to 'sgp'

* Adapt CMakeLists.txt files to renamed SGP directory

* Lowercase it
2023-10-23 10:18:20 -03:00

81 lines
2.5 KiB
C

// *****************************************************************************
//
// Filename : line.h
//
// Purpose :
//
// Modification history :
//
// *****************************************************************************
#ifndef ___LINE___H
#define ___LINE___H
// *****************************************************************************
//
// Includes
//
// *****************************************************************************
#include "sgp.h"
#include "types.h"
//**************************************************************************
//
// Example Usage
//
//**************************************************************************
// // don't send pitch, send width in pixels
// SetClippingRegionAndImageWidth( uiPitch, 15, 15, 30, 30 );
//
// LineDraw( TRUE, 10, 10, 200, 200, colour, pImageData);
// OR
// RectangleDraw( TRUE, 10, 10, 200, 200, colour, pImageData);
// *****************************************************************************
//
// Prototypes
//
// *****************************************************************************
/*
#ifdef __cplusplus
extern "C" {
#endif
*/
// *****************************************************************************
void SetClippingRegionAndImageWidth(
int iImageWidth,
int iClipStartX, int iClipStartY,
int iClipWidth, int iClipHeight );
// NOTE:
// Don't send fClip==TRUE to LineDraw if you don't have to. So if you know
// that your line will be within the region you want it to be in, set
// fClip == FALSE.
void PixelDraw( BOOLEAN fClip, INT32 xp, INT32 yp, INT16 sColor, UINT8 *pScreen );
// Flugente: alter the colour of existing pixels instead of fully replacing the colour
void PixelAlterColour( BOOLEAN fClip, INT32 xp, INT32 yp, INT16 sColor, UINT8 *pScreen );
void LineDraw( BOOL fClip, int XStart, int YStart, int XEnd, int YEnd, short Color, UINT8 *ScreenPtr);
void LineDraw( BOOL fClip, int XStart, int YStart, int XEnd, int YEnd, short Color, UINT8 *ScreenPtr);
void LineDraw8( BOOL fClip, int XStart, int YStart, int XEnd, int YEnd, short Color, UINT8 *ScreenPtr);
void RectangleDraw( BOOL fClip, int XStart, int YStart, int XEnd, int YEnd, short Color, UINT8 *ScreenPtr);
void RectangleDraw8( BOOL fClip, int XStart, int YStart, int XEnd, int YEnd, short Color, UINT8 *ScreenPtr);
// *****************************************************************************
/*
#ifdef __cplusplus
}
#endif
*/
#endif
// EOF *************************************************************************