Files
source/sgp/DEBUG.H
T
majcostaandGitHub 381ab936eb Rename 'Standard Gaming Platform' to 'sgp' (#246)
* rename 'Standard Gaming Platform' to 'sgp'

* Adapt CMakeLists.txt files to renamed SGP directory

* Lowercase it
2023-10-23 10:18:20 -03:00

289 lines
10 KiB
C++

//**************************************************************************
//
// Filename : debug.h
//
// Purpose : prototypes for the debug manager
//
// Modification history :
//
// xxxxx96:LH - Creation
// xxnov96:HJH - made it work
//
//**************************************************************************
#ifndef __DEBUG_MANAGER_
#define __DEBUG_MANAGER_
#include <crtdbg.h>
#include "types.h"
#include "TopicOps.h"
#include "TopicIDs.h"
#include <vfs/Core/vfs_types.h>
/*
#ifdef __cplusplus
extern "C" {
#endif
*/
#define MAX_TOPICS_ALLOTED 1024
extern BOOLEAN gfRecordToFile;
extern BOOLEAN gfRecordToDebugger;
extern UINT32 guiProfileStart, guiExecutions, guiProfileTime;
extern INT32 giProfileCount;
#define PROFILE(x) guiProfileStart=GetTickCount(); \
guiExecutions=x; \
for(giProfileCount=0; giProfileCount < x; giProfileCount++)
#define PROFILE_REPORT() guiProfileTime=(GetTickCount()-guiProfileStart); \
_RPT3(_CRT_WARN, "*** PROFILE REPORT: %d executions took %dms, average of %.2fms per iteration.\n", guiExecutions, guiProfileTime, (FLOAT)guiProfileTime/guiExecutions);
extern STR8 String(const STR8 String, ...);
// This func is used by Assert()
inline void _Null() { }
#ifdef _DEBUG
#ifndef FORCE_ASSERTS_ON
#define FORCE_ASSERTS_ON
#endif
#endif
//
// Uncomment the follow to turn on more aggressive assertions
//
//#define USE_AGGRESSIVE_ASSERTIONS
#ifdef FORCE_ASSERTS_ON
// If FORCE_ASSERTS_ON is defined, we need to initialize all the debug macros. Otherwise all the
// debug macros will be substituted by blank lines at compile time
//*******************************************************************************************
// Debug Mode
//*******************************************************************************************
// *****************************************************
// OLD ASSERT CODE. USE THE NEW ONES FURTHER DOWN BELOW
// *****************************************************
//Modified the Assertion code. As of the writing of this code, there are no other functions that
//make use of _FailMessage. With that assumption made, we can then make two functions, the first Assert, taking
//one argument, and passing a NULL string. The second one, AssertMsg(), accepts a string as the second parameter.
//This string that has vanished for Assert is now built inside of fail message. This is the case for both Asserts, but the second one
//also is added. Ex:
//Assert( pointer );
//Assert( pointer, "This pointer is null and you tried to access it in function A ");
//It'll make debugging a little simpler. In anal cases, you could build the string first, then assert
//with it.
extern void _FailMessage(const char* message, unsigned lineNum, const char * functionName, const char* sourceFileName);
inline void _FailMessage(const char* message, unsigned lineNum, const char* sourceFileName) {
_FailMessage(message, lineNum, 0, sourceFileName );
}
#define Assert(a) (a) ? _Null() : _FailMessage( NULL, __LINE__, __FILE__ )
#define AssertMsg(a,b) (a) ? _Null() : _FailMessage( b, __LINE__, __FILE__ )
extern CHAR8 gubAssertString[512];//for long filenames
// WDS - Enhanced debugging
// These provide more information than the original assertions. Assertions test their condition and
// if it fails they generate a message, try to save the game, then terminate the program.
