Files
source/TacticalAI/TacticalAI_VS2008.vcproj
T
Wanne ca873a8222 - Updated VS 2008 project files (by tazpn)
o Set /Zi to be standard for Release, ReleaseWithDebugInfo
o Enable PDB for Release builds so crash dump is more effective (have to deliver PDB with releases)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5137 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-02 08:53:05 +00:00

430 lines
8.2 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="TacticalAI"
ProjectGUID="{DF8C5F50-6FB1-4AFE-8EF4-6B7F360D9C28}"
RootNamespace="TacticalAI"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
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<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
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Name="Debug|Win32"
OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2.vsprops;..\ja2_Debug.vsprops"
CharacterSet="0"
>
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Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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Name="VCXMLDataGeneratorTool"
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Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
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Name="VCResourceCompilerTool"
/>
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Name="VCPreLinkEventTool"
/>
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Name="VCLibrarianTool"
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Name="VCALinkTool"
/>
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Name="VCXDCMakeTool"
/>
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Name="VCBscMakeTool"
/>
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Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
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Name="Release|Win32"
OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2.vsprops"
CharacterSet="0"
WholeProgramOptimization="0"
>
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<Tool
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Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="false"
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WarningLevel="3"
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OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="false"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
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ConfigurationType="4"
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</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Header Files"
>
<File
RelativePath="AI All.h"
>
</File>
<File
RelativePath="ai.h"
>
</File>
<File
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>
</File>
<File
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>
</File>
<File
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>
</File>
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>
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>
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>
</File>
<File
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>
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<File
RelativePath="AIUtils.cpp"
>
</File>
<File
RelativePath="Attacks.cpp"
>
</File>
<File
RelativePath="CreatureDecideAction.cpp"
>
</File>
<File
RelativePath="DecideAction.cpp"
>
</File>
<File
RelativePath="FindLocations.cpp"
>
</File>
<File
RelativePath="Knowledge.cpp"
>
</File>
<File
RelativePath="Medical.cpp"
>
</File>
<File
RelativePath="Movement.cpp"
>
</File>
<File
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>
</File>
<File
RelativePath="PanicButtons.cpp"
>
</File>
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RelativePath="QuestDebug.cpp"
>
</File>
<File
RelativePath="Realtime.cpp"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>