Files
source/Editor/Road Smoothing.h
T
Marco Antonio J. Costaandmajcosta 86ad401186 add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in
every commit. just get it done with.

the script:
```

find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do
	isFile=$(file -0 "$file" | cut -d $'\0' -f2)
	case "$isFile" in
		(*text*)
			echo "$file is text"
			if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then
				echo "" >> "$file"
			fi
			;;
		(*)
			echo "file isn't text"
			;;
	esac
done
```
2024-12-14 19:05:48 -03:00

65 lines
2.2 KiB
C

#include "BuildDefines.h"
#ifdef JA2EDITOR
#ifndef __ROAD_SMOOTHING_H
#define __ROAD_SMOOTHING_H
//There are the 32 macro definitions that make up all of the road pieces. These enumerations
//match up exactly to the previous road system order of graphics (FIRSTROAD1 - FIRSTROAD32)
enum
{
L1, //left 1 -- this is a left straight-away edge
R1, //right 1
B1, //bottom 1
T1, //top 1
TTR, //top top-right corner piece (the top part of the top-right corner)
BTR, //bottom top-right corner piece (the bottom part of the top-right corner)
LBL, //left bottom-left corner piece
RBL, //right bottom-left corner piece
LTL, //left top-left corner piece
RTL, //right top-left corner piece
RBR, //right bottom-right corner piece
LBR, //left bottom-right corner piece
L2, //left 2 (variation of the left 1)
R2, //right 2
L3, //left 3
R3, //right 3
B2, //bottom 2
T2, //top 2
B3, //bottom 3
T3, //top 3
BI, //bottom intersection (piece connecting bottom to right)
LI, //left intersection (piece connecting left to bottom )
TI, //top intersection (piece connecting top to left)
RI, //right intersection (piece connection right to top)
L4, //left 4
R4, //right 4
B4, //bottom 4
T4, //top 4
RE, //right edge (end of road)
LE, //left edge
BE, //bottom edge
TE, //top edge
NUM_ROAD_MACROS
};
//The old road system used multi-tiled roads as a single image. The new road system has taken these large
//pieces and chopped them up into single tiled images (to mitigate lighting problems). Some of the larger
//road pieces turned into 18 smaller pieces. So this function will go analyse the world, and replaces any
//locations containing the original road tile information, delete it, and replace it by inserting it's
//equivalent macro.
void ReplaceObsoleteRoads();
//Road macros vary in size from 3 gridnos to 18 gridnos. Using the anchor gridno based off of the original
//road system, this function will place the new macro (consisting of multiple road pieces in multiple
//gridnos).
void PlaceRoadMacroAtGridNo( INT32 iMapIndex, INT32 iMacroID );
void InitializeRoadMacros();
#endif
#endif