// (a) is not NIL or generate a message and terminate
#define AssertNotNIL(a) ((a)!=0 ? _Null() : _FailMessage ("("#a" is a null pointer", __LINE__, __FUNCTION__, __FILE__))
// (a) is true or generate a message and terminate
#define AssertT(a) ((a) ? _Null() : _FailMessage ("("#a" is false but should be true", __LINE__, __FUNCTION__, __FILE__))
// (a) is false
#define AssertF(a) ((a) ? _Null() : _FailMessage ("("#a" is true but should be false", __LINE__, __FUNCTION__, __FILE__))
// (a == b)
//#define AssertEQs(a,as,b,bs) (((a)==(b)) ? _Null() : _FailMessage ("("#a" "#as") != ("#b" "#bs") but they should be equal", __LINE__, __FUNCTION__, __FILE__))
//#define AssertEQ(a,b) (AssertEQs(a,#a,b,#b))
#define AssertEQ(a,b) (((a)==(b)) ? _Null() : _FailMessage ("("#a") != ("#b") but they should be equal", __LINE__, __FUNCTION__, __FILE__))
// (a != b)
#define AssertNE(a,b) (((a)!=(b)) ? _Null() : _FailMessage ("("#a") == ("#b") but they should not be equal", __LINE__, __FUNCTION__, __FILE__))
// (a < b)
#define AssertLT(a,b) (((a)<(b)) ? _Null() : _FailMessage ("("#a") >= ("#b") but should be less than", __LINE__, __FUNCTION__, __FILE__))
// (a <= b)
#define AssertLE(a,b) (((a)<=(b)) ? _Null() : _FailMessage ("("#a") > ("#b") but should be less than or equal", __LINE__, __FUNCTION__, __FILE__))
// (a > b)
#define AssertGT(a,b) (((a)>(b)) ? _Null() : _FailMessage ("("#a") <= ("#b") but should be greater than", __LINE__, __FUNCTION__, __FILE__))
// (a >= b)
#define AssertGE(a,b) (((a)>=(b)) ? _Null() : _FailMessage ("("#a") < ("#b") but should be greater than or equal", __LINE__, __FUNCTION__, __FILE__))
#else
#define Assert(a) ((void *)0)
#define AssertMsg(a,b) ((void *)0)
//*******************************************************************************************
#endif
// Kaiden: Added this for Map Editor
#ifdef JA2BETAVERSION
extern CHAR8 gubAssertString[512];//for long filenames
#endif
// Moved these out of the defines - debug mgr always initialized
#define InitializeDebugManager() DbgInitialize()
#define ShutdownDebugManager() DbgShutdown()
extern bool DbgInitialize();
extern void DbgShutdown();
#ifdef SGP_DEBUG
// If DEBUG_ is defined, we need to initialize all the debug macros. Otherwise all the
// debug macros will be substituted by blank lines at compile time
//*******************************************************************************************
// Debug Mode
//*******************************************************************************************
extern bool gfDebugTopics[MAX_TOPICS_ALLOTED];
// These are the debug macros (the ones the use will use). The user should never call
// the actual debug functions directly
// Force a breakpoint in the debugger
#define DebugBreakpoint() __asm { int 3 }
#define DbgMessage(a, b, c) (gfDebugTopics[(a)] ? DbgMessageReal((a), TOPIC_MESSAGE, (b), (c) ) : _Null())
#define FastDebugMsg(a) _DebugMessage((a), __LINE__, __FILE__)
#define UnRegisterDebugTopic(a, b) DbgTopicRegistration( TOPIC_UNREGISTER, (a), (b) )
#define ClearAllDebugTopics( ) DbgClearAllTopics( )
#define ErrorMsg(a) _DebugMessage( (a), __LINE__, __FILE__)
#define RegisterJA2DebugTopic(a, b) DbgTopicRegistration( TOPIC_REGISTER, (a), (b) )
#define RegisterDebugTopic(a, b) ((void *)0)
#define DebugMsg(a, b, c) DbgMessageReal( (a), TOPIC_MESSAGE, (b), (c) )
