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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
72 lines
3.2 KiB
C++
72 lines
3.2 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#include "_Ja25Dutchtext.h"
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#else
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#include "Language Defines.h"
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#ifdef DUTCH
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#include "text.h"
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#include "Fileman.h"
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#endif
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#endif
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#ifdef DUTCH
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// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
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STR16 zNewTacticalMessages[]=
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{
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L"Range to target: %d tiles, Brightness: %d/%d",
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L"Attaching the transmitter to your laptop computer.",
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L"You cannot afford to hire %s",
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L"For a limited time, the above fee covers the cost of the entire mission and includes the equipment listed below.",
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L"Hire %s now and take advantage of our unprecedented 'one fee covers all' pricing. Also included in this unbelievable offer is the mercenary's personal equipment at no charge.",
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L"Fee",
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L"There is someone else in the sector...",
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L"Gun Range: %d tiles, Chance to hit: %d percent",
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L"Display Cover",
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L"Line of Sight",
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L"New Recruits cannot arrive there.",
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L"Since your laptop has no transmitter, you won't be able to hire new team members. Perhaps this would be a good time to load a saved game or start over!",
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L"%s hears the sound of crumpling metal coming from underneath Jerry's body. It sounds disturbingly like your laptop antenna being crushed.", //the %s is the name of a merc. @@@ Modified
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L"After scanning the note left behind by Deputy Commander Morris, %s senses an oppurtinity. The note contains the coordinates for launching missiles against different towns in Arulco. It also gives the coodinates of the origin - the missile facility.",
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L"Noticing the control panel, %s figures the numbers can be reveresed, so that the missile might destroy this very facility. %s needs to find an escape route. The elevator appears to offer the fastest solution...",
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L"This is an IRON MAN game and you cannot save when enemies are around.", // @@@ new text
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L"(Cannot save during combat)", //@@@@ new text
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L"The current campaign name is greater than 30 characters.", // @@@ new text
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L"The current campaign cannot be found.", // @@@ new text
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L"Campaign: Default ( %S )", // @@@ new text
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L"Campaign: %S", // @@@ new text
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L"You have selected the campaign %S. This campaign is a player-modified version of the original Unfinished Business campaign. Are you sure you wish to play the %S campaign?", // @@@ new text
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L"In order to use the editor, please select a campaign other than the default.", ///@@new
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};
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//these strings match up with the defines in IMP Skill trait.cpp
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STR16 gzIMPSkillTraitsText[]=
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{
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L"Lock picking",
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L"Hand to hand combat",
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L"Electronics",
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L"Night operations",
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L"Throwing",
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L"Teaching",
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L"Heavy Weapons",
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L"Auto Weapons",
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L"Stealth",
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L"Ambidextrous",
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L"Knifing",
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L"Sniper",
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L"Camouflage",
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L"Martial Arts",
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L"None",
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L"I.M.P. Specialties",
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};
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//@@@: New string as of March 3, 2000.
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STR16 gzIronManModeWarningText[]=
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{
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L"You have chosen IRON MAN mode. This setting makes the game considerably more challenging as you will not be able to save your game when in a sector occupied by enemies. This setting will affect the entire course of the game. Are you sure want to play in IRON MAN mode?",
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};
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#endif
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