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source/TileEngine/TileEngine_VS2013.vcxproj.filters
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majcostaandGitHub 24425a82b1 More unused stuff removal (#49)
* More unused stuff removal

delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers

* remove mentions from vc proj files too

* remove preprocessor conditionals for unused definitions

find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'

then manually fixed a couple files the tool errored out on

* yes, the comments too

as title
2023-01-03 15:51:48 +02:00

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{74f02e9a-2a7e-4654-8228-90ca0ba88a66}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{878cd328-bcac-4171-a25a-60953e8550e3}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Ambient Control.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Ambient Types.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Buildings.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="environment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Exit Grids.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Explosion Control.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Fog Of War.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Interactive Tiles.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Isometric Utils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="LightEffects.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="lighting.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Map Edgepoints.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="overhead map.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="phys math.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="physics.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="pits.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Radar Screen.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Render Dirty.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Render Fun.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Render Z.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="renderworld.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SaveLoadMap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Shade Table Util.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Simple Render Utils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Smell.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SmokeEffects.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Structure Internals.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="structure.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="sysutil.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Tactical Placement GUI.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Tile Animation.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Tile Cache.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Tile Surface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="TileDat.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="tiledef.h">
<Filter>Header Files</Filter>
</ClInclude>
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="World Tileset Enums.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="WorldDat.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="worlddef.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="worldman.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="XML_StructureData.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="XML_TileSet.hpp">
<Filter>Header Files</Filter>
</ClInclude>
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<ClCompile Include="Ambient Control.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Buildings.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="environment.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Exit Grids.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Explosion Control.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Fog Of War.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Interactive Tiles.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Isometric Utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="LightEffects.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="lighting.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Map Edgepoints.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="overhead map.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="phys math.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="physics.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="pits.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Radar Screen.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Render Dirty.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Render Fun.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Render Z.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="renderworld.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SaveLoadMap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Shade Table Util.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Simple Render Utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Smell.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SmokeEffects.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="structure.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="sysutil.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Tactical Placement GUI.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Tile Animation.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Tile Cache.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Tile Surface.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="TileDat.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="tiledef.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="WorldDat.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="worlddef.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="worldman.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_ExplosionData.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>