// public interface to debug methods:
extern void DbgMessageReal(unsigned uiTopicId, unsigned uiCommand, unsigned uiDebugLevel, const char *strMessage);
extern bool DbgSetDebugLevel(unsigned TopicId, unsigned uiDebugLevel);
extern void DbgTopicRegistration( unsigned ubCmd, const unsigned usTopicID, const char *zMessage );
extern void DbgClearAllTopics( void );
extern void _DebugMessage(const char *pSourceFile, unsigned uiLineNum, const char *pString);
//*******************************************************************************************
#else
//*******************************************************************************************
// Release Mode
//*******************************************************************************************
#define DebugBreakpoint() ((void *)0)
#define RegisterDebugTopic(a, b) ((void *)0)
#define UnRegisterDebugTopic(a, b) ((void *)0)
#define ClearAllDebugTopics( ) ((void *)0)
#define FastDebugMsg(a) ((void *)0)
#define ErrorMsg(a) ((void *)0)
#define DbgTopicRegistration(a, b, c); ((void *)0)
#define DbgMessage(a, b, c) ((void *)0)
#define RegisterJA2DebugTopic(a, b) ((void *)0)
#define DebugMsg(a, b, c) ((void *)0)
//*******************************************************************************************
#endif
#ifdef DEBUG_ATTACKBUSY
#define DebugAttackBusy(x) OutputDebugString( x)
#else
#define DebugAttackBusy(x)
#endif
#define SGP_CALLER_LOCATION , int line=0, const char* function=NULL, const char* file=NULL
#define SGP_CALLER_LOCATION_IMPL , int line, const char* function, const char* file
#define SGP_GET_CALLER_LOCATION , __LINE__, __FUNCTION__, __FILE__
#define SGP_SET_CALLER_LOCATION , line, function, file
#include <stdexcept>
#include <list>
namespace vfs { class Exception; }
namespace sgp
{
class WString
{
public:
WString(std::string const& s){
convert_string(s,str);
}
WString(const char* s) {
convert_string(s,str);
}
WString(std::wstring const& s) : str(s) {
}
WString(const wchar_t* s) : str(s) {
}
public:
std::wstring str;
};
class Exception : public std::exception
{
public:
Exception(WString const& msg SGP_CALLER_LOCATION);
// default exception
Exception(WString const& msg, Exception& ex SGP_CALLER_LOCATION);
// compatibility with std::exception
Exception(WString const& msg, std::exception& ex SGP_CALLER_LOCATION);
// compatibility with vfs::Exception
Exception(WString const& msg, vfs::Exception& ex SGP_CALLER_LOCATION);
virtual const char* what() const throw();
struct Excp
{
int line;
std::string function, file;
std::wstring msg;
};
std::list<Excp> _msg;
};
}
#define SGP_THROW(msg) throw sgp::Exception( (msg) SGP_GET_CALLER_LOCATION )
#define SGP_RETHROW(msg, ex) throw sgp::Exception( (msg), (ex) SGP_GET_CALLER_LOCATION )
#define SGP_TRYCATCH_RETHROW(expr, msg) try { (expr); } catch(std::exception &ex) { throw sgp::Exception((msg), (ex) SGP_GET_CALLER_LOCATION); }
#define SGP_THROW_IFFALSE(cond, msg) if((cond) == false) { throw sgp::Exception(msg SGP_GET_CALLER_LOCATION); }
#define SGP_THROW_IFNULL(ptr, msg) if((ptr) == NULL) { throw sgp::Exception(msg SGP_GET_CALLER_LOCATION); }
#include <vfs/Core/vfs_debug.h>
void _ExceptionMessage( sgp::Exception &ex );
void _ExceptionMessage( vfs::Exception &ex );
/*
#ifdef __cplusplus
}
#endif
*/
#endif