Files
source/Utils/message.h
T
Marco Antonio J. Costaandmajcosta 86ad401186 add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in
every commit. just get it done with.

the script:
```

find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do
	isFile=$(file -0 "$file" | cut -d $'\0' -f2)
	case "$isFile" in
		(*text*)
			echo "$file is text"
			if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then
				echo "" >> "$file"
			fi
			;;
		(*)
			echo "file isn't text"
			;;
	esac
done
```
2024-12-14 19:05:48 -03:00

122 lines
4.0 KiB
C

#ifndef __MESSAGE_H
#define __MESSAGE_H
//#include "sgp.h"
#include "font.h"
#include "Font Control.h"
#include "types.h"
#include "Fileman.h"
struct stringstruct{
STR16 pString16;
INT32 iVideoOverlay;
UINT32 uiFont;
UINT16 usColor;
UINT32 uiFlags;
BOOLEAN fBeginningOfNewString;
UINT32 uiTimeOfLastUpdate;
UINT32 uiPadding[ 5 ];
struct stringstruct *pNext;
struct stringstruct *pPrev;
};
#define MSG_INTERFACE 0
#define MSG_DIALOG 1
#define MSG_MPSYSTEM 2
#define MSG_DEBUG 3
#define MSG_UI_FEEDBACK 4
#define MSG_ERROR 5
#define MSG_BETAVERSION 6
#define MSG_TESTVERSION 7
#define MSG_MAP_UI_POSITION_MIDDLE 8
#define MSG_MAP_UI_POSITION_UPPER 9
#define MSG_MAP_UI_POSITION_LOWER 10
#define MSG_SKULL_UI_FEEDBACK 11
#define MSG_CHAT 12
// These defines correlate to defines in font.h
#define MSG_FONT_RED FONT_MCOLOR_RED
#define MSG_FONT_YELLOW FONT_MCOLOR_LTYELLOW
#define MSG_FONT_WHITE FONT_MCOLOR_WHITE
typedef struct stringstruct ScrollStringSt;
typedef ScrollStringSt *ScrollStringStPtr;
extern ScrollStringStPtr pStringS;
extern UINT32 StringCount;
extern UINT8 gubCurrentMapMessageString;
extern BOOLEAN fDisableJustForIan;
// are we allowed to beep on message scroll in tactical
extern BOOLEAN fOkToBeepNewMessage;
void ScreenMsg( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ...);
// same as screen message, but only display to mapscreen message system, not tactical
void MapScreenMessage( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ...);
void ScrollString( void );
void DisplayStringsInMapScreenMessageList( void );
void InitGlobalMessageList( void );
void FreeGlobalMessageList( void );
UINT8 GetRangeOfMapScreenMessages( void );
void EnableDisableScrollStringVideoOverlay( BOOLEAN fEnable );
// OJW - 20090315 - Allow access to these functions outside of message
// adding chat log
ScrollStringStPtr GetNextString(ScrollStringStPtr pStringSt);
ScrollStringStPtr GetPrevString(ScrollStringStPtr pStringSt);
void SetStringPosition(ScrollStringStPtr pStringSt, UINT16 x, UINT16 y);
void SetStringColor(ScrollStringStPtr pStringSt, UINT16 color);
ScrollStringStPtr SetStringNext(ScrollStringStPtr pStringSt, ScrollStringStPtr pNext);
ScrollStringStPtr SetStringPrev(ScrollStringStPtr pStringSt, ScrollStringStPtr pPrev);
void SetString(ScrollStringStPtr pStringSt, STR16 String);
// will go and clear all displayed strings off the screen
void ClearDisplayedListOfTacticalStrings( void );
// OJW - 20090426
void SetTacticalMessageFilter( UINT ubPriority );
void RemoveTacticalMessageFilter ( void );
// clear ALL strings in the tactical Message Queue
void ClearTacticalMessageQueue( void );
BOOLEAN LoadMapScreenMessagesFromSaveGameFile( HWFILE hFile );
BOOLEAN SaveMapScreenMessagesToSaveGameFile( HWFILE hFile );
// use these if you are not Kris
void HideMessagesDuringNPCDialogue( void );
void UnHideMessagesDuringNPCDialogue( void );
// disable and enable scroll string, only to be used by Kris
void DisableScrollMessages( void );
void EnableScrollMessages( void );
/* unused functions, written by Mr. Carter, so don't expect these to work...
UINT8 GetTheRelativePositionOfCurrentMessage( void );
void MoveCurrentMessagePointerDownList( void );
void MoveCurrentMessagePointerUpList( void );
void ScrollToHereInMapScreenMessageList( UINT8 ubPosition );
BOOLEAN IsThereAnEmptySlotInTheMapScreenMessageList( void );
UINT8 GetFirstEmptySlotInTheMapScreenMessageList( void );
void RemoveMapScreenMessageListString( ScrollStringStPtr pStringSt );
BOOLEAN AreThereASetOfStringsAfterThisIndex( UINT8 ubMsgIndex, INT32 iNumberOfStrings );
UINT8 GetCurrentMessageValue( void );
UINT8 GetCurrentTempMessageValue( void );
UINT8 GetNewMessageValueGivenPosition( UINT8 ubPosition );
BOOLEAN IsThisTheLastMessageInTheList( void );
BOOLEAN IsThisTheFirstMessageInTheList( void );
void DisplayLastMessage( void );
*/
#endif