Files
source/Tactical/Soldier Ani.h
T
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00

18 lines
612 B
C

#ifndef __SOLDIER_ANI_H
#define __SOLDIER_ANI_H
BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier );
BOOLEAN CheckForAndHandleSoldierDeath( SOLDIERTYPE *pSoldier, BOOLEAN *pfMadeCorpse );
BOOLEAN CheckForAndHandleSoldierDyingNotFromHit( SOLDIERTYPE *pSoldier );
BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse );
BOOLEAN OKFallDirection( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bLevel, UINT8 ubTestDirection, UINT16 usAnimState );
BOOLEAN HandleCheckForDeathCommonCode( SOLDIERTYPE *pSoldier );
void KickOutWheelchair( SOLDIERTYPE *pSoldier );
#